Liv: Luminance: Difference between revisions

From GRAY RAVENS
Content added Content deleted
No edit summary
No edit summary
Line 92: Line 92:
|-
|-
<!--------Red Orb----------->
<!--------Red Orb----------->
|Red Orb=Repelling Beams
|Red Orb=Repelling Beams — '''{{b|Ping Red Orb}}'''
|Red Orb Detail=Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping. <br>- Deals {{o|200% / 400% / 600%}} Physical DMG based on the number of orbs pinged. <br>- Reduces movement speed of targets by {{o|20%}} for {{o|3}}s.- Reduces Extra DMG Bonus of targets by {{o|5%}} for {{o|5}}s.
|Red Orb Detail=Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping. <br>- Deals {{o|200% / 400% / 600%}} Physical DMG based on the number of orbs pinged. <br>- Reduces movement speed of targets by {{o|20%}} for {{o|3}}s.- Reduces Extra DMG Bonus of targets by {{o|5%}} for {{o|5}}s.
<!-------Yellow Orb--------->
<!-------Yellow Orb--------->
|Yellow Orb=Transferring Recharge
|Yellow Orb=Transferring Recharge — '''{{b|Ping Yellow Orb}}'''
|Yellow Orb Detail=Enhances the weapon and increases the hit count of Basic Attacks. <br>- Deals {{o|30% / 40% / 50%}} Physical DMG per hit up to {{o|16 / 20 / 32}} times for {{o|2.5 / 3.5 / 5}}s based on the number of orbs pinged.
|Yellow Orb Detail=Enhances the weapon and increases the hit count of Basic Attacks. <br>- Deals {{o|30% / 40% / 50%}} Physical DMG per hit up to {{o|16 / 20 / 32}} times for {{o|2.5 / 3.5 / 5}}s based on the number of orbs pinged.
<!--------Blue Orb---------->
<!--------Blue Orb---------->
|Blue Orb=Gray Raven Field
|Blue Orb=Gray Raven Field — '''{{b|Ping Blue Orb}}'''
|Blue Orb Detail=Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second. <br>- The particle array lasts {{o|3 / 6 / 9}}s and deals {{o|100% / 200% / 300%}} Physical DMG based on the number of orbs pinged.
|Blue Orb Detail=Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second. <br>- The particle array lasts {{o|3 / 6 / 9}}s and deals {{o|100% / 200% / 300%}} Physical DMG based on the number of orbs pinged.
<!-------Basic Attack------->
<!-------Basic Attack------->
|Basic=Adaptive Ray
|Basic=Adaptive Ray — {{b|Tap Basic Attack}}
|Basic Attack Detail=Launches an energy attack, dealing Physical DMG. <br>- Deals {{o|520%}} Physical DMG in total.
|Basic Attack Detail=Launches an energy attack, dealing Physical DMG. <br>- Deals {{o|520%}} Physical DMG in total.
<!------Signature Move------>
<!------Signature Move------>

Revision as of 08:28, 8 November 2023

← Karenina: Blast Lee: Entropy →
100%

Behind the strength of Liv’s heart is a simple dream, and such purity is why this frame is so powerful. · Rank: S-Rank · Class: Support · Element: Physical (100%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

Behind the strength of Liv’s heart is a simple dream, and such purity is why this frame is so powerful.
Heal - Has ally healing skills.
Members Damage reduction - Signature Move can reduce the damage taken by allies.
Physical (100%)
Liv
Luminance
10 Aug
155cm
43kg
O
16
Review
1915
287
383
191
S-Rank
Support
Levi-Gun
D. Wind
Gray Raven
Biosphere

Optimal Weapon: Type Zero

Laser Shot's Extra DMG Bonus increases by 50%. Gains 15% ATK after a 3-Ping for 5s. Duration resets every time it is triggered. A rare case where a character's signature weapon (in this case, Dragon Wind) is inferior.
Off-Rate Weapons on its Banner: Ramiel, Berserk Fusion

Memory Builds ◇ Liv: Luminance

A list of recommended builds for Liv: Luminance can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.

Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions.
However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.

Memory Placement
01
02
03
04
05
06
Da Vinci x4 / Philip II x2
Memory Resonance
Top Resonance Slot (1):
Ex — Precision Attack: ATK +15, CRIT +15 x6

Bottom Resonance Slot (2):
Arcadia Gate: Signature Move Level + 1 x6
Key Notes
  • Liv: Luminance's main build
  • Leap set
Usage
Details
  • Best QTE Support for Physical teams.
Memory Placement
01
02
03
04
05
06
Patton x4 / Darwin x2
Memory Resonance
Top Resonance Slot (1):
Ex — Precision Attack: ATK +15, CRIT +15 x6

Bottom Resonance Slot (2):
Arcadia Gate: Signature Move Level + 1 x6
Key Notes
  • Secondary build
Usage
Details
  • DPS set.
Memory Placement
01
02
03
04
05
06
Hanna x4 / Cottie x2
Memory Resonance
Top Resonance Slot (1):
Ex — Precision Attack: ATK +15, CRIT +15 x6

Bottom Resonance Slot (2):
Ex — Precision Attack: ATK +15, CRIT +15 x6
Key Notes
  • Niche set
  • Ultima Awakening Set
Usage
  • High difficulty content
Details
  • Additional Matrixes triggered by Hanna paired with Cottie for frequent Signature Moves give Luminance very high survivability

Weapon Resonance ◇ Liv: Luminance

Recommended 6★ weapon resonances for Liv: Luminance can be found here listed in order of priority.


1. Glorious Spear
When using the healing skill or effect, increases the full ATK of the healed target by 10% for 8s, CD for 10s.
2. Superconducting Axial Ray
Increases Full ATK of all characters of the team by 8%. This effect does not stack.
3. Dead Line Timing
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
Priority
HIGH:
  • Glorious Spear
  • Superconducting Axial Ray

LOW:

  • Dead Line Timing
Notes
Minimum recommended amount: 2
  • We only recommend resonating her weapon after her rework in A New Divide
  • We recommend resonating Type Zero instead of Dragon Wind as it suits her play style better

Skills & Passives

Red Orb

Repelling Beams — Ping Red Orb

Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.
- Deals 200% / 400% / 600% Physical DMG based on the number of orbs pinged.
- Reduces movement speed of targets by 20% for 3s.- Reduces Extra DMG Bonus of targets by 5% for 5s.
Yellow Orb

Transferring Recharge — Ping Yellow Orb

Enhances the weapon and increases the hit count of Basic Attacks.
- Deals 30% / 40% / 50% Physical DMG per hit up to 16 / 20 / 32 times for 2.5 / 3.5 / 5s based on the number of orbs pinged.
Blue Orb

Gray Raven Field — Ping Blue Orb

Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.
- The particle array lasts 3 / 6 / 9s and deals 100% / 200% / 300% Physical DMG based on the number of orbs pinged.
Basic Attack

Adaptive Ray — Tap Basic Attack

Launches an energy attack, dealing Physical DMG.
- Deals 520% Physical DMG in total.
Core

Goddess Connection System

Core Passive — Ping Blue Orb + Tap Basic Attack (chance to trigger)
Attacking marked enemies has a chance to trigger Light Penalty, dealing Physical DMG.
- Light Penalty has a 20% chance to trigger and deals 150% Physical DMG.

Core Passive — Any 3-Ping / After triggering Light Penalty 5 times
Heals nearby allies after a 3-Ping or triggering Light Penalty 5 times.
- Heals allies for 60% of Luminance's ATK.
Signature

Arcadia Gate

Signature Move — 100 Energy + Tap Signature
Deploys a wide-ranged energy field and unleashes Light Penalty, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.
- Each Light Penalty deals 150% Physical DMG.
- Increases Extra DMG Reduction of teammates in the area by 75%.
QTE

Heroic Dance

Enters the battlefield to heal nearby allies and grants Shield.
- Heals allies for 100% of Luminance's ATK.
- Grants allies Shield equal to 100% of Luminance's ATK for 2s.
Leader

Leader - Devoted Heart

HP of all party members increases by 15%.
Class

Support

Healing amount increases by 20%.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

Field Reinforcement

Extra DMG Bonus against enemies in Gray Raven Field increases by 15%.
SSS-Rank

Pioneer of Glory

Extra DMG Bonus of Light Penalty increases by 50%.
SSS+ Rank

Consciousness Encouragement

After using a Signature Move, Extra DMG of all party members increases by 15% for 5 seconds.
Hidden Skill
Goddess Connection System
OR  
Blue Ping
Yellow ping | basic attack
Technique
Hitting marked enemies has a chance to activate Light Penalty that deals Physical DMG. When Light Penalty is activated for the 5th time or when a 3-Ping, trigger a self-centered area healing effect.

Character Leap

This character's Leap was implemented during the A New Divide patch.

Holy Spirit Ritual

Holy Spirit Ritual

Heroic Dance heals for 20% more and applies Ultralimit Torque, increasing the target’s Physical DMG by 10% for 8s. Duration resets every time it is triggered.

Level 9: Heroic Dance triggers Light Penalty once.
Level 18: Gain 12 Energy after Heroic Dance triggers Light Penalty. Field Reinforcement added effect: Increases the Physical DMG bonus of Ultralimit Torque to 20%.

Sanctuary Link

Sanctuary Link

Goddess Connection System triggers an additional Light Penalty after performing a 3-Ping. After triggering Light Penalty 4 times, the next Light Penalty is upgraded to Divine Judgment and deals 400% DMG. The DMG Bonus of Pioneer of Glory applies to Divine Judgment.

Level 9: Increases the chance to trigger Light Penalty to 50%. Applies Ultralimit Torque (increases Physical DMG 10% for 8s) to targets healed.
Level 18: Increases the healing target’s CRIT DMG by 20%. Triggering Light Penalty or Divine Judgment increases CRIT Rate by 5% and 25% respectively, up to 75% in total, for the next character to enter the battle. This effect lasts for 10s. Pioneer of Glory added effect: Gain 100 Energy when entering battle for the first time.

Field of Glory and Fury

Field of Glory and Fury

Pinging orbs during Arcadia Gate triggers Light Penalty 1/2/3 times based on the number of orbs pinged. Increases the base DMG of Light Penalty by 30% during Arcadia Gate.

Level 9:Arcadia Gate pulls in surrounding enemies and increases the base DMG of Divine Judgment by 10%.
Level 18: Gain 40 Energy whenever Liv enters the battle. Liv is able to switch to other characters during Arcadia Gate and exit her Signature Move immediately. Consciousness Encouragement added effect: Increases the duration to 15s and extends the effect to characters off-field. Increases the DMG of Divine Judgement by 25%.

Videos

Related Frames

← Karenina: Blast Lee: Entropy →