Taking off her jacket and releasing the weapon restriction, Karenina is able to unleash the full force of her flaming wrath to burn away everything in her way.
· Rank: S-Rank
· Class: Attacker
· Element: Physical (30%) Fire(70%)
Information
Taking off her jacket and releasing the weapon restriction, Karenina is able to unleash the full force of her flaming wrath to burn away everything in her way.
Specialty
Melee - Has strong area attack ability. Mixed Damage - Able to deal Physical and Elemental DMG.
A list of recommended builds for Karenina: Ember can be found here. Each tab represents one build — click the tabs below to view each one. See here for more information about Ultima Awakening and resonance slots.
Offers QTE support and fills the gap during Empyrea's / Remote Star's downtime
Weapon Resonance ◇ Karenina: Ember
Recommended 6★ weapon resonances for Karenina: Ember can be found here listed in order of priority.
1. Dead Line Timing
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
2. Matrix Lightning
After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is decreased by 10% in Matrix.
3. Glorious Afterglow
Final ATK of the weapon increases by 30% for 8s when 3-Ping. Duration resets every time it is triggered.
Priority
HIGH:
Dead Line Timing
Matrix Lightning
MEDIUM:
Glorious Afterglow
Notes
Minimum recommended amount: 1
Glorious Afterglow sometimes replaces Deadline Timing in Phantom Pain Cage
Leave Glorious Afterglow for last
Make sure you have the Tank and Support resonances done before doing this one, as it's weaker than the other resonances
Skills & Passives
{{Character Skills
|Frame=Ember
|Class=Attacker
|Profession=Attacker
|Weapon=Cannon
|-
|Red Orb=Lightblade Strike
|Red Orb Detail=Red Orb — Ping Red Orb Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.
- Deals 100% / 200% / 300% Physical DMG based on the number of orbs pinged.
Red Orb — Enhanced Form + Ping Red Orb In Enhanced Form, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.
- Deals 150% / 300% / 450% Fire DMG based on the number of orbs pinged.
|Yellow Orb=Covering Barrage
|Yellow Orb Detail=Yellow Orb — Ping Yellow Orb Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets. - Deals 180% / 360% / 540% Physical DMG based on the number of orbs pinged. - Takes 30% less damage from all attacks.
Yellow Orb — Enhanced Form + Ping Yellow Orb In Enhanced Form, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets. - Deals 270% / 540% / 810% Fire DMG based on the number of orbs pinged. - Takes 30% less damage from all attacks.
|Blue Orb=Wingman Support
|Blue Orb Detail=Blue Orb — Ping Blue Orb Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority. - Based on the number of orbs pinged, the drones deal 6% / 12% / 18% Physical DMG instantly upon summoning and deal 20% / 40% / 60% Physical DMG with every attack.
Blue Orb — Enhanced Form + Ping Blue Orb In Enhanced Form, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority. - Based on the number of orbs pinged, the drones deal 6% / 12% / 18% Physical DMG instantly upon summoning and deal 30% / 60% / 90% Fire DMG with every attack.
|Basic=Pressure Unleashed
|Basic Attack Detail=Basic Attack — Tap Basic Attack Launches consecutive attacks at the target, dealing Physical DMG. - Deals 720% Physical DMG in total.
Basic Attack — Enhanced Form + Tap Basic Attack Launches consecutive attacks at the target, dealing Fire DMG. - Deals 720% Fire DMG in total.
|Signature=Signature - Scar of Earth
|Signature Detail=Signature Move — 100 Energy + Tap Signature Shoots lasers at the ground that deal Fire DMG and leave a path of fire for 5s. All enemies in the path take Fire DMG every second. - Lasers deals 200% Fire DMG. - The path of fire lasts 5s. Enemies in the path take 200% Fire DMG every second.
|QTE=Gravity Fall
|QTE Detail=Enters the battlefield and deals 720% Fire DMG to the target.
|-
|Core=Thermal Armament
|Core Detail=Core Passive — {{b|Any 3-Ping / Cast Signature} Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature move. - Increases Thermal Energy gained when entering battle by 3% per skill level.
Core Passive — Thermal Energy reaches 50%}Enters Enhanced Form once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in Enhanced Form.- Gains 20% Fire DMG Bonus in Enhanced Form. - Thermal Energy decreases by 5% per second in Enhanced Form.
Hidden Skill
Thermal System
Any 3-Ping
Technique
Gains thermal energy based on the skill level (3% per), and also by using certain skills. All skills become Enhanced when thermal energy is above 50%. Fire DMG increases when in Thermal Mode.