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<p style="display:none;">DebutsBorn in Kowloong and a former member of the Losttheater. He has become a bodyguard on Asslam after many twists Chapterand patchturns.
· Rank: A-Rank
[[File:Dialogue-Qilin-Icon.png|50%]]
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- Unreleased Character
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{{Unreleased|Official}}
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- Infobox
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{{Character
|Name=Changyu
|Class=Tank
|-
|Information=Born in Kowloong and a former member of the theater. He has become a bodyguard on Asslam after many twists and turns.
|Information=-- <br> --
|Specialty=Melee - Uses follow-up skills to deal DMG and accumulate Energy<br>Tank - Deals continuous DMG after performing a Signature Move
|Speciality=-- <br> --
|Element=[[File:Element-Physical-Icon-White.png|25x25px|link=]]Physical (20%) [[File:Element-Ice-Icon-White.png|25x25px|link=]]Ice (80%)
|+
|Weapon=Gauntlets
|Signature Weapon=Baji
|Gift=--Copper Coin
|-
|Rank Text=A-Rank
|Class Text=Tank
|Weapon Text=Gauntlets
|Signature Text=Baji
|Army Text=ACA
|Gift Text=--Copper Coin}}
{{FAQ
|Image=Weapon-Baji-Icon.png
|Size= 60x60px
|Question= Optimal Weapon: [[Baji]]
|Answer= Ice DMG increases by {{o|15%}}. Creates {{o|Mirror Crystals}} for {{o|8s}} after casting {{o|Flowing Whirlpool}} or QTE skill.}}
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- PP Recommended Memory Sets
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{{Recommended Memory Sets | 2}}
<center>[[File:Memory-DaVinci-Icon-1.png|25x25px|link=]][[Da Vinci]] ◇[[File:Memory-Zuwenyuan-Icon-1.png|25x25px|link=]][[Zu Wenyuan]] ◇[[File:Memory-Einsteina-Icon-1.png|25x25px|link=]][[Einsteina]]</center>
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- Builds
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{{:Build:Qilin}}
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- Skills
|Weapon=Gauntlets
|- <!--Orbs-->
|Red Orb=Deep Wyrm Strike — '''{{b|Ping Red Orb}}'''
|Red Orb=RedOrbName
|Red Orb Detail=SwiftlyLaunches attacks2 thequick frontattacks twice,forward dealingto <span style="color:#FF6549;">200% / 400% / 400%</span>deal Physical DMG. DuringUpon a 3-Ping, chargesChangyu: Qilin will charge up for a short timewhile to launch a heavy blow after the2 twoquick initialattacks, hitsdealing Ice DMG and followsslowing upthe withenemies. a<br>- heavyDeals attack,{{o|200% dealing/ <span400% / style="color:#FF6549;">400%}} Physical DMG based on the number of orbs pinged. </spanbr>- IceThe DMGheavy andblow target'sdeals speed{{o|400%}} isIce reducedDMG.
|Yellow Orb=YellowOrbNameSkyward Kick — '''{{b|Ping Yellow Orb}}'''
|Yellow Orb Detail=Dashes towardstoward the target and performsthrows an upwardsupper kick to knock it airborne, dealing <spanPhysical style="color:#FF6549;"DMG (Ice DMG instead on a 3-Ping). <br>- Deals {{o|220% / 440% / 660%</span>}} Physical DMG. DMGbased ison convertedthe tonumber Iceof elementorbs when it is apinged. 3-Ping.
|Blue Orb=Air-Cracking Palm — '''{{b|Ping Blue Orb}}'''
|Blue Orb=BlueOrbName
|Blue Orb Detail=Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a {{o|Crystal Ice Mirror}} on the ground. The enemies inside the {{o|Crystal Ice Mirror}} have their movement speed decreased, and are affected by {{o|Frost Corrosion}} which reduces their Ice Resistance. A new {{o|Crystal Ice Mirror}} will replace the old one. <br>- The slam deals {{o|100% / 150% / 200%}} Physical DMG to the enemies based on the number of orbs pinged.<br> - Enemies inside the {{o|Crystal Ice Mirror}} have their movement speed reduced by {{o|30%}}. <br>- {{o|Crystal Ice Mirror}} lasts {{o|4 / 6 / 8s}} based on the number of orbs pinged. <br>- {{o|Frost Corrosion}} reduces the enemy's Ice Resistance by {{o|5%}} and lasts {{o|8s}} (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror).
|Blue Orb Detail=Strikes the ground, dealing <span style="color:#FF6549;">100% / 150% / 200%</span> Physical DMG to enemies within the 4 meter radius. DMG is converted to Ice element when it is a 3-Ping. Leaves behind an <span style="color:#FF6549;">Ice Mirror</span> for 4/6/8 seconds after striking the ground. Enemies within the <span style="color:#FF6549;">Ice Mirror</span> has <span style="color:#FF6549;">30%</span> reduced Movement Speed and <span style="color:#FF6549;">5%</span> reduced Ice Resistance for 8 seconds. Duration is constantly renewed within the field. Only 1 <span style="color:#FF6549;">Ice Mirror</span> can be present at any time and is replaced with the newest one, if any.
|- <!--Abilities-->
|Basic=Sea Serpent Thrash — {{b|Tap Basic Attack}}
|Basic=BasicAttackName
|Basic Attack Detail=BasicProficient Attackin martial arts, Changyu: AttacksQilin pummels the swiftlyenemies with thehis gauntlets,Gauntlets dealingto adeal totalPhysical ofDMG <spanand style="color:#FF6549;"Ice DMG. <br>- Deals {{o|320%</span>}} Physical DMG and <span style="color:#FF6549;">{{o|810%</span>}} Ice DMG in total.
|Signature=SignatureMoveNameSignature - Selfless State
|Signature Detail='''Signature Move — {{b|60 Energy + Tap Signature}}'''<br>Once activated, enters the {{o|Selfless State}}. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during {{o|Selfless State}} recover Dodge Gauge. Ice DMG increases when in Matrix. <br>- During {{o|Selfless State}}, DEF and Ice DMG increase by {{o|20%}}. <br>- Triggering Matrix and successful dodge during {{o|Selfless State}} recover {{o|100}} Dodge Gauge. <br>- During {{o|Selfless State}}, Ice DMG increases by {{o|20%}} in Matrix.<br><br>'''Sonic Blast — {{b|Selfless State + Tap Follow-Up Orb}}'''<br>In {{o|Selfless State}}, tap the Follow-Up Orb to consume Signature Energy and cast {{o|Sonic Blast}}, dealing Ice DMG. {{o|Sonic Blast}} and Basic Attack after dodge will start from the 4th hit. <br>- Deals {{o|360%}} Ice DMG in total. <br>- Casting {{o|Sonic Blast}} consumes {{o|15}} Signature Energy.<br><br>'''Flowing Whirlpool — {{b|Selfless State + After the 3rd / 4th hit of Basic Attack + Tap Follow-Up Orb repeatedly}}'''<br>After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform {{o|Flowing Whirlpool}}, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting {{o|Flowing Whirlpool}}. <br>- Deals {{o|980%}} Ice DMG in total. <br>- Each hit of Flowing Whirlpool consumes {{o|7 / 7 / 7 / 7 / 10}} Signature Energy respectively.<br><br>'''Signature Move — {{b|Selfless State + 60 Energy + Tap Signature}}'''<br>Tapping the Signature button again in {{o|Selfless State}} will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave {{o|Selfless State}}. <br>- Consumes 60 Signature Energy to leave {{o|Selfless State}} and returns 4 random Signal Orbs.
|Signature Detail=Signature Move: When Signature Move Energy reaches 60 points, <span style="color:#FF6549;">Formless Style</span> can be accessed. All orbs apart from the Follow-up Attack Orb will be removed. Each orb removed grants 5 points of Signature Move Energy. The Follow-up Attack Orb is permanently lit. DEF and Ice DMG increases by <span style="color:#FF6549;">20%</span>. Orbs cannot be generated in this state. Activating the Signature Move button again will deduct 60 Signature Move Energy, the Follow-up Attack Orb greys out, 4 random Signal Orbs are returned and <span style="color:#FF6549;">Formless Style</span> is cancelled. During <span style="color:#FF6549;">Formless Style</span>, pressing the Follow-up Attack Orb will consume 15 Energy to perform a <span style="color:#FF6549;">Rupture</span>, dealing <span style="color:#FF6549;">360%</span> Ice DMG. Pressing the Follow-up Attack Orb after the 3rd or 4th Basic Attack sequence unleashes <span style="color:#FF6549;">Circulating Tide</span>, striking rapidly with each sequence costing 7/7/7/7/10 Signature Move Energy, dealing <span style="color:#FF6549;">980%</span> Ice DMG in total. Gains Super Armor during the move. Recovers 100 evasion points when successfully dodging during <span style="color:#FF6549;">Formless Style</span>, Ice DMG increases by <span style="color:#FF6549;">20%</span> during Matrix. Proceeds straight to the 4th Basic Attack sequence after dodging or performing <span style="color:#FF6549;">Rupture</span>.
|QTE=QTENameFlashing Breaker
|QTE Detail=QTE:Appears Instantaneously appears atabove the target's location and smashes downwardsthe doingground 5with hitsa charged-up punch, dealing a5 totalhits of <span style="color:#FF6549;">500%</span> Ice DMG in total and slowing the target istemporarily. slowed<br>- forDeals a{{o|510%}} shortIce durationDMG in total.
|- <!--Passives-->
|Core=CorePassiveNameFollow-Up
|Core Detail='''Core Passive — {{b|Any 3-Ping + Ping Follow-Up Orb}}'''<br>At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.<br><br>'''Core Passive — {{b|Red 3-Ping + Ping Follow-Up Orb}}'''<br>Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. <br>- Deals {{o|500%}} Ice DMG in total.<br><br>'''Core Passive — {{b|Blue 3-Ping + Ping Follow-Up Orb}}'''<br>Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a Crystal Ice Mirror. <br>- Deals {{o|300%}} AOE Ice DMG. <br>- {{o|Crystal Ice Mirror}} lasts 8s.<br><br>'''Core Passive — {{b|Yellow 3-Ping + Ping Follow-Up Orb}}'''<br><span style="color:#6db135;">Automatically uses this attack upon switch-in.</span> <br>Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG. <br>- Deals {{o|400%}} AOE Ice DMG.
|Core Detail=<span style="color:#6db135;">Automatically uses this attack upon switch-in.</span> <br>Core Passive: Gains a <span style="color:#FF6549;">Follow-up Attack</span> Orb at the start of battle. The Orb is usually greyed out (disabled). The <span style="color:#FF6549;">Follow-up Attack</span> Orb will flash after any 3-Ping is performed; there will be a short duration to activate the Orb. Different Orb colours will result in different <span style="color:#FF6549;">Follow-up Attack</span> moves.
Red Follow-up: Strikes with the back, dealing <span style="color:#FF6549;">500%</span> Ice DMG. Basic Attack continues from the 4th sequence after that.<br><br>Yellow Follow-up: Shuffles backwards and pulls nearby enemies towards the condensed ice. Deals <span style="color:#FF6549;">400%</span> AOE Ice DMG as the ice shatters.<br><br>Blue Follow-up: Deals <span style="color:#FF6549;">300%</span> Ice DMG with an icicle attack, reducing the target's speed for a short duration and leaves behind 8 seconds of <span style="color:#FF6549;">Ice Mirror</span>.
|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]]
|Leader=LeaderSkillNameLeader - Will of Protection
|Leader Detail=AllIncreases teamDEF members'of DEFall increasesmembers by <span style="color:#FF6549;">{{o|15%</span>}}.
|SS Rank=SSPassiveNameFrozen Palm
|SS Rank Detail=Passive: Ice DMG and DEF increasesincrease by <span style="color:#FF6549;">{{o|15%</span>}} when duringin <spanthe style="color:#FF6549;">Formless{{o|Selfless Style</span>State}}.
|SSS Rank=SSSPassiveNameArt of the Arctic
|SSS Rank Detail=The Ice Resistance Reduction of Changyu: Qilin's {{o|Frost Corrosion}} increases to {{o|10%}}. {{o|Air-Cracking Palm}} will increase his Ice DMG by {{o|10%}} for {{o|4 / 6 / 8s}} based on the number of orbs pinged.
|SSS Rank Detail=Passive: <span style="color:#FF6549;">Ice Mirror</span>'s Ice Resistance reduction is strengthened to <span style="color:#FF6549;">10%</span>. Blue Orbs grant an increased <span style="color:#FF6549;">10%</span> Ice DMG to self for 4/6/8 seconds.
|SSS+ Rank=SSSPlusPassiveNameWater Mirror
|SSS+ Rank Detail=When enemies are hit by Follow-Up skills or {{o|Flowing Whirlpool}}, their Ice Resistance decreases by {{o|5%}} for {{o|8s }}and Changyu: Qilin's Ice DMG increases by {{o|20%}} for {{o|8s}}.
|SSS+ Rank Detail=Passive: <span style="color:#FF6549;">Follow-up Attack</span> and <span style="color:#FF6549;">Circulating Tide</span> reduces target's Ice Resistance by <span style="color:#FF6549;">5%</span> for 8 seconds. <span style="color:#FF6549;">Follow-up Attack</span> and <span style="color:#FF6549;">Circulating Tide</span> grants an increased <span style="color:#FF6549;">20%</span> Ice DMG to Changyu for 8 seconds.
}}
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- Gameplay Tips
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{{Header Full|How to play}}
=====Qilin - Fundamentals=====
* Perform 3-Pings to light up the <span style="color:#888888;">Follow-Up Orb</span> in orb slot 1, then ping the lit-up <span style="color:#888888;">Follow-Up Orb</span> to deal additional Ice DMG
** The <span style="color:#888888;">Follow-Up Orb</span> will only light up for around 1.1 seconds after reaching specific points in each 3-Ping attack animation
* Activate Signature Move to enter <span style="color:#E4DCAA;">Selfless State</span>, boosting DEF and Ice DMG, and converting all existing Signal Orbs into additional Signature Energy
** The <span style="color:#888888;">Follow-Up Orb</span> will turn white and can be cast to fire '''Sonic Blast''', a ranged Ice DMG projectile
** After the 3rd or 4th Basic Attack sequence, the <span style="color:#888888;">Follow-Up Orb</span> will light up, and can be repeatedly cast to perform up to 5 sequences of <span style="color:#A4CFFF;">Flowing Whirlpool</span>, summoning a barrage of fist strikes in a wide frontal area
** <span style="color:#E4DCAA;">Selfless State</span> ends when all Signature Energy is consumed or when Signature Move is manually toggled off, granting 4 random Signal Orbs in the process
=====Qilin - Additional Information=====
* Triggering <span style="color:#A4CFFF;">Flowing Whirlpool</span> will activate all QTEs if they are not on cooldown
* The final heavy blow of the <span style="color:#FF476D;">Red Orb 3-Ping</span> and the <span style="color:#888888;">Follow-Up Orb</span> after a <span style="color:#00A0FF;">Blue Orb 3-Ping</span> will temporarily freeze enemies hit
* The <span style="color:#888888;">Follow-Up Orb</span> after a <span style="color:#D4B920;">Yellow Orb 3-Ping</span> will gather enemies together
** Qilin will perform this attack when switched in
* <span style="color:#A4CFFF;">Flowing Whirlpool</span> will weakly gather enemies during the fist barrage
* <span style="color:#A4CFFF;">Flowing Whirlpool</span> and all <span style="color:#888888;">Follow-Up Orbs</span> that follow a 3-Ping have Super Armor
* Qilin can store up to 120 Signature Energy for use in <span style="color:#E4DCAA;">Selfless State</span>
** Each '''Sonic Blast''' costs 15 Signature Energy
** All 5 sequences of <span style="color:#A4CFFF;">Flowing Whirlpool</span> cost 38 Signature Energy in total
** If Qilin has less Signature Energy remaining than what an attack costs, he will still complete the full attack sequence and exit <span style="color:#E4DCAA;">Selfless State</span> immediately afterwards
* Basic Attacks in <span style="color:#E4DCAA;">Selfless State</span> do not generate Signal Orbs nor Signature Energy
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- Videos
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{{Header Full|Videos}}
[[Video:【PUNISHING: Gray Raven-CN】Changyu Qilin Showcase|300px]]
[[Video:【PUNISHING: Gray Raven-CN】Chang Yu Kirin Moveset ジョウウ モーション集|300px]]
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{{Character Bottom Nav}}
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