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- PP Recommended Memory Sets |
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- PP Recommended Memory Sets |
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{{Recommended Memory Sets|2}} |
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{{Recommended Memory Sets|2}} |
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<center>[[File:Memory-Shakespeare-Icon-1.png|25x25px|link=]][[Shakespeare]] ◇[[File:Memory-Einsteina-Icon-1.png|25x25px|link=]][[Einsteina]] ◇[[File:Memory-Hanna-Icon-1.png|25x25px|link=]][[Hanna]] ◇[[File:Memory-Darwin-Icon-1.png|25x25px|link=]][[Darwin]]</center><br>{{Important Info<!---Insert Text Below This Line-----> |
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<center>[[File:Memory-Shakespeare-Icon-1.png|25x25px|link=]][[Shakespeare]] ◇[[File:Memory-Einsteina-Icon-1.png|25x25px|link=]][[Einsteina]] ◇[[File:Memory-Hanna-Icon-1.png|25x25px|link=]][[Hanna]] ◇[[File:Memory-Darwin-Icon-1.png|25x25px|link=]][[Darwin]]</center><br>{{Important Info<!---Insert Text Below This Line-----> |
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===== Phantom Pain Cage Set: ===== |
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===== Phantom Pain Cage Set: ===== |
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It may be more ideal to use one of the following sets instead: |
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It may be more ideal to use one of the following sets instead: |
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4 [[File:Memory-Hanna-Icon-1.png|25x25px|link=]][[Hanna]] (Bottom), 2 [[File:Memory-Darwin-Icon-1.png|25x25px|link=]][[Darwin]] (Top) |
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4 [[File:Memory-Hanna-Icon-1.png|25x25px|link=]][[Hanna]] (Bottom), 2 [[File:Memory-Darwin-Icon-1.png|25x25px|link=]][[Darwin]] (Top) |
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<br> 4 [[File:Memory-Hanna-Icon-1.png|25x25px|link=]][[Hanna]] (Bottom), 2 [[File:Memory-Mozart-Icon-1.png|25x25px|link=]][[Mozart]] (Top) |
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<br> 4 [[File:Memory-Hanna-Icon-1.png|25x25px|link=]][[Hanna]] (Bottom), 2 [[File:Memory-Mozart-Icon-1.png|25x25px|link=]][[Mozart]] (Top) |
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<br><br> Mozart is used over Darwin because it is ideal in Pain Cage burst. It takes advantage of Hanna's 3-Ping Matrix proc and provides a 15% DMG increase during the Matrix duration. On the other hand, Darwin provides only a 9% DMG increase from a 3-Ping. Mozart also has the benefit of being easier to Resonate, and can even be left at level 25 for this purpose, though that will result in a lower chance to inflict critical hits. Resonating Mozart will also grant an extra 40 ATK over Darwin (It a waste of resources and not recommended to try to Resonate +60 ATK onto the two Darwins).}} |
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<br><br> Mozart is used over Darwin because it is ideal in Pain Cage burst. It takes advantage of Hanna's 3-Ping Matrix proc and provides a 15% DMG increase during the Matrix duration. On the other hand, Darwin provides only a 9% DMG increase from a 3-Ping. Mozart also has the benefit of being easier to Resonate, and can even be left at level 25 for this purpose, though that will result in a lower chance to inflict critical hits. Resonating Mozart will also grant an extra 40 ATK over Darwin (It a waste of resources and not recommended to try to Resonate +60 ATK onto the two Darwins).}} --> |
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- Builds |
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{{:Build:Palefire}} |
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- Skills |
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- Skills |
Member of Gray Raven. Somewhat aloof in manner. Good at computers and machines, he is responsible for Gray Raven’s hardware and technical issues.
· Rank: A-Rank
· Class: Attacker
· Element: Physical (60%) Fire (40%)
Physical (60%)
Fire (40%)
A list of recommended builds for Lee: Palefire can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.
Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions.
However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6
Bottom Resonance Slot (2):
Ex — Tactical Adjustment: HP +75, ATK +15 x6
- Lee Palefire's main build
- Ultima Awakening Set
- General DPS set (Leap).
- You can keep any Red Orb/Core Passive Resonances as they perform better in certain situations where you don't use the Signature Move.
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6
Bottom Resonance Slot (2):
Ex — Tactical Adjustment: HP +75, ATK +15 x6
Top Resonance Slot (1):
Magnetic Shot: Blue Orb Level +1 x6
Bottom Resonance Slot (2):
Ex — Precision Attack: ATK +15, CRIT +15 x6
Recommended 6★ weapon resonances for Lee: Palefire can be found here listed in order of priority.
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is decreased by 10% in Matrix.
Final ATK of the weapon increases by 30% for 8s upon a 3-ping. Duration resets upon a repeated trigger.
HIGH:
- Dead Line Timing
- Matrix Lightning
MEDIUM:
Minimum recommended amount: 2
- Glorious Afterglow sometimes replaces Deadline Timing in Phantom Pain Cage.
- Leave Glorious Afterglow for last.
- Focus on Tank and Support/Amplifier resonances first before unlocking the third Attacker resonance.
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Precise Shots
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Fires 15 quick shots at the target that deals 16% / 32% / 48% Physical DMG per shot based on the number of orbs pinged. Gains Super Armor while using this skill.
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Infernal Shot
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Automatically uses a 3-Ping version of this attack upon switch-in. Switch-in fulfills the first half of this character's Core Passive. Fires a blasting round at the target that explodes on hit and deals 100% / 150% / 200% Fire DMG based on the number of orbs pinged. Creates a burning area for 3/4/5 seconds that deals 12% / 24% / 36% Fire DMG per 0.5 seconds to the enemies inside. Attacking enemies in the burning area deals extra 12% Fire DMG for up to once per 0.1 seconds.
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Magnetic Shot
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Fires an explosive round at the target, dealing 200% / 400% / 600% Physical DMG based on the number of orbs pinged.
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Shooting Mode
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Basic Attack: Fires consecutive shots, dealing 880% Physical DMG in total.
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Controlling Bullet
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Core Passive: After pinging a Yellow Orb, the next Red Orb skill will inflict Blast. Blast: Bullets explode after hitting the target, dealing 40% Fire DMG to enemies in the area.
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Signature - 360o Shooting
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Signature Move: Costs 100 Energy. Fires consecutive shots at nearby enemies, dealing 800% Physical DMG in total, then deals 1200% Fire DMG with the last shot.
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360o Shooting - Rapid Fire
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QTE: Lee shoots at the target with dual guns, dealing 330% Physical DMG and inflicts Electrocute. Electrocute: Target takes extra 20% Physical DMG for 5 seconds when being attacked. Can be triggered for up to 15 times within the duration.
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Leader - Riot of Color
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Increases all party member’s Physical DMG by 5% and Elemental DMG by 5%.
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Attacker
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Extra DMG Bonus increases by 20%.
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Ultima Awaken
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Gains 3 Signal Orbs when entering battle.
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Landing Prediction - Lightning
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Passive: When hitting enemies in the burning area of Infernal Shot, Extra DMG Bonus increases by 15%.
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Landing Prediction - Flame
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Passive: Extra DMG Bonus increases by 15% before taking any damage. Has a cooldown of 10 seconds.
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Enhanced Controlling Bullet
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Passive: Extra DMG Bonus of Core Passive - Controlling Bullet increases by 20%.
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Hidden Skill
Controlling Bullet
Technique
After pinging a Yellow Orb, next Red Orb will inflict Blast and deal Fire DMG to a small area.
This character's Ascension is implemented during The Ark Beyond patch.