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- Infobox |
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- Infobox |
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<!--------Red Orb-----------> |
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<!--------Red Orb-----------> |
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|Red Orb=Precise Shots |
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|Red Orb=Precise Shots — '''{{b|Ping Red Orb}}''' |
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|Red Orb Detail=Fires 15 quick shots at the target that deals <span style="color:#FF6549;">16% / 32% / 48%</span> Physical DMG per shot based on the number of orbs pinged. Gains Super Armor while using this skill. |
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|Red Orb Detail=Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill. <br>- Each shot deals {{o|16% / 32% / 48%}} Physical DMG based on the number of red orbs pinged. |
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<!-------Yellow Orb---------> |
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<!-------Yellow Orb---------> |
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|Yellow Orb=Infernal Shot |
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|Yellow Orb=Infernal Shot — '''{{b|Ping Yellow Orb}}''' |
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|Yellow Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in. Switch-in fulfills the first half of this character's Core Passive.</span> <br>Fires a blasting round at the target that explodes on hit and deals <span style="color:#FF6549;">100% / 150% / 200%</span> Fire DMG based on the number of orbs pinged. Creates a burning area for 3/4/5 seconds that deals <span style="color:#FF6549;">12% / 24% / 36%</span> Fire DMG per 0.5 seconds to the enemies inside. Attacking enemies in the burning area deals extra <span style="color:#FF6549;">12%</span> Fire DMG for up to once per 0.1 seconds. |
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|Yellow Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in. Switch-in fulfills the first half of this character's Core Passive.</span> <br>Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG. <br>- The explosion deals {{o|100% / 150% / 200%}} Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts {{o|3 /4 /5}}s and deals {{o|12% / 24% / 36%}} Fire DMG every 0.5s.- Attacking enemies in the burning area deals them {{o|12%}} Extra Fire DMG (this effect triggers up to once every 0.1s). |
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<!--------Blue Orb----------> |
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<!--------Blue Orb----------> |
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|Blue Orb=Magnetic Shot |
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|Blue Orb=Magnetic Shot — '''{{b|Ping Blue Orb}}''' |
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|Blue Orb Detail=Fires an explosive round at the target, dealing <span style="color:#FF6549;">200% / 400% / 600%</span> Physical DMG based on the number of orbs pinged. |
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|Blue Orb Detail=Fires an explosive round at the target, dealing Physical DMG. <br>- Deals {{o|200% / 400% / 600%}} Physical DMG based on the number of Blue Orbs pinged. |
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<!-------Basic Attack-------> |
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<!-------Basic Attack-------> |
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|Basic=Shooting Mode |
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|Basic=Shooting Mode — {{b|Tap Basic Attack}} |
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|Basic Attack Detail=Basic Attack: Fires consecutive shots, dealing <span style="color:#FF6549;">880%</span> Physical DMG in total. |
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|Basic Attack Detail=Fires consecutive shots, dealing Physical DMG. <br>- Deals {{o|880%}} Physical DMG in total. |
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<!------Signature Move------> |
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<!------Signature Move------> |
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|Signature=Signature - 360<sup>o</sup> Shooting |
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|Signature=Signature - 360<sup>o</sup> Shooting |
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|Signature Detail=Signature Move: Costs 100 Energy. Fires consecutive shots at nearby enemies, dealing <span style="color:#FF6549;">800%</span> Physical DMG in total, then deals <span style="color:#FF6549;">1200%</span> Fire DMG with the last shot. |
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|Signature Detail='''Signature Move — {{b|100 Energy + Tap Signature}}'''<br>Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot. <br>- Deals {{o|800%}} Physical DMG in total and {{o|1200%}} Fire DMG. |
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<!-----------QTE------------> |
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<!-----------QTE------------> |
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|QTE=360<sup>o</sup> Shooting - Rapid Fire |
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|QTE=360<sup>o</sup> Shooting - Rapid Fire |
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|QTE Detail=QTE: Lee: Palefire shoots the target with both guns, dealing <span style="color:#FF6549;">330%</span> Physical DMG and inflicting the target with <span style="color:#FF6549;">Electrocute</span>. <span style="color:#FF6549;">Electrocute</span>: For the next 5s, target takes bonus <span style="color:#FF6549;">20%</span> Physical DMG when attacked. This effect can be triggered up to 15 times while it lasts. |
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|QTE Detail=Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with {{o|Electrocute}}, causing the target to take Extra Physical DMG when being attacked. <br>- The shots deal {{o|330%}} Physical DMG. <br>- Electrocuted targets take {{o|20%}} Extra Physical DMG when being attacked over the next {{o|5}}s. This effect can be triggered up to {{o|15}} times while it lasts. |
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<!-------Core Passive-------> |
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<!-------Core Passive-------> |
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|Core=Controlling Bullet |
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|Core=Controlling Bullet |
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|Core Detail='''Core Passive — {{b|Ping Yellow Orb + Ping Red Orb}}'''<br>After pinging a Yellow Orb, the next Red Ping will grant {{o|Blast}}, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area. <br>- The explosion deals {{o|40%}} Fire DMG to enemies in the area. |
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|Core Detail= |
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Core Passive: After pinging a Yellow Orb, the next Red Orb skill will inflict <span style="color:#FF6549;">Blast</span>.<Br><span style="color:#FF6549;">Blast</span>: Bullets explode after hitting the target, dealing <span style="color:#FF6549;">40%</span> Fire DMG to enemies in an area. |
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<!-------Leader Skill-------> |
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<!-------Leader Skill-------> |
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|Leader=Leader - Riot of Color |
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|Leader=Leader - Riot of Color |
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<!-------SS Passive---------> |
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<!-------SS Passive---------> |
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|SS Rank=Landing Prediction - Lightning |
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|SS Rank=Landing Prediction - Lightning |
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|SS Rank Detail=Passive: When hitting enemies in the burning area of Infernal Shot, Extra DMG Bonus increases by <span style="color:#FF6549;">15%</span>. |
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|SS Rank Detail=When hitting enemies in the burning area of Infernal Shot, Extra DMG Bonus increases by <span style="color:#FF6549;">15%</span>. |
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<!-------SSS Passive--------> |
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<!-------SSS Passive--------> |
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|SSS Rank=Landing Prediction - Flame |
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|SSS Rank=Landing Prediction - Flame |
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|SSS Rank Detail=Passive: Extra DMG Bonus increases by <span style="color:#FF6549;">15%</span> before taking any damage. Has a cooldown of 10 seconds. |
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|SSS Rank Detail=Extra DMG Bonus increases by <span style="color:#FF6549;">15%</span> before taking any damage. Has a cooldown of 10 seconds. |
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<!-------SSS+ Passive-------> |
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<!-------SSS+ Passive-------> |
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|SSS+ Rank=Enhanced Controlling Bullet |
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|SSS+ Rank=Enhanced Controlling Bullet |
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|SSS+ Rank Detail=Passive: Extra DMG Bonus of Core Passive - <span style="color:#FF6549;">Controlling Bullet</span> increases by <span style="color:#FF6549;">20%</span>. |
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|SSS+ Rank Detail=Extra DMG Bonus of Core Passive - <span style="color:#FF6549;">Controlling Bullet</span> increases by <span style="color:#FF6549;">20%</span>. |
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}} |
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