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|Counter=CA - Frost Breath |
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|Counter=CA - Frost Breath |
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|Counter Detail=Continuously holding the dodge button will consume Dodge Gauge and allow Haicma to evade an enemy’s <span style="color:#FF6549;">All-Out Attack</span>. Alternatively, if hit by an enemy’s <span style="color:#FF6549;">All-Out Attack</span> during <span style="color:#FF6549;">Bitter Cold Progress</span>, Haicma will accumulate an icy wind and move in the direction of the joystick. After hitting an enemy that has unleashed their <span style="color:#FF6549;">All-Out Attack</span>, icy wind deals <span style="color:#FF6549;">6%/8%/10%/12%</span> of the target's max HP as Ice DMG and reduces their Execution meter by <span style="color:#FF6549;">15%/20%/25%/30%</span> based on Haicma’s class rank, and deals <span style="color:#FF6549;">300%</span> Ice DMG to other targets. |
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|Counter Detail=Continuously holding the dodge button will consume Dodge Gauge and allow Haicma to evade an enemy’s <span style="color:#FF6549;">All-Out Attack</span>. Alternatively, if hit by an enemy’s <span style="color:#FF6549;">All-Out Attack</span> during <span style="color:#FF6549;">Bitter Cold Progress</span>, Haicma will accumulate an icy wind and move in the direction of the joystick. After hitting an enemy that has unleashed their <span style="color:#FF6549;">All-Out Attack</span>, icy wind deals <span style="color:#FF6549;">6%/8%/10%/12%</span> of the target's max HP as Ice DMG and reduces their Execution meter by <span style="color:#FF6549;">15%/20%/25%/30%</span> based on Haicma’s class rank, and deals <span style="color:#FF6549;">300%</span> Ice DMG to other targets. |
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Level 9 — Increases Execution meter reduction rate by {{o|10%}} (does not apply to Counter and Parry).<br>Level 18 — Increases Execution meter reduction rate to {{o|20%}} (does not apply to Counter and Parry). |
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|Execution=EX - Bitter Interment |
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|Execution=EX - Bitter Interment |
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|Execution Detail=After reducing an enemy’s Execution meter to 0, tap on the basic attack button while within range of the target to unleash the Finishing Move <span style="color:#FF6549;">EX - Bitter Internment</span>. Haicma pins down the enemy and swings her scythe to decapitate them, dealing <span style="color:#FF6549;">800%</span> Ice DMG to nearby enemies. |
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|Execution Detail=After reducing an enemy’s Execution meter to 0, tap on the basic attack button while within range of the target to unleash the Finishing Move <span style="color:#FF6549;">EX - Bitter Internment</span>. Haicma pins down the enemy and swings her scythe to decapitate them, dealing <span style="color:#FF6549;">800%</span> Ice DMG to nearby enemies. |
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Level 9 — Increases Execution meter reduction rate by {{o|10%}} (does not apply to Counter and Parry).<br>Level 18 — Increases Execution meter reduction rate to {{o|20%}} (does not apply to Counter and Parry). |
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|Counter Enhancement Detail=After using <span style="color:#FF6549;">CA - Frost Breath</span>, Haicma recovers <span style="color:#FF6549;">250</span> Dodge Gauge and detonates her icy wind to deal an additional <span style="color:#FF6549;">250%</span> Ice DMG to nearby targets. |
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|Counter Enhancement Detail=After using <span style="color:#FF6549;">CA - Frost Breath</span>, Haicma recovers <span style="color:#FF6549;">250</span> Dodge Gauge and detonates her icy wind to deal an additional <span style="color:#FF6549;">250%</span> Ice DMG to nearby targets. |
Debuts in The Ark Beyond patch.
· Rank: S-Rank
· Class: Vanguard
· Element: Physical (10%) Ice (90%)
This character is currently unreleased in Global.
In addition, while this character's frame name is official, it is subject to change upon Global release.
Physical (10%)
Ice (90%)
A list of recommended builds for Haicma: Starveil can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.
Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions.
However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange.
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15
Bottom Resonance Slot (2):
Frost - Treated Blade: Signature Move Level + 1
- Haicma: Starveil's main build
- Ultima Awakening Set
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Red Orb
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Automatically uses a 3-Ping version of this attack upon switch-in. Haicma spins around and pulls enemies towards herself, dealing 300% / 600% / 900% Physical DMG based on the number of orbs pinged. (Deals Ice DMG instead on a 3-Ping).
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Yellow Orb
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Charges at target, dealing 300% / 600% / 900% Physical DMG based on the number of orbs pinged. (Deals Ice DMG instead on a 3-Ping).
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Blue Orb
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Swings scythe, dealing 100% / 200% / 300% Physical DMG based on the number of orbs pinged (Deals Ice DMG instead on a 3-Ping). Haicma then jumps backwards and sweeps a wave of frost along the way, dealing 300% / 600% / 900% Ice DMG based on the number of orbs pinged.
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Basic Attack
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Basic Attack: Swings scythe, dealing 860% Physical DMG in total.
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Core Passive
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Press and hold the dodge button to activate Bitter Cold Progress. Once the energy gauge is full, release the dodge button to perform Bitter Cold, dealing 1400% Ice DMG. If the dodge button is released before the energy gauge is full, no attack will be performed and the energy gauge will slowly go back down. If attacked during gauge charging, Haicma will jump backwards as long as there's enough Dodge Gauge. 1.5s cooldown. During Bitter Cold Progress, Haicma recieves Super Armor and increases Extra DMG Reduction by 50%.
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Signature Move
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Signature Move: Costs 30 Energy. Releases Frost Tempered Blade - Sub Zero and enchants her scythe, converting all of Haicma's attacks to Ice DMG. During this time no Energy is generated. Instead all attacks will generate energy towards Frost Flow Progress. Tapping the Signature Move button again to release Frost Tempered Blade - Piercing Cold, dealing up to 5600% Ice DMG, based on the amount of Frost Flow Progress energy accumulated, causing all enemies to enter Frozen State up to 5 seconds, based on the amount of Frost Flow Progress energy accumulated. If enemies in Frozen State is damaged by Bitter Cold, Frozen State will be interrupted.
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QTE
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Lands from the sky and launches a field of frost towards the target, dealing 900% Ice DMG.
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Leader Skill
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All members' Ice DMG increases by 5%. ATK of Vanguard increases by 10%.
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Vanguard
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Gains 20% Extra DMG Bonus and a shield that absorbs DMG up to 20% of max HP for 10s when the character is deployed.
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Ultima Awaken
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Gains 3 Signal Orbs when entering battle.
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SS-Passive
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Passive: Frost Tempered Blade - Piercing Cold DMG increases by 15%. Energy towards Frost Flow Progress generates 6.7% per second.
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SSS-Passive
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Passive: Ice DMG increases by 10%. Gains 30 Energy at the start of the battle.
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SSS+ Passive
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Passive: Triggering Matrix puts enemies in Frozen State.
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Finishing Move
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coming soon
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Enhanced Speed Attack
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coming soon
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Enhanced Team
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coming soon
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Enhanced Finishing Move
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coming soon
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