Behind the strength of Liv’s heart is a simple dream, and such purity is why this frame is so powerful.
· Rank: S-Rank
· Class: Support
· Element: Physical (100%)
Information
Behind the strength of Liv’s heart is a simple dream, and such purity is why this frame is so powerful.
Specialty
Heal - Has ally healing skills. Members Damage reduction - Signature Move can reduce the damage taken by allies.
Laser Shot's Extra DMG Bonus increases by 50%. Gains 15% ATK after a 3-Ping for 5s. Duration resets every time it is triggered.
A rare case where a character's signature weapon (in this case, Dragon Wind) is inferior. Off-Rate Weapons on its Banner: Ramiel, Berserk Fusion
A list of recommended builds for Liv: Luminance can be found here. Each tab represents one build — click the tabs below to view each one. See here for more information about Ultima Awakening and resonance slots.
Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions. However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.
Additional Matrixes triggered by Hanna paired with Cottie for frequent Signature Moves give Luminance very high survivability
Weapon Resonance ◇ Liv: Luminance
Recommended 6★ weapon resonances for Liv: Luminance can be found here listed in order of priority.
1. Glorious Spear
When using the healing skill or effect, increases the full ATK of the healed target by 10% for 8s, CD for 10s.
2. Superconducting Axial Ray
Increases Full ATK of all characters of the team by 8%. This effect does not stack.
3. Dead Line Timing
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
Priority
HIGH:
Glorious Spear
Superconducting Axial Ray
LOW:
Dead Line Timing
Notes
Minimum recommended amount: 2
We only recommend resonating her weapon after her rework in A New Divide
We recommend resonating Type Zero instead of Dragon Wind as it suits her play style better
Skills & Passives
Red Orb
Repelling Beams — Ping Red Orb
Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping. - Deals 200% / 400% / 600% Physical DMG based on the number of orbs pinged. - Reduces movement speed of targets by 20% for 3s.- Reduces Extra DMG Bonus of targets by 5% for 5s.
Yellow Orb
Transferring Recharge — Ping Yellow Orb
Enhances the weapon and increases the hit count of Basic Attacks. - Deals 30% / 40% / 50% Physical DMG per hit up to 16 / 20 / 32 times for 2.5 / 3.5 / 5s based on the number of orbs pinged.
Blue Orb
Gray Raven Field — Ping Blue Orb
Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second. - The particle array lasts 3 / 6 / 9s and deals 100% / 200% / 300% Physical DMG based on the number of orbs pinged.
Basic Attack
Adaptive Ray — Tap Basic Attack
Launches an energy attack, dealing Physical DMG. - Deals 520% Physical DMG in total.
Core
Goddess Connection System
Core Passive — Ping Blue Orb + Tap Basic Attack (chance to trigger) Attacking marked enemies has a chance to trigger Light Penalty, dealing Physical DMG. - Light Penalty has a 20% chance to trigger and deals 150% Physical DMG.
Core Passive — Any 3-Ping / After triggering Light Penalty 5 times Heals nearby allies after a 3-Ping or triggering Light Penalty 5 times. - Heals allies for 60% of Luminance's ATK.
Signature
Arcadia Gate
Signature Move — 100 Energy + Tap Signature Deploys a wide-ranged energy field and unleashes Light Penalty, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area. - Each Light Penalty deals 150% Physical DMG. - Increases Extra DMG Reduction of teammates in the area by 75%.
QTE
Heroic Dance
Enters the battlefield to heal nearby allies and grants Shield. - Heals allies for 100% of Luminance's ATK. - Grants allies Shield equal to 100% of Luminance's ATK for 2s.
Leader
Leader - Devoted Heart
HP of all party members increases by 15%.
Class
Support
Healing amount increases by 20%.
Awakening
Ultima Awaken
Gains 3 Signal Orbs when entering battle.
SS-Rank
Field Reinforcement
Extra DMG Bonus against enemies in Gray Raven Field increases by 15%.
SSS-Rank
Pioneer of Glory
Extra DMG Bonus of Light Penalty increases by 50%.
SSS+ Rank
Consciousness Encouragement
After using a Signature Move, Extra DMG of all party members increases by 15% for 5 seconds.
Hidden Skill
Goddess Connection System
→
OR
Blue Ping
Yellow ping | basic attack
Technique
Hitting marked enemies has a chance to activate Light Penalty that deals Physical DMG. When Light Penalty is activated for the 5th time or when a 3-Ping, trigger a self-centered area healing effect.
Character Leap
This character's Leap was implemented during the A New Divide patch.
Holy Spirit Ritual
Holy Spirit Ritual
Heroic Dance heals for 20% more and applies Ultralimit Torque, increasing the target’s Physical DMG by 10% for 8s. Duration resets every time it is triggered.
Level 9: Heroic Dance triggers Light Penalty once. Level 18: Gain 12 Energy after Heroic Dance triggers Light Penalty. Field Reinforcement added effect: Increases the Physical DMG bonus of Ultralimit Torque to 20%.
Sanctuary Link
Sanctuary Link
Goddess Connection System triggers an additional Light Penalty after performing a 3-Ping. After triggering Light Penalty 4 times, the next Light Penalty is upgraded to Divine Judgment and deals 400% DMG. The DMG Bonus of Pioneer of Glory applies to Divine Judgment.
Level 9: Increases the chance to trigger Light Penalty to 50%. Applies Ultralimit Torque (increases Physical DMG 10% for 8s) to targets healed. Level 18: Increases the healing target’s CRIT DMG by 20%. Triggering Light Penalty or Divine Judgment increases CRIT Rate by 5% and 25% respectively, up to 75% in total, for the next character to enter the battle. This effect lasts for 10s. Pioneer of Glory added effect: Gain 100 Energy when entering battle for the first time.
Field of Glory and Fury
Field of Glory and Fury
Pinging orbs during Arcadia Gate triggers Light Penalty 1/2/3 times based on the number of orbs pinged. Increases the base DMG of Light Penalty by 30% during Arcadia Gate.
Level 9:Arcadia Gate pulls in surrounding enemies and increases the base DMG of Divine Judgment by 10%. Level 18: Gain 40 Energy whenever Liv enters the battle. Liv is able to switch to other characters during Arcadia Gate and exit her Signature Move immediately. Consciousness Encouragement added effect: Increases the duration to 15s and extends the effect to characters off-field. Increases the DMG of Divine Judgement by 25%.