Liv: Eclipse

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A member of Gray Raven. As one of the newest support Constructs, she’s the anchor of the team. · Rank: B-Rank · Class: Support · Element: Physical (100%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

A member of Gray Raven. As one of the newest support Constructs, she’s the anchor of the team.
Melee - Has strong area attack ability.
Heal - Has ally healing skills.
Physical (100%)
Liv
Eclipse
10 Aug
155cm
43kg
O
16
Review
1058
142
223
112
B-Rank
Support
Levi-Gun
Type Zero
Gray Raven
Biosphere

Optimal Weapon: Type Zero

Laser Shot's Extra DMG Bonus increases by 50%. Gains 15% ATK after a 3-Ping for 5s. Duration resets every time it is triggered.

Memory Builds ◇ Liv: Eclipse

A list of recommended builds for Liv: Eclipse can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.
Memory Placement
01
02
03
04
05
06
Da Vinci x4 / Philip II x2
Memory Resonance
Top Resonance Slot (1):
Ex — Precision Attack: ATK +15, CRIT +15 x6

Bottom Resonance Slot (2):
Ex — Precision Attack: ATK +15, CRIT +15 x6
Key Notes
  • Liv: Eclipse's main build
  • Ultima Awakening Set
Usage
Details
  • QTE support set
Memory Placement
01
02
03
04
05
06
Darwin x4 / Leeuwenhoek x2
Memory Resonance
Top Resonance Slot (1):
Ex — Precision Attack: ATK +15, CRIT +15 x6

Bottom Resonance Slot (2):
Laser Cluster: Core Passive +1 x6
Key Notes
  • Niche build
Usage
  • High difficulty content
Details
  • DPS set
  • Used in high difficulty content where survival is more important than clearing speed

Weapon Resonance ◇ Liv: Eclipse

Recommended 6★ weapon resonances for Liv: Eclipse can be found here listed in order of priority.


1. Glorious Spear
When using the healing skill or effect, increases the full ATK of the healed target by 10% for 8s, CD for 10s.
2. Superconducting Axial Ray
Increases Full ATK of all characters of the team by 8%. This effect does not stack.
3. Dead Line Timing
Gain 2 extra random signal orbs when come out, and 3 same signal orbs every 45s (also can gain signal orbs during background operation).
Priority
HIGH:
  • Glorious Spear
  • Superconducting Axial Ray

LOW:

  • Dead Line Timing
Notes
Minimum recommended amount: 2
  • We don't recommend resonating Eclipse's Weapon unless you are a high spender.
  • She has been replaced by Liv: Empyrea / Selena: Capriccio in the majority of competitive content.

Skills & Passives

Red Orb

Laser Shot

Orders weapons to fire a laser beam, dealing Physical DMG.
- Deals 200% / 400% / 600% Physical DMG based on the number of orbs pinged.
Yellow Orb

Black Hole

Automatically uses a 3-Ping version of this attack upon switch-in. Switch-in fulfills the first half of this character's Core Passive.
Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.
- The black hole lasts 1 / 2 / 3s and deals a total of 90% / 150% / 210% Physical DMG to enemies in contact based on the number of orbs pinged.
- The explosion deals 80% / 160% / 240% Physical DMG based on the number of orbs pinged.
Blue Orb

Inconsistent Particle

Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.
- Deals 100% / 200% / 300% Physical DMG based on the number of orbs pinged.
- Heals nearby allies for 40% / 80% / 120% of ATK based on the number of orbs pinged.
- Increases Physical DMG dealt by self by 16% / 32% / 48% for 5s based on the number of orbs pinged.
Basic Attack

Beam Strike

Summons laser beams to strike at the target, dealing Physical DMG.
- Deals 640% Physical DMG in total.
Core

Laser Cluster

After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.
- Deals 800% Physical DMG in total.
Signature

Signature - Azure Starfall

Signature Move — 100 Energy + Tap Signature
Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.
- Lasts 2s. Each beam deals 70% Physical DMG.
QTE

Nanofield Blossom

Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.
- Restores HP equal to 20% of Liv: Eclipse's max HP.
- Deals 200% Physical DMG.
Leader

Leader - Trust Building

HP of all party members increases by 10%.
Class

Support

Healing amount increases by 20%.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

Weakness Analysis

Gains 3 Blue Orbs after using a Signature Move.
SSS-Rank

Battlefield Analysis

When Liv: Eclipse is not in battle, teammates that are currently in battle gain the Battlefield Analysis effect that increases their Physical DMG by 10%.
SSS+ Rank

Mounting Fury

Extra DMG Bonus increases after casting Signature - Azure Starfall.
- Extra DMG Bonus increases by 20% for 8s.
Hidden Skill
Laser Cluster
Yellow 3-Ping
Red Ping
Technique
Pinging a Red Orb after any 3-Ping will trigger core lasers to deal 10 times of Physical DMG to a wide area.

How to play

Eclipse - Fundamentals
  • Any 3-Ping + Red Orb Ping triggers Laser Cluster (Core Passive)
    • The Red Orb Ping can be cast at any point after the 3-Ping (other orbs can be pinged in-between if needed, and there is no time limit within which you must cast the Red Orb Ping after the 3-Ping)
  • Eclipse's Blue Orb Ping will heal herself and any allies within the skill's circle
  • To heal off-field teammates when Eclipse is the on-field character, activate a teammate's QTE by performing a 3-Ping of that teammate's color, then trigger the QTE to temporarily bring that teammate on-field and cast Eclipse's Blue Orb Ping while standing near them
  • To heal on-field teammates while Eclipse is off-field, have the on-field teammate activate a 3-Ping of Eclipse's assigned color, then trigger Eclipse's QTE to call her down and heal on-field allies within a fixed radius
Eclipse - Additional Information
  • Laser Cluster completely replaces the Red Orb Ping used to activate it, so from an orb efficiency standpoint, it is usually preferable to use a Red Orb 1-Ping or 2-Ping to trigger Laser Cluster when possible
  • Laser Cluster can be dodge-canceled upon activation with no damage penalty
  • Using a Yellow Orb 3-Ping to activate Laser Cluster works well when facing crowds, since Eclipse's Yellow Orb Ping will gather nearby enemies and allow all of them to take damage from Laser Cluster
    • Eclipse automatically performs a free Yellow Orb 3-Ping when switched in during combat, allowing for a quick activation of Laser Cluster with any additional Red Orb Ping
  • When using a Blue Orb 3-Ping to activate Laser Cluster, try to cast the Red Orb Ping within 4 seconds of the Blue Orb 3-Ping so that Laser Cluster will benefit from the Blue Orb Ping's 5 second Physical DMG buff

Trivia

  • On 25 August 2021, Ai Kayano's voice lines were removed from the CN version of PGR due to controversy
  • According to the Global branch team on 26 August 2021, Ai Kayano's voice will be removed on all servers

Related Frames

← Lucia: Lotus Nanami: Storm →