[[File:Dialogue-Palefire-Icon.png|50%]]
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- Infobox
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|Information=Member of Gray Raven. Somewhat aloof in manner. Good at computers and machines, he is responsible for Gray Raven’s hardware and technical issues.
|SpecialitySpecialty=Combo - Easy to deal high combo damage.<br>Mixed Damage - Able to deal Physical and Elemental DMG.
|Element=[[File:Element-Physical-Icon-White.png|25x25px|link=]]Physical (60%) [[File:Element-Fire-Icon-White.png|25x25px|link=]]Fire (40%)
|+
|Army Text=Gray Raven
|Gift Text=P. Toolkit}}
{{FAQ
|Image=Weapon-WolfFang-Icon.png
|Size= 60x60px
|Question= Optimal Weapon: [[Wolf Fang]]
|Answer= Extra DMG Bonus increases by {{o|20%}} when attacking enemies in a burning area.}}
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- PP Recommended Memory Sets
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{{Recommended Memory Sets|2}}
<center>[[File:Memory-Shakespeare-Icon-1.png|25x25px|link=]][[Shakespeare]] ◇[[File:Memory-Einsteina-Icon-1.png|25x25px|link=]][[Einsteina]] ◇[[File:Memory-Hanna-Icon-1.png|25x25px|link=]][[Hanna]] ◇[[File:Memory-Darwin-Icon-1.png|25x25px|link=]][[Darwin]]</center><br>{{Important Info<!---Insert Text Below This Line----->
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{{Important Info<!---Insert Text Below This Line----->
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===== Phantom Pain Cage Set: =====
It may be more ideal to use one of the following sets instead:
4 [[File:Memory-Hanna-Icon-1.png|25x25px|link=]][[Hanna]] (Bottom), 2 [[File:Memory-Darwin-Icon-1.png|25x25px|link=]][[Darwin]] (Top)
<br> 4 [[File:Memory-Hanna-Icon-1.png|25x25px|link=]][[Hanna]] (Bottom), 2 [[File:Memory-Mozart-Icon-1.png|25x25px|link=]][[Mozart]] (Top)
<br><br> Mozart is used over Darwin because it is ideal in Pain Cage burst. It takes advantage of Hanna's 3-Ping Matrix proc and provides a 15% DMG increase during the Matrix duration. On the other hand, Darwin provides only a 9% DMG increase from a 3-Ping. Mozart also has the benefit of being easier to Resonate, and can even be left at level 25 for this purpose, though that will result in a lower chance to inflict critical hits. Resonating Mozart will also grant an extra 40 ATK over Darwin (It a waste of resources and not recommended to try to Resonate +60 ATK onto the two Darwins).}} -->
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- Builds
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{{:Build:Palefire}}
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- Skills
|-
<!--------Red Orb----------->
|Red Orb=Precise Shots — '''{{b|Ping Red Orb}}'''
|Red Orb Detail=Fires 15 quick shots at the target, thatdealing dealsPhysical <spanDMG. style="color:#FF6549;"Gains Super Armor while using this skill. <br>- Each shot deals {{o|16% / 32% / 48%</span>}} Physical DMG per shot based on the number of red orbs pinged. Gains Super Armor while using this skill.
<!-------Yellow Orb--------->
|Yellow Orb=Infernal Shot — '''{{b|Ping Yellow Orb}}'''
|Yellow Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in. Switch-in fulfills the first half of this character's Core Passive.</span> <br>Fires a blasting round at the target that explodes on hit and deals <spanFire style="color:#FF6549;"DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG. <br>- The explosion deals {{o|100% / 150% / 200%</span>}} Fire DMG based on the number of orbsYellow Orbs pinged. Creates aThe burning area forlasts {{o|3 /4 /5}}s seconds thatand deals <span style="color:#FF6549;">{{o|12% / 24% / 36%</span>}} Fire DMG perevery 0.5 seconds to the enemies inside5s.- Attacking enemies in the burning area deals extrathem <span style="color:#FF6549;">{{o|12%</span>}} Extra Fire DMG for(this effect triggers up to once perevery 0.1 seconds1s).
<!--------Blue Orb---------->
|Blue Orb=Magnetic Shot — '''{{b|Ping Blue Orb}}'''
|Blue Orb Detail=Fires an explosive round at the target, dealing <spanPhysical style="color:#FF6549;"DMG. <br>- Deals {{o|200% / 400% / 600%</span>}} Physical DMG based on the number of orbsBlue Orbs pinged.
|-
<!-------Basic Attack------->
|Basic=Shooting Mode — {{b|Tap Basic Attack}}
|Basic Attack Detail=Basic Attack: Fires consecutive shots, dealing Physical DMG. <spanbr>- style="color:#FF6549;">Deals {{o|880%</span>}} Physical DMG in total.
<!------Signature Move------>
|Signature=Signature - 360<sup>o</sup> Shooting
|Signature Detail='''Signature Move: Costs— {{b|100 Energy. + Tap Signature}}'''<br>Fires consecutive shots at nearby enemies, dealing <span style="color:#FF6549;">800%</span> Physical DMG in total, then deals <span style="color:#FF6549;">1200%</span> Fire DMG with the last shot. <br>- Deals {{o|800%}} Physical DMG in total and {{o|1200%}} Fire DMG.
<!-----------QTE------------>
|QTE=360<sup>o</sup> Shooting - Rapid Fire
|QTE Detail=QTELee: LeePalefire shootsenters atthe battlefield and shoots the target with dualhis gunsDual Guns, dealing <span style="color:#FF6549;">330%</span> Physical DMG and inflictsinflicting <spanthe style="color:#FF6549;">Electrocute</span>.target <spanwith style="color:#FF6549;">{{o|Electrocute</span>:}}, Targetcausing takesthe extratarget <spanto take Extra Physical DMG when being attacked. style="color:#FF6549;">20%</spanbr>- The shots deal {{o|330%}} Physical DMG. for<br>- 5Electrocuted secondstargets take {{o|20%}} Extra Physical DMG when being attacked over the next {{o|5}}s. CanThis effect can be triggered for up to {{o|15}} times withinwhile theit durationlasts.
|-
<!-------Core Passive------->
|Core=Controlling Bullet
|Core Detail='''Core Passive — {{b|Ping Yellow Orb + Ping Red Orb}}'''<br>After pinging a Yellow Orb, the next Red Ping will grant {{o|Blast}}, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area. <br>- The explosion deals {{o|40%}} Fire DMG to enemies in the area.
|Core Detail=
Core Passive: After pinging a Yellow Orb, the next Red Orb skill will inflict <span style="color:#FF6549;">Blast</span>.<Br><span style="color:#FF6549;">Blast</span>: Bullets explode after hitting the target, dealing <span style="color:#FF6549;">40%</span> Fire DMG to enemies in the area.
<!-------Leader Skill------->
|Leader=Leader - Riot of Color
<!-------SS Passive--------->
|SS Rank=Landing Prediction - Lightning
|SS Rank Detail=Passive: When hitting enemies in the burning area of Infernal Shot, Extra DMG Bonus increases by <span style="color:#FF6549;">15%</span>.
<!-------SSS Passive-------->
|SSS Rank=Landing Prediction - Flame
|SSS Rank Detail=Passive: Extra DMG Bonus increases by <span style="color:#FF6549;">15%</span> before taking any damage. Has a cooldown of 10 seconds.
<!-------SSS+ Passive------->
|SSS+ Rank=Enhanced Controlling Bullet
|SSS+ Rank Detail=Passive: Extra DMG Bonus of Core Passive - <span style="color:#FF6549;">Controlling Bullet</span> increases by <span style="color:#FF6549;">20%</span>.
}}
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{{Core String:Palefire}}
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- Character Ascension
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{{Header Full|Character Leap}}
''This character's Leap is implemented during the [[The Ark Beyond]] patch.''
{{Character Ascension
|Frame=Palefire
|- <!--Enhancements-->
|Ascension 1=Bipolar Expansion
|Ascension 1 Type=Orb
|Ascension 1 Detail=Explosion DMG from [[File:Skill-Palefire-Orb-Yellow.png|24px|link=]]'''Infernal Shot''' blasting round increases by {{o|10%}}. The burning area created by [[File:Skill-Palefire-Orb-Yellow.png|24px|link=]]'''Infernal Shot''' will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.
<u>'''Level 9'''</u>: When [[File:Skill-Palefire-Orb-Blue.png|24px|link=]]'''Magnetic Shot''' hits a target with Burn, extend the Burn status for 3s.<br><u>'''Level 18'''</u>: When Lee: Palefire attacks an enemy inflicted with Burn, the base DMG of [[File:Skill-Palefire-Orb-Yellow.png|24px|link=]]'''Infernal Shot''''s additional Extra DMG increases by <span style="color:#FF6549;">100%</span>.
|Ascension 2=Center Axis Relock
|Ascension 2 Type=Core
|Ascension 2 Detail=After casting [[File:Skill-Palefire-Passive-Core.png|24px|link=]]'''Controlling Bullet''', Lee’s movement speed increases, and he enters <span style="color:#FF6549;">Blasting Mode</span> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [[File:Skill-Palefire-Passive-Core.png|24px|link=]]'''Controlling Bullet'''. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <span style="color:#FF6549;">10%</span>. Pinging orbs will grant extra effects:<br><br>[[File:Skill-Palefire-Orb-Red.png|24px|link=]]'''Red Orbs''': Extends <span style="color:#FF6549;">Blasting Mode</span> by <span style="color:#FF6549;">0.5 / 1 / 1.5s</span> based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [[File:Skill-Palefire-Orb-Red.png|24px|link=]]'''Precise Shots'''.<br>[[File:Skill-Palefire-Orb-Yellow.png|24px|link=]] & [[File:Skill-Palefire-Orb-Blue.png|24px|link=]]'''Yellow and Blue Orbs''': Lee: Palefire dodges to the side when pinged, and <span style="color:#FF6549;">Blasting Mode</span> extends by <span style="color:#FF6549;">0.3s</span>.
<u>'''Level 9'''</u>: In {{o|Blasting Mode}}, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.<br><u>'''Level 18'''</u>: In <span style="color:#FF6549;">Blasting Mode</span>, dodging will consume twice the amount of Dodge and trigger <span style="color:#FF6549;">Evasive Shot</span>: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing <span style="color:#FF6549;">45%</span> Fire DMG with each shot. Gains Invincible during <span style="color:#FF6549;">Evasive Shot</span>.<br> Successfully dodging with <span style="color:#FF6549;">Evasive Shot</span> will recover the extra Dodge consumed.
|Ascension 3=Flaming Cyclone
|Ascension 3 Type=Signature
|Ascension 3 Detail=Deals Fire DMG with [[File:Skill-Palefire-Signature.png|24px|link=]]'''360° Shooting''' instead. While casting [[File:Skill-Palefire-Signature.png|24px|link=]]'''360° Shooting''', Fire DMG dealt by Lee: Palefire increases by {{o|10%}}.
<u>'''Level 9'''</u>: Casting [[File:Skill-Palefire-Signature.png|24px|link=]]'''360° Shooting''' will pull in surrounding enemies continuously.<br><u>'''Level 18'''</u>: Hitting an enemy with [[File:Skill-Palefire-Signature.png|24px|link=]]'''360° Shooting''' will inflict Burn for 3s, dealing Fire DMG based on the level of [[File:Skill-Palefire-Orb-Yellow.png|24px|link=]]'''Infernal Shot''' every 0.5s. In {{o|Blasting Mode}}, the Base DMG of [[File:Skill-Palefire-Signature.png|24px|link=]]'''360° Shooting''' increases by <span style="color:#FF6549;">40%</span>.
}}
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- Bottom Nav
[[Category:Attacker]]
[[Category:Gray Raven]]
__INDEX__
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