Haicma: Starveil: Difference between revisions

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|Information=A mechanoid from the Church of Machina that roams Earth in search of the Sagemachina. Compared with other mechanoids, she seems to have other reasons for pursuing this "Sage".
|Specialty= '''Control''' - Freezes enemies to restrain their actions. <br>'''Burst''' — Deals massive DMG in a short time.
<!-- '''Crowd Control''' — Immobilize enemies by freezing them.<br>'''Burst''' — Can deal large amounts of damage quickly. -->
|Element=[[File:Element-Physical-Icon-White.png|25x25px|link=]]Physical (10%) [[File:Element-Ice-Icon-White.png|25x25px|link=]]Ice (90%)
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|Weapon=Scythe
|- <!--Orbs-->
|Red Orb=RedGravity OrbMatrix
|Red Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in.</span> <br>Haicma spins aroundSpins and pulls enemiesin towardssurrounding herselfenemies, dealing <span style="color:#FF6549;">300% / 600% / 900%</span> Physical DMG based on the number of orbs pinged. (Deals Ice DMG instead onupon a 3-Ping).
|Yellow Orb=YellowFrostbite OrbLeap
|Yellow Orb Detail= ChargesDashes attowards targetthe enemy, dealing <span style="color:#FF6549;">300% / 600% / 900%</span> Physical DMG based on the number of orbs pinged. (Deals Ice DMG instead onupon a 3-Ping).
|Blue Orb=BlueChain OrbReflection
|Blue Orb Detail=SwingsSlashes scythe,and dealingdeals <span style="color:#FF6549;">100% / 200% / 300%</span> Physical DMG based on the number of orbs pinged (Deals Ice DMG instead onupon a 3-Ping). Haicmabefore thenturning jumps backwardsaround and sweepsshooting a waveray of frost alongin thean wayarc, dealing <span style="color:#FF6549;">300200% / 600400% / 900600%</span> Ice DMG based on the number of orbs pinged.
|- <!--Abilities-->
|Basic=BasicSinusoidal AttackBlade
|Basic Attack Detail=Basic Attack: SwingsAttacks with her scythe, dealing <span style="color:#FF6549;">860%</span> Physical DMG in total.
|Signature=SignatureFrost Move- Treated Blade
|Signature Detail=Signature Move: CostsConsumes 30 Energy. Releasesto cast <span style="color:#FF6549;">Frost Tempered- Treated Blade: -Critical Sub ZeroPoint</span>, and enchantsimbuing her scythe,weapon and convertingturning all ofDMG Haicma'sshe attacksdeals tointo Ice DMG. DuringIn this time nostate, Energy isdoes generated.not recover, Insteadbut all attacks willincrease generate energy towardsthe <span style="color:#FF6549;">Frost FlowFroststream ProgressLevel</span>. Tapping the Signature Move button again towill releasecast <span style="color:#FF6549;">Frost Tempered- Treated Blade: - Piercing ColdQuench</span>, dealing upa tomaximum of <span style="color:#FF6549;">5600%</span> Ice DMG, basedand ongiving theall amount ofenemies <span style="color:#FF6549;">Frost FlowFrozen ProgressStatus</span> energyfor accumulated,a causingperiod allof enemiestime to(maximum enter <span style="color:#FF6549;">Frozen State</span> up to 5 seconds,5s) based on the amount of <span style="color:#FF6549;">FrostFroststream Flow ProgressLevel</span> energy accumulated. If enemies inRemoves <span style="color:#FF6549;">Frozen StateStatus</span> isfrom damagedenemies bywhen <spandamaging style="color:#FF6549;">Bitteraffected Cold</span>,enemies with <span style="color:#FF6549;">FrozenBitter StateFrost</span> will be interrupted.
|QTE=QTERimefall
|QTE Detail=LandsComes down from the skyabove and launchescreates a field of frost towards theFrost targetTerrain, dealing <span style="color:#FF6549;">900%</span> Ice DMG.
|- <!--Passives-->
|Core=CoreHuntress' PassiveCommand
|Core Detail=Core Passive: Press and hold Dodge to activate and charge <span style="color:#FF6549;">Bitterfrost Level</span>. Releasing Dodge when <span style="color:#FF6549;">Bitterfrost Level</span> is fully charged to release {{o|Bitter Frost}}, dealing <span style="color:#FF6549;">1400%</span> Ice DMG. Releasing Dodge before fully charged will result in no attacks, and {{o|Bitterfrost Level}} will gradually decrease. Getting hit while charging will deduct Dodge Gauge and perform Flash if there is enough Dodge available (1.5s cooldown).Gains Super Armor and increases Extra DMG Reduction by {{o|50%}} when <span style="color:#FF6549;">Bitterfrost Level</span> is activated.
|Core Detail=
|Leader=LeaderHidden SkillStar
Press and hold the dodge button to activate <span style="color:#FF6549;">Bitter Cold Progress</span>. Once the energy gauge is full, release the dodge button to perform <span style="color:#FF6549;">Bitter Cold</span>, dealing <span style="color:#FF6549;">1400%</span> Ice DMG. If the dodge button is released before the energy gauge is full, no attack will be performed and the energy gauge will slowly go back down. If attacked during gauge charging, Haicma will jump backwards as long as there's enough Dodge Gauge. 1.5s cooldown. During <span style="color:#FF6549;">Bitter Cold Progress</span>, Haicma recieves Super Armor and increases Extra DMG Reduction by <span style="color:#FF6549;">50%</span>.
|Leader Detail=All members' Ice DMG of all members increases by <span style="color:#FF6549;">5%</span>. ATK ofand Vanguard Uniframes' ATK increases by <span style="color:#FF6549;">10%</span>.
|Leader=Leader Skill
|SS Rank=Apocalyptic Heart
|Leader Detail=All members' Ice DMG increases by <span style="color:#FF6549;">5%</span>. ATK of Vanguard increases by <span style="color:#FF6549;">10%</span>.
|SS Rank Detail=Passive: Base DMG of <span style="color:#FF6549;">Frost Tempered Blade - PiercingTreated Blade: ColdQuench</span> DMG increases by <span style="color:#FF6549;">15%</span>.<br>Energy towards <span style="color:#FF6549;">Frost FlowFroststream ProgressLevel</span> generatesrecovers 6.7% perevery second.
|SS Rank=SS-Passive
|SSS Rank=Collective Engravement
|SS Rank Detail=Passive: <span style="color:#FF6549;">Frost Tempered Blade - Piercing Cold</span> DMG increases by <span style="color:#FF6549;">15%</span>.<br>Energy towards <span style="color:#FF6549;">Frost Flow Progress</span> generates 6.7% per second.
|SSS Rank Detail=Passive: Ice DMG increases by <span style="color:#FF6549;">10%</span>. Gains 30 Energy atupon the start of the battledeployment.
|SSS Rank=SSS-Passive
|SSS+ Rank=SSS+Timefall PassiveEmbrace
|SSS Rank Detail=Passive: Ice DMG increases by <span style="color:#FF6549;">10%</span>. Gains 30 Energy at the start of the battle.
|SSS+ Rank Detail=Passive: TriggeringGives Matrix putsall enemies in <span style="color:#FF6549;">Frozen StateStatus</span> upon entering Matrix.
|SSS+ Rank=SSS+ Passive
|SSS+ Rank Detail=Passive: Triggering Matrix puts enemies in <span style="color:#FF6549;">Frozen State</span>.
}}
<!--------------------------------------------------------------------------

Revision as of 08:35, 18 July 2023

← Nanami: Starfarer Karenina: Scire →

Debuts in The Ark Beyond patch. · Rank: S-Rank · Class: Vanguard · Element: Physical (10%) Ice (90%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

A mechanoid from the Church of Machina that roams Earth in search of the Sagemachina. Compared with other mechanoids, she seems to have other reasons for pursuing this "Sage".
Control - Freezes enemies to restrain their actions.
Burst — Deals massive DMG in a short time.
Physical (10%) Ice (90%)
Haicma
Starveil
Unknown
166cm
50kg
Unknown
Unknown
Review
1915
301
421
182
S-Rank
Vanguard
Scythe
Galatea
Unidentified
Picture Book


Memory Builds ◇ Haicma: Starveil

A list of recommended builds for Haicma: Starveil can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.

Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions.
However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.

Memory Placement
01
02
03
04
05
06
Isabel x6


Memory Resonance
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange.
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15

Bottom Resonance Slot (2):
Frost - Treated Blade: Signature Move Level + 1
Key Notes
  • Haicma: Starveil's main build
  • Ultima Awakening Set
Usage
Details
  • General-purpose set

Skills & Passives

Red Orb

Gravity Matrix

Automatically uses a 3-Ping version of this attack upon switch-in.
Spins and pulls in surrounding enemies, dealing 300% / 600% / 900% Physical DMG. (Ice DMG instead upon a 3-Ping).
Yellow Orb

Frostbite Leap

Dashes towards the enemy, dealing 300% / 600% / 900%(Ice DMG instead upon a 3-Ping).
Blue Orb

Chain Reflection

Slashes and deals 100% / 200% / 300% Physical DMG (Ice DMG instead upon a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing 200% / 400% / 600% Ice DMG.
Basic Attack

Sinusoidal Blade

Basic Attack: Attacks with her scythe, dealing 860% Physical DMG.
Core

Huntress' Command

Core Passive: Press and hold Dodge to activate and charge Bitterfrost Level. Releasing Dodge when Bitterfrost Level is fully charged to release Bitter Frost, dealing 1400% Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and perform Flash if there is enough Dodge available (1.5s cooldown).Gains Super Armor and increases Extra DMG Reduction by 50% when Bitterfrost Level is activated.
Signature

Frost - Treated Blade

Signature Move: Consumes 30 Energy to cast Frost - Treated Blade: Critical Point, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Energy does not recover, but all attacks increase the Froststream Level. Tapping the Signature Move button again will cast Frost - Treated Blade: Quench, dealing a maximum of 5600% DMG and giving all enemies Frozen Status for a period of time (maximum 5s) based on the Froststream Level. Removes Frozen Status from enemies when damaging affected enemies with Bitter Frost.
QTE

Rimefall

Comes down from above and creates a Frost Terrain, dealing 900% Ice DMG.
Leader

Hidden Star

Ice DMG of all members increases by 5% and Vanguard Uniframes' ATK increases by 10%.
Class

Vanguard

Gains 20% Extra DMG Bonus and a shield that absorbs DMG up to 20% of max HP for 10s when the character is deployed.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

Apocalyptic Heart

Passive: Base DMG of Frost - Treated Blade: Quench increases by 15%. Froststream Level recovers 6.7% every second.
SSS-Rank

Collective Engravement

Passive: Ice DMG increases by 10%. Gains 30 Energy upon deployment.
SSS+ Rank

Timefall Embrace

Passive: Gives all enemies Frozen Status upon entering Matrix.

Uniframe Exclusive Skills

Speed Attack

CA - Frost Breath

Continuously holding the dodge button will consume Dodge Gauge and allow Haicma to evade an enemy’s All-Out Attack. Alternatively, if hit by an enemy’s All-Out Attack during Bitter Cold Progress, Haicma will accumulate an icy wind and move in the direction of the joystick. After hitting an enemy that has unleashed their All-Out Attack, icy wind deals 6%/8%/10%/12% of the target's max HP as Ice DMG and reduces their Execution meter by 15%/20%/25%/30% based on Haicma’s class rank, and deals 300% Ice DMG to other targets.

Level 9 — Increases Execution meter reduction rate by 10% (does not apply to Counter and Parry).
Level 18 — Increases Execution meter reduction rate to 20% (does not apply to Counter and Parry).

Ultimate

EX - Bitter Interment

After reducing an enemy’s Execution meter to 0, tap on the basic attack button while within range of the target to unleash the Finishing Move EX - Bitter Internment. Haicma pins down the enemy and swings her scythe to decapitate them, dealing 800% Ice DMG to nearby enemies.

Level 9 — Increases Execution meter reduction rate by 10% (does not apply to Counter and Parry).
Level 18 — Increases Execution meter reduction rate to 20% (does not apply to Counter and Parry).

Enhanced Speed Attack

Enhanced Speed Attack

After using CA - Frost Breath, Haicma recovers 250 Dodge Gauge and detonates her icy wind to deal an additional 250% Ice DMG to nearby targets.

(Unlock requirement: CA - Frost Breath reaches Lv 9.)

Enhanced Team

Enhanced Team

After any Uniframe in the team uses a Finishing Move, the next incoming Vanguard Uniframe's Class Skill increases by 50%, and its duration extends by 15s.

(Unlock requirement: Both CA - Frost Breath and EX - Bitter Interment reach Lv 18.)

Enhanced Finishing Move

Enhanced Finishing Move

Increases the Extra DMG Bonus of EX - Bitter Interment to nearby enemies by 100%. After performing EX - Bitter Interment, Haicma will enter Matrix.

(Unlock requirement: EX - Bitter Interment reaches Lv 9.)

Videos

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