|
|
Line 89: |
Line 89: |
|
|SSS+ Rank Detail=Passive: After pinging <span style="color:#FF6549;">Annihilation Orbs</span>, based on the number of <span style="color:#FF6549;">Annihilation Orbs</span> pinged, the DMG of Signature - Finale Descends will increase by <span style="color:#FF6549;">15% / 30% / 45% / 60% / 75%</span>. |
|
|SSS+ Rank Detail=Passive: After pinging <span style="color:#FF6549;">Annihilation Orbs</span>, based on the number of <span style="color:#FF6549;">Annihilation Orbs</span> pinged, the DMG of Signature - Finale Descends will increase by <span style="color:#FF6549;">15% / 30% / 45% / 60% / 75%</span>. |
|
}} |
|
}} |
|
|
<!-------------------------------------------------------------------------- |
|
|
- Gameplay Tips |
|
|
---------------------------------------------------------------------------> |
|
|
{{Header Full|How to play}}<big> |
|
|
=====Laurel - Fundamentals===== |
|
|
*Double 3-Pings: |
|
|
**After any 3-Ping the next orb pinged will be considered a 3-Ping |
|
|
**This bonus does not stack with Matrix Pings (entering Matrix will override the Core Passive) |
|
|
|
|
|
*All 3-Pings fill her Core Passive gauge: |
|
|
**Each 3-Ping fills 1/4 of the gauge (15 points, 60 max) |
|
|
**Matrix Pings and the free 3-Ping provided by Laurel's Core Passive also give 15 points |
|
|
**If the gauge is full no extra points will be obtained |
|
|
|
|
|
*Hold Basic Attack to enter <span style="color:#CE323B;">Annihilation State</span>: |
|
|
**You will get one '''Annihilation Orb''' for each 3-Ping (1 orb per 15 points) |
|
|
**Pinging '''Annihilation Orbs''' will generate a large amount of energy |
|
|
**Basic Attacks will deal Dark DMG but generate no energy |
|
|
**Each Basic Attack drains 5 points from the Core Passive gauge |
|
|
**Emptying the Core Passive gauge, swapping out or using Signature Move will exit <span style="color:#CE323B;">Annihilation State</span> |
|
|
|
|
|
=====Laurel - Additional Information===== |
|
|
*Core Passive details: |
|
|
**'''Annihilation Orbs''' can be used while doing other actions or while on the ground |
|
|
**Ending <span style="color:#CE323B;">Annihilation State</span> early will remove all unused '''Annihilation Orbs''' |
|
|
**Activating Matrix in <span style="color:#CE323B;">Annihilation State</span> will generate one '''Annihilation Orb''' |
|
|
**Exiting <span style="color:#CE323B;">Annihilation State</span> also sorts all orbs in the order of <span style="color:#FF476D;">Red</span>-<span style="color:#00A0FF;">Blue</span>-<span style="color:#D4B920;">Yellow</span> |
|
|
|
|
|
*Advanced techniques: |
|
|
**Dodging shortly after a <span style="color:#D4B920;">Yellow Orb Ping</span> skips the animation but still does full damage |
|
|
**Dodging shortly after a <span style="color:#FF476D;">Red Orb Ping</span> skips the animation but does less damage |
|
|
**Doing one basic attack before each 3-Ping allows Laurel to generate orbs while attacking |
|
|
**To maximize damage it's recommended to save Matrix until <span style="color:#CE323B;">Annihilation State</span> is activated with full gauge: four 3-Pings + 5 '''Annihilation Orbs''' with the [[Flamel]] set will fully charge Laurel's Signature Move |
|
|
**Basic attacks during Core Passive still generate orbs, the orbs however get deleted if they appear while in <span style="color:#CE323B;">Annihilation State</span> |
|
|
***Since an orb is generated every 1.5 seconds while attacking, activating <span style="color:#CE323B;">Annihilation State</span> with only 1/4 of the gauge and doing 3 basic attacks is a fast way to sort orbs while also generating them</big> |
|
<!-------------------------------------------------------------------------- |
|
<!-------------------------------------------------------------------------- |
|
- Videos |
|
- Videos |