Debuts in The Ark Beyond patch.
· Rank: S-Rank
· Class: Vanguard
· Element: Physical (10%) Ice (90%)
This character is currently unreleased in Global.
In addition, this character's frame name is a fan translation and/or subject to change upon Global release.
Information
A machine from the “Church of Machine” who operates on Earth in order to find the Sage Machina. Unlike the other machines, she seems to have a different reason for seeking out the “sage.”
Specialty
Crowd Control — Immobilize enemies by freezing them. Burst — Can deal large amounts of damage quickly.
A list of recommended builds for Haicma: Veiled Star can be found here. Each tab represents one build — click the tabs below to view each one. See here for more information about Ultima Awakening and resonance slots.
Automatically uses a 3-Ping version of this attack upon switch-in. Haicma spins around and pulls enemies towards herself, dealing 300% / 600% / 900% Physical DMG based on the number of orbs pinged. (Deals Ice DMG instead on a 3-Ping).
Yellow Orb
Yellow Orb
Charges at target, dealing 300% / 600% / 900% Physical DMG based on the number of orbs pinged. (Deals Ice DMG instead on a 3-Ping).
Blue Orb
Blue Orb
Swings scythe, dealing 100% / 200% / 300% Physical DMG based on the number of orbs pinged (Deals Ice DMG instead on a 3-Ping). Haicma then jumps backwards and sweeps a wave of frost along the way, dealing 300% / 600% / 900% Ice DMG based on the number of orbs pinged.
Basic Attack
Basic Attack
Basic Attack: Swings scythe, dealing 860% Physical DMG in total.
Signature
Signature Move
Signature Move: Costs 30 Energy. Releases Frost Tempered Blade - Sub Zero and enchants her scythe, converting all of Haicma's attacks to Ice DMG. During this time no Energy is generated. Instead all attacks will generate energy towards Frost Flow Progress. Tapping the Signature Move button again to release Frost Tempered Blade - Piercing Cold, dealing up to 5600% Ice DMG, based on the amount of Frost Flow Progress energy accumulated, causing all enemies to enter Frozen State up to 5 seconds, based on the amount of Frost Flow Progress energy accumulated. If enemies in Frozen State is damaged by Bitter Cold, Frozen State will be interrupted.
QTE
QTE
Lands from the sky and launches a field of frost towards the target, dealing 900% Ice DMG.
Class
Vanguard
Gains 20% Extra DMG Bonus and a shield that absorbs DMG up to 20% of max HP for 10s when the character is deployed.
Awakening
Ultima Awaken
Gains 3 Signal Orbs when entering battle.
Core
Core Passive
Press and hold the dodge button to activate Bitter Cold Progress. Once the energy gauge is full, release the dodge button to perform Bitter Cold, dealing 1400% Ice DMG. If the dodge button is released before the energy gauge is full, no attack will be performed and the energy gauge will slowly go back down. If attacked during gauge charging, Haicma will jump backwards as long as there's enough Dodge Gauge. 1.5s cooldown. During Bitter Cold Progress, Haicma recieves Super Armor and increases Extra DMG Reduction by 50%.
Leader
Leader Skill
All members' Ice DMG increases by 5%. ATK of Vanguard increases by 10%.
SS-Rank
SS-Passive
Passive: Frost Tempered Blade - Piercing Cold DMG increases by 15%. Energy towards Frost Flow Progress generates 6.7% per second.
SSS-Rank
SSS-Passive
Passive: Ice DMG increases by 10%. Gains 30 Energy at the start of the battle.
SSS+ Rank
SSS+ Passive
Passive: Triggering Matrix puts enemies in Frozen State.
Uniframe Exclusive Skills
Speed Attack
CA - Frost Breath
Continuously holding the dodge button will consume Dodge Gauge and allow Haicma to evade an enemy’s All-Out Attack. Alternatively, if hit by an enemy’s All-Out Attack during Bitter Cold Progress, Haicma will accumulate an icy wind and move in the direction of the joystick. After hitting an enemy that has unleashed their All-Out Attack, icy wind deals 6%/8%/10%/12% of the target's max HP as Ice DMG and reduces their Execution meter by 15%/20%/25%/30% based on Haicma’s class rank, and deals 300% Ice DMG to other targets.
Level 9 — Increases Execution meter reduction rate by 10% (does not apply to Counter and Parry). Level 18 — Increases Execution meter reduction rate to 20% (does not apply to Counter and Parry).
Finishing Move
EX - Bitter Interment
After reducing an enemy’s Execution meter to 0, tap on the basic attack button while within range of the target to unleash the Finishing Move EX - Bitter Internment. Haicma pins down the enemy and swings her scythe to decapitate them, dealing 800% Ice DMG to nearby enemies.
Level 9 — Increases Execution meter reduction rate by 10% (does not apply to Counter and Parry). Level 18 — Increases Execution meter reduction rate to 20% (does not apply to Counter and Parry).
Enhanced Speed Attack
Enhanced Speed Attack
After using CA - Frost Breath, Haicma recovers 250 Dodge Gauge and detonates her icy wind to deal an additional 250% Ice DMG to nearby targets.
(Unlock requirement: CA - Frost Breath reaches Lv 9.)
Enhanced Team
Enhanced Team
After any Uniframe in the team uses a Finishing Move, the next incoming Vanguard Uniframe's Class Skill increases by 50%, and its duration extends by 15s.
(Unlock requirement: Both CA - Frost Breath and EX - Bitter Interment reach Lv 18.)
Enhanced Finishing Move
Enhanced Finishing Move
Increases the Extra DMG Bonus of EX - Bitter Interment to nearby enemies by 100%. After performing EX - Bitter Interment, Haicma will enter Matrix.
(Unlock requirement: EX - Bitter Interment reaches Lv 9.)