Camu: Crocotta: Difference between revisions

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<p style="display:none;">A Transcendant that was once a repressed alter-ego in Kamui's M.I.N.D., Camu has been given his own unit by Babylonia, and now specializes in operations in and around heavily-Corrupted Dead Zones.
<p style="display:none;">Debuts in the Grand Blue patch.


· Rank: S-Rank
· Rank: S-Rank
· Class: Pioneer
· Class: Vanguard
· Element: Physical (20%) Dark (80%)
· Element: Physical (20%) Dark (80%)
[[File:Dialogue-Crocotta-Icon.png|50%]]
[[File:Dialogue-Crocotta-Icon.png|50%]]
{{Blank Space}}</p>
{{Blank Space}}</p>
{{#css:.question-img {
background-color: #323242;
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- Infobox
- Infobox
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|Frame=Crocotta
|Frame=Crocotta
|Rank=S
|Rank=S
|Class=Pioneer
|Class=Vanguard
|-
|-
|Information=A Transcendant that was once a repressed alter-ego in Kamui's M.I.N.D., Camu has been given his own unit by Babylonia, and now specializes in operations in and around heavily-Corrupted Dead Zones.
|Information=-- <br> --
|Specialty=Form Switch - Signature Move can switch attacking forms. <br> Burst - Switch forms for high burst.
|Speciality=-- <br> --
|Element=[[File:Element-Physical-Icon-White.png|25x25px|link=]]Physical (20%) [[File:Element-Dark-Icon-White.png|25x25px|link=]]Dark (80%)
|Element=[[File:Element-Physical-Icon-White.png|25x25px|link=]]Physical (20%) [[File:Element-Dark-Icon-White.png|25x25px|link=]]Dark (80%)
|+
|+
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|-
|-
|Army=StrikeHawk
|Army=StrikeHawk
|Weapon=CompositerGreatsword
|Weapon=Greatsword (T)
|Signature Weapon=--
|Signature Weapon=Thanatos
|Gift=--
|Gift=Media Player
|-
|-
|Rank Text=S-Rank
|Rank Text=S-Rank
|Class Text=Pioneer
|Class Text=Vanguard
|Weapon Text=C. Grtswd.
|Weapon Text=Grtswd. (T)
|Signature Text=--
|Signature Text=Thanatos
|Army Text=Str. Hawk
|Army Text=Str. Hawk
|Gift Text=--
}}
}}
{{FAQ
<div style="height: 13px;"></div>
|Image=Weapon-Thanatos-Icon.png
|Size= 60x60px
|Question= Optimal Weapon: [[Thanatos]]
|Answer= Extra DMG Bonus increases by {{o|15%}}. When Camu: Crocotta enters {{o|Berserk}}, Thanatos will continuously increase Dark DMG for characters on the battlefield by {{o|10%}}.}}
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<!--------------------------------------------------------------------------
- PP Recommended Memory Sets
- PP Recommended Memory Sets
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{{Recommended Memory Sets}}
<center>[[File:Memory-Koya-Icon-1.png|25x25px|link=]][[Koya]]</center>
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- Builds
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{{Build:Crocotta}}
{{Header Full|【Punishing Pub】Recommended Memory Sets [https://img.nga.178.com/attachments/mon_202107/02/jcQ2o-65h3X12ZakT3cS32e-333.jpg Ver.20210608]}}
<center>
[[File:PP-Crocotta-1.png|400px]]
</center>
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- Skills
- Skills
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{{Character Skills
{{Character Skills
|Frame=Crocotta
|Frame=Crocotta
|Class=Pioneer
|Class=Vanguard
|Profession=Pioneer
|Profession=Vanguard
|Weapon=GreatswordT
|- <!--Orbs-->
|- <!--Orbs-->
|Red Orb=RedOrbName
|Red Orb=Rampage
|Red Orb Detail='''Red Orb — {{b|Ping Red Orb}}'''<br>Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits Of Physical DMG (Dark DMG instead on a 3-Ping). <br>- Deals {{o|300% / 600% / 900%}} Physical DMG in total based on the number of orbs pinged.<br><br>'''Red Orb — {{b|Berserk Form + Ping Red Orb}}'''<br>In {{o|Berserk Form}}, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG. <br>- The 2 swift attacks deal {{o|520%}} Dark DMG in total, and the heavy attack deals {{o|520%}} Dark DMG.
|Red Orb Detail=Perform a spinning attack and launch the enemy, dealing 2 instances of <span style="color:#FF6549;">300% / 600% / 900% </span> Physical DMG. DMG is converted to Dark element when it is a 3-Ping.
|Yellow Orb=Destruction
Berserk mode: Swiftly deal 2 instances of <span style="color:#FF6549;">520%</span> Dark DMG, followed by a heavy attack dealing <span style="color:#FF6549;">520%</span> Dark DMG.
|Yellow Orb Detail= '''Yellow Orb — {{b|Ping Yellow Orb}}'''<br><span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in.</span> <br>Dashes forward and slashes the enemies twice, dealing <span style="color:#FF6549;">280% / 560% / 840%</span>Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping). <br>- Deals {{o|280% / 560% / 840%}} Physical DMG in total based on the number of orbs pinged.<br><br>'''Yellow Orb — {{b|Berserk Form + Ping Yellow Orb}}'''<br>In {{o|Berserk Form}}, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG. <br>- The attack deals {{o|360%}} Dark DMG, and spikes deal {{o|600%}} Dark DMG.
|Yellow Orb=YellowOrbName
|Blue Orb=Rapid Claw
|Yellow Orb Detail=Rush and slash twice, dealing a total of <span style="color:#FF6549;">280% / 560% / 840%</span> Physical DMG. DMG is converted to Dark element when it is a 3-Ping. Berserk mode: Crush the enemy in a flash, dealing <span style="color:#FF6549;">360%</span> Dark DMG, followed by rising spikes from the ground, dealing <span style="color:#FF6549;">600%</span> Dark DMG.
|Blue Orb Detail='''Blue Orb — {{b|Ping Blue Orb}}'''<br>Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield. <br>- Deals a total of {{o|270% / 540% / 810%}} AOE Physical DMG based on the number of orbs pinged. <br>- Gains Shield equal to {{o|5% / 10% / 15%}} of max HP that lasts {{o|5}}s based on the number of orbs pinged.<br><br>'''Blue Orb — {{b|Berserk Form + Ping Blue Orb}}'''<br>In {{o|Berserk Form}}, pulls the enemy to the front, dealing Dark DMG. <br>- Attacks twice to deal {{o|920%}} Dark DMG in total.
|Blue Orb=BlueOrbName
|Blue Orb Detail=Immediately break out of incoming attacks, dealing <span style="color:#FF6549;">270% / 540% / 810%</span> Physical DMG to the surroundings. Gain <span style="color:#FF6549;">5% / 10% / 15%</span> HP worth of shield for 5 seconds. DMG is converted to Dark element when it is a 3-Ping.
Berserk mode: Pull the enemy towards self, striking twice and dealing a total of <span style="color:#FF6549;">920% </span> Dark DMG.
|- <!--Abilities-->
|- <!--Abilities-->
|Basic=BasicAttackName
|Basic=Phantom
|Basic Attack Detail='''Basic Attack — {{b|Tap Basic Attack}}'''<br>Launches consecutive attacks that deal Physical DMG. <br>- Deals {{o|800%}} Physical DMG in total.<br><br>'''Basic Attack — {{b|Berserk Form + Tap Basic Attack}}'''<br>In {{o|Berserk Form}}, launches swift attacks that deal Dark DMG. <br>- Deals {{o|1240%}} Dark DMG in total.
|Basic Attack Detail=Basic Attack: Continuously attack, dealing a total of <span style="color:#FF6549;">800%</span> Physical DMG.
|Signature=Instinct Unlocked
Berserk mode: Continuously perform swift attacks, dealing a total of <span style="color:#FF6549;">1240%</span> Dark DMG.
|Signature Detail='''Signature Move — {{b|80 Energy + Tap Signature}}'''<br>Enters {{o|Berserk Form}} and gains a {{o|Dark Impulse}} gauge. Becomes invincible while entering this form. In {{o|Berserk Form}}, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only {{o|1}} special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in {{o|2}}s (up to {{o|3}} orbs will regenerate during Berserk Form). {{o|Dark Impulse}} is consumed over time except in Matrix. Whenever Crocotta would take DMG, {{o|Dark Impulse}} is consumed instead to negate the incoming DMG. Crocotta exits {{o|Berserk Form}} when {{o|Dark Impulse}} is empty. <br>- Dark DMG increases by {{o|20%}} in {{o|Berserk Form}}.
|Signature=SignatureMoveName
|QTE=Deadly Claw
|Signature Detail=Signature move: Expend 80 energy to enter Berserk mode and gain a Berserk gauge. Gain invincibility during the transition and mode. Dark DMG is increased by <span style="color:#FF6549;">20%</span>. Utilize special Red, Yellow and Blue signal orbs, all are considered as 3-Pings. Only 1 of each may be present at any time. Orbs will be generated again after 2s from expending them, up to 3 times. The gauge will drain over time as well as when DMG is taken. The gauge freezes when Matrix is triggered. Exit Berserk mode when the gauge is empty.
|QTE Detail=Charges at the enemy and claws them for Dark DMG. <br>- Deals {{o|640%}} Dark DMG in total.
|QTE=QTEName
|QTE Detail=QTE: Rush towards the enemy, clawing them for a total of <span style="color:#FF6549;">640%</span> Dark DMG.
|- <!--Passives-->
|- <!--Passives-->
|Core=CorePassiveName
|Core=Surging Madness
|Core Detail='''Core Passive — {{b|Any 3-Ping}}'''<br>Any 3-Ping in Normal Form will accumulate {{o|Madness}}. Once Crocotta reaches full {{o|Madness}}, he will gain additional Signature Energy from any 3-Ping. <br>- {{o|Madness}} stacks up to {{o|3}} times. <br>- Once Crocotta reaches full {{o|Madness}}, he will gain additional {{o|8}} Signature Energy from any 3-Ping.<br><br>'''Core Passive — {{b|Berserk Form + Passive activates}}'''<br>When Camu enters {{o|Berserk Form}}, he will consume all {{o|Madness}} stacks and gain a DMG Bonus in {{o|Berserk Form}}. <br>- Gains {{o|6% / 12% / 20%}} DMG Bonus based on the number of {{o|Madness}} stacks consumed.
|Core Detail=Attack increases by <span style="color:#FF6549;">80%</span> while in Catastrophe Zones. Gain 1 stack of Rage during 3-Pings, up to a maximum of 3 stacks. 3-Pings grant 8 energy during 3 stacks of Rage. All stacks are consumed when entering Berserk mode, granting <span style="color:#FF6549;">6% / 12% / 20%</span> DMG increase for the duration.
|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]]
|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]]
|Leader=LeaderName
|Leader=Striking Rhythm
|Leader Detail=Leader - All team members' Dark DMG increases by <span style="color:#FF6549;">10%</span>, Pioneer Compositers' attack increases by <span style="color:#FF6549;">5%</span>.
|Leader Detail=Increases Dark DMG of all members by {{o|10%}}. Increases ATK of all Vanguard Uniframes in the team by {{o|5%}}.
|SS Rank=SSRankName
|SS Rank=Infectious Despair
|SS Rank Detail=Passive: DMG increases by <span style="color:#FF6549;">10%</span> for 8 seconds when expending Yellow Orbs.
|SS Rank Detail=Extra DMG Bonus increases by {{o|10%}} for {{o|10}}s when pinging Yellow Orbs.
|SSS Rank=SSSRankName
|SSS Rank=Accelerated Death
|SSS Rank Detail=Passive: DMG increases by <span style="color:#FF6549;">15%</span> during Berserk mode. Gain 80 Energy and 3 stacks of Frenzy at the start of the battle.
|SSS Rank Detail=When in Berserk Form, Extra DMG Bonus increases by {{o|15%}}. At the start of battle, gains {{o|80 }}Signature Energy and {{o|3}} stacks of {{o|Madness}}.
|SSS+ Rank=SSSPlusRankName
|SSS+ Rank=Corruptive Dominance
|SSS+ Rank Detail=Passive: 3-Ping DMG increases by <span style="color:#FF6549;">20%</span>
|SSS+ Rank Detail=Extra DMG Bonus of 3-Ping skills increases by {{o|20%}}.
}}
}}
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- Core Passive
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{{Core String:Crocotta}}
<!--------------------------------------------------------------------------
- Uniframe Exclusive Skills
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{{Header Full|Uniframe Exclusive Skills}}
''This Uniframe's Exclusive skill is implemented during [[The Ark Beyond]] patch.''
{{Uniframe Exclusive Skills
|Frame=Crocotta
|-
|Speed Attack=Predator's Charge
|Speed Attack Detail=Speed Attack - Preadator's Charge: Press and hold Dodge to continuosly deplete Dodge Gauge and dodge an enemy’s <span style="color:#FF6549;">All-Out Attack</span>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <span style="color:#FF6549;">500%</span> Dark DMG and then launching it into the air to deal <span style="color:#FF6549;">500%</span> Dark DMG. Depending on the rank of Camu: Crocotta, {{o|Predator's Charge}} will deal Dark DMG equal to <span style="color:#FF6549;">6%/8%/10%/12%</span> of the target's max HP and deplete <span style="color:#FF6549;">15%/20%/25%/30%</span> of its Finisher Gauge.

Level 9 — Increases Finisher Gauge reduction rate by {{o|10%}} (does not apply to Speed Attack and Parry).<br>Level 18 — Increases Finisher Gauge reduction rate to {{o|20%}} (does not apply to Speed Attack and Parry).
|Finishing Move=Fatal Shadow
|Finishing Move Detail=Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <span style="color:#FF6549;">800%</span> Dark DMG.

Level 9 — Increases Finisher Gauge reduction rate by {{o|10%}} (does not apply to Speed Attack and Parry).<br>Level 18 — Increases Finisher Gauge reduction rate to {{o|20%}} (does not apply to Speed Attack and Parry).
|-
|Enhanced Speed Attack Detail=After casting {{o|Predator's Charge}}, Camu: Crocotta drags the enemy for an extra distance, dealing <span style="color:#FF6549;">400%</span> DMG while pulling in surrounding enemies. Changes direction with the joystick.
(Unlock requirement: '''Predator's Charge''' reaches Lv 9.)
|Enhanced Team Detail=After any Uniframe in the team uses a Finishing Move, the Vanguard Skill effect of the next entering Uniframe increases by {{o|50%}}, and its duration extends by 15s.
(Unlock requirement: Both '''Predator's Charge''' and '''Fatal Shadow''' reach Lv 18.)
|Enhanced Finishing Move Detail=The shockwave Camu: Crocotta unleashes after casting {{o|Fatal Shadow}} deals an extra <span style="color:#FF6549;">800%</span> Dark DMG and he gains 3 stacks of Madness afterward. If he is in Berserk mode, gains 2 random Signal Orbs immediately.
(Unlock requirement: '''Fatal Shadow''' reaches Lv 9.)
}}
<!--------------------------------------------------------------------------
- Gameplay Tips
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{{Header Full|How to play}}
=====Crocotta - Fundamentals=====
* Performing a 3-Ping will grant Crocotta 1 stack of <span style="color:#989FE5;">Madness</span>
** Crocotta can accumulate up to 3 stacks of <span style="color:#989FE5;">Madness</span> at any given time
** At 3 stacks of <span style="color:#989FE5;">Madness</span>, further 3-Pings will instead grant Crocotta extra Energy towards casting his Signature Move

* Cast Signature Move to consume existing <span style="color:#989FE5;">Madness</span> stacks and enter <span style="color:#7A2DFF;">Berserk Form</span>
** Each stack of <span style="color:#989FE5;">Madness</span> consumed will increase the amount of damage Crocotta deals while in <span style="color:#7A2DFF;">Berserk Form</span>, with 3 stacks resulting in the largest damage increase
** The amount of remaining <span style="color:#7A2DFF;">Berserk Form</span> time is represented by the slowly draining <span style="color:#AB69C6;">Dark Impulse</span> gauge
** While in <span style="color:#7A2DFF;">Berserk Form</span>, Crocotta becomes invincible, and any damage taken is instead redirected to the <span style="color:#AB69C6;">Dark Impulse</span> gauge, shortening the remaining time Crocotta has in <span style="color:#7A2DFF;">Berserk Form</span> (proportional to the amount of damage taken)
** Crocotta's orbs in <span style="color:#7A2DFF;">Berserk Form</span> are temporarily replaced with 3 special 3-Ping orbs
*** Each special orb will regenerate once after it's used, for a total of 6 special orbs
*** Any special orbs not cast before <span style="color:#7A2DFF;">Berserk Form</span> expires are lost, so every effort should be made to cast all 6 special orbs before using Crocotta's weaker Basic Attacks

=====Crocotta - Additional Information=====
* <span style="color:#00A0FF;">Blue Orb Pings</span> outside of <span style="color:#7A2DFF;">Berserk Form</span> instantly break Crocotta out of hitstun and grant him a 5 second shield, giving him survivability and a way out of tricky situations while not invincible in <span style="color:#7A2DFF;">Berserk Form</span>

* Crocotta automatically performs a free <span style="color:#D4B920;">Yellow Orb 3-Ping</span> when switched in during combat
** This swap-in attack counts as a 3-Ping, and will thus grant Crocotta 1 stack of <span style="color:#989FE5;">Madness</span> if he is not already at 3 stacks
** If Crocotta is SS-Rank, this swap-in attack will also trigger his SS-Rank damage buff

* While in <span style="color:#7A2DFF;">Berserk Form</span>, entering Matrix will pause the drain on the <span style="color:#AB69C6;">Dark Impulse</span> gauge

* If Crocotta is SS-Rank, after activating <span style="color:#7A2DFF;">Berserk Form</span>, lead with the special <span style="color:#D4B920;">Yellow Orb 3-Ping</span> to ensure activation of his SS-Rank damage buff while simultaneously gap closing enemies
<!--------------------------------------------------------------------------
- Videos
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{{Header Full|Videos}}
[[Video:【PUNISHING: Gray Raven-CN】Camu Crocotta Showcase|300px]]
[[Video:【PUNISHING: Gray Raven-CN】Camu Crocotta Moveset カム モーション集|300px]]
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{{Character Bottom Nav}}
__INDEX__

Latest revision as of 12:15, 8 November 2023

← Vera: Rozen Rosetta: Rigor →
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A Transcendant that was once a repressed alter-ego in Kamui's M.I.N.D., Camu has been given his own unit by Babylonia, and now specializes in operations in and around heavily-Corrupted Dead Zones. · Rank: S-Rank · Class: Vanguard · Element: Physical (20%) Dark (80%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

A Transcendant that was once a repressed alter-ego in Kamui's M.I.N.D., Camu has been given his own unit by Babylonia, and now specializes in operations in and around heavily-Corrupted Dead Zones.
Form Switch - Signature Move can switch attacking forms.
Burst - Switch forms for high burst.
Physical (20%) Dark (80%)
Camu
Crocotta
23 Oct
180cm
72kg
B
19
Review
1954
274
433
192
S-Rank
Vanguard
Grtswd. (T)
Thanatos
Str. Hawk
Media Player

Optimal Weapon: Thanatos

Extra DMG Bonus increases by 15%. When Camu: Crocotta enters Berserk, Thanatos will continuously increase Dark DMG for characters on the battlefield by 10%.

Memory Builds ◇ Camu: Crocotta

A list of recommended builds for Camu: Crocotta can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.

Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions.
However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.

Memory Placement
01
02
03
04
05
06
Koya x6
Memory Resonance
Top Resonance Slot (1):
Rampage x2 + Destruction x2 + Rapid Claw x2: Red/Yellow/Blue Orb Level +1 x6

Bottom Resonance Slot (2):
Ex — Tactical Adjustment: HP +75, ATK +15 x6
Key Notes
  • Camu: Crocotta's main build
  • Ultima Awakening Set
Usage
Details
  • 2x Orb resonance of each color paired with 6x ATK resonance provides higher Signal Orb damage than 12x ATK resonance
    • Signal Orbs are Crocotta's main source of damage
    • Using the suggested resonance yields 1% higher Signal Orb damage
    • Using 12x ATK resonance yields 4.5% higher Basic Attack damage

Weapon Resonance ◇ Camu: Crocotta

Recommended 6★ weapon resonances for Camu: Crocotta can be found here listed in order of priority.


1. Limit Break
All ATK increases by 10%.
2. Overload Signal
An Entrance Skill grants 1 additional Signal Orb. Extra DMG Bonus of Signal Orb Skills increases by 10% for 8s.
3. Matrix Outburst
All DMG increased by 15% in Matrix.
Priority
HIGH:
  • Limit Break

MEDIUM:

  • Overload Signal

LOW:

  • Matrix Outburst
Notes
Minimum recommended amount: 1

Skills & Passives

Red Orb

Rampage

Red Orb — Ping Red Orb
Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits Of Physical DMG (Dark DMG instead on a 3-Ping).
- Deals 300% / 600% / 900% Physical DMG in total based on the number of orbs pinged.

Red Orb — Berserk Form + Ping Red Orb
In Berserk Form, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.
- The 2 swift attacks deal 520% Dark DMG in total, and the heavy attack deals 520% Dark DMG.
Yellow Orb

Destruction

Yellow Orb — Ping Yellow Orb
Automatically uses a 3-Ping version of this attack upon switch-in.
Dashes forward and slashes the enemies twice, dealing 280% / 560% / 840%Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).
- Deals 280% / 560% / 840% Physical DMG in total based on the number of orbs pinged.

Yellow Orb — Berserk Form + Ping Yellow Orb
In Berserk Form, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.
- The attack deals 360% Dark DMG, and spikes deal 600% Dark DMG.
Blue Orb

Rapid Claw

Blue Orb — Ping Blue Orb
Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.
- Deals a total of 270% / 540% / 810% AOE Physical DMG based on the number of orbs pinged.
- Gains Shield equal to 5% / 10% / 15% of max HP that lasts 5s based on the number of orbs pinged.

Blue Orb — Berserk Form + Ping Blue Orb
In Berserk Form, pulls the enemy to the front, dealing Dark DMG.
- Attacks twice to deal 920% Dark DMG in total.
Basic Attack

Phantom

Basic Attack — Tap Basic Attack
Launches consecutive attacks that deal Physical DMG.
- Deals 800% Physical DMG in total.

Basic Attack — Berserk Form + Tap Basic Attack
In Berserk Form, launches swift attacks that deal Dark DMG.
- Deals 1240% Dark DMG in total.
Core

Surging Madness

Core Passive — Any 3-Ping
Any 3-Ping in Normal Form will accumulate Madness. Once Crocotta reaches full Madness, he will gain additional Signature Energy from any 3-Ping.
- Madness stacks up to 3 times.
- Once Crocotta reaches full Madness, he will gain additional 8 Signature Energy from any 3-Ping.

Core Passive — Berserk Form + Passive activates
When Camu enters Berserk Form, he will consume all Madness stacks and gain a DMG Bonus in Berserk Form.
- Gains 6% / 12% / 20% DMG Bonus based on the number of Madness stacks consumed.
Signature

Instinct Unlocked

Signature Move — 80 Energy + Tap Signature
Enters Berserk Form and gains a Dark Impulse gauge. Becomes invincible while entering this form. In Berserk Form, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only 1 special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in 2s (up to 3 orbs will regenerate during Berserk Form). Dark Impulse is consumed over time except in Matrix. Whenever Crocotta would take DMG, Dark Impulse is consumed instead to negate the incoming DMG. Crocotta exits Berserk Form when Dark Impulse is empty.
- Dark DMG increases by 20% in Berserk Form.
QTE

Deadly Claw

Charges at the enemy and claws them for Dark DMG.
- Deals 640% Dark DMG in total.
Leader

Striking Rhythm

Increases Dark DMG of all members by 10%. Increases ATK of all Vanguard Uniframes in the team by 5%.
Class

Vanguard

Gains 20% Extra DMG Bonus and a shield that absorbs DMG up to 20% of max HP for 10s when the character is deployed.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

Infectious Despair

Extra DMG Bonus increases by 10% for 10s when pinging Yellow Orbs.
SSS-Rank

Accelerated Death

When in Berserk Form, Extra DMG Bonus increases by 15%. At the start of battle, gains 80 Signature Energy and 3 stacks of Madness.
SSS+ Rank

Corruptive Dominance

Extra DMG Bonus of 3-Ping skills increases by 20%.
Hidden Skill
Surging Madness
Any 3-Ping
Technique
Any 3-ping in the normal mode will accumulate Madness (up to 3 stacks). Once Camu reaches full Madness, he will gain bonus energy from any 3-ping. When he enters the Berserk mode, he will consume all Madness stacks and gain damage bonus based on the number of Madness stacks consumed.

Uniframe Exclusive Skills

This Uniframe's Exclusive skill is implemented during The Ark Beyond patch.

Speed Attack

Predator's Charge

Speed Attack - Preadator's Charge: Press and hold Dodge to continuosly deplete Dodge Gauge and dodge an enemy’s All-Out Attack. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal 500% Dark DMG and then launching it into the air to deal 500% Dark DMG. Depending on the rank of Camu: Crocotta, Predator's Charge will deal Dark DMG equal to 6%/8%/10%/12% of the target's max HP and deplete 15%/20%/25%/30% of its Finisher Gauge.

Level 9 — Increases Finisher Gauge reduction rate by 10% (does not apply to Speed Attack and Parry).
Level 18 — Increases Finisher Gauge reduction rate to 20% (does not apply to Speed Attack and Parry).

Ultimate

Fatal Shadow

Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing 800% Dark DMG.

Level 9 — Increases Finisher Gauge reduction rate by 10% (does not apply to Speed Attack and Parry).
Level 18 — Increases Finisher Gauge reduction rate to 20% (does not apply to Speed Attack and Parry).

Enhanced Speed Attack

Enhanced Speed Attack

After casting Predator's Charge, Camu: Crocotta drags the enemy for an extra distance, dealing 400% DMG while pulling in surrounding enemies. Changes direction with the joystick.

(Unlock requirement: Predator's Charge reaches Lv 9.)

Enhanced Team

Enhanced Team

After any Uniframe in the team uses a Finishing Move, the Vanguard Skill effect of the next entering Uniframe increases by 50%, and its duration extends by 15s.

(Unlock requirement: Both Predator's Charge and Fatal Shadow reach Lv 18.)

Enhanced Finishing Move

Enhanced Finishing Move

The shockwave Camu: Crocotta unleashes after casting Fatal Shadow deals an extra 800% Dark DMG and he gains 3 stacks of Madness afterward. If he is in Berserk mode, gains 2 random Signal Orbs immediately.

(Unlock requirement: Fatal Shadow reaches Lv 9.)

How to play

Crocotta - Fundamentals
  • Performing a 3-Ping will grant Crocotta 1 stack of Madness
    • Crocotta can accumulate up to 3 stacks of Madness at any given time
    • At 3 stacks of Madness, further 3-Pings will instead grant Crocotta extra Energy towards casting his Signature Move
  • Cast Signature Move to consume existing Madness stacks and enter Berserk Form
    • Each stack of Madness consumed will increase the amount of damage Crocotta deals while in Berserk Form, with 3 stacks resulting in the largest damage increase
    • The amount of remaining Berserk Form time is represented by the slowly draining Dark Impulse gauge
    • While in Berserk Form, Crocotta becomes invincible, and any damage taken is instead redirected to the Dark Impulse gauge, shortening the remaining time Crocotta has in Berserk Form (proportional to the amount of damage taken)
    • Crocotta's orbs in Berserk Form are temporarily replaced with 3 special 3-Ping orbs
      • Each special orb will regenerate once after it's used, for a total of 6 special orbs
      • Any special orbs not cast before Berserk Form expires are lost, so every effort should be made to cast all 6 special orbs before using Crocotta's weaker Basic Attacks
Crocotta - Additional Information
  • Blue Orb Pings outside of Berserk Form instantly break Crocotta out of hitstun and grant him a 5 second shield, giving him survivability and a way out of tricky situations while not invincible in Berserk Form
  • Crocotta automatically performs a free Yellow Orb 3-Ping when switched in during combat
    • This swap-in attack counts as a 3-Ping, and will thus grant Crocotta 1 stack of Madness if he is not already at 3 stacks
    • If Crocotta is SS-Rank, this swap-in attack will also trigger his SS-Rank damage buff
  • While in Berserk Form, entering Matrix will pause the drain on the Dark Impulse gauge
  • If Crocotta is SS-Rank, after activating Berserk Form, lead with the special Yellow Orb 3-Ping to ensure activation of his SS-Rank damage buff while simultaneously gap closing enemies

Videos

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