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<p style="display:none;">As an Agent of the Ascension-Network, this is her complete combat form, in which she can manipulate the Heteromer energy of the Punishing Virus and Constructs to deliver attacks with a power that transcends all Ascendants.
<p style="display:none;">Debuts in the Fake Ascension patch.
· Rank: S-Rank
[[File:Dialogue-Laurel-Icon.png|50%]]
{{Blank Space}}</p>
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{{Unreleased|Official}}
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- Infobox
|Class=Attacker
|-
|Information=As an Agent of the Ascension-Network, this is her complete combat form, in which she can manipulate the Heteromer energy of the Punishing Virus and Constructs to deliver attacks with a power that transcends all Ascendants.
|Information=-- <br> --
|Specialty=Energy Amass - Use 3-Ping to trigger 3-Ping and amass energy <br> Burst - Her core form grants high burst and gains energy
|Speciality=-- <br> --
|Element=[[File:Element-Physical-Icon-White.png|25x25px|link=]]Physical (10%) [[File:Element-Dark-Icon-White.png|25x25px|link=]]Dark (90%)
|+
|Weapon=Amplifier
|Signature Weapon=Ozma
|Gift=--Night Light
|-
|Rank Text=S-Rank
|Class Text=Attacker
|Weapon Text=Amplifier
|Signature Text=Ozma
|Army Text=Ascendant
|Gift Text=--Night Light
}}
{{FAQ
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|Image=Weapon-Ozma-Icon.png
- PP Recommended Memory Sets
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|Question= Optimal Weapon: [[Ozma]]
{{Recommended Memory Sets | 2}}
|Answer= The dark DMG increases by {{o|15%}}, and the 4th spine of {{o|annihilation orb}} will produce additional {{o|100%}} of ranged dark DMG.}}
<center>[[File:Memory-Flamel-Icon-1.png|25x25px|link=]][[Flamel]] ◇[[File:Memory-Darwin-Icon-1.png|25x25px|link=]][[Darwin]] ◇[[File:Memory-Cottie-Icon-1.png|25x25px|link=]][[Cottie]]</center>
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- Builds
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{{:Build:Laurel}}
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- Skills
|Weapon=Amplifier
|- <!--Orbs-->
|Red Orb=Vortex Polestar — '''{{b|Ping Red Orb}}'''
|Red Orb Detail=Unleashes the spheres ahead,forward attackingto inperform a randomizedscattered patternattack, dealing <spanPhysical style="color:#FF6549;">240%DMG /(Dark 480%DMG /instead 720%</span>on Physicala DMG3-Ping). DMGGains isSuper convertedArmor towhile Darkcasting elementthis whenskill. it<br>- isDeals a{{o|240% 3-Ping./ Gains480% Super/ Armor720%}} duringPhysical DMG based on the movenumber of orbs pinged.
|Yellow Orb=Impending Pain — '''{{b|Ping Yellow Orb}}'''
|Yellow Orb Detail=Continuously channelsRedirects the flow of energy, generatesto perform up to 4 spikespiercing attacks at the target's current location, dealing <spanPhysical style="color:#FF6549;">220%DMG /(Dark 440%DMG /instead 660%</span>on Physicala DMG3-Ping). DMGLuna: Laurel gains Super Armor and is convertedable to Darkmove elementwhile whencasting itthis isskill. a 3<br>-Ping. GainsDeals Superup Armorto during{{o|220% / 440% / 660%}} Physical DMG based on the movenumber of orbs pinged.
|Blue Orb=Southern Cross — '''{{b|Ping Blue Orb}}'''
|Blue Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in.</span> <br>Unleashes a {{o|virus network field}} forthat 3inflicts secondsmultiple attacks, dealing <spanPhysical style="color:#FF6549;">200%DMG /(Dark 400%DMG /instead 600%</span>on Physicala DMG3-Ping). DMGIf there is convertedan toenemy Darknearby elementupon whencasting, itthe is a 3-Ping. The{{o|virus field}} will automatically follow the nearest targetit, otherwise it accompanieswill thefollow characterLuna: Laurel instead. CharacterLuna: Laurel is able to move while triggeringcasting thethis skill. <br>- Deals {{o|200% / 400% / 600%}} Physical DMG in total based on the number of orbs pinged. <br>- Virus field lasts {{o|3}}s.
|- <!--Abilities-->
|Basic=Thorny Judgement
|Basic Attack Detail='''Basic Attack: Unleashes— a{{b|Tap flurryBasic of attacks withAttack}}'''<br>Uses spheres and spikes, dealingto ainflict totalmultiple ofattacks <spanthat style="color:#FF6549;"deal Physical DMG. <br>- Deals {{o|470%</span>}} Physical DMG in total.<br><br>'''Basic Attack with— a{{b|Annihilation longswordState and+ spearTap instead duringBasic Attack}}'''<spanbr>While style="color:#FF6549;">in {{o|Annihilation Mode</span>State}}, dealingLuna: aLaurel totalwill oflaunch <spanmultiple style="color:#FF6549;">950%</span>attacks with swords and spears, dealing Dark DMG. AttackingThe next Basic Attack after dodging deals <span style="color:#FF6549;">300%</span> Dark DMG. SignalBasic OrbsAttacks will not begenerate generatedEnergy duringand <spanSignal style="color:#FF6549;">Orbs in {{o|Annihilation ModeState}}. </spanbr>- Deals {{o|950%}} Dark DMG in total. <br>- After dodging, the next Basic Attack deals {{o|300%}} Dark DMG.
|Signature=Finale Descends
|Signature Detail='''Signature Move: Costs— {{b|150 Energy. Continuously+ altersTap Signature}}'''<br>Alters the gravity inof a large area ahead, dealingto <spandraw style="color:#FF6549;">2880%</span>nearby enemies in, dealing Dark DMG to all targetsenemies withininside it. PerformingWhile Signaturein Move{{o|Annihilation duringState}}, <spancasting style="color:#FF6549;">Annihilationthe Mode</span>Signature Move will drainsconsume all Annihilation pointsPts and exitsend <span style="color:#FF6549;">{{o|Annihilation ModeState}}. </spanbr>- Deals {{o|2800%}} Dark DMG in total.
|QTE=QTESpeedy Sanction
|QTE Detail=QTE:Delivers Appearsan inattack the air and attacks the area aheadforward with a spear in the air, dealing <spanDark style="color:#FF6549;"DMG. <br>- Deals {{o|640%</span>}} Dark DMG in total.
|- <!--Passives-->
|Core=Core PassiveSingularity
|Core Detail='''Core Passive — {{b|At least 15 Annihilation Pts + Press and hold Basic Attack}}'''<br>Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter {{o|Annihilation State}}, deal AOE Dark DMG, hide the original Signal Orbs, and gain {{o|Annihilation Orbs}} based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In {{o|Annihilation State}}, entering the Matrix will grant {{o|1 Annihilation Orb}}, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to {{o|0}} or when another character is switched in, Luna will exit {{o|Annihilation State}}. Switching to another character will consume all Annihilation Pts. Exiting {{o|Annihilation State}} will rearrange the Signal Orbs into 3-Pings. <br>- Every 3-Ping grants {{o|15}} Annihilation Pts, up to {{o|60}}. <br>- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter {{o|Annihilation State}} and deal {{o|200%}} AOE Dark DMG. <br>- Gains up to {{o|4 Annihilation Orbs}} based on the current Annihilation Pts. <br>- Every Basic Attack will consume {{o|5}} Annihilation Pts.<br><br>'''Core Passive — {{b|Annihilation State + Ping Annihilation Orb}}'''<br>In {{o|Annihilation State}}, pinging the {{o|Annihilation Orb}} will cast 4 targeted spikes, dealing Dark DMG and granting Energy. <br>- Deals {{o|400%}} Dark DMG in total and grants {{o|10}} Energy.
|Core Detail=Core Passive: Gains 15 Annihilation points during 3-Pings, up to 60 points. The next orb triggered will be considered a 3-Ping. The 3-Ping combo perk from other effects such as Matrix will be prioritized first. Press and hold the Basic Attack button when there are at least 15 Annihilation points to enter <span style="color:#FF6549;">Annihilation Mode</span>, dealing <span style="color:#FF6549;">200%</span> Dark DMG to the surrounding targets. All current Signal Orbs will be hidden and replaced by up to 4 <span style="color:#FF6549;">Annihilation Orbs</span>. Triggering the mode will grant Super Armor during the move and activates all available QTE. Unleashes 4 spikes when an <span style="color:#FF6549;">Annihilation Orb</span> is expended, dealing <span style="color:#FF6549;">400%</span> Dark DMG in total and awarding 10 Energy. Gains an additional <span style="color:#FF6549;">Annihilation Orb</span> when entering Matrix during <span style="color:#FF6549;">Annihilation Mode</span>. Basic Attack consumes 5 Annihilation points. <span style="color:#FF6549;">Annihilation Mode</span> ends when there are no Annihilation points left or when the character is switched out. Switching drains all Annihilation points.
|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]]
|Leader=Leader Skill- Silver Bloom
|Leader Detail=All team members'Increases Dark DMG increasesof byall <spanmembers style="color:#FF6549;">by {{o|10%</span>,}}. AttackIncreases ATK of all Attacker constructsOmniframes increasesin bythe <spanteam by style="color:#FF6549;">{{o|5%</span>}}.
|- <!--Ranks-->
|SS Rank=SSPolestar PassiveAmplification
|SS Rank Detail=Passive:Increases SpikeDark DMG increasesBonus byof <spantargeted style="color:#FF6549;">spikes by {{o|5%</span>.}} and Dropreleases {{o|2}} additional spikes.
|SSS Rank=SSSMisty PassiveCollapse
|SSS Rank Detail=Passive: Dark DMG increases by <span style="color:#FF6549;">{{o|5%</span>}} duringwhile <spanin style="color:#FF6549;">{{o|Annihilation Mode</span>State}}. The DMG bonusBonus persistscontinues for {{o|4 seconds}}s after exitingleaving <span style="color:#FF6549;">{{o|Annihilation Mode</span>State}}. TriggerWhen MatrixAnnihilation whenPts enteringare <spanfull, style="color:#FF6549;">entering {{o|Annihilation Mode</span>State}} withwill trigger a fullseparate gauge,Matrix 12with secondsa {{o|12}}s cooldown.
|SSS+ Rank=SSS+Drastic PassiveAnnihilation
|SSS+ Rank Detail=Passive:After Signaturepinging Move{{o|Annihilation gainsOrbs}}, the aExtra DMG bonusBonus of <span{{o|Signature - Finale Descends}} will increase by style="color:#FF6549;">{{o|15% / 30% / 45% / 60% / 75%</span>}} correspondingbased toon the number of <span style="color:#FF6549;">{{o|Annihilation Orbs</span>}} expendedpinged.
}}
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- Gameplay Tips
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{{Header Full|How to play}}<big>
=====Laurel - Fundamentals=====
*Double 3-Pings:
**After any 3-Ping the next orb pinged will be considered a 3-Ping
**This bonus does not stack with Matrix Pings (entering Matrix will override the Core Passive)
*All 3-Pings fill her Core Passive gauge:
**Each 3-Ping fills 1/4 of the gauge (15 points, 60 max)
**Matrix Pings and the free 3-Ping provided by Laurel's Core Passive also give 15 points
**If the gauge is full no extra points will be obtained
*Hold Basic Attack to enter <span style="color:#CE323B;">Annihilation State</span>:
**You will get one '''Annihilation Orb''' for each 3-Ping (1 orb per 15 points)
**Pinging '''Annihilation Orbs''' will generate a large amount of energy
**Basic Attacks will deal Dark DMG but generate no energy
**Each Basic Attack drains 5 points from the Core Passive gauge
**Emptying the Core Passive gauge, swapping out or using Signature Move will exit <span style="color:#CE323B;">Annihilation State</span>
=====Laurel - Additional Information=====
*Core Passive details:
**'''Annihilation Orbs''' can be used while doing other actions or while on the ground
**Ending <span style="color:#CE323B;">Annihilation State</span> early will remove all unused '''Annihilation Orbs'''
**Activating Matrix in <span style="color:#CE323B;">Annihilation State</span> will generate one '''Annihilation Orb'''
**Exiting <span style="color:#CE323B;">Annihilation State</span> also sorts all orbs in the order of <span style="color:#FF476D;">Red</span>-<span style="color:#00A0FF;">Blue</span>-<span style="color:#D4B920;">Yellow</span>
*Advanced techniques:
**Dodging shortly after a <span style="color:#D4B920;">Yellow Orb Ping</span> skips the animation but still does full damage
**Dodging shortly after a <span style="color:#FF476D;">Red Orb Ping</span> skips the animation but does less damage
**Doing one basic attack before each 3-Ping allows Laurel to generate orbs while attacking
**To maximize damage it's recommended to save Matrix until <span style="color:#CE323B;">Annihilation State</span> is activated with full gauge: four 3-Pings + 5 '''Annihilation Orbs''' with the [[Flamel]] set will fully charge Laurel's Signature Move
**Basic attacks during Core Passive still generate orbs, the orbs however get deleted if they appear while in <span style="color:#CE323B;">Annihilation State</span>
***Since an orb is generated every 1.5 seconds while attacking, activating <span style="color:#CE323B;">Annihilation State</span> with only 1/4 of the gauge and doing 3 basic attacks is a fast way to sort orbs while also generating them</big>
▲<!--------------------------------------------------------------------------
- Videos
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{{Header Full|Videos}}
[[Video:【PUNISHING: Gray Raven-CN】Luna Showcase|300px]]
[[Video:【PUNISHING: Gray Raven-CN】Luna Laurel Moveset ルナ モーション集|300px]]
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