Ayla: Brilliance: Difference between revisions

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{{Character Top Nav}}
{{Character Top Nav}}
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<p style="display:none;">An Archaeological Team member from the World Government Association of Art in Babylonia. The “new blood” of Babylonia. Loves art with a passion.

· Rank: A-Rank
· Class: Tank
· Element: Physical (100%)
[[File:Dialogue-Brilliance-Icon.png|50%]]
{{Blank Space}}</p>
{{#css:.question-img {
background-color: #323242;
} }}
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- Infobox
- Infobox
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|-
|-
|Information=An Archaeological Team member from the World Government Association of Art in Babylonia. The “new blood” of Babylonia. Loves art with a passion.
|Information=An Archaeological Team member from the World Government Association of Art in Babylonia. The “new blood” of Babylonia. Loves art with a passion.
|Speciality=Attraction - Able to attract the attention of enemies.<br>Shield - Releases a shield to defend.
|Specialty=Attraction - Able to attract the attention of enemies.<br>Shield - Releases a shield to defend.
|Element=Physical (100%)
|Element=[[File:Element-Physical-Icon-White.png|25x25px|link=]]Physical (100%)
|+
|+
|Service Time=1
|Service Time=1
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|Army=WGAA
|Army=WGAA
|Weapon=Scythe
|Weapon=Scythe
|Signature Weapon=PurplePeony
|Signature Weapon=Purple Peony
|Gift=PaintingKit
|Gift=Painting Kit
|-
|-
|Rank Text=A-Rank
|Rank Text=A-Rank
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|Gift Text=Paint Kit
|Gift Text=Paint Kit
}}
}}
{{FAQ
<div style="height: 13px;"></div>
|Image=Weapon-PurplePeony-Icon.png
|Size= 60x60px
|Question= Optimal Weapon: [[Purple Peony]]
|Answer= Extra DMG Bonus increases by {{o|2%}} for {{o|5s}} when dealing DMG to enemies with Super Armor. Can be stacked up to {{o|3}} times. Duration resets every time it is triggered. Stuns an enemy for {{o|2s}} when breaking its Super Armor. {{o|10s}} cooldown for the same target. Physical DMG increases by {{o|15%}} for {{o|7s}} when releasing {{o|Vector Cube}}. Duration resets every time it is triggered.}}
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- PP Recommended Memory Sets
- PP Recommended Memory Sets
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{{Recommended Memory Sets | 3}}
{{Header Full|【Punishing Pub】Recommended Memory Sets [https://img.nga.178.com/attachments/mon_202107/02/jcQ2o-65h3X12ZakT3cS32e-333.jpg Ver.20210608]}}
<center>[[File:Memory-DaVinci-Icon-1.png|25x25px|link=]][[Da Vinci]] ◇[[File:Memory-Hanna-Icon-1.png|25x25px|link=]][[Hanna]] ◇[[File:Memory-Patton-Icon-1.png|25x25px|link=]][[Patton]] ◇[[File:Memory-Catherine-Icon-1.png|25x25px|link=]][[Catherine]]</center>
<center>

[[File:PP-Brilliance-1.png|300px]] [[File:PP-Brilliance-2.png|300px]] [[File:PP-Brilliance-3.png|300px]]
</center>
{{Important Info<!---Insert Text Below This Line----->
{{Important Info<!---Insert Text Below This Line----->
<!-- |
|Ayla: Brilliance can be substituted in as the Ice Tank before obtaining [[Changyu: Kirin]] or [[Chrome: Glory]]. Her multi-hit QTE makes her a good fit.}}
===== Make Her Your Pre-Changyu Ice Tank =====
Ayla: Brilliance can be substituted in as the Ice Tank before obtaining [[Changyu: Qilin]] or [[Chrome: Glory]]. Her multi-hit QTE makes her a good fit. To turn her into the Ice Tank, equip Brilliance with four [[File:Memory-Zuwenyuan-Icon-1.png|25x25px|link=]][[Zu Wenyuan]] and two [[File:Memory-LanternFestivalReunion-Icon-1.png|25x25px|link=]][[Lantern Festival: Reunion]].}}
{{Important Info<!---Insert Text Below This Line----->
<!-- |
===== Physical QTE Support Set: =====
It is marginally more optimal to place these Memories in the opposite order of priority; you gain 20 more points in DEF if you put both[[File:Memory-Catherine-Icon-1.png|25x25px|link=]][[Catherine]] Memories on the bottom row. This number will increase by a small amount in the future. Negligible, but it is a net gain.}} -->
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- Builds
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{{Build:Brilliance}}
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- Skills
- Skills
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{{Header Full|Skills & Passives}}
{{Header Full|Skills & Passives}}
{{Character Skills
{{Character Skills
|Frame=FrameName
|Frame=Brilliance
|Class=ClassName
|Class=Tank
|Profession=ClassName
|Profession=Tank
|Weapon=Scythe
|- <!--Orbs-->
|- <!--Orbs-->
|Red Orb=Vibrant Stroke
<!--------Red Orb----------->
|Red Orb=Vibrant Stroke — '''{{b|Ping Red Orb}}'''
|Red Orb Detail=Swings scythe at target, dealing <span style="color:#FF6549;">150%/300%/900%</span> Physical DMG based on the number of orbs pinged.
|Red Orb Detail=Swings the Scythe at the target, dealing Physical DMG. <br>- Deals {{o|150% / 300% / 900%}} Physical DMG based on the number of orbs pinged.
|Yellow Orb=Glittering Shade
<!-------Yellow Orb--------->
|Yellow Orb Detail=Charges at target. Based on the number of orbs pinged, deals <span style="color:#FF6549;">90%/180%/270%</span>, Physical DMG, then swings the scythe upward, dealing <span style="color:#FF6549;">120%/240%/360%</span> Physical DMG.
|Yellow Orb=Glittering Shade — '''{{b|Ping Yellow Orb}}'''
|Blue Orb=Colored Rebirth
|Yellow Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in. Switch-in fulfills the first half of this character's Core Passive.</span> <br>Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG. <br>- The charge deals {{o|90% / 180% / 270%}} Physical DMG and the swing deals {{o|120% / 240% / 360%}} Physical DMG based on the number of orbs pinged.
|Blue Orb Detail=Throws scythe and then returns it, dealing <span style="color:#FF6549;">20%/40%/60%</span> Physical DMG based on the number of orbs pinged.
<!--------Blue Orb---------->
|Blue Orb=Colored Rebirth — '''{{b|Ping Blue Orb}}'''
|Blue Orb Detail=Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time. <br>- Deals {{o|20% / 40% / 60%}} Physical DMG each time based on the number of orbs pinged.
|- <!--Abilities-->
|- <!--Abilities-->
<!-------Basic Attack------->
|Basic=BasicAttackName
|Basic=Painted World — {{b|Tap Basic Attack}}'''
|Basic Attack Detail=BasicAttackDescription
|Basic Attack Detail=Swings the Scythe at the target in a flurry, dealing Physical DMG. <br>- Deals {{o|610%}} Physical DMG in total.
|Signature=SignatureMoveName
|Signature Detail=SignatureMoveDescription
<!------Signature Move------>
|Signature=Signature - The Bloom
|QTE=QTEName
|Signature Detail='''Signature Move — {{b|80 Energy + Tap Signature}}'''<br>It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick. <br>- Each hit of the scythe deals {{o|120%}} Physical DMG. <br>- The charged slash deals {{o|600%}} Physical DMG.
|QTE Detail=QTEDescription
<!-----------QTE------------>
|QTE=Spiral Reaper
|QTE Detail=Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne. <br>- The attacks deal {{o|600%}} Physical DMG. <br>- The attacks reduce the target's DEF by {{o|10%}} for {{o|6}}s.
|- <!--Passives-->
|- <!--Passives-->
<!-------Core Passive------->
|Core=CorePassiveName
|Core=Vector Cube
|Core Detail=CorePassiveDescription
|Core Detail='''Core Passive — {{b|Any 3-Ping + Ping Blue Orb}}'''<br>When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by {{o|70%}} when charging. <br>- Gains Shield equal to {{o|8%}} of max HP for {{o|7}}s. <br>- The heavy strike deals {{o|700%}} Physical DMG.
|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]]
<!-------Leader Skill------->
|Leader=LeaderSkillName
|Leader Detail=LeaderSkillDescription
|Leader=Leader - Muse Ritual
|Leader Detail=Increases ATK by {{o|10%}} and DEF by {{o|5%}} when there are 3 different classes in the team.
|SS Rank=SSPassiveName
<!-------SS Passive--------->
|SS Rank Detail=SSPassiveDescription
|SSS Rank=SSSPassiveName
|SS Rank=Finishing Touch
|SS Rank Detail=Hitting a target with a Yellow Orb skill increases Brilliance's DEF and Physical DMG by {{o|10%}} for {{o|5}}s.
|SSS Rank Detail=SSSPassiveDescription
<!-------SSS Passive-------->
|SSS+ Rank=SSSPlusPassiveName
|SSS+ Rank Detail=SSSPlusPassiveDescription
|SSS Rank=Majestic Inspiration
|SSS Rank Detail=Hitting targets with Brilliance's Core Passive will lower their DEF by {{o|15%}} for {{o|5}}s.
<!-------SSS+ Passive------->
|SSS+ Rank=Eureka Time
|SSS+ Rank Detail=Extra DMG Bonus increases by {{o|20%}} for {{o|10}}s after casting a Signature Move.
}}
}}
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- Core Passive
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{{Core String:Brilliance}}
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- Videos
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{{Header Full|Videos}}
[[Video:【PUNISHING: Gray Raven-CN】Ayla Brilliance Showcase|300px]]
[[Video:【PUNISHING: Gray Raven-CN】Ayla Brilliance Moveset アイラ モーション集|300px]]
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- Bottom Nav
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{{Character Bottom Nav}}
[[Category:A-Rank]]
[[Category:Tank]]
[[Category:Tank]]
__INDEX__

Latest revision as of 17:11, 17 February 2024

← Watanabe: Astral Bianca: Veritas →
100%

An Archaeological Team member from the World Government Association of Art in Babylonia. The “new blood” of Babylonia. Loves art with a passion. · Rank: A-Rank · Class: Tank · Element: Physical (100%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

An Archaeological Team member from the World Government Association of Art in Babylonia. The “new blood” of Babylonia. Loves art with a passion.
Attraction - Able to attract the attention of enemies.
Shield - Releases a shield to defend.
Physical (100%)
Ayla
Brilliance
15 Dec
167cm
64kg
O
18
Review
1636
250
272
139
A-Rank
Tank
Scythe
Purple Peony
WGAA
Paint Kit

Optimal Weapon: Purple Peony

Extra DMG Bonus increases by 2% for 5s when dealing DMG to enemies with Super Armor. Can be stacked up to 3 times. Duration resets every time it is triggered. Stuns an enemy for 2s when breaking its Super Armor. 10s cooldown for the same target. Physical DMG increases by 15% for 7s when releasing Vector Cube. Duration resets every time it is triggered.

Memory Builds ◇ Ayla: Brilliance

A list of recommended builds for Ayla: Brilliance can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.

Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions.
However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.

Memory Placement
01
02
03
04
05
06
Patton x4 / Darwin x2
Memory Resonance
Top Resonance Slot (1):
Ex — Precision Attack: ATK +15, CRIT +15 x6

Bottom Resonance Slot (2):
Tank: Class Skill Level +1 x6
Key Notes
  • Ultima Awakening Set
Usage
  • High difficulty content
Details
  • General DPS set
  • Used in high difficulty content where survival is more important than clearing speed.

Weapon Resonance ◇ Ayla: Brilliance

Recommended 6★ weapon resonances for Ayla: Brilliance can be found here listed in order of priority.


1. Polymerization Collapse
Inflicts Smash effect upon dealing Physical damage. Smash: reduces the target's Physical resistance by 8% for 8s. Repeated triggering refreshes the duration.
2. Dead Line Timing
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
3. Resonant Echo
The duration of effect inflicted by Tank class skill increases to 8s.
4. Boundary's Annihilation
On QTE, shields the Construct in control for 10% of the skill user's max HP for 5s.
Priority
HIGH:
  • Polymerization Collapse

MEDIUM:

  • Dead Line Timing
  • Resonant Echo

LOW:

  • Boundary's Annihilation
Notes
Minimum recommended amount: 1
  • Boundary's Annihilation is mainly equipped in Phantom Pain Cage to keep 100% HP for the highest possible score.

Skills & Passives

Red Orb

Vibrant Stroke — Ping Red Orb

Swings the Scythe at the target, dealing Physical DMG.
- Deals 150% / 300% / 900% Physical DMG based on the number of orbs pinged.
Yellow Orb

Glittering Shade — Ping Yellow Orb

Automatically uses a 3-Ping version of this attack upon switch-in. Switch-in fulfills the first half of this character's Core Passive.
Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.
- The charge deals 90% / 180% / 270% Physical DMG and the swing deals 120% / 240% / 360% Physical DMG based on the number of orbs pinged.
Blue Orb

Colored Rebirth — Ping Blue Orb

Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.
- Deals 20% / 40% / 60% Physical DMG each time based on the number of orbs pinged.
Basic Attack

Painted World — Tap Basic Attack

Swings the Scythe at the target in a flurry, dealing Physical DMG.
- Deals 610% Physical DMG in total.
Core

Vector Cube

Core Passive — Any 3-Ping + Ping Blue Orb
When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by 70% when charging.
- Gains Shield equal to 8% of max HP for 7s.
- The heavy strike deals 700% Physical DMG.
Signature

Signature - The Bloom

Signature Move — 80 Energy + Tap Signature
It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.
- Each hit of the scythe deals 120% Physical DMG.
- The charged slash deals 600% Physical DMG.
QTE

Spiral Reaper

Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.
- The attacks deal 600% Physical DMG.
- The attacks reduce the target's DEF by 10% for 6s.
Leader

Leader - Muse Ritual

Increases ATK by 10% and DEF by 5% when there are 3 different classes in the team.
Class

Tank

Attacks reduce the target's Extra DMG Reduction by 20% for 5s.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

Finishing Touch

Hitting a target with a Yellow Orb skill increases Brilliance's DEF and Physical DMG by 10% for 5s.
SSS-Rank

Majestic Inspiration

Hitting targets with Brilliance's Core Passive will lower their DEF by 15% for 5s.
SSS+ Rank

Eureka Time

Extra DMG Bonus increases by 20% for 10s after casting a Signature Move.
Hidden Skill
Vector Cube
Any 3-Ping
Blue Ping
Technique
When pinging a Blue Orb after any 3-Ping, charges in place to drag the nearby enemies in and gains a shield equal to maximum HP for 7s, then unleashes a heavy strike to the targets ahead that deals Physical DMG. Extra DMG Reduction increases by 70% when charging.

Videos

Related Frames

← Watanabe: Astral Bianca: Veritas →