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{{Header Full|Character Leap}} |
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{{Header Full|Character Leap}} |
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''This character's Ascension is implemented during the [[The Ark Beyond]] patch.'' |
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''This character's Leap is implemented during the [[The Ark Beyond]] patch.'' |
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{{Character Ascension |
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{{Character Ascension |
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|Frame=Palefire |
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|Frame=Palefire |
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|Ascension 1=Bipolar Expansion |
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|Ascension 1=Bipolar Expansion |
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|Ascension 1 Type=Orb |
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|Ascension 1 Type=Orb |
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|Ascension 1 Detail=Increases the DMG of the blasting round from [[File:Skill-Palefire-Orb-Yellow.png|24px|link=]]'''Internal Shot''' by <span style="color:#FF6549;">10%</span>. Enemies within the burning area created by [[File:Skill-Palefire-Orb-Yellow.png|24px|link=]]'''Infernal Shot''' are inflicted with Burning for 3s. Burning enemies are considered to be inside the burning area. |
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|Ascension 1 Detail=Explosion DMG from [[File:Skill-Palefire-Orb-Yellow.png|24px|link=]]'''Infernal Shot''' blasting round increases by {{o|10%}}. The burning area created by [[File:Skill-Palefire-Orb-Yellow.png|24px|link=]]'''Infernal Shot''' will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area. |
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<u>'''Level 9'''</u>: Hitting a Burning enemy with [[File:Skill-Palefire-Orb-Blue.png|24px|link=]]'''Magnetic Shot''' increases the duration of Burning by 3s.<br><u>'''Level 18'''</u>: Increases the base DMG of the extra DMG effect when attacking a Burning enemy during [[File:Skill-Palefire-Orb-Yellow.png|24px|link=]]'''Infernal Shot''' by <span style="color:#FF6549;">100%</span>. |
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<u>'''Level 9'''</u>: When [[File:Skill-Palefire-Orb-Blue.png|24px|link=]]'''Magnetic Shot''' hits a target with Burn, extend the Burn status for 3s.<br><u>'''Level 18'''</u>: When Lee: Palefire attacks an enemy inflicted with Burn, the base DMG of [[File:Skill-Palefire-Orb-Yellow.png|24px|link=]]'''Infernal Shot''''s additional Extra DMG increases by <span style="color:#FF6549;">100%</span>. |
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|Ascension 2=Uranium Relock |
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|Ascension 2=Center Axis Relock |
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|Ascension 2 Type=Core |
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|Ascension 2 Type=Core |
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|Ascension 2 Detail=[[File:Skill-Palefire-Passive-Core.png|24px|link=]]'''Controlling Bullet''' increases Lee’s movement speed and activates <span style="color:#FF6549;">Shooting Stance</span> for 5s, where Lee will fire rapidly at the target. The DMG of each bullet is based on the number of orbs pinged when [[File:Skill-Palefire-Passive-Core.png|24px|link=]]'''Controlling Bullet''' is triggered. Converts all Physical DMG dealt by Lee to Fire DMG and increases Fire DMG by <span style="color:#FF6549;">10%</span> during <span style="color:#FF6549;">Shooting Stance</span>.<br>Gain additional effects based on the orbs pinged:<br>[[File:Skill-Palefire-Orb-Red.png|24px|link=]]'''Red Signal Orb''': Extends the duration of <span style="color:#FF6549;">Shooting Stance</span> by <span style="color:#FF6549;">0.5/1/1.5s</span> based on the number of orbs pinged. Each bullet triggers <span style="color:#FF6549;">Shooting Stance</span> and deals DMG based on the number of orbs pinged.<br>[[File:Skill-Palefire-Orb-Yellow.png|24px|link=]] & [[File:Skill-Palefire-Orb-Blue.png|24px|link=]]'''Yellow and Blue Signal Orbs''': Lee dodges to the side and extends the duration of <span style="color:#FF6549;">Shooting Stance</span> by <span style="color:#FF6549;">0.3s</span>. |
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|Ascension 2 Detail=After casting [[File:Skill-Palefire-Passive-Core.png|24px|link=]]'''Controlling Bullet''', Lee’s movement speed increases, and he enters <span style="color:#FF6549;">Blasting Mode</span> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [[File:Skill-Palefire-Passive-Core.png|24px|link=]]'''Controlling Bullet'''. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <span style="color:#FF6549;">10%</span>. Pinging orbs will grant extra effects:<br><br>[[File:Skill-Palefire-Orb-Red.png|24px|link=]]'''Red Orbs''': Extends <span style="color:#FF6549;">Blasting Mode</span> by <span style="color:#FF6549;">0.5 / 1 / 1.5s</span> based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [[File:Skill-Palefire-Orb-Red.png|24px|link=]]'''Precise Shots'''.<br>[[File:Skill-Palefire-Orb-Yellow.png|24px|link=]] & [[File:Skill-Palefire-Orb-Blue.png|24px|link=]]'''Yellow and Blue Orbs''': Lee: Palefire dodges to the side when pinged, and <span style="color:#FF6549;">Blasting Mode</span> extends by <span style="color:#FF6549;">0.3s</span>. |
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<u>'''Level 9'''</u>: Gain 1 Energy for every bullet that lands during <span style="color:#FF6549;">Shooting Stance</span> mode and doubles the Energy gained from pinging orbs during <span style="color:#FF6549;">Shooting Stance</span>.<br><u>'''Level 18'''</u>: Dodging during <span style="color:#FF6549;">Shooting Stance</span> consumes twice the amount of Dodge Gauge and triggers <span style="color:#FF6549;">Evasive Shooting</span>. Lee will leap into the air and swiftly fire 11 rounds, each bullet dealing <span style="color:#FF6549;">45%</span> Fire DMG and granting Lee 21 Energy in total. Gain invulnerability during <span style="color:#FF6549;">Evasive Shooting</span>. Successfully dodging with <span style="color:#FF6549;">Evasive Shooting</span> returns half of the initial amount of Dodge Gauge consumed. |
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<u>'''Level 9'''</u>: In {{o|Blasting Mode}}, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.<br><u>'''Level 18'''</u>: In <span style="color:#FF6549;">Blasting Mode</span>, dodging will consume twice the amount of Dodge and trigger <span style="color:#FF6549;">Evasive Shot</span>: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing <span style="color:#FF6549;">45%</span> Fire DMG with each shot. Gains Invincible during <span style="color:#FF6549;">Evasive Shot</span>.<br> Successfully dodging with <span style="color:#FF6549;">Evasive Shot</span> will recover the extra Dodge consumed. |
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|Ascension 3=Searing Cyclone |
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|Ascension 3=Flaming Cyclone |
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|Ascension 3 Type=Signature |
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|Ascension 3 Type=Signature |
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|Ascension 3 Detail=Converts DMG dealt by [[File:Skill-Palefire-Signature.png|24px|link=]]'''360° Shooting''' to Fire DMG. Increases Lee’s Fire DMG by <span style="color:#FF6549;">10%</span> during [[File:Skill-Palefire-Signature.png|24px|link=]]'''360° Shooting'''. |
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|Ascension 3 Detail=Deals Fire DMG with [[File:Skill-Palefire-Signature.png|24px|link=]]'''360° Shooting''' instead. While casting [[File:Skill-Palefire-Signature.png|24px|link=]]'''360° Shooting''', Fire DMG dealt by Lee: Palefire increases by {{o|10%}}. |
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<u>'''Level 9'''</u>: [[File:Skill-Palefire-Signature.png|24px|link=]]'''360° Shooting''' pulls in surrounding enemies.<br><u>'''Level 18'''</u>: Inflicts Burning to enemies hit by [[File:Skill-Palefire-Signature.png|24px|link=]]'''360° Shooting''' for 3s, dealing Fire DMG based on the skill level of [[File:Skill-Palefire-Orb-Yellow.png|24px|link=]]'''Infernal Shot''' every 0.5s. Increases the base DMG of [[File:Skill-Palefire-Signature.png|24px|link=]]'''360° Shooting''' by <span style="color:#FF6549;">40%</span> during <span style="color:#FF6549;">Shooting Stance</span>. |
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<u>'''Level 9'''</u>: Casting [[File:Skill-Palefire-Signature.png|24px|link=]]'''360° Shooting''' will pull in surrounding enemies continuously.<br><u>'''Level 18'''</u>: Hitting an enemy with [[File:Skill-Palefire-Signature.png|24px|link=]]'''360° Shooting''' will inflict Burn for 3s, dealing Fire DMG based on the level of [[File:Skill-Palefire-Orb-Yellow.png|24px|link=]]'''Infernal Shot''' every 0.5s. In {{o|Blasting Mode}}, the Base DMG of [[File:Skill-Palefire-Signature.png|24px|link=]]'''360° Shooting''' increases by <span style="color:#FF6549;">40%</span>. |
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