Lee: Palefire: Difference between revisions

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[[File:Dialogue-Palefire-Icon.png|50%]]
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- Infobox
- Infobox
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|-
|-
|Information=Member of Gray Raven. Somewhat aloof in manner. Good at computers and machines, he is responsible for Gray Raven’s hardware and technical issues.
|Information=Member of Gray Raven. Somewhat aloof in manner. Good at computers and machines, he is responsible for Gray Raven’s hardware and technical issues.
|Speciality=Combo - Easy to deal high combo damage.<br>Mixed Damage - Able to deal Physical and Elemental DMG.
|Specialty=Combo - Easy to deal high combo damage.<br>Mixed Damage - Able to deal Physical and Elemental DMG.
|Element=[[File:Element-Physical-Icon-White.png|25x25px|link=]]Physical (60%) [[File:Element-Fire-Icon-White.png|25x25px|link=]]Fire (40%)
|Element=[[File:Element-Physical-Icon-White.png|25x25px|link=]]Physical (60%) [[File:Element-Fire-Icon-White.png|25x25px|link=]]Fire (40%)
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|+
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|Army Text=Gray Raven
|Army Text=Gray Raven
|Gift Text=P. Toolkit}}
|Gift Text=P. Toolkit}}
{{FAQ
|Image=Weapon-WolfFang-Icon.png
|Size= 60x60px
|Question= Optimal Weapon: [[Wolf Fang]]
|Answer= Extra DMG Bonus increases by {{o|20%}} when attacking enemies in a burning area.}}
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- PP Recommended Memory Sets
- PP Recommended Memory Sets
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{{Recommended Memory Sets|2}}
{{Recommended Memory Sets|2}}
<center>[[File:Memory-Shakespeare-Icon-1.png|25x25px|link=]][[Shakespeare]] ◇[[File:Memory-Einsteina-Icon-1.png|25x25px|link=]][[Einsteina]] ◇[[File:Memory-Hanna-Icon-1.png|25x25px|link=]][[Hanna]] ◇[[File:Memory-Darwin-Icon-1.png|25x25px|link=]][[Darwin]]</center>
<center>[[File:Memory-Shakespeare-Icon-1.png|25x25px|link=]][[Shakespeare]] ◇[[File:Memory-Einsteina-Icon-1.png|25x25px|link=]][[Einsteina]] ◇[[File:Memory-Hanna-Icon-1.png|25x25px|link=]][[Hanna]] ◇[[File:Memory-Darwin-Icon-1.png|25x25px|link=]][[Darwin]]</center><br>{{Important Info<!---Insert Text Below This Line----->
<!-- |
<div style="height: 13px;"></div>
===== Phantom Pain Cage Set: =====
It may be more ideal to use one of the following sets instead:

4 [[File:Memory-Hanna-Icon-1.png|25x25px|link=]][[Hanna]] (Bottom), 2 [[File:Memory-Darwin-Icon-1.png|25x25px|link=]][[Darwin]] (Top)
<br> 4 [[File:Memory-Hanna-Icon-1.png|25x25px|link=]][[Hanna]] (Bottom), 2 [[File:Memory-Mozart-Icon-1.png|25x25px|link=]][[Mozart]] (Top)
<br><br> Mozart is used over Darwin because it is ideal in Pain Cage burst. It takes advantage of Hanna's 3-Ping Matrix proc and provides a 15% DMG increase during the Matrix duration. On the other hand, Darwin provides only a 9% DMG increase from a 3-Ping. Mozart also has the benefit of being easier to Resonate, and can even be left at level 25 for this purpose, though that will result in a lower chance to inflict critical hits. Resonating Mozart will also grant an extra 40 ATK over Darwin (It a waste of resources and not recommended to try to Resonate +60 ATK onto the two Darwins).}} -->
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- Builds
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{{:Build:Palefire}}
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- Skills
- Skills
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|-
|-
<!--------Red Orb----------->
<!--------Red Orb----------->
|Red Orb=Precise Shots
|Red Orb=Precise Shots — '''{{b|Ping Red Orb}}'''
|Red Orb Detail=Fires 15 quick shots at the target that deals <span style="color:#FF6549;">16% / 32% / 48%</span> Physical DMG per shot based on the number of orbs pinged. Gains Super Armor while using this skill.
|Red Orb Detail=Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill. <br>- Each shot deals {{o|16% / 32% / 48%}} Physical DMG based on the number of red orbs pinged.
<!-------Yellow Orb--------->
<!-------Yellow Orb--------->
|Yellow Orb=Infernal Shot
|Yellow Orb=Infernal Shot — '''{{b|Ping Yellow Orb}}'''
|Yellow Orb Detail=Fires a blasting round at the target that explodes on hit and deals <span style="color:#FF6549;">100% / 150% / 200%</span> Fire DMG based on the number of orbs pinged. Creates a burning area for 3/4/5 seconds that deals <span style="color:#FF6549;">12% / 24% / 36%</span> Fire DMG per 0.5 seconds to the enemies inside. Attacking enemies in the burning area deals extra <span style="color:#FF6549;">12%</span> Fire DMG for up to once per 0.1 seconds.
|Yellow Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in. Switch-in fulfills the first half of this character's Core Passive.</span> <br>Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG. <br>- The explosion deals {{o|100% / 150% / 200%}} Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts {{o|3 /4 /5}}s and deals {{o|12% / 24% / 36%}} Fire DMG every 0.5s.- Attacking enemies in the burning area deals them {{o|12%}} Extra Fire DMG (this effect triggers up to once every 0.1s).
<!--------Blue Orb---------->
<!--------Blue Orb---------->
|Blue Orb=Magnetic Shot
|Blue Orb=Magnetic Shot — '''{{b|Ping Blue Orb}}'''
|Blue Orb Detail=Fires an explosive round at the target, dealing <span style="color:#FF6549;">200% / 400% / 600%</span> Physical DMG based on the number of orbs pinged.
|Blue Orb Detail=Fires an explosive round at the target, dealing Physical DMG. <br>- Deals {{o|200% / 400% / 600%}} Physical DMG based on the number of Blue Orbs pinged.
|-
|-
<!-------Basic Attack------->
<!-------Basic Attack------->
|Basic=Shooting Mode
|Basic=Shooting Mode — {{b|Tap Basic Attack}}
|Basic Attack Detail=Basic Attack: Fires consecutive shots, dealing <span style="color:#FF6549;">880%</span> Physical DMG in total.
|Basic Attack Detail=Fires consecutive shots, dealing Physical DMG. <br>- Deals {{o|880%}} Physical DMG in total.
<!------Signature Move------>
<!------Signature Move------>
|Signature=Signature - 360<sup>o</sup> Shooting
|Signature=Signature - 360<sup>o</sup> Shooting
|Signature Detail=Signature Move: Costs 100 Energy. Fires consecutive shots at nearby enemies, dealing <span style="color:#FF6549;">800%</span> Physical DMG in total, then deals <span style="color:#FF6549;">1200%</span> Fire DMG with the last shot.
|Signature Detail='''Signature Move {{b|100 Energy + Tap Signature}}'''<br>Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot. <br>- Deals {{o|800%}} Physical DMG in total and {{o|1200%}} Fire DMG.
<!-----------QTE------------>
<!-----------QTE------------>
|QTE=360<sup>o</sup> Shooting - Rapid Fire
|QTE=360<sup>o</sup> Shooting - Rapid Fire
|QTE Detail=QTE: Lee shoots at the target with dual guns, dealing <span style="color:#FF6549;">330%</span> Physical DMG and inflicts <span style="color:#FF6549;">Electrocute</span>. <span style="color:#FF6549;">Electrocute</span>: Target takes extra <span style="color:#FF6549;">20%</span> Physical DMG for 5 seconds when being attacked. Can be triggered for up to 15 times within the duration.
|QTE Detail=Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with {{o|Electrocute}}, causing the target to take Extra Physical DMG when being attacked. <br>- The shots deal {{o|330%}} Physical DMG. <br>- Electrocuted targets take {{o|20%}} Extra Physical DMG when being attacked over the next {{o|5}}s. This effect can be triggered up to {{o|15}} times while it lasts.
|-
|-
<!-------Core Passive------->
<!-------Core Passive------->
|Core=Controlling Bullet
|Core=Controlling Bullet
|Core Detail='''Core Passive — {{b|Ping Yellow Orb + Ping Red Orb}}'''<br>After pinging a Yellow Orb, the next Red Ping will grant {{o|Blast}}, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area. <br>- The explosion deals {{o|40%}} Fire DMG to enemies in the area.
|Core Detail=
Core Passive: After pinging a Yellow Orb, the next Red Orb skill will inflict <span style="color:#FF6549;">Blast</span>.<Br><span style="color:#FF6549;">Blast</span>: Bullets explode after hitting the target, dealing <span style="color:#FF6549;">40%</span> Fire DMG to enemies in the area.
<!-------Core Passive Activation Image-->
|Core Activation=[[File:Skill-Palefire-Core.png|center|400px]]
<!-------Leader Skill------->
<!-------Leader Skill------->
|Leader=Leader - Riot of Color
|Leader=Leader - Riot of Color
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<!-------SS Passive--------->
<!-------SS Passive--------->
|SS Rank=Landing Prediction - Lightning
|SS Rank=Landing Prediction - Lightning
|SS Rank Detail=Passive: When hitting enemies in the burning area of Infernal Shot, Extra DMG Bonus increases by <span style="color:#FF6549;">15%</span>.
|SS Rank Detail=When hitting enemies in the burning area of Infernal Shot, Extra DMG Bonus increases by <span style="color:#FF6549;">15%</span>.
<!-------SSS Passive-------->
<!-------SSS Passive-------->
|SSS Rank=Landing Prediction - Flame
|SSS Rank=Landing Prediction - Flame
|SSS Rank Detail=Passive: Extra DMG Bonus increases by <span style="color:#FF6549;">15%</span> before taking any damage. Has a cooldown of 10 seconds.
|SSS Rank Detail=Extra DMG Bonus increases by <span style="color:#FF6549;">15%</span> before taking any damage. Has a cooldown of 10 seconds.
<!-------SSS+ Passive------->
<!-------SSS+ Passive------->
|SSS+ Rank=Enhanced Controlling Bullet
|SSS+ Rank=Enhanced Controlling Bullet
|SSS+ Rank Detail=Passive: Extra DMG Bonus of Core Passive - <span style="color:#FF6549;">Controlling Bullet</span> increases by <span style="color:#FF6549;">20%</span>.
|SSS+ Rank Detail=Extra DMG Bonus of Core Passive - <span style="color:#FF6549;">Controlling Bullet</span> increases by <span style="color:#FF6549;">20%</span>.
}}
}}
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- Core Passive
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{{Core String:Palefire}}
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- Character Ascension
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{{Header Full|Character Leap}}
''This character's Leap is implemented during the [[The Ark Beyond]] patch.''
{{Character Ascension
|Frame=Palefire
|- <!--Enhancements-->
|Ascension 1=Bipolar Expansion
|Ascension 1 Type=Orb
|Ascension 1 Detail=Explosion DMG from [[File:Skill-Palefire-Orb-Yellow.png|24px|link=]]'''Infernal Shot''' blasting round increases by {{o|10%}}. The burning area created by [[File:Skill-Palefire-Orb-Yellow.png|24px|link=]]'''Infernal Shot''' will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.
<u>'''Level 9'''</u>: When [[File:Skill-Palefire-Orb-Blue.png|24px|link=]]'''Magnetic Shot''' hits a target with Burn, extend the Burn status for 3s.<br><u>'''Level 18'''</u>: When Lee: Palefire attacks an enemy inflicted with Burn, the base DMG of [[File:Skill-Palefire-Orb-Yellow.png|24px|link=]]'''Infernal Shot''''s additional Extra DMG increases by <span style="color:#FF6549;">100%</span>.
|Ascension 2=Center Axis Relock
|Ascension 2 Type=Core
|Ascension 2 Detail=After casting [[File:Skill-Palefire-Passive-Core.png|24px|link=]]'''Controlling Bullet''', Lee’s movement speed increases, and he enters <span style="color:#FF6549;">Blasting Mode</span> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [[File:Skill-Palefire-Passive-Core.png|24px|link=]]'''Controlling Bullet'''. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <span style="color:#FF6549;">10%</span>. Pinging orbs will grant extra effects:<br><br>[[File:Skill-Palefire-Orb-Red.png|24px|link=]]'''Red Orbs''': Extends <span style="color:#FF6549;">Blasting Mode</span> by <span style="color:#FF6549;">0.5 / 1 / 1.5s</span> based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [[File:Skill-Palefire-Orb-Red.png|24px|link=]]'''Precise Shots'''.<br>[[File:Skill-Palefire-Orb-Yellow.png|24px|link=]] & [[File:Skill-Palefire-Orb-Blue.png|24px|link=]]'''Yellow and Blue Orbs''': Lee: Palefire dodges to the side when pinged, and <span style="color:#FF6549;">Blasting Mode</span> extends by <span style="color:#FF6549;">0.3s</span>.
<u>'''Level 9'''</u>: In {{o|Blasting Mode}}, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.<br><u>'''Level 18'''</u>: In <span style="color:#FF6549;">Blasting Mode</span>, dodging will consume twice the amount of Dodge and trigger <span style="color:#FF6549;">Evasive Shot</span>: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing <span style="color:#FF6549;">45%</span> Fire DMG with each shot. Gains Invincible during <span style="color:#FF6549;">Evasive Shot</span>.<br> Successfully dodging with <span style="color:#FF6549;">Evasive Shot</span> will recover the extra Dodge consumed.
|Ascension 3=Flaming Cyclone
|Ascension 3 Type=Signature
|Ascension 3 Detail=Deals Fire DMG with [[File:Skill-Palefire-Signature.png|24px|link=]]'''360° Shooting''' instead. While casting [[File:Skill-Palefire-Signature.png|24px|link=]]'''360° Shooting''', Fire DMG dealt by Lee: Palefire increases by {{o|10%}}.
<u>'''Level 9'''</u>: Casting [[File:Skill-Palefire-Signature.png|24px|link=]]'''360° Shooting''' will pull in surrounding enemies continuously.<br><u>'''Level 18'''</u>: Hitting an enemy with [[File:Skill-Palefire-Signature.png|24px|link=]]'''360° Shooting''' will inflict Burn for 3s, dealing Fire DMG based on the level of [[File:Skill-Palefire-Orb-Yellow.png|24px|link=]]'''Infernal Shot''' every 0.5s. In {{o|Blasting Mode}}, the Base DMG of [[File:Skill-Palefire-Signature.png|24px|link=]]'''360° Shooting''' increases by <span style="color:#FF6549;">40%</span>.
}}
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- Bottom Nav
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{{Character Bottom Nav}}
{{Character Bottom Nav}}


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[[Category:Attacker]]
[[Category:Attacker]]
[[Category:Gray Raven]]
[[Category:Gray Raven]]
__INDEX__

Latest revision as of 17:01, 17 February 2024

← Liv: Lux Watanabe: Nightblade →
100%

Member of Gray Raven. Somewhat aloof in manner. Good at computers and machines, he is responsible for Gray Raven’s hardware and technical issues. · Rank: A-Rank · Class: Attacker · Element: Physical (60%) Fire (40%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

Member of Gray Raven. Somewhat aloof in manner. Good at computers and machines, he is responsible for Gray Raven’s hardware and technical issues.
Combo - Easy to deal high combo damage.
Mixed Damage - Able to deal Physical and Elemental DMG.
Physical (60%) Fire (40%)
Lee
Palefire
23 Jul
175cm
63kg
AB
18
Review
1439
193
318
151
A-Rank
Attacker
Dual Guns
Wolf Fang
Gray Raven
P. Toolkit

Optimal Weapon: Wolf Fang

Extra DMG Bonus increases by 20% when attacking enemies in a burning area.

Memory Builds ◇ Lee: Palefire

A list of recommended builds for Lee: Palefire can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.

Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions.
However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.

Memory Placement
01
02
03
04
05
06
Shakespeare x4 / Darwin x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Ex — Tactical Adjustment: HP +75, ATK +15 x6
Key Notes
  • Lee Palefire's main build
  • Ultima Awakening Set
Usage
Details
  • General DPS set (Leap).
  • You can keep any Red Orb/Core Passive Resonances as they perform better in certain situations where you don't use the Signature Move.
Memory Placement
01
02
03
04
05
06
Da Vinci x4 / Darwin x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Ex — Tactical Adjustment: HP +75, ATK +15 x6
Key Notes
  • Secondary build
Usage
Details
Memory Placement
01
02
03
04
05
06
Hanna x4 / Darwin x2
Memory Resonance
Top Resonance Slot (1):
Magnetic Shot: Blue Orb Level +1 x6

Bottom Resonance Slot (2):
Ex — Precision Attack: ATK +15, CRIT +15 x6
Key Notes
  • Niche build
Details

Weapon Resonance ◇ Lee Palefire

Recommended 6★ weapon resonances for Lee: Palefire can be found here listed in order of priority.


1. Dead Line Timing
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
2. Matrix Lightning
After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is decreased by 10% in Matrix.
3. Glorious Afterglow
Final ATK of the weapon increases by 30% for 8s upon a 3-ping. Duration resets upon a repeated trigger.
Priority
HIGH:
  • Dead Line Timing
  • Matrix Lightning

MEDIUM:

  • Glorious Afterglow
Notes
Minimum recommended amount: 2
  • Glorious Afterglow sometimes replaces Deadline Timing in Phantom Pain Cage.
  • Leave Glorious Afterglow for last.
  • Focus on Tank and Support/Amplifier resonances first before unlocking the third Attacker resonance.

Skills & Passives

Red Orb

Precise Shots — Ping Red Orb

Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.
- Each shot deals 16% / 32% / 48% Physical DMG based on the number of red orbs pinged.
Yellow Orb

Infernal Shot — Ping Yellow Orb

Automatically uses a 3-Ping version of this attack upon switch-in. Switch-in fulfills the first half of this character's Core Passive.
Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.
- The explosion deals 100% / 150% / 200% Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts 3 /4 /5s and deals 12% / 24% / 36% Fire DMG every 0.5s.- Attacking enemies in the burning area deals them 12% Extra Fire DMG (this effect triggers up to once every 0.1s).
Blue Orb

Magnetic Shot — Ping Blue Orb

Fires an explosive round at the target, dealing Physical DMG.
- Deals 200% / 400% / 600% Physical DMG based on the number of Blue Orbs pinged.
Basic Attack

Shooting Mode — Tap Basic Attack

Fires consecutive shots, dealing Physical DMG.
- Deals 880% Physical DMG in total.
Core

Controlling Bullet

Core Passive — Ping Yellow Orb + Ping Red Orb
After pinging a Yellow Orb, the next Red Ping will grant Blast, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.
- The explosion deals 40% Fire DMG to enemies in the area.
Signature

Signature - 360o Shooting

Signature Move — 100 Energy + Tap Signature
Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.
- Deals 800% Physical DMG in total and 1200% Fire DMG.
QTE

360o Shooting - Rapid Fire

Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with Electrocute, causing the target to take Extra Physical DMG when being attacked.
- The shots deal 330% Physical DMG.
- Electrocuted targets take 20% Extra Physical DMG when being attacked over the next 5s. This effect can be triggered up to 15 times while it lasts.
Leader

Leader - Riot of Color

Increases all party member’s Physical DMG by 5% and Elemental DMG by 5%.
Class

Attacker

Extra DMG Bonus increases by 20%.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

Landing Prediction - Lightning

When hitting enemies in the burning area of Infernal Shot, Extra DMG Bonus increases by 15%.
SSS-Rank

Landing Prediction - Flame

Extra DMG Bonus increases by 15% before taking any damage. Has a cooldown of 10 seconds.
SSS+ Rank

Enhanced Controlling Bullet

Extra DMG Bonus of Core Passive - Controlling Bullet increases by 20%.
Hidden Skill
Controlling Bullet
YELLOW PING
RED PING
Technique
After pinging a Yellow Orb, next Red Orb will inflict Blast and deal Fire DMG to a small area.

Character Leap

This character's Leap is implemented during the The Ark Beyond patch.

Bipolar Expansion

Bipolar Expansion

Explosion DMG from Infernal Shot blasting round increases by 10%. The burning area created by Infernal Shot will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.

Level 9: When Magnetic Shot hits a target with Burn, extend the Burn status for 3s.
Level 18: When Lee: Palefire attacks an enemy inflicted with Burn, the base DMG of Infernal Shot's additional Extra DMG increases by 100%.

Center Axis Relock

Center Axis Relock

After casting Controlling Bullet, Lee’s movement speed increases, and he enters Blasting Mode for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting Controlling Bullet. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by 10%. Pinging orbs will grant extra effects:

Red Orbs: Extends Blasting Mode by 0.5 / 1 / 1.5s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by Precise Shots.
& Yellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and Blasting Mode extends by 0.3s.

Level 9: In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.
Level 18: In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot.
Successfully dodging with Evasive Shot will recover the extra Dodge consumed.

Flaming Cyclone

Flaming Cyclone

Deals Fire DMG with 360° Shooting instead. While casting 360° Shooting, Fire DMG dealt by Lee: Palefire increases by 10%.

Level 9: Casting 360° Shooting will pull in surrounding enemies continuously.
Level 18: Hitting an enemy with 360° Shooting will inflict Burn for 3s, dealing Fire DMG based on the level of Infernal Shot every 0.5s. In Blasting Mode, the Base DMG of 360° Shooting increases by 40%.

Related Frames

← Liv: Lux Watanabe: Nightblade →