[[File:Dialogue-Laurel-Icon.png|50%]]
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- Infobox
|-
|Information=As an Agent of the Ascension-Network, this is her complete combat form, in which she can manipulate the Heteromer energy of the Punishing Virus and Constructs to deliver attacks with a power that transcends all Ascendants.
|SpecialitySpecialty=Energy Amass - Use 3-Ping to trigger 3-Ping and amass energy <br> Burst - Her core form grants high burst and gains energy
|Element=[[File:Element-Physical-Icon-White.png|25x25px|link=]]Physical (10%) [[File:Element-Dark-Icon-White.png|25x25px|link=]]Dark (90%)
|+
|Gift=Night Light
|-
|Rank Text=S-Rank
|Class Text=Attacker
|Weapon Text=Amplifier
|Gift Text=Night Light
}}
{{FAQ
|Image=Weapon-Ozma-Icon.png
|Size= 60x60px
|Question= Optimal Weapon: [[Ozma]]
|Answer= The dark DMG increases by {{o|15%}}, and the 4th spine of {{o|annihilation orb}} will produce additional {{o|100%}} of ranged dark DMG.}}
<!--------------------------------------------------------------------------
- Builds
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{{:Build:Laurel}}
<!--------------------------------------------------------------------------
- Skills
|Weapon=Amplifier
|- <!--Orbs-->
|Red Orb=Vortex Polestar — '''{{b|Ping Red Orb}}'''
|Red Orb Detail=Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a total3-Ping). ofGains Super Armor while casting this skill. <span style="color:#FF6549;"br>- Deals {{o|240% / 480% / 720%</span>}} Physical DMG based on the number of orbs pinged (Dark DMG instead on a 3-Ping). Gains Super Armor while using this skill.
|Yellow Orb=SufferingImpending ZeroPain Distance— '''{{b|Ping Yellow Orb}}'''
|Yellow Orb Detail=Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing up to <span style="color:#FF6549;">220% / 440% / 660%</span> Physical DMG based on the number of orbs pinged (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while usingcasting this skill. <br>- Deals up to {{o|220% / 440% / 660%}} Physical DMG based on the number of orbs pinged.
|Blue Orb=Southern Cross — '''{{b|Ping Blue Orb}}'''
|Blue Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in.</span> <br>Unleashes a {{o|virus field}} that inflicts multiple attacks for 3s, dealing a total of <span style="color:#FF6549;">200% / 400% / 600%</span> Physical DMG based on the number of orbs pinged (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the {{o|virus field}} will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while usingcasting this skill. <br>- Deals {{o|200% / 400% / 600%}} Physical DMG in total based on the number of orbs pinged. <br>- Virus field lasts {{o|3}}s.
|- <!--Abilities-->
|Basic=Thorny Judgement
|Basic Attack Detail='''Basic Attack: — {{b|Tap Basic Attack}}'''<br>Uses spearsspheres and spikes to inflict multiple attacks that deal aPhysical total ofDMG. <spanbr>- style="color:#FF6549;">Deals {{o|470%</span>}} Physical DMG. While in total.<span style="color:#FF6549;"br><br>'''Basic Attack — {{b|Annihilation State + Tap Basic Attack}}'''</spanbr>While in {{o|Annihilation State}}, Luna: Laurel will inflictlaunch multiple attacks with swords and spears, dealing a total of <span style="color:#FF6549;">950%</span> Dark DMG. The next Basic Attack after dodging deals <span style="color:#FF6549;">300%</span> Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <span style="color:#FF6549;">{{o|Annihilation State}}. </spanbr>- Deals {{o|950%}} Dark DMG in total. <br>- After dodging, the next Basic Attack deals {{o|300%}} Dark DMG.
|Signature=Finale Descends
|Signature Detail='''Signature Move: Consumes— {{b|150 Energy. Laurel+ altersTap Signature}}'''<br>Alters the gravity of a large area ahead to draw nearby enemies in, dealing a total of <span style="color:#FF6549;">2800%</span> Dark DMG to all targetsenemies inside it. While in <span style="color:#FF6549;">{{o|Annihilation State</span>}}, casting the Signature Move will consume all Annihilation PointsPts and end <span style="color:#FF6549;">{{o|Annihilation State}}. </spanbr>- Deals {{o|2800%}} Dark DMG in total.
|QTE=Speedy Sanction
|QTE Detail=QTE: Delivers an attack forward with a spear in the air, dealing aDark total ofDMG. <span style="color:#FF6549;"br>- Deals {{o|640%</span>}} Dark DMG in total.
|- <!--Passives-->
|Core=Singularity
|Core Detail='''Core Passive: After— a{{b|At 3-Ping, gainsleast 15 Annihilation Points,Pts up+ toPress 60and pointshold Basic Attack}}'''<br>Luna: Laurel gains Annihilation Pts after every 3-Ping. TheHer next Pingping iswill regardedbe counted as a 3-Ping,. consuming similar effects3-Pings generated inby the Matrix will be consumed first. UponWhen reachingthere 15are a certain amount of Annihilation PointsPts, holdpress and presshold the basicBasic attackAttack button to enter <span style="color:#FF6549;">{{o|Annihilation State</span> and}}, deal <span style="color:#FF6549;">200%</span>AOE Dark Area DMG, hidinghide the defaultoriginal Signal Orbs, and gaininggain up to 4 <span style="color:#FF6549;">{{o|Annihilation Orbs</span>}} based on the current Annihilation PointsPts. When castingthis skill is cast, becomesLuna will become invincible, and activatesQTEs QTEnot withoutin cooldown will be activated. PingIn <span{{o|Annihilation State}}, entering the Matrix will grant {{o|1 style="color:#FF6549;">Annihilation Orbs</span>Orb}}, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to unleash{{o|0}} 4or strikeswhen ofanother targetedcharacter spikesis switched in, dealingLuna <spanwill style="color:#FF6549;">400%</span>exit Dark{{o|Annihilation DMGState}}. inSwitching totalto andanother gainingcharacter 10will Energyconsume all Annihilation Pts. InExiting <span{{o|Annihilation style="color:#FF6549;"State}} will rearrange the Signal Orbs into 3-Pings. <br>- Every 3-Ping grants {{o|15}} Annihilation StatePts, up to {{o|60}}. </spanbr>- When there are at least 15 Annihilation Pts, enterpress and hold the MatrixBasic Attack button to gainenter 1{{o|Annihilation <spanState}} style="color:#FF6549;"and deal {{o|200%}} AOE Dark DMG. <br>- Gains up to {{o|4 Annihilation OrbOrbs}} based on the current Annihilation Pts. </spanbr>.- LaunchingEvery theBasic basicAttack attackwill consumesconsume {{o|5}} Annihilation PointsPts.<br><br>'''Core AfterPassive depleting all— {{b|Annihilation PointsState or+ beingPing swappedAnnihilation outOrb}}'''<br>In {{o|Annihilation State}}, exitpinging the <span style="color:#FF6549;">{{o|Annihilation StateOrb}} will cast 4 targeted spikes, dealing Dark DMG and granting Energy. </spanbr>.- BeingDeals swapped{{o|400%}} outDark willDMG depletein alltotal Annihilationand Pointsgrants {{o|10}} Energy.
|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]]
|Leader=Leader - Silver Bloom
|Leader Detail=All team members'Increases Dark DMG increasesof byall <spanmembers style="color:#FF6549;">by {{o|10%</span>,}}. AttackIncreases ATK of all Attacker constructsOmniframes increasesin bythe <spanteam by style="color:#FF6549;">{{o|5%</span>}}.
|- <!--Ranks-->
|SS Rank=Polestar Amplification
|SS Rank Detail=Passive: Increases Dark DMG Bonus of targeted spikes by <span style="color:#FF6549;">{{o|5%</span>}} and releases {{o|2}} additional targeted spikes.
|SSS Rank=Misty Collapse
|SSS Rank Detail=Passive:Dark InDMG <spanincreases style="color:#FF6549;">Annihilationby State</span>,{{o|5%}} increaseswhile Darkin DMG{{o|Annihilation byState}}. <span style="color:#FF6549;">5%</span>.The DMG bonusBonus continues for 4s{{o|4}}s after <spanleaving style="color:#FF6549;">{{o|Annihilation State</span> ends}}. When Annihilation PointsPts are full, entersentering <span style="color:#FF6549;">{{o|Annihilation State</span>}} andwill triggerstrigger a separate Matrix once with a 12s{{o|12}}s cooldown.
|SSS+ Rank=Drastic Annihilation
|SSS+ Rank Detail=Passive: After pinging <span style="color:#FF6549;">{{o|Annihilation Orbs</span>}}, based on the numberExtra ofDMG <span style="color:#FF6549;">Annihilation Orbs</span> pinged, the DMGBonus of {{o|Signature - Finale Descends}} will increase by <span style="color:#FF6549;">{{o|15% / 30% / 45% / 60% / 75%</span>}} based on the number of {{o|Annihilation Orbs}} pinged.
}}
<!--------------------------------------------------------------------------
- Gameplay Tips
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{{Header Full|How to play}}<big>
=====Laurel - Fundamentals=====
*Double 3-Pings:
**After any 3-Ping the next orb pinged will be considered a 3-Ping
**This bonus does not stack with Matrix Pings (entering Matrix will override the Core Passive)
*All 3-Pings fill her Core Passive gauge:
**Each 3-Ping fills 1/4 of the gauge (15 points, 60 max)
**Matrix Pings and the free 3-Ping provided by Laurel's Core Passive also give 15 points
**If the gauge is full no extra points will be obtained
*Hold Basic Attack to enter <span style="color:#CE323B;">Annihilation State</span>:
**You will get one '''Annihilation Orb''' for each 3-Ping (1 orb per 15 points)
**Pinging '''Annihilation Orbs''' will generate a large amount of energy
**Basic Attacks will deal Dark DMG but generate no energy
**Each Basic Attack drains 5 points from the Core Passive gauge
**Emptying the Core Passive gauge, swapping out or using Signature Move will exit <span style="color:#CE323B;">Annihilation State</span>
=====Laurel - Additional Information=====
*Core Passive details:
**'''Annihilation Orbs''' can be used while doing other actions or while on the ground
**Ending <span style="color:#CE323B;">Annihilation State</span> early will remove all unused '''Annihilation Orbs'''
**Activating Matrix in <span style="color:#CE323B;">Annihilation State</span> will generate one '''Annihilation Orb'''
**Exiting <span style="color:#CE323B;">Annihilation State</span> also sorts all orbs in the order of <span style="color:#FF476D;">Red</span>-<span style="color:#00A0FF;">Blue</span>-<span style="color:#D4B920;">Yellow</span>
*Advanced techniques:
**Dodging shortly after a <span style="color:#D4B920;">Yellow Orb Ping</span> skips the animation but still does full damage
**Dodging shortly after a <span style="color:#FF476D;">Red Orb Ping</span> skips the animation but does less damage
**Doing one basic attack before each 3-Ping allows Laurel to generate orbs while attacking
**To maximize damage it's recommended to save Matrix until <span style="color:#CE323B;">Annihilation State</span> is activated with full gauge: four 3-Pings + 5 '''Annihilation Orbs''' with the [[Flamel]] set will fully charge Laurel's Signature Move
**Basic attacks during Core Passive still generate orbs, the orbs however get deleted if they appear while in <span style="color:#CE323B;">Annihilation State</span>
***Since an orb is generated every 1.5 seconds while attacking, activating <span style="color:#CE323B;">Annihilation State</span> with only 1/4 of the gauge and doing 3 basic attacks is a fast way to sort orbs while also generating them</big>
<!--------------------------------------------------------------------------
- Videos
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{{Header Full|Videos}}
[[Video:【PUNISHING: Gray Raven-CN】Luna Showcase|300px]]
[[Video:【PUNISHING: Gray Raven-CN】Luna Laurel Moveset ルナ モーション集|300px]]
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- Bottom Nav
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{{Character Bottom Nav}}
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