Chrome: Arclight: Difference between revisions

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|Weapon=Scythe
|Weapon=Scythe
|- <!--Orbs-->
|- <!--Orbs-->
|Red Orb=RedOrbName
|Red Orb=Shifting Nimbus
|Red Orb Detail=Attacks on the spot with the scythe, each hit dealing <span style="color:#FF6549;">18% / 36% / 54%</span> Physical DMG. DMG is converted to Lightning element when it is a 3-Ping.
|Red Orb Detail=Stands still and swings scythe several times, dealing <span style="color:#FF6549;">18%/36%/54%</span> Physical DMG per hit based on the number of orbs pinged. (Deals Lightning DMG instead on a 3-Ping.)
|Yellow Orb=YellowOrbName
|Yellow Orb=Culling Maelstrom
|Yellow Orb Detail=Continuously moves and spins multiple times, pulling in nearby targets and then performs a downward strike, each hit dealing <span style="color:#FF6549;">20% / 40% / 60%</span> Physical DMG. Deal <span style="color:#FF6549;">60% / 120% / 180%</span> Lightning DMG in an area as the scythe strikes the ground. DMG is converted to Lightning element when it is a 3-Ping.
|Yellow Orb Detail=Moves while spinning with scythe, pulling nearby targets in. Brings down the scythe at the end, dealing <span style="color:#FF6549;">20%/40%/60%</span> Physical DMG based on the number of orbs pinged. (Deals Lightning DMG instead on a 3-Ping.) Deals <span style="color:#FF6549;">60%/120%/180%</span> Lightning DMG to nearby targets when the scythe hits the ground.
|Blue Orb=BlueOrbName
|Blue Orb=Pulse Overload
|Blue Orb Detail=Spins in an electric burst, dealing <span style="color:#FF6549;">150% / 300% / 450%</span> Lightning DMG and Marks the target for 6 seconds. Deasl additional <span style="color:#FF6549;">6% / 8% / 10%</span> DMG towards Marked targets. Receives <span style="color:#FF6549;">10% / 15% / 20%</span> reduced DMG from Marked targets' attacks.
|Blue Orb Detail=Spins and emits an electric pulse, marking nearby targets for 6 seconds and dealing <span style="color:#FF6549;">150%/300%/450%</span> Lightning DMG based on the number of orbs pinged. Arclight's Extra DMG Bonus increases by <span style="color:#FF6549;">6%/8%/10%</span> and Extra DMG Reduction increases by <span style="color:#FF6549;">10%/15%/20%</span> against the marked targets.
|- <!--Abilities-->
|- <!--Abilities-->
|Basic=BasicAttackName
|Basic=Thunderstorm
|Basic Attack Detail=Basic Attack: Continuously attacks with the scythe, dealing a total of <span style="color:#FF6549;">610%</span> Physical DMG.
|Basic Attack Detail=Basic Attack: Swings scythe and launches multiple attacks at the target, dealing <span style="color:#FF6549;">610%</span> Physical DMG in total.
|Signature=SignatureMoveName
|Signature=Signature - Storm World
|Signature Detail=Signature Move: Costs 100 Energy. Charges self with lightning for 8 seconds and pulls nearby targets in. Basic Attack is converted to <span style="color:#FF6549;">Lightning Strike</span>. Within the duration, Core Passive is triggered after every 5th <span style="color:#FF6549;">Lightning Strike</span>. When triggering <span style="color:#FF6549;">Lightning Strike</span>, deals <span style="color:#FF6549;">35%</span> Lightning DMG during the sprint and then slashes for <span style="color:#FF6549;">120%</span> Lightning DMG.
|Signature Detail=Signature Move: Costs 100 Energy. Calls lightning to recharge and pull nearby targets in. Basic Attacks become <span style="color:#FF6549;">Fulgurant Flurry</span> for 8 seconds. Performing <span style="color:#FF6549;">Fulgurant Flurry</span> 5 times will trigger Arclight's Core Passive once. <span style="color:#FF6549;">Fulgurant Flurry</span> deals <span style="color:#FF6549;">35%</span> Lighting DMG per dash and <span style="color:#FF6549;">120%</span> Lightning DMG per slash.
|QTE=QTEName
|QTE=Blue Bolt
|QTE Detail=QTE: Attacks targets around the area upon entering the field, dealing <span style="color:#FF6549;">250%</span> Lightning DMG and reducing Lightning Resistance by <span style="color:#FF6549;">10%</span> for 6 seconds. Strikes the ground after, dealing <span style="color:#FF6549;">250%</span> Lightning DMG in the area.
|QTE Detail=QTE: Chrome charges at nearby targets, dealing <span style="color:#FF6549;">250%</span> Lightning DMG and reducing their Lightning Resistance by <span style="color:#FF6549;">10%</span> for 6 seconds. Chrome then swings his scythe, causing an explosive impact when the scythe lands, dealing <span style="color:#FF6549;">250%</span> Lightning DMG to nearby targets.
|- <!--Passives-->
|- <!--Passives-->
|Core=CorePassiveName
|Core=Arclight Shield
|Core Detail=Core Passive: Consuming Blue Orbs after any 3-Ping grants <span style="color:#FF6549;">10%</span> HP of shield for 4 seconds. When the shield renews or expires, deals <span style="color:#FF6549;">200%</span> Lightning DMG around the character.
|Core Detail=Core Passive: Pinging a Blue Orb after any 3-Ping generates a shield equal to <span style="color:#FF6549;">10%</span> of your maximum HP for 4s. When the shield expires or becomes refreshed, it explodes and deals <span style="color:#FF6549;">200%</span> Lightning DMG to nearby targets.
|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]]
|Core Activation=[[File:Skill-Arclight-Core.png|center|400px]]
|Leader=LeaderSkillName
|Leader=Vanguard Warsong
|Leader Detail=All team members' DEF and HP increases by <span style="color:#FF6549;">10%</span> and <span style="color:#FF6549;">5%</span> when there are 3 different professions.
|Leader Detail=When party members are of 3 different classes, DEF increases by <span style="color:#FF6549;">10%</span> and HP increases by <span style="color:#FF6549;">5%</span>.
|SS Rank=SSPassiveName
|SS Rank=High Voltage
|SS Rank Detail=Passive: Lightning DMG increases by <span style="color:#FF6549;">10%</span> when Arc Shield is active.
|SS Rank Detail=Passive: While <span style="color:#FF6549;">Arclight Shield</span> is active, Lightning DMG increases by <span style="color:#FF6549;">10%</span>.
|SSS Rank=SSSPassiveName
|SSS Rank=Thunderous Boogaloo
|SSS Rank Detail=Passive: When Chrome is swapped into battle, gain Signature Move state for 4 seconds.
|SSS Rank Detail=Passive: When Chrome is switched in, he will enter with <span style="color:#FF6549;">Storm World</span> active for 4 seconds.
|SSS+ Rank=SSSPlusPassiveName
|SSS+ Rank=Smokestack Lightning
|SSS+ Rank Detail=Passive: <span style="color:#FF6549;">Lightning Strike</span> reduces Lightning Resistance by <span style="color:#FF6549;">15%</span> for 8 seconds.
|SSS+ Rank Detail=Passive: <span style="color:#FF6549;">Fulgurant Flurry</span> will lower target Lightning DMG Resistance by <span style="color:#FF6549;">15%</span> for 8 seconds.
}}
}}
{{Character Bottom Nav}}
{{Character Bottom Nav}}

Revision as of 08:54, 17 November 2021

← Sophia: Silverfang Lucia: Plume →
100%

Debuts in the Nona Ouroboros patch. · Rank: A-Rank · Class: Tank · Element: Physical (30%) Lightning (70%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

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Physical (30%) Lightning (70%)
Chrome
Arclight
31 Jul
178cm
60kg
B
19
Review
1590
238
288
144
A-Rank
Tank
Scythe
St. Elmo
Str. Hawk
R3 Cleaning Robot

HeisenDa VinciEinsteina

Skills & Passives

Red Orb

Shifting Nimbus

Stands still and swings scythe several times, dealing 18%/36%/54% Physical DMG per hit based on the number of orbs pinged. (Deals Lightning DMG instead on a 3-Ping.)
Yellow Orb

Culling Maelstrom

Moves while spinning with scythe, pulling nearby targets in. Brings down the scythe at the end, dealing 20%/40%/60% Physical DMG based on the number of orbs pinged. (Deals Lightning DMG instead on a 3-Ping.) Deals 60%/120%/180% Lightning DMG to nearby targets when the scythe hits the ground.
Blue Orb

Pulse Overload

Spins and emits an electric pulse, marking nearby targets for 6 seconds and dealing 150%/300%/450% Lightning DMG based on the number of orbs pinged. Arclight's Extra DMG Bonus increases by 6%/8%/10% and Extra DMG Reduction increases by 10%/15%/20% against the marked targets.
Basic Attack

Thunderstorm

Basic Attack: Swings scythe and launches multiple attacks at the target, dealing 610% Physical DMG in total.
Core

Arclight Shield

Core Passive: Pinging a Blue Orb after any 3-Ping generates a shield equal to 10% of your maximum HP for 4s. When the shield expires or becomes refreshed, it explodes and deals 200% Lightning DMG to nearby targets.
Signature

Signature - Storm World

Signature Move: Costs 100 Energy. Calls lightning to recharge and pull nearby targets in. Basic Attacks become Fulgurant Flurry for 8 seconds. Performing Fulgurant Flurry 5 times will trigger Arclight's Core Passive once. Fulgurant Flurry deals 35% Lighting DMG per dash and 120% Lightning DMG per slash.
QTE

Blue Bolt

QTE: Chrome charges at nearby targets, dealing 250% Lightning DMG and reducing their Lightning Resistance by 10% for 6 seconds. Chrome then swings his scythe, causing an explosive impact when the scythe lands, dealing 250% Lightning DMG to nearby targets.
Leader

Vanguard Warsong

When party members are of 3 different classes, DEF increases by 10% and HP increases by 5%.
Class

Tank

Attacks reduce the target's Extra DMG Reduction by 20% for 5s.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

High Voltage

Passive: While Arclight Shield is active, Lightning DMG increases by 10%.
SSS-Rank

Thunderous Boogaloo

Passive: When Chrome is switched in, he will enter with Storm World active for 4 seconds.
SSS+ Rank

Smokestack Lightning

Passive: Fulgurant Flurry will lower target Lightning DMG Resistance by 15% for 8 seconds.

Related Frames

← Sophia: Silverfang Lucia: Plume →