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- Infobox |
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- Infobox |
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|Information=Member of Gray Raven. Somewhat aloof in manner. Good at computers and machines, he is responsible for Gray Raven’s hardware and technical issues. |
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|Information=Member of Gray Raven. Somewhat aloof in manner. Good at computers and machines, he is responsible for Gray Raven’s hardware and technical issues. |
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|Speciality=Combo - Easy to deal high combo damage.<br>Mixed Damage - Able to deal Physical and Elemental DMG. |
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|Specialty=Combo - Easy to deal high combo damage.<br>Mixed Damage - Able to deal Physical and Elemental DMG. |
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|Element=[[File:Element-Physical-Icon-White.png|25x25px|link=]]Physical (60%) [[File:Element-Fire-Icon-White.png|25x25px|link=]]Fire (40%) |
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|Element=[[File:Element-Physical-Icon-White.png|25x25px|link=]]Physical (60%) [[File:Element-Fire-Icon-White.png|25x25px|link=]]Fire (40%) |
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|Army Text=Gray Raven |
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|Army Text=Gray Raven |
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|Gift Text=P. Toolkit}} |
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|Gift Text=P. Toolkit}} |
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{{FAQ |
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|Image=Weapon-WolfFang-Icon.png |
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|Size= 60x60px |
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|Question= Optimal Weapon: [[Wolf Fang]] |
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|Answer= Extra DMG Bonus increases by {{o|20%}} when attacking enemies in a burning area.}} |
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- PP Recommended Memory Sets |
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- PP Recommended Memory Sets |
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{{Recommended Memory Sets|2}} |
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{{Recommended Memory Sets|2}} |
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<center>[[File:Memory-Shakespeare-Icon-1.png|25x25px|link=]][[Shakespeare]] ◇[[File:Memory-Einsteina-Icon-1.png|25x25px|link=]][[Einsteina]] ◇[[File:Memory-Hanna-Icon-1.png|25x25px|link=]][[Hanna]] ◇[[File:Memory-Darwin-Icon-1.png|25x25px|link=]][[Darwin]]</center> |
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<center>[[File:Memory-Shakespeare-Icon-1.png|25x25px|link=]][[Shakespeare]] ◇[[File:Memory-Einsteina-Icon-1.png|25x25px|link=]][[Einsteina]] ◇[[File:Memory-Hanna-Icon-1.png|25x25px|link=]][[Hanna]] ◇[[File:Memory-Darwin-Icon-1.png|25x25px|link=]][[Darwin]]</center><br>{{Important Info<!---Insert Text Below This Line-----> |
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{{Important Info<!---Insert Text Below This Line-----> |
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===== Phantom Pain Cage Set: ===== |
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===== Phantom Pain Cage Set: ===== |
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It may be more ideal to use one of the following sets instead: |
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It may be more ideal to use one of the following sets instead: |
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4 [[File:Memory-Hanna-Icon-1.png|25x25px|link=]][[Hanna]] (Bottom), 2 [[File:Memory-Darwin-Icon-1.png|25x25px|link=]][[Darwin]] (Top) |
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4 [[File:Memory-Hanna-Icon-1.png|25x25px|link=]][[Hanna]] (Bottom), 2 [[File:Memory-Darwin-Icon-1.png|25x25px|link=]][[Darwin]] (Top) |
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<br> 4 [[File:Memory-Hanna-Icon-1.png|25x25px|link=]][[Hanna]] (Bottom), 2 [[File:Memory-Mozart-Icon-1.png|25x25px|link=]][[Mozart]] (Top) |
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<br> 4 [[File:Memory-Hanna-Icon-1.png|25x25px|link=]][[Hanna]] (Bottom), 2 [[File:Memory-Mozart-Icon-1.png|25x25px|link=]][[Mozart]] (Top) |
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<br><br> Mozart is used over Darwin because it is ideal in Pain Cage burst. It takes advantage of Hanna's 3-Ping Matrix proc and provides a 15% DMG increase during the Matrix duration. On the other hand, Darwin provides only a 9% DMG increase from a 3-Ping. Mozart also has the benefit of being easier to Resonate, and can even be left at level 25 for this purpose, though that will result in a lower chance to inflict critical hits. Resonating Mozart will also grant an extra 40 ATK over Darwin (It a waste of resources and not recommended to try to Resonate +60 ATK onto the two Darwins).}} |
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<br><br> Mozart is used over Darwin because it is ideal in Pain Cage burst. It takes advantage of Hanna's 3-Ping Matrix proc and provides a 15% DMG increase during the Matrix duration. On the other hand, Darwin provides only a 9% DMG increase from a 3-Ping. Mozart also has the benefit of being easier to Resonate, and can even be left at level 25 for this purpose, though that will result in a lower chance to inflict critical hits. Resonating Mozart will also grant an extra 40 ATK over Darwin (It a waste of resources and not recommended to try to Resonate +60 ATK onto the two Darwins).}} --> |
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- Builds |
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{{:Build:Palefire}} |
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- Skills |
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- Skills |
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<!--------Red Orb-----------> |
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<!--------Red Orb-----------> |
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|Red Orb=Precise Shots |
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|Red Orb=Precise Shots — '''{{b|Ping Red Orb}}''' |
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|Red Orb Detail=Fires 15 quick shots at the target that deals <span style="color:#FF6549;">16% / 32% / 48%</span> Physical DMG per shot based on the number of orbs pinged. Gains Super Armor while using this skill. |
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|Red Orb Detail=Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill. <br>- Each shot deals {{o|16% / 32% / 48%}} Physical DMG based on the number of red orbs pinged. |
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<!-------Yellow Orb---------> |
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<!-------Yellow Orb---------> |
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|Yellow Orb=Infernal Shot |
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|Yellow Orb=Infernal Shot — '''{{b|Ping Yellow Orb}}''' |
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|Yellow Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in. Switch-in fulfills the first half of this character's Core Passive.</span> <br>Fires a blasting round at the target that explodes on hit and deals <span style="color:#FF6549;">100% / 150% / 200%</span> Fire DMG based on the number of orbs pinged. Creates a burning area for 3/4/5 seconds that deals <span style="color:#FF6549;">12% / 24% / 36%</span> Fire DMG per 0.5 seconds to the enemies inside. Attacking enemies in the burning area deals extra <span style="color:#FF6549;">12%</span> Fire DMG for up to once per 0.1 seconds. |
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|Yellow Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in. Switch-in fulfills the first half of this character's Core Passive.</span> <br>Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG. <br>- The explosion deals {{o|100% / 150% / 200%}} Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts {{o|3 /4 /5}}s and deals {{o|12% / 24% / 36%}} Fire DMG every 0.5s.- Attacking enemies in the burning area deals them {{o|12%}} Extra Fire DMG (this effect triggers up to once every 0.1s). |
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<!--------Blue Orb----------> |
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<!--------Blue Orb----------> |
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|Blue Orb=Magnetic Shot |
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|Blue Orb=Magnetic Shot — '''{{b|Ping Blue Orb}}''' |
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|Blue Orb Detail=Fires an explosive round at the target, dealing <span style="color:#FF6549;">200% / 400% / 600%</span> Physical DMG based on the number of orbs pinged. |
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|Blue Orb Detail=Fires an explosive round at the target, dealing Physical DMG. <br>- Deals {{o|200% / 400% / 600%}} Physical DMG based on the number of Blue Orbs pinged. |
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<!-------Basic Attack-------> |
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<!-------Basic Attack-------> |
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|Basic=Shooting Mode |
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|Basic=Shooting Mode — {{b|Tap Basic Attack}} |
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|Basic Attack Detail=Basic Attack: Fires consecutive shots, dealing <span style="color:#FF6549;">880%</span> Physical DMG in total. |
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|Basic Attack Detail=Fires consecutive shots, dealing Physical DMG. <br>- Deals {{o|880%}} Physical DMG in total. |
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<!------Signature Move------> |
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<!------Signature Move------> |
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|Signature=Signature - 360<sup>o</sup> Shooting |
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|Signature=Signature - 360<sup>o</sup> Shooting |
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|Signature Detail=Signature Move: Costs 100 Energy. Fires consecutive shots at nearby enemies, dealing <span style="color:#FF6549;">800%</span> Physical DMG in total, then deals <span style="color:#FF6549;">1200%</span> Fire DMG with the last shot. |
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|Signature Detail='''Signature Move — {{b|100 Energy + Tap Signature}}'''<br>Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot. <br>- Deals {{o|800%}} Physical DMG in total and {{o|1200%}} Fire DMG. |
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<!-----------QTE------------> |
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<!-----------QTE------------> |
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|QTE=360<sup>o</sup> Shooting - Rapid Fire |
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|QTE=360<sup>o</sup> Shooting - Rapid Fire |
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|QTE Detail=QTE: Lee shoots at the target with dual guns, dealing <span style="color:#FF6549;">330%</span> Physical DMG and inflicts <span style="color:#FF6549;">Electrocute</span>. <span style="color:#FF6549;">Electrocute</span>: Target takes extra <span style="color:#FF6549;">20%</span> Physical DMG for 5 seconds when being attacked. Can be triggered for up to 15 times within the duration. |
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|QTE Detail=Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with {{o|Electrocute}}, causing the target to take Extra Physical DMG when being attacked. <br>- The shots deal {{o|330%}} Physical DMG. <br>- Electrocuted targets take {{o|20%}} Extra Physical DMG when being attacked over the next {{o|5}}s. This effect can be triggered up to {{o|15}} times while it lasts. |
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<!-------Core Passive-------> |
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<!-------Core Passive-------> |
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|Core=Controlling Bullet |
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|Core=Controlling Bullet |
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|Core Detail='''Core Passive — {{b|Ping Yellow Orb + Ping Red Orb}}'''<br>After pinging a Yellow Orb, the next Red Ping will grant {{o|Blast}}, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area. <br>- The explosion deals {{o|40%}} Fire DMG to enemies in the area. |
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|Core Detail= |
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Core Passive: After pinging a Yellow Orb, the next Red Orb skill will inflict <span style="color:#FF6549;">Blast</span>.<Br><span style="color:#FF6549;">Blast</span>: Bullets explode after hitting the target, dealing <span style="color:#FF6549;">40%</span> Fire DMG to enemies in the area. |
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<!-------Leader Skill-------> |
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<!-------Leader Skill-------> |
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|Leader=Leader - Riot of Color |
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|Leader=Leader - Riot of Color |
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<!-------SS Passive---------> |
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<!-------SS Passive---------> |
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|SS Rank=Landing Prediction - Lightning |
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|SS Rank=Landing Prediction - Lightning |
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|SS Rank Detail=Passive: When hitting enemies in the burning area of Infernal Shot, Extra DMG Bonus increases by <span style="color:#FF6549;">15%</span>. |
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|SS Rank Detail=When hitting enemies in the burning area of Infernal Shot, Extra DMG Bonus increases by <span style="color:#FF6549;">15%</span>. |
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<!-------SSS Passive--------> |
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<!-------SSS Passive--------> |
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|SSS Rank=Landing Prediction - Flame |
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|SSS Rank=Landing Prediction - Flame |
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|SSS Rank Detail=Passive: Extra DMG Bonus increases by <span style="color:#FF6549;">15%</span> before taking any damage. Has a cooldown of 10 seconds. |
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|SSS Rank Detail=Extra DMG Bonus increases by <span style="color:#FF6549;">15%</span> before taking any damage. Has a cooldown of 10 seconds. |
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<!-------SSS+ Passive-------> |
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<!-------SSS+ Passive-------> |
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|SSS+ Rank=Enhanced Controlling Bullet |
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|SSS+ Rank=Enhanced Controlling Bullet |
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|SSS+ Rank Detail=Passive: Extra DMG Bonus of Core Passive - <span style="color:#FF6549;">Controlling Bullet</span> increases by <span style="color:#FF6549;">20%</span>. |
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|SSS+ Rank Detail=Extra DMG Bonus of Core Passive - <span style="color:#FF6549;">Controlling Bullet</span> increases by <span style="color:#FF6549;">20%</span>. |
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}} |
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- Character Ascension |
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- Character Ascension |
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{{Header Full|Character Ascension}} |
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{{Header Full|Character Leap}} |
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''This character's Ascension is implemented during [[The Ark Beyond]] patch.'' |
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''This character's Leap is implemented during the [[The Ark Beyond]] patch.'' |
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{{Character Ascension |
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{{Character Ascension |
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|Frame=Palefire |
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|Frame=Palefire |
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|Ascension 1=Bipolar Expansion |
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|Ascension 1=Bipolar Expansion |
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|Ascension 1 Type=Orb |
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|Ascension 1 Type=Orb |
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|Ascension 1 Detail=Increases the DMG of the blasting round from '''Internal Shot''' by <span style="color:#FF6549;">10%</span>. Enemies within the burning area created by '''Infernal Shot''' are inflicted with Burning for 3s. Burning enemies are considered to be inside the burning area.<br /><u>'''Level 9'''</u>: Hitting a Burning enemy with '''Magnetic Shot''' increases the duration of Burning by 3s.<br><u>'''Level 18'''</u>: Increases the base DMG of the extra DMG effect when attacking a Burning enemy during '''Infernal Shot''' by <span style="color:#FF6549;">100%</span>. |
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|Ascension 1 Detail=Explosion DMG from [[File:Skill-Palefire-Orb-Yellow.png|24px|link=]]'''Infernal Shot''' blasting round increases by {{o|10%}}. The burning area created by [[File:Skill-Palefire-Orb-Yellow.png|24px|link=]]'''Infernal Shot''' will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area. |
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<u>'''Level 9'''</u>: When [[File:Skill-Palefire-Orb-Blue.png|24px|link=]]'''Magnetic Shot''' hits a target with Burn, extend the Burn status for 3s.<br><u>'''Level 18'''</u>: When Lee: Palefire attacks an enemy inflicted with Burn, the base DMG of [[File:Skill-Palefire-Orb-Yellow.png|24px|link=]]'''Infernal Shot''''s additional Extra DMG increases by <span style="color:#FF6549;">100%</span>. |
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|Ascension 2=Uranium Relock |
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|Ascension 2=Center Axis Relock |
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|Ascension 2 Type=Core |
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|Ascension 2 Type=Core |
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|Ascension 2 Detail='''Controlling Bullet''' increases Lee’s movement speed and activates <span style="color:#FF6549;">Shooting Stance</span> for 5s, where Lee will fire rapidly at the target. The DMG of each bullet is based on the number of orbs pinged when '''Controlling Bullet''' is triggered. Converts all Physical DMG dealt by Lee to Fire DMG and increases Fire DMG by <span style="color:#FF6549;">10%</span> during '''Shooting Stance'''. |
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|Ascension 2 Detail=After casting [[File:Skill-Palefire-Passive-Core.png|24px|link=]]'''Controlling Bullet''', Lee’s movement speed increases, and he enters <span style="color:#FF6549;">Blasting Mode</span> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [[File:Skill-Palefire-Passive-Core.png|24px|link=]]'''Controlling Bullet'''. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <span style="color:#FF6549;">10%</span>. Pinging orbs will grant extra effects:<br><br>[[File:Skill-Palefire-Orb-Red.png|24px|link=]]'''Red Orbs''': Extends <span style="color:#FF6549;">Blasting Mode</span> by <span style="color:#FF6549;">0.5 / 1 / 1.5s</span> based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [[File:Skill-Palefire-Orb-Red.png|24px|link=]]'''Precise Shots'''.<br>[[File:Skill-Palefire-Orb-Yellow.png|24px|link=]] & [[File:Skill-Palefire-Orb-Blue.png|24px|link=]]'''Yellow and Blue Orbs''': Lee: Palefire dodges to the side when pinged, and <span style="color:#FF6549;">Blasting Mode</span> extends by <span style="color:#FF6549;">0.3s</span>. |
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<u>'''Level 9'''</u>: In {{o|Blasting Mode}}, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.<br><u>'''Level 18'''</u>: In <span style="color:#FF6549;">Blasting Mode</span>, dodging will consume twice the amount of Dodge and trigger <span style="color:#FF6549;">Evasive Shot</span>: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing <span style="color:#FF6549;">45%</span> Fire DMG with each shot. Gains Invincible during <span style="color:#FF6549;">Evasive Shot</span>.<br> Successfully dodging with <span style="color:#FF6549;">Evasive Shot</span> will recover the extra Dodge consumed. |
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Gain additional effects based on the orbs pinged: |
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|Ascension 3= Flaming Cyclone |
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''Red Signal Orb'': Extends the duration of <span style="color:#FF6549;">Shooting Stance</span> by <span style="color:#FF6549;">0.5/1/1.5s</span> based on the number of orbs pinged. Each bullet triggers '''Precise Shots''' and deals DMG based on the number of orbs pinged.<br>''Yellow and Blue Signal Orbs'': Lee dodges to the side and extends the duration of '''Shooting Stance''' by <span style="color:#FF6549;">0.3s</span>.<br><u>'''Level 9'''</u>: Gain 1 Energy for every bullet that lands during '''Shooting Stance''' mode and doubles the Energy gained from pinging orbs during '''Shooting Stance'''.<br><u>'''Level 18'''</u>: Dodging during '''Shooting Stance''' consumes twice the amount of dodge gauge and triggers '''Evasive Shooting'''. Lee will leap into the air and swiftly fire 11 rounds, each bullet dealing <span style="color:#FF6549;">45%</span> Fire DMG and granting Lee 21 Energy in total. Gain invulnerability during '''Evasive Shooting'''. Successfully dodging with '''Evasive Shooting''' returns half of the initial amount of dodge gauge consumed. |
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|Ascension 3= Searing Cyclone |
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|Ascension 3 Type=Signature |
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|Ascension 3 Type=Signature |
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|Ascension 3 Detail=Converts DMG dealt by '''360° Shooting''' to Fire DMG. Increases Lee’s Fire DMG by <span style="color:#FF6549;">10%</span> during '''360° Shooting'''. |
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|Ascension 3 Detail=Deals Fire DMG with [[File:Skill-Palefire-Signature.png|24px|link=]]'''360° Shooting''' instead. While casting [[File:Skill-Palefire-Signature.png|24px|link=]]'''360° Shooting''', Fire DMG dealt by Lee: Palefire increases by {{o|10%}}. |
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<u>'''Level 9'''</u>: Casting [[File:Skill-Palefire-Signature.png|24px|link=]]'''360° Shooting''' will pull in surrounding enemies continuously.<br><u>'''Level 18'''</u>: Hitting an enemy with [[File:Skill-Palefire-Signature.png|24px|link=]]'''360° Shooting''' will inflict Burn for 3s, dealing Fire DMG based on the level of [[File:Skill-Palefire-Orb-Yellow.png|24px|link=]]'''Infernal Shot''' every 0.5s. In {{o|Blasting Mode}}, the Base DMG of [[File:Skill-Palefire-Signature.png|24px|link=]]'''360° Shooting''' increases by <span style="color:#FF6549;">40%</span>. |
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<u>'''Level 9'''</u>: '''360° Shooting''' pulls in surrounding enemies. |
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<u>'''Level 18'''</u>: Inflicts Burning to enemies hit by '''360° Shooting''' for 3s, dealing Fire DMG based on the skill level of '''Infernal Shot''' every 0.5s. Increases the base DMG of '''360° Shooting''' by <span style="color:#FF6549;">40%</span> during '''Shooting Stance'''. |
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[[Category:Attacker]] |
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[[Category:Attacker]] |
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[[Category:Gray Raven]] |
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[[Category:Gray Raven]] |
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__INDEX__ |