[[File:Dialogue-Brilliance-Icon.png|50%]]
{{Blank Space}}</p>
{{#css:.question-img {
background-color: #323242;
} }}
<!--------------------------------------------------------------------------
- Infobox
|-
|Information=An Archaeological Team member from the World Government Association of Art in Babylonia. The “new blood” of Babylonia. Loves art with a passion.
|SpecialitySpecialty=Attraction - Able to attract the attention of enemies.<br>Shield - Releases a shield to defend.
|Element=[[File:Element-Physical-Icon-White.png|25x25px|link=]]Physical (100%)
|+
|Gift Text=Paint Kit
}}
{{FAQ
|Image=Weapon-PurplePeony-Icon.png
|Size= 60x60px
|Question= Optimal Weapon: [[Purple Peony]]
|Answer= Extra DMG Bonus increases by {{o|2%}} for {{o|5s}} when dealing DMG to enemies with Super Armor. Can be stacked up to {{o|3}} times. Duration resets every time it is triggered. Stuns an enemy for {{o|2s}} when breaking its Super Armor. {{o|10s}} cooldown for the same target. Physical DMG increases by {{o|15%}} for {{o|7s}} when releasing {{o|Vector Cube}}. Duration resets every time it is triggered.}}
<!--------------------------------------------------------------------------
- PP Recommended Memory Sets
--------------------------------------------------------------------------->
{{Recommended Memory Sets | 3}}
<center>[[File:Memory-DaVinci-Icon-1.png|25x25px|link=]][[Da Vinci]] ◇[[File:Memory-Hanna-Icon-1.png|25x25px|link=]][[Hanna]] ◇[[File:Memory-Patton-Icon-1.png|25x25px|link=]][[Patton]] ◇[[File:Memory-Catherine-Icon-1.png|25x25px|link=]][[Catherine]]</center>
<div style="height: 13px;"></div>
{{Important Info<!---Insert Text Below This Line----->
<!-- |
|
===== Make Her Your Pre-Changyu Ice Tank =====
Ayla: Brilliance can be substituted in as the Ice Tank before obtaining [[Changyu: KirinQilin]] or [[Chrome: Glory]]. Her multi-hit QTE makes her a good fit. To turn her into the Ice Tank, equip Brilliance with four [[File:Memory-Zuwenyuan-Icon-1.png|25x25px|link=]][[ZuwenyuanZu Wenyuan]] and two [[File:Memory-LanternReunionLanternFestivalReunion-Icon-1.png|25x25px|link=]][[Lantern -Festival: Reunion]].}}
{{Important Info<!---Insert Text Below This Line----->
<!-- |
|
===== Physical QTE Support Set: =====
It is marginally more optimal to place these Memories in the opposite order of priority; you gain 20 more points in DEF if you put both[[File:Memory-Catherine-Icon-1.png|25x25px|link=]][[Catherine]] Memories on the bottom row. This number will increase by a small amount in the future. Negligible, but it is a net gain.}} -->
<!--------------------------------------------------------------------------
- Builds
--------------------------------------------------------------------------->
{{Build:Brilliance}}
<!--------------------------------------------------------------------------
- Skills
|- <!--Orbs-->
<!--------Red Orb----------->
|Red Orb=Vibrant Stroke — '''{{b|Ping Red Orb}}'''
|Red Orb Detail=Swings scythethe Scythe at the target, dealing <spanPhysical style="color:#FF6549;"DMG. <br>- Deals {{o|150% / 300% / 900%</span>}} Physical DMG based on the number of orbs pinged.
<!-------Yellow Orb--------->
|Yellow Orb=Glittering Shade — '''{{b|Ping Yellow Orb}}'''
|Yellow Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in. Switch-in fulfills the first half of this character's Core Passive.</span> <br>Charges at the target. Basedto ondeal thePhysical numberDMG, ofthen orbsswings pingedthe Scythe upward, dealsdealing <spanPhysical style="color:#FF6549;"DMG. <br>- The charge deals {{o|90% / 180% / 270%</span>}} Physical DMG, then swingsand the scytheswing upward,deals dealing <span style="color:#FF6549;">{{o|120% / 240% / 360%</span>}} Physical DMG based on the number of orbs pinged.
<!--------Blue Orb---------->
|Blue Orb=Colored Rebirth — '''{{b|Ping Blue Orb}}'''
|Blue Orb Detail=Throws scythethe Scythe and then returnspulls it back, dealing <spanPhysical style="color:#FF6549;"DMG to targets on the path each time. <br>- Deals {{o|20% / 40% / 60%</span>}} Physical DMG each time based on the number of orbs pinged.
|- <!--Abilities-->
<!-------Basic Attack------->
|Basic=Painted World — {{b|Tap Basic Attack}}'''
|Basic Attack Detail=Basic Attack: Swings scythethe Scythe at the target in a flurry, dealing <spanPhysical style="color:#FF6549;"DMG. <br>- Deals {{o|610%</span>}} Physical DMG based on the number of orbsin pingedtotal.
<!------Signature Move------>
|Signature=Signature - The Bloom
|Signature Detail='''Signature Move: Costs— {{b|80 Energy. + Tap Signature}}'''<br>It's time to bloom! Swings scythethe Scythe at nearby targets, dealingto <span style="color:#FF6549;">120%</span>deal Physical DMG, forthen each hit. Launcheslaunches a charged slash at the targets forupon the last hit, dealing <span style="color:#FF6549;">600%</span> Physical DMG. The attack direction can be controlled with the joystick. <br>- Each hit of the scythe deals {{o|120%}} Physical DMG. <br>- The charged slash deals {{o|600%}} Physical DMG.
<!-----------QTE------------>
|QTE=Spiral Reaper
|QTE Detail=QTE: Ayla deals <span style="color:#FF6549;">500%</span>Deals Physical DMG continuously to the target, reducing their DEF. byThe <spanlast style="color:#FF6549;">10%</span>hit forwill 6knock secondsthe target airborne. <br>- The lastattacks hitdeal will{{o|600%}} knockPhysical DMG. <br>- The attacks reduce the target's airborneDEF by {{o|10%}} for {{o|6}}s.
|- <!--Passives-->
<!-------Core Passive------->
|Core=Vector Cube
|Core Detail='''Core Passive: Pinging— {{b|Any 3-Ping + Ping Blue Orb}}'''<br>When pinging a Blue Orb after any 3-Ping, willcharges causein Aylaplace to chargepull and drag inthe nearby enemies. Aylain and gains Shield before unleashing a shieldheavy equalstrike to 8%the oftargets herahead, maximumdealing HPPhysical forDMG. 7Extra seconds,DMG thenReduction unleashesincreases aby heavy{{o|70%}} strikewhen that dealscharging. <span style="color:#FF6549;">700%</spanbr>- PhysicalGains DMGShield equal to the{{o|8%}} targetsof aheadmax HP for {{o|7}}s. Reduces<br>- DMGThe takenheavy bystrike 70deals {{o|700%}} whenPhysical chargingDMG.
<!-------Leader Skill------->
|Leader=Leader - Muse Ritual
|Leader Detail=Increases ATK by {{o|10%}} and DEF by {{o|5%}} when there are 3 different classes in the team.
|Leader Detail=When party members are of 3 different classes, DEF increases by <span style="color:#FF6549;">10%</span> and ATK increases by <span style="color:#FF6549;">5%</span>.
<!-------SS Passive--------->
|SS Rank=Finishing Touch
|SS Rank Detail=Passive: Hitting a target fromwith a Yellow Orb skill increases yourBrilliance's DEF and Physical DMG by <span style="color:#FF6549;">{{o|10%</span>}} for {{o|5 seconds}}s.
<!-------SSS Passive-------->
|SSS Rank=Majestic Inspiration
|SSS Rank Detail=Passive: Hitting targets with AylaBrilliance's Core Passive will lower their DEF by <span style="color:#FF6549;">{{o|15%</span>}} for {{o|5 seconds}}s.
<!-------SSS+ Passive------->
|SSS+ Rank=Eureka Time
|SSS+ Rank Detail=Passive: After using a Signature Move, Extra DMG Bonus increases by <span style="color:#FF6549;">{{o|20%</span>}} for 8{{o|10}}s after secondscasting a Signature Move.}}
}}
<!--------------------------------------------------------------------------
- Core Passive
--------------------------------------------------------------------------->
{{Core String:Brilliance}}
<!--------------------------------------------------------------------------
- Videos
--------------------------------------------------------------------------->
{{Header Full|Videos}}
[[Video:【PUNISHING: Gray Raven-CN】Ayla Brilliance Showcase|300px]]
[[Video:【PUNISHING: Gray Raven-CN】Ayla Brilliance Moveset アイラ モーション集|300px]]
<!--------------------------------------------------------------------------
- Bottom Nav
--------------------------------------------------------------------------->
{{Character Bottom Nav}}
[[Category:A-Rank]]
[[Category:Tank]]
[[Category:Tank]]
__INDEX__
|