Lee: Palefire
← Liv: Lux | Watanabe: Nightblade → |
Phantom Pain Cage Set:It may be more ideal to use one of the following sets instead: 4 Hanna (Bottom), 2 Darwin (Top)
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Phantom Pain Cage Set:It may be more ideal to use one of the following sets instead: 4 Hanna (Bottom), 2 Darwin (Top)
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Skills & Passives
Precise Shots | |
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Fires 15 quick shots at the target that deals 16% / 32% / 48% Physical DMG per shot based on the number of orbs pinged. Gains Super Armor while using this skill. |
Infernal Shot | |
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Automatically uses a 3-Ping version of this attack upon switch-in. Switch-in fulfills the first half of this character's Core Passive. Fires a blasting round at the target that explodes on hit and deals 100% / 150% / 200% Fire DMG based on the number of orbs pinged. Creates a burning area for 3/4/5 seconds that deals 12% / 24% / 36% Fire DMG per 0.5 seconds to the enemies inside. Attacking enemies in the burning area deals extra 12% Fire DMG for up to once per 0.1 seconds. |
Magnetic Shot | |
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Fires an explosive round at the target, dealing 200% / 400% / 600% Physical DMG based on the number of orbs pinged. |
Shooting Mode | |
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Basic Attack: Fires consecutive shots, dealing 880% Physical DMG in total. |
Controlling Bullet | |
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Core Passive: After pinging a Yellow Orb, the next Red Orb skill will inflict Blast. Blast: Bullets explode after hitting the target, dealing 40% Fire DMG to enemies in the area. | |
Signature - 360o Shooting | |
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Signature Move: Costs 100 Energy. Fires consecutive shots at nearby enemies, dealing 800% Physical DMG in total, then deals 1200% Fire DMG with the last shot. |
360o Shooting - Rapid Fire | |
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QTE: Lee shoots at the target with dual guns, dealing 330% Physical DMG and inflicts Electrocute. Electrocute: Target takes extra 20% Physical DMG for 5 seconds when being attacked. Can be triggered for up to 15 times within the duration. |
Leader - Riot of Color | |
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Increases all party member’s Physical DMG by 5% and Elemental DMG by 5%. |
Attacker | |
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Extra DMG Bonus increases by 20%. |
Ultima Awaken | |
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Gains 3 Signal Orbs when entering battle. |
Landing Prediction - Lightning | |
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Passive: When hitting enemies in the burning area of Infernal Shot, Extra DMG Bonus increases by 15%. |
Landing Prediction - Flame | |
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Passive: Extra DMG Bonus increases by 15% before taking any damage. Has a cooldown of 10 seconds. |
Enhanced Controlling Bullet | |
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Passive: Extra DMG Bonus of Core Passive - Controlling Bullet increases by 20%. |
Character Ascension
This character's Ascension is implemented during The Ark Beyond patch.
Bipolar Expansion | |
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Increases the DMG of the blasting round from Internal Shot by 10%. Enemies within the burning area created by Infernal Shot are inflicted with Burning for 3s. Burning enemies are considered to be inside the burning area.
Level 9: Hitting a Burning enemy with Magnetic Shot increases the duration of Burning by 3s. |
Uranium Relock | |
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Controlling Bullet increases Lee’s movement speed and activates Shooting Stance for 5s, where Lee will fire rapidly at the target. The DMG of each bullet is based on the number of orbs pinged when Controlling Bullet is triggered. Converts all Physical DMG dealt by Lee to Fire DMG and increases Fire DMG by 10% during Shooting Stance. Gain additional effects based on the orbs pinged: Red Signal Orb: Extends the duration of Shooting Stance by 0.5/1/1.5s based on the number of orbs pinged. Each bullet triggers Shooting Stance and deals DMG based on the number of orbs pinged. & Yellow and Blue Signal Orbs: Lee dodges to the side and extends the duration of Shooting Stance by 0.3s. Level 9: Gain 1 Energy for every bullet that lands during Shooting Stance mode and doubles the Energy gained from pinging orbs during Shooting Stance. |
Searing Cyclone | |
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Converts DMG dealt by 360° Shooting to Fire DMG. Increases Lee’s Fire DMG by 10% during 360° Shooting.
Level 9: 360° Shooting pulls in surrounding enemies. |
Related Frames
← Liv: Lux | Watanabe: Nightblade → |