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- Infobox |
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- Infobox |
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|Information=Member of Gray Raven. Somewhat aloof in manner. Good at computers and machines, he is responsible for Gray Raven’s hardware and technical issues. |
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|Information=Member of Gray Raven. Somewhat aloof in manner. Good at computers and machines, he is responsible for Gray Raven’s hardware and technical issues. |
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|Speciality=Combo - Easy to deal high combo damage.<br>Mixed Damage - Able to deal Physical and Elemental DMG. |
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|Specialty=Combo - Easy to deal high combo damage.<br>Mixed Damage - Able to deal Physical and Elemental DMG. |
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|Element=[[File:Element-Physical-Icon-White.png|25x25px|link=]]Physical (60%) [[File:Element-Fire-Icon-White.png|25x25px|link=]]Fire (40%) |
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|Element=[[File:Element-Physical-Icon-White.png|25x25px|link=]]Physical (60%) [[File:Element-Fire-Icon-White.png|25x25px|link=]]Fire (40%) |
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|Army Text=Gray Raven |
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|Army Text=Gray Raven |
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|Gift Text=P. Toolkit}} |
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|Gift Text=P. Toolkit}} |
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{{FAQ |
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|Image=Weapon-WolfFang-Icon.png |
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|Size= 60x60px |
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|Question= Optimal Weapon: [[Wolf Fang]] |
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|Answer= Extra DMG Bonus increases by {{o|20%}} when attacking enemies in a burning area.}} |
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- PP Recommended Memory Sets |
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- PP Recommended Memory Sets |
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{{Recommended Memory Sets|2}} |
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{{Recommended Memory Sets|2}} |
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<center>[[File:Memory-Shakespeare-Icon-1.png|25x25px|link=]][[Shakespeare]] ◇[[File:Memory-Einsteina-Icon-1.png|25x25px|link=]][[Einsteina]] ◇[[File:Memory-Hanna-Icon-1.png|25x25px|link=]][[Hanna]] ◇[[File:Memory-Darwin-Icon-1.png|25x25px|link=]][[Darwin]]</center> |
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<center>[[File:Memory-Shakespeare-Icon-1.png|25x25px|link=]][[Shakespeare]] ◇[[File:Memory-Einsteina-Icon-1.png|25x25px|link=]][[Einsteina]] ◇[[File:Memory-Hanna-Icon-1.png|25x25px|link=]][[Hanna]] ◇[[File:Memory-Darwin-Icon-1.png|25x25px|link=]][[Darwin]]</center><br>{{Important Info<!---Insert Text Below This Line-----> |
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{{Important Info<!---Insert Text Below This Line-----> |
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===== Phantom Pain Cage Set: ===== |
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===== Phantom Pain Cage Set: ===== |
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It may be more ideal to use one of the following sets instead: |
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It may be more ideal to use one of the following sets instead: |
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4 [[File:Memory-Hanna-Icon-1.png|25x25px|link=]][[Hanna]] (Bottom), 2 [[File:Memory-Darwin-Icon-1.png|25x25px|link=]][[Darwin]] (Top) |
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4 [[File:Memory-Hanna-Icon-1.png|25x25px|link=]][[Hanna]] (Bottom), 2 [[File:Memory-Darwin-Icon-1.png|25x25px|link=]][[Darwin]] (Top) |
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<br> 4 [[File:Memory-Hanna-Icon-1.png|25x25px|link=]][[Hanna]] (Bottom), 2 [[File:Memory-Mozart-Icon-1.png|25x25px|link=]][[Mozart]] (Top)}} |
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<br> 4 [[File:Memory-Hanna-Icon-1.png|25x25px|link=]][[Hanna]] (Bottom), 2 [[File:Memory-Mozart-Icon-1.png|25x25px|link=]][[Mozart]] (Top) |
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<br><br> Mozart is used over Darwin because it is ideal in Pain Cage burst. It takes advantage of Hanna's 3-Ping Matrix proc and provides a 15% DMG increase during the Matrix duration. On the other hand, Darwin provides only a 9% DMG increase from a 3-Ping. Mozart also has the benefit of being easier to Resonate, and can even be left at level 25 for this purpose, though that will result in a lower chance to inflict critical hits. Resonating Mozart will also grant an extra 40 ATK over Darwin (It a waste of resources and not recommended to try to Resonate +60 ATK onto the two Darwins).}} --> |
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- Builds |
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{{:Build:Palefire}} |
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- Skills |
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- Skills |
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<!--------Red Orb-----------> |
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<!--------Red Orb-----------> |
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|Red Orb=Precise Shots |
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|Red Orb=Precise Shots — '''{{b|Ping Red Orb}}''' |
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|Red Orb Detail=Fires 15 quick shots at the target that deals <span style="color:#FF6549;">16% / 32% / 48%</span> Physical DMG per shot based on the number of orbs pinged. Gains Super Armor while using this skill. |
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|Red Orb Detail=Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill. <br>- Each shot deals {{o|16% / 32% / 48%}} Physical DMG based on the number of red orbs pinged. |
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<!-------Yellow Orb---------> |
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<!-------Yellow Orb---------> |
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|Yellow Orb=Infernal Shot |
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|Yellow Orb=Infernal Shot — '''{{b|Ping Yellow Orb}}''' |
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|Yellow Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in. Switch-in fulfills the first half of this character's Core Passive.</span> <br>Fires a blasting round at the target that explodes on hit and deals <span style="color:#FF6549;">100% / 150% / 200%</span> Fire DMG based on the number of orbs pinged. Creates a burning area for 3/4/5 seconds that deals <span style="color:#FF6549;">12% / 24% / 36%</span> Fire DMG per 0.5 seconds to the enemies inside. Attacking enemies in the burning area deals extra <span style="color:#FF6549;">12%</span> Fire DMG for up to once per 0.1 seconds. |
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|Yellow Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in. Switch-in fulfills the first half of this character's Core Passive.</span> <br>Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG. <br>- The explosion deals {{o|100% / 150% / 200%}} Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts {{o|3 /4 /5}}s and deals {{o|12% / 24% / 36%}} Fire DMG every 0.5s.- Attacking enemies in the burning area deals them {{o|12%}} Extra Fire DMG (this effect triggers up to once every 0.1s). |
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<!--------Blue Orb----------> |
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<!--------Blue Orb----------> |
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|Blue Orb=Magnetic Shot |
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|Blue Orb=Magnetic Shot — '''{{b|Ping Blue Orb}}''' |
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|Blue Orb Detail=Fires an explosive round at the target, dealing <span style="color:#FF6549;">200% / 400% / 600%</span> Physical DMG based on the number of orbs pinged. |
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|Blue Orb Detail=Fires an explosive round at the target, dealing Physical DMG. <br>- Deals {{o|200% / 400% / 600%}} Physical DMG based on the number of Blue Orbs pinged. |
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<!-------Basic Attack-------> |
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<!-------Basic Attack-------> |
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|Basic=Shooting Mode |
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|Basic=Shooting Mode — {{b|Tap Basic Attack}} |
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|Basic Attack Detail=Basic Attack: Fires consecutive shots, dealing <span style="color:#FF6549;">880%</span> Physical DMG in total. |
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|Basic Attack Detail=Fires consecutive shots, dealing Physical DMG. <br>- Deals {{o|880%}} Physical DMG in total. |
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<!------Signature Move------> |
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<!------Signature Move------> |
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|Signature=Signature - 360<sup>o</sup> Shooting |
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|Signature=Signature - 360<sup>o</sup> Shooting |
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|Signature Detail=Signature Move: Costs 100 Energy. Fires consecutive shots at nearby enemies, dealing <span style="color:#FF6549;">800%</span> Physical DMG in total, then deals <span style="color:#FF6549;">1200%</span> Fire DMG with the last shot. |
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|Signature Detail='''Signature Move — {{b|100 Energy + Tap Signature}}'''<br>Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot. <br>- Deals {{o|800%}} Physical DMG in total and {{o|1200%}} Fire DMG. |
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<!-----------QTE------------> |
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<!-----------QTE------------> |
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|QTE=360<sup>o</sup> Shooting - Rapid Fire |
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|QTE=360<sup>o</sup> Shooting - Rapid Fire |
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|QTE Detail=QTE: Lee shoots at the target with dual guns, dealing <span style="color:#FF6549;">330%</span> Physical DMG and inflicts <span style="color:#FF6549;">Electrocute</span>. <span style="color:#FF6549;">Electrocute</span>: Target takes extra <span style="color:#FF6549;">20%</span> Physical DMG for 5 seconds when being attacked. Can be triggered for up to 15 times within the duration. |
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|QTE Detail=Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with {{o|Electrocute}}, causing the target to take Extra Physical DMG when being attacked. <br>- The shots deal {{o|330%}} Physical DMG. <br>- Electrocuted targets take {{o|20%}} Extra Physical DMG when being attacked over the next {{o|5}}s. This effect can be triggered up to {{o|15}} times while it lasts. |
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<!-------Core Passive-------> |
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<!-------Core Passive-------> |
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|Core=Controlling Bullet |
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|Core=Controlling Bullet |
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|Core Detail='''Core Passive — {{b|Ping Yellow Orb + Ping Red Orb}}'''<br>After pinging a Yellow Orb, the next Red Ping will grant {{o|Blast}}, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area. <br>- The explosion deals {{o|40%}} Fire DMG to enemies in the area. |
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|Core Detail= |
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Core Passive: After pinging a Yellow Orb, the next Red Orb skill will inflict <span style="color:#FF6549;">Blast</span>.<Br><span style="color:#FF6549;">Blast</span>: Bullets explode after hitting the target, dealing <span style="color:#FF6549;">40%</span> Fire DMG to enemies in the area. |
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<!-------Core Passive Activation Image--> |
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|Core Activation=[[File:Skill-Palefire-Core.png|center|400px]] |
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<!-------Leader Skill-------> |
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<!-------Leader Skill-------> |
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|Leader=Leader - Riot of Color |
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|Leader=Leader - Riot of Color |
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<!-------SS Passive---------> |
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<!-------SS Passive---------> |
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|SS Rank=Landing Prediction - Lightning |
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|SS Rank=Landing Prediction - Lightning |
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|SS Rank Detail=Passive: When hitting enemies in the burning area of Infernal Shot, Extra DMG Bonus increases by <span style="color:#FF6549;">15%</span>. |
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|SS Rank Detail=When hitting enemies in the burning area of Infernal Shot, Extra DMG Bonus increases by <span style="color:#FF6549;">15%</span>. |
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<!-------SSS Passive--------> |
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<!-------SSS Passive--------> |
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|SSS Rank=Landing Prediction - Flame |
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|SSS Rank=Landing Prediction - Flame |
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|SSS Rank Detail=Passive: Extra DMG Bonus increases by <span style="color:#FF6549;">15%</span> before taking any damage. Has a cooldown of 10 seconds. |
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|SSS Rank Detail=Extra DMG Bonus increases by <span style="color:#FF6549;">15%</span> before taking any damage. Has a cooldown of 10 seconds. |
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<!-------SSS+ Passive-------> |
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<!-------SSS+ Passive-------> |
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|SSS+ Rank=Enhanced Controlling Bullet |
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|SSS+ Rank=Enhanced Controlling Bullet |
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|SSS+ Rank Detail=Passive: Extra DMG Bonus of Core Passive - <span style="color:#FF6549;">Controlling Bullet</span> increases by <span style="color:#FF6549;">20%</span>. |
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|SSS+ Rank Detail=Extra DMG Bonus of Core Passive - <span style="color:#FF6549;">Controlling Bullet</span> increases by <span style="color:#FF6549;">20%</span>. |
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}} |
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}} |
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- Core Passive |
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{{Core String:Palefire}} |
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- Character Ascension |
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{{Header Full|Character Leap}} |
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''This character's Leap is implemented during the [[The Ark Beyond]] patch.'' |
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{{Character Ascension |
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|Frame=Palefire |
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|- <!--Enhancements--> |
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|Ascension 1=Bipolar Expansion |
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|Ascension 1 Type=Orb |
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|Ascension 1 Detail=Explosion DMG from [[File:Skill-Palefire-Orb-Yellow.png|24px|link=]]'''Infernal Shot''' blasting round increases by {{o|10%}}. The burning area created by [[File:Skill-Palefire-Orb-Yellow.png|24px|link=]]'''Infernal Shot''' will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area. |
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<u>'''Level 9'''</u>: When [[File:Skill-Palefire-Orb-Blue.png|24px|link=]]'''Magnetic Shot''' hits a target with Burn, extend the Burn status for 3s.<br><u>'''Level 18'''</u>: When Lee: Palefire attacks an enemy inflicted with Burn, the base DMG of [[File:Skill-Palefire-Orb-Yellow.png|24px|link=]]'''Infernal Shot''''s additional Extra DMG increases by <span style="color:#FF6549;">100%</span>. |
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|Ascension 2=Center Axis Relock |
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|Ascension 2 Type=Core |
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|Ascension 2 Detail=After casting [[File:Skill-Palefire-Passive-Core.png|24px|link=]]'''Controlling Bullet''', Lee’s movement speed increases, and he enters <span style="color:#FF6549;">Blasting Mode</span> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [[File:Skill-Palefire-Passive-Core.png|24px|link=]]'''Controlling Bullet'''. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <span style="color:#FF6549;">10%</span>. Pinging orbs will grant extra effects:<br><br>[[File:Skill-Palefire-Orb-Red.png|24px|link=]]'''Red Orbs''': Extends <span style="color:#FF6549;">Blasting Mode</span> by <span style="color:#FF6549;">0.5 / 1 / 1.5s</span> based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [[File:Skill-Palefire-Orb-Red.png|24px|link=]]'''Precise Shots'''.<br>[[File:Skill-Palefire-Orb-Yellow.png|24px|link=]] & [[File:Skill-Palefire-Orb-Blue.png|24px|link=]]'''Yellow and Blue Orbs''': Lee: Palefire dodges to the side when pinged, and <span style="color:#FF6549;">Blasting Mode</span> extends by <span style="color:#FF6549;">0.3s</span>. |
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<u>'''Level 9'''</u>: In {{o|Blasting Mode}}, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.<br><u>'''Level 18'''</u>: In <span style="color:#FF6549;">Blasting Mode</span>, dodging will consume twice the amount of Dodge and trigger <span style="color:#FF6549;">Evasive Shot</span>: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing <span style="color:#FF6549;">45%</span> Fire DMG with each shot. Gains Invincible during <span style="color:#FF6549;">Evasive Shot</span>.<br> Successfully dodging with <span style="color:#FF6549;">Evasive Shot</span> will recover the extra Dodge consumed. |
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|Ascension 3=Flaming Cyclone |
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|Ascension 3 Type=Signature |
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|Ascension 3 Detail=Deals Fire DMG with [[File:Skill-Palefire-Signature.png|24px|link=]]'''360° Shooting''' instead. While casting [[File:Skill-Palefire-Signature.png|24px|link=]]'''360° Shooting''', Fire DMG dealt by Lee: Palefire increases by {{o|10%}}. |
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<u>'''Level 9'''</u>: Casting [[File:Skill-Palefire-Signature.png|24px|link=]]'''360° Shooting''' will pull in surrounding enemies continuously.<br><u>'''Level 18'''</u>: Hitting an enemy with [[File:Skill-Palefire-Signature.png|24px|link=]]'''360° Shooting''' will inflict Burn for 3s, dealing Fire DMG based on the level of [[File:Skill-Palefire-Orb-Yellow.png|24px|link=]]'''Infernal Shot''' every 0.5s. In {{o|Blasting Mode}}, the Base DMG of [[File:Skill-Palefire-Signature.png|24px|link=]]'''360° Shooting''' increases by <span style="color:#FF6549;">40%</span>. |
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}} |
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- Bottom Nav |
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{{Character Bottom Nav}} |
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{{Character Bottom Nav}} |
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[[Category:Attacker]] |
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[[Category:Attacker]] |
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[[Category:Gray Raven]] |
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[[Category:Gray Raven]] |
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__INDEX__ |