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|- <!--Orbs--> |
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|- <!--Orbs--> |
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|Red Orb=Rampage |
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|Red Orb=Rampage |
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|Red Orb Detail=Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits for <span style="color:#FF6549;">300% / 600% / 900% </span> Physical DMG in total based on the number of orbs pinged (Dark DMG instead on a 3-Ping). |
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|Red Orb Detail=Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits for <span style="color:#FF6549;">300% / 600% / 900% </span> Physical DMG in total based on the number of orbs pinged (Dark DMG instead on a 3-Ping).<br>Berserk Mode: Launches 2 swift attacks that deal <span style="color:#FF6549;">520%</span> Dark DMG in total and a heavy attack that deals <span style="color:#FF6549;">520%</span> Dark DMG. |
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Berserk Mode: Launches 2 swift attacks that deal <span style="color:#FF6549;">520%</span> Dark DMG in total and a heavy attack that deals <span style="color:#FF6549;">520%</span> Dark DMG. |
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|Yellow Orb=Destruction |
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|Yellow Orb=Destruction |
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|Yellow Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in.</span> <br>Dashes forward and slashes the enemies twice, dealing <span style="color:#FF6549;">280% / 560% / 840%</span> Physical DMG in total based on the number of orbs pinged (Dark DMG instead on a 3-Ping). |
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|Yellow Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in.</span> <br>Dashes forward and slashes the enemies twice, dealing <span style="color:#FF6549;">280% / 560% / 840%</span> Physical DMG in total based on the number of orbs pinged (Dark DMG instead on a 3-Ping).<br>Berserk Mode: Teleports to an enemy and deals <span style="color:#FF6549;">360%</span> Dark DMG, then conjures spikes from the ground to deal <span style="color:#FF6549;">600%</span> Dark DMG. |
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Berserk Mode: Teleports to an enemy and deals <span style="color:#FF6549;">360%</span> Dark DMG, then conjures spikes from the ground to deal <span style="color:#FF6549;">600%</span> Dark DMG. |
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|Blue Orb=Rapid Claw |
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|Blue Orb=Rapid Claw |
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|Blue Orb Detail=Interrupts enemy attacks instantly, dealing <span style="color:#FF6549;">270% / 540% / 810%</span> area Physical DMG based on the number of orbs pinged (Dark DMG instead on a 3-Ping) and gaining a shield equal to <span style="color:#FF6549;">5% / 10% / 15%</span> of maximum HP for 5s. |
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|Blue Orb Detail=Interrupts enemy attacks instantly, dealing <span style="color:#FF6549;">270% / 540% / 810%</span> area Physical DMG based on the number of orbs pinged (Dark DMG instead on a 3-Ping) and gaining a shield equal to <span style="color:#FF6549;">5% / 10% / 15%</span> of maximum HP for 5s.<br>Berserk Mode: Pulls the enemy to the front, dealing 2 hits for <span style="color:#FF6549;">920% </span> Dark DMG in total. |
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Berserk Mode: Pulls the enemy to the front, dealing 2 hits for <span style="color:#FF6549;">920% </span> Dark DMG in total. |
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|- <!--Abilities--> |
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|- <!--Abilities--> |
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|Basic=Phantom |
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|Basic=Phantom |
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|Basic Attack Detail=Launches consecutive attacks that deal <span style="color:#FF6549;">800%</span> Physical DMG in total. |
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|Basic Attack Detail=Launches consecutive attacks that deal <span style="color:#FF6549;">800%</span> Physical DMG in total.<br>Berserk mode: Launches swift attacks that deal <span style="color:#FF6549;">1240%</span> Dark DMG in total. |
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Berserk mode: Launches swift attacks that deal <span style="color:#FF6549;">1240%</span> Dark DMG in total. |
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|Signature=Instinct Unlocked |
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|Signature=Instinct Unlocked |
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|Signature Detail=Signature move: Costs 80 energy to enter Berserk Mode (immune to DMG during this moment). When in Berserk mode, a Dark Impulse gauge will appear. Camu gains Super Armor and Dark DMG increases by <span style="color:#FF6549;">20%</span>. Red, Yellow, and Blue Orbs are replaced by special ones. Only 1 orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs (3 orbs at most) will regenerate in 2s. Except in Matrix, Dark Impulse will be consumed over time and whenever it nullifies DMG taken by Camu. When it is emptied, Camu exits Berserk mode. |
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|Signature Detail=Signature move: Costs 80 energy to enter Berserk Mode (immune to DMG during this moment). |
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When in Berserk mode, a Dark Impulse gauge will appear. |
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Camu gains Super Armor and Dark DMG increases by <span style="color:#FF6549;">20%</span>. |
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Red, Yellow, and Blue Signal Orbs are replaced by special ones. |
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Only 1 orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs (3 orbs at most) will regenerate in 2s. |
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Except in Matrix, Dark Impulse will be consumed over time and whenever it nullifies DMG taken by Camu. When it is emptied, Camu exits Berserk mode. |
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|QTE=Deadly Claw |
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|QTE=Deadly Claw |
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|QTE Detail=QTE: Charges at the enemy and claws them for <span style="color:#FF6549;">640%</span> Dark DMG in total. |
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|QTE Detail=QTE: Charges at the enemy and claws them for <span style="color:#FF6549;">640%</span> Dark DMG in total. |
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|- <!--Passives--> |
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|- <!--Passives--> |
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|Core=Surging Madness |
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|Core=Surging Madness |
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|Core Detail=Core Passive: Any 3-ping in the normal mode will accumulate Madness (up to 3 stacks.) Once Camu reaches full Madness, he will gain 8 Energy from any 3-Ping. |
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|Core Detail=Core Passive: Any 3-ping in the normal mode will accumulate Madness (up to 3 stacks.) Once Camu reaches full Madness, he will gain 8 Energy from any 3-Ping. When he enters the Berserk mode, he will consume all Madness stacks and gain <span style="color:#FF6549;">6% / 12% / 20%</span> DMG bonus based on the number of Madness stacks consumed. |
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When he enters the Berserk mode, he will consume all Madness stacks and gain <span style="color:#FF6549;">6% / 12% / 20%</span> DMG bonus based on the number of Madness stacks consumed. |
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|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]] |
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|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]] |
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|Leader=Striking Rhythm |
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|Leader=Striking Rhythm |