Haicma: Starveil

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Debuts in The Ark Beyond patch. · Rank: S-Rank · Class: Vanguard · Element: Physical (10%) Ice (90%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

A machine from the “Church of Machine” who operates on Earth in order to find the Sage Machina. Unlike the other machines, she seems to have a different reason for seeking out the “sage.”
Crowd Control — Immobilize enemies by freezing them.
Burst — Can deal large amounts of damage quickly.
Physical (10%) Ice (90%)
Haicma
Starveil
Unknown
166cm
50kg
Unknown
Unknown
Review
1915
301
421
182
S-Rank
Vanguard
Scythe
Galatea
Unidentified
Picture Book


Memory Builds ◇ Haicma: Starveil

A list of recommended builds for Haicma: Starveil can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.

Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions.
However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.

Memory Placement
01
02
03
04
05
06
Isabel x6
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Frost - Treated Blade: Signature Move Level + 1 x6
Key Notes
  • Haicma: Starveil's main build
  • Ultima Awakening Set
Usage
Details
  • General-purpose set

Skills & Passives

Red Orb

Red Orb

Automatically uses a 3-Ping version of this attack upon switch-in.
Haicma spins around and pulls enemies towards herself, dealing 300% / 600% / 900% Physical DMG based on the number of orbs pinged. (Deals Ice DMG instead on a 3-Ping).
Yellow Orb

Yellow Orb

Charges at target, dealing 300% / 600% / 900% Physical DMG based on the number of orbs pinged. (Deals Ice DMG instead on a 3-Ping).
Blue Orb

Blue Orb

Swings scythe, dealing 100% / 200% / 300% Physical DMG based on the number of orbs pinged (Deals Ice DMG instead on a 3-Ping). Haicma then jumps backwards and sweeps a wave of frost along the way, dealing 300% / 600% / 900% Ice DMG based on the number of orbs pinged.
Basic Attack

Basic Attack

Basic Attack: Swings scythe, dealing 860% Physical DMG in total.
Core

Core Passive

Press and hold the dodge button to activate Bitter Cold Progress. Once the energy gauge is full, release the dodge button to perform Bitter Cold, dealing 1400% Ice DMG. If the dodge button is released before the energy gauge is full, no attack will be performed and the energy gauge will slowly go back down. If attacked during gauge charging, Haicma will jump backwards as long as there's enough Dodge Gauge. 1.5s cooldown. During Bitter Cold Progress, Haicma recieves Super Armor and increases Extra DMG Reduction by 50%.
Signature

Signature Move

Signature Move: Costs 30 Energy. Releases Frost Tempered Blade - Sub Zero and enchants her scythe, converting all of Haicma's attacks to Ice DMG. During this time no Energy is generated. Instead all attacks will generate energy towards Frost Flow Progress. Tapping the Signature Move button again to release Frost Tempered Blade - Piercing Cold, dealing up to 5600% Ice DMG, based on the amount of Frost Flow Progress energy accumulated, causing all enemies to enter Frozen State up to 5 seconds, based on the amount of Frost Flow Progress energy accumulated. If enemies in Frozen State is damaged by Bitter Cold, Frozen State will be interrupted.
QTE

QTE

Lands from the sky and launches a field of frost towards the target, dealing 900% Ice DMG.
Leader

Leader Skill

All members' Ice DMG increases by 5%. ATK of Vanguard increases by 10%.
Class

Vanguard

Gains 20% Extra DMG Bonus and a shield that absorbs DMG up to 20% of max HP for 10s when the character is deployed.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

SS-Passive

Passive: Frost Tempered Blade - Piercing Cold DMG increases by 15%.
Energy towards Frost Flow Progress generates 6.7% per second.
SSS-Rank

SSS-Passive

Passive: Ice DMG increases by 10%. Gains 30 Energy at the start of the battle.
SSS+ Rank

SSS+ Passive

Passive: Triggering Matrix puts enemies in Frozen State.

Uniframe Exclusive Skills

Speed Attack

CA - Frost Breath

Continuously holding the dodge button will consume Dodge Gauge and allow Haicma to evade an enemy’s All-Out Attack. Alternatively, if hit by an enemy’s All-Out Attack during Bitter Cold Progress, Haicma will accumulate an icy wind and move in the direction of the joystick. After hitting an enemy that has unleashed their All-Out Attack, icy wind deals 6%/8%/10%/12% of the target's max HP as Ice DMG and reduces their Execution meter by 15%/20%/25%/30% based on Haicma’s class rank, and deals 300% Ice DMG to other targets.

Level 9 — Increases Execution meter reduction rate by 10% (does not apply to Counter and Parry).
Level 18 — Increases Execution meter reduction rate to 20% (does not apply to Counter and Parry).

Ultimate

EX - Bitter Interment

After reducing an enemy’s Execution meter to 0, tap on the basic attack button while within range of the target to unleash the Finishing Move EX - Bitter Internment. Haicma pins down the enemy and swings her scythe to decapitate them, dealing 800% Ice DMG to nearby enemies.

Level 9 — Increases Execution meter reduction rate by 10% (does not apply to Counter and Parry).
Level 18 — Increases Execution meter reduction rate to 20% (does not apply to Counter and Parry).

Enhanced Speed Attack

Enhanced Speed Attack

After using CA - Frost Breath, Haicma recovers 250 Dodge Gauge and detonates her icy wind to deal an additional 250% Ice DMG to nearby targets.

(Unlock requirement: CA - Frost Breath reaches Lv 9.)

Enhanced Team

Enhanced Team

After any Uniframe in the team uses a Finishing Move, the next incoming Vanguard Uniframe's Class Skill increases by 50%, and its duration extends by 15s.

(Unlock requirement: Both CA - Frost Breath and EX - Bitter Interment reach Lv 18.)

Enhanced Finishing Move

Enhanced Finishing Move

Increases the Extra DMG Bonus of EX - Bitter Interment to nearby enemies by 100%. After performing EX - Bitter Interment, Haicma will enter Matrix.

(Unlock requirement: EX - Bitter Interment reaches Lv 9.)

Videos

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