Chrome: Glory

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Revision as of 23:00, 8 September 2022 by Ro-kurorai (talk | contribs) (added missing "(Deals Ice DMG instead on a 3-Ping.)")
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Debuts in the Imprisoned Sight patch. · Rank: S-Rank · Class: Tank · Element: Physical (20%) Ice (80%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

This character is currently unreleased in Global.
In addition, while this character's frame name is official, it is subject to change upon Global release.

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Physical (20%) Ice (80%)
Chrome
Glory
31 Jul
178cm
60kg
B
19
Review
2164
298
395
182
S
Tank
Gunblade
Apollo
Str. Hawk
R3 Cleaning Robot

Memory Builds ◇ Chrome: Glory

A list of recommended builds for Chrome: Glory can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.

Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions.
However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.

Memory Placement
01
02
03
04
05
06
Chen Jiyuan x4 / Einsteina x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Tank: Class Skill Level +1 x6
Key Notes
  • Chrome: Glory's main build
  • Ultima Awakening Set
Usage
Details
  • General-purpose set
  • Allows Glory to sub-DPS and lower Ice Resistance on QTE for Lucia: Plume.
  • Not optimal in Phantom Pain Cage due to the random activation conditions of Chen Jiyuan's 4-Piece Set effect but still functional.
    • Allows Chrome to sub-DPS in low invested Ice teams.
  • Optimal set against Nozzle in SSS-Rank or higher Ice teams.

Weapon Resonance ◇ Chrome: Glory

Recommended 6★ weapon resonances for Chrome: Glory can be found here listed in order of priority.


1. Bose Hyperflow
Inclicts Chilly effect upon dealing Ice damage. Chilly: reduces the target's Ice resistance by 8% for 8s. Repeated triggering refreshes the duration.
2. Resonant Echo
The duration of effect inflicted by Tank class skill increases to 8s.
3. Dead Line Timing
Gain 2 extra random signal orbs when come out, and 3 same signal orbs every 45s (also can gain signal orbs during background operation).
4. Boundary's Annihilation
On QTE, shields the Construct in control for 10% of the skill user's max HP for 5s.
Priority
HIGH:
  • Bose Hyperflow

MEDIUM:

  • Resonant Echo
  • Dead Line Timing

LOW:

  • Boundary's Annihilation
Notes
Minimum recommended amount: 1

Skills & Passives

Red Orb

Red Orb

Draws the blade and leaps towards the enemy, striking them and dealing 190% / 380% / 570% Physical DMG. (Deals Ice DMG instead on a 3-Ping.)

When Shield of Glory is more than 50%, performing a 3-Ping will consume 50% of it and deal 820% Ice DMG instead and also grants Frosted Body for a fixed duration during the attack. Incoming attacks are negated and enemies are slowed when struck while Frosted Body is active and also recovers 50% Shield of Glory.

Yellow Orb

Yellow Orb

Automatically uses a 3-Ping version of this attack upon switch-in.
Spins the blade, pulling enemies in with frigid air, followed by a ferocious slam, dealing 170% / 340% / 510% Physical DMG. (Deals Ice DMG instead on a 3-Ping.)

When Shield of Glory is more than 50%, performing a 3-Ping will consume 50% of it and deal 780% Ice DMG instead and also grants Frosted Body for a fixed duration during the attack. Incoming attacks are negated and enemies are slowed when struck while Frosted Body is active and also recovers 50% Shield of Glory.

Blue Orb

Blue Orb

Boosts forward with the thrusters and strikes with the charged weapon, dealing 170% / 340% / 510% Physical DMG. (Deals Ice DMG instead on a 3-Ping.)

When Shield of Glory is more than 50%, performing a 3-Ping will consume 50% of it and deal 740% Ice DMG instead and also grants Frosted Body for a fixed duration during the attack. Incoming attacks are negated and enemies are slowed when struck while Frosted Body is active and also recovers 50% Shield of Glory.

Basic Attack

Basic Attack

Basic Attack: Attacks continuously with the gunblade, dealing a total of 750% Physical DMG. While Frigid Soul is active, Basic Attack is empowered into Frigid Assault, dealing a total of 900% Ice DMG and also gains Frosted Body for a fixed duration during the attack. Incoming attacks are negated and enemies are slowed when struck while Frosted Body is active and recovers 50% Shield of Glory. Frigid Assault does not generate Signal Orbs.
Core

Core Passive

Core passive: During battle, Chrome's HP is reduced to 40%. The remaining 60% HP is converted to Shield of Glory that automatically regenerates overtime. When energy tank (horizontal gauge) is full, press and hold the Basic Attack button to enter Frigid Soul mode, draining Shield of Glory completely and rearranges all orbs. 3-Pings grant Frosted Body during this period and will not expend Shield of Glory. However, Shield of Glory does not regenerate during Frigid Soul as well. A ring of Frigid Erosion is generated around Chrome, applying Etching Frost to all enemies within and dealing 150% Ice DMG every 0.5 seconds.
Etching Frost: Reduces Ice Resistance by 15% for 8 seconds. Triggering the effect again refreshes the duration.
Signature

Signature Move

Signature Move: Costs 80 Energy. Injects frigid air into the ground, causing a large freezing AOE, dealing 2300% Ice DMG to all enemies struck.
QTE

QTE

QTE: Strikes ferociously from the air, dealing 640% Ice DMG.
Leader

Leader Skill

All team members' Ice DMG increases by 10%, Attack of Tank Constructs increases by 5%.
Class

Tank

Attacks reduce the target's Extra DMG Reduction by 20% for 5s.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

SS Passive

Passive: Signature Move DMG increases by 20%. DMG increases by 10% for 3-Pings performed with Frosted Body. The slow effect of Frosted Body is converted to Freeze, applying to all targets around the character.
SSS-Rank

SSS Passive

Passive: Etching Frost effect increases by 10%. Recovers 100% Shield of Glory when struck while Frosted body is active and Attack increases by 10% for 5 seconds.
SSS+ Rank

SSS+ Passive

Passive: Retains 25% Shield of Glory and recover 40 Signature Move Energy when Frigid Soul is activated. Ice DMG increases by 20% during Frigid Soul. Freeze duration of Frosted Body increases by 1 second.

Related Frames

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