|Information=An illegally modified frame born during the time when the Construct tech was not mature. It can cause charge separation to produce lightning as a means of attack. Specializes in long-distance sniping.
|Information=An illegally modified frame born during the time when the Construct tech was not mature. It can cause charge separation to produce lightning as a means of attack. Specializes in long-distance sniping.
|Speciality=Piercing - Deals great area damage.<br>Mixed Damage - Able to deal Physical and Elemental DMG.
|Specialty=Piercing - Deals great area damage.<br>Mixed Damage - Able to deal Physical and Elemental DMG.
An illegally modified frame born during the time when the Construct tech was not mature. It can cause charge separation to produce lightning as a means of attack. Specializes in long-distance sniping.
· Rank: S-Rank
· Class: Attacker
· Element: Physical (20%) Lightning (80%)
Information
An illegally modified frame born during the time when the Construct tech was not mature. It can cause charge separation to produce lightning as a means of attack. Specializes in long-distance sniping.
Specialty
Piercing - Deals great area damage. Mixed Damage - Able to deal Physical and Elemental DMG.
A list of recommended builds for Bianca: Veritas can be found here. Each tab represents one build — click the tabs below to view each one. See here for more information about Ultima Awakening and resonance slots.
Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions. However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Ex — Tactical Adjustment: HP +75, ATK +15
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Ex — Tactical Adjustment: HP +75, ATK +15
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Thunder Spike: Red Orb Level +1
Bottom Resonance Slot (2): Ex — Tactical Adjustment: HP +75, ATK +15
Set for quick Phantom Pain Cage clears against low difficulty bosses.
Weapon Resonance ◇ Bianca: Veritas
Recommended 6★ weapon resonances for Bianca: Veritas can be found here listed in order of priority.
1. Dead Line Timing
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
2. Glorious Afterglow
Final ATK of the weapon increases by 30% for 8s upon a 3-ping. Duration resets upon a repeated trigger.
3. Matrix Lightning
After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is decreased by 10% in Matrix.
Priority
HIGH:
Dead Line Timing
MEDIUM:
Glorious Afterglow
Matrix Lightning
Notes
Minimum recommended amount: 1
Veritas can't utilize Matrix Lightning too well since she doesn't burst
Skills & Passives
Red Orb
Thunder Spike
Automatically uses a 3-Ping version of this attack upon switch-in. Switch-in fulfills the first half of this character's Core Passive. Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front. Deals 240% / 480% / 720% Physical DMG based on number of orbs pinged. Deals Lightning DMG on a 3-Ping.
Yellow Orb
Lightning Flash
Flash hops to the sky and shoots a charged arrow at the target. The arrow explodes on hit and deals 100% / 200% / 300% Physical DMG based on the number of orbs pinged. The explosion will create a zone of lightning that reduces the Movement Speed of targets in zone by 20% / 35% / 50% and deals 40% / 60% / 80% Lightning DMG per second for 3/5/7 seconds.
Blue Orb
Magnetic Thunder
Detonates the energy in the arrow tip and knocks back nearby targets, dealing 40% / 80% / 120% Physical DMG based on the number of orbs pinged. Gains Electro Charge for 8 seconds, causing Veritas' Basic Attack to shoot 1 extra lightning arrow that deals 16% / 32% / 48% Lightning DMG; Red Orbs and Core Passive to shoot 2 extra lightning arrows that deal 24% / 48% / 72% Lightning DMG each.
Basic Attack
Voltaic Discharge
Basic Attack: Quickly shoots 7 arrows at the target, dealing 560% Physical DMG in total. The last arrow pierces targets.
Core
Critical Moment
Core Passive: Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter into sniping mode. During so, Veritas' Basic Attack shoots a long-ranged lightning arrow that deals 500% Lightning DMG. Veritas exits sniping mode if 6 lightning arrows are shot or if 6 seconds passes. Dodging in sniping mode will lower the charge time of the next Basic Attack. Veritas will not gain Signal Orbs through Basic Attacks during sniping mode.
Signature
Signature - Ire of Lightning
Signature Move: Costs 100 Energy. Shoots arrows at the sky, bringing down lightning bolts temporarily. Each bolt deals 160% Lightning DMG to targets within the area. After a short while, the bolt energies explode and deals 180% Lightning DMG to targets within the area.
QTE
BlitzBolt
QTE: Bianca: Veritas enters the battle from the air, shooting 4 waves of arrows toward the target direction consecutively. Each wave deals 160% Lightning DMG.
Leader
Leader - Blood and Thunder
Lightning DMG increases by 10%. ATK of Attacker Constructs increases by 5%.
Class
Attacker
Extra DMG Bonus increases by 20%.
Awakening
Ultima Awaken
Gains 3 Signal Orbs when entering battle.
SS-Rank
Fulminology
Passive: Veritas's Extra DMG Bonus to targets pierced by her Red Orb skill increases by 10% for 8 seconds.
SSS-Rank
Executioner
Passive: Veritas' Extra DMG Bonus to targets within her Yellow Orb skill's zone of lightning increases by 15%.
SSS+ Rank
Greased Lightning
Passive: Lightning DMG increases by 20% while Core Passive is active.
Hidden Skill
Critical Moment
→
Red 3-Ping
blue Ping
Technique
Enters into sniping mode when pinging a Blue Orb after a Red Orb 3-Ping. During so, Basic Attack shoots a long-ranged lightning arrow to deal Lightning DMG. Exits sniping mode if 6 lightning arrow are shot or if 6 seconds pass. Dodging in sniping mode will lower the charge time of the next Basic Attack.