Debuts in the Inscription of Labyrinth patch.
· Rank: A-Rank
· Class: Tank
· Element: Physical (20%) Dark (80%)
Information
Originally a subject of a Daedalus corporation experiment, she was retrieved during a mission conducted by Kurono. Later, she was transferred to Babylonia's Task Force with Vera. She is gloomy and seemingly expresionless in appearance. However, she becomes exceptionally vicious and dangerous under extreme circumstances.
Specialty
Burst — A signature move that can deal massive DMG Forced Evasion — Can remove abnormal status effects when in Haywire status
A list of recommended builds for No.21: XXI can be found here. Each tab represents one build — click the tabs below to view each one. See here for more information about Ultima Awakening and resonance slots.
Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions. However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Ex — Tactical Adjustment: HP +75, ATK +15
Bottom Resonance Slot (2): Tank: Class Skill Level +1
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Ex — Tactical Adjustment: HP +75, ATK +15
Bottom Resonance Slot (2): Tank: Class Skill Level +1
Only use this set if there is already someone carrying Bathlon on the team, such as Watanabe: Astral or Kamui: Tenebrion and you don't plan to field her often.
Weapon Resonance ◇ No.21: XXI
Recommended 6★ weapon resonances for No.21: XXI can be found here listed in order of priority.
1. Tenebrion Shock
Inflicts Dark Wave effect upon dealing Dark damage. Dark Wave: reduces the target's Dark resistance by 8% for 8s. Repeated triggering refreshes the duration.
2. Dead Line Timing
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
3. Resonant Echo
The duration of effect inflicted by Tank class skill increases to 8s.
4. Boundary's Annihilation
On QTE, shields the Construct in control for 10% of the skill user's max HP for 5s.
Priority
HIGH:
Tenebrion Shock
MEDIUM:
Dead Line Timing
Resonant Echo
LOW:
Boundary's Annihilation
Notes
Minimum recommended amount: 1
Boundary's Annihilation is mainly equipped in Phantom Pain Cage to keep 100% HP for the highest possible score.
Skills & Passives
Red Orb
Nightfall Realm
Automatically uses a 3-Ping version of this attack upon switch-in. Leaps into the air and expands a Duskglow Realm on the target's location for 1.5/3.5/6s. It pulls enemies in a large area once and then continues pulling the enemies within the realm, dealing 100%/200%/300% Physical DMG. Deals Dark DMG instead upon a 3-Ping, and No.21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location. Co-Bot: When No.21: XXI releases a Twilight Matrix, it triggers a realm collapse in the Duskglow Realm, pulling enemies in a large area and dealing 60% Dark DMG.
Yellow Orb
Dusk Bladewheel
Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals a total of 140% / 280% / 420% Physical DMG. Deals Dark DMG instead upon a 3-Ping, and No.21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location.
Blue Orb
Cluster Recursion
Enters the Hyperposition state and copies the following 1/2/4 Basic and Shadow Prism Attacks. The effect does not stack. Co-Bot: Launches a dash attack at the current target, dealing Physical DMG equal to 40% of No.21: XXI's ATK and reducing the DMG target deals by 20% for 5s. It can only be triggered once every 2s
Basic Attack
Prism Barrage
Basic Attack: Attacks with laser beams to deal a total of 348% Physical DMG. Co-Bot: Automatically attacks the current target, dealing Physical DMG equal to 20% of No.21: XXI's ATK per hit. The Co-Bot always stays on the field.
Core
Shadow Prism Agglomerate
Core Passive: No.21: XXI's Basic Attack will create 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to perform a Shadow Prism Attack and create 1 Twilight Matrix on the target's location for 3s that deals 20% Dark DMG and grants No.21: XXI 2 Signature Move Energy and 50 Dodge Energy. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing 50% Dark DMG to nearby enemies. Instant Dodge: When No.21: XXI is in Haywire status (when attacked, downed, or in mid-air), press the Dodge button and spend 1.2x Dodge Energy (300) to perform Instant Dodge to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No.21: XXI Super Armor for 2s and a shield equal to 15% of max HP.
Signature
Shadow Prism Collapse
Signature Move: No. 21: XXI: Consumes 120 Energy to expand an Enhanced Duskglow Realm on the target's location and enters Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy for 3s of unlimited Blue Orbs and extreme attack speed. Each Basic Attack deals 20% Dark DMG. When Quick Attack mode ends, the realm explodes to deal 600% Dark DMG and empty No.21: XXI's Energy, Blue Orbs, and buffs. While performing the Signature Move, creating 1/2/3/4/5 Twilight Matrices will increase the explosion DMG by 40%/80%/120%/160%/200%. When there are 6 Twilight Matrices, the Signature Move will achieve an S Rank, increasing the explosion DMG by 300%. Co-Bot: It will not perform other skills while the Signature Move is being used. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.
QTE
Twilight Shackles
QTE: Expands a Duskglow Realm on the target's location to deal 200% Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse.
Leader
Faded Camouflage
Dodge Gauge limit and Extra DMG Bonus of team members increase by 250 and 5%.
Class
Tank
Attacks reduce the target's Extra DMG Reduction by 20% for 5s.
Awakening
Ultima Awaken
Gains 3 Signal Orbs when entering battle.
SS-Rank
"Phobia"
Passive: When No.21: XXI has a shield, Extra DMG Bonus increases by 5%. If not, Extra DMG Reduction increases by 10%. A Blue 3-Ping will fully restore Shadow Prism Energy (inactive when performing her Signature Move).
SSS-Rank
"Jubilance"
Passive: When creating a Twilight Matrix, grants allies on the field 20% Extra DMG Reduction and 25% Extra Dodge Gauge Recovery Speed for 2s. It can stack up to 3 times. Duration will not reset when it is re-triggered. Enemies in the Duskglow Realm will be afflicted with Chain Fusion (Dark Resistance decreased by 10%) for 5s.
SSS+ Rank
"Melancholy"
Passive: When her Signature Move achieves an S rank, further increases the DMG of the explosion from Duskglow Realm by 210% The Co-Bot's attacks will grant allies on the field a shield equal to 2% (stack up to 10%) of No.21: XXI's max HP.
How to play
XXI - Fundamentals
While XXI is in midair immediately after a Red Orb 3-Ping or a Yellow Orb 3-Ping, perform an Instant Dodge to drop 3 Twilight Matrices on-field
Each Twilight Matrix dropped will deal damage to enemies and restore 50 Dodge Energy to XXI
Trigger Resonance Pulses with the Co-Bot to detonate on-field Twilight Matrices to deal additional damage
Perform Basic Attacks in conjunction with Blue Orb Pings to generate Shadow Prism Energy
Once XXI has 4 Shadow Prism Energy, the next Basic Attack will launch a Shadow Prism Attack, drop 1 Twilight Matrix on-field, and cause the Co-Bot to release a Resonance Pulse and detonate on-field Twilight Matrices
Twilight Matrices that are not detonated within 4 seconds of being placed on-field will vanish without dealing damage (matrices last 3 seconds and take 1 second to completely disappear)
While XXI is being attacked or knocked down, she can perform an Instant Dodge to drop 1 Twilight Matrix on-field and allow her to escape from hitstun
After casting XXI's Signature Move, alternate between performing 1 Blue Orb 3-Ping and 2 Basic Attacks to achieve an S-Rank rating and deal maximum damage
XXI - Additional Information
Basic Attacks only need to be cast to generate Shadow Prism Energy, they do not need to hit a target
Blue Orb Pings will duplicate a set number of the next Basic Attacks performed, doubling the amount of Shadow Prism Energy gained from those attacks and causing affected Shadow Prism Attacks to drop 2 Twilight Matrices
Holding a direction while casting Yellow Orb Pings will move XXI in the held direction during the skill cast
Because XXI's Signature Move clears away all of her existing orbs, it is only recommended to cast it when XXI is low on orbs or in emergencies when XXI is out of Dodge Energy and in danger of dying
Instant Dodges give XXI a 15% max HP shield, grant 2 seconds of Super Armor, and cost 300 Dodge Energy (slightly more than the 250 a normal Dodge costs)
This extra cost is generally offset by the Dodge Energy restored by the Twilight Matrices dropped immediately afterwards
Instant Dodges are still Dodges, meaning they can be used to dodge attacks and trigger Matrix just like an ordinary Dodge
Casting a Red Orb 3-Ping or Yellow Orb 3-Ping just before an enemy attack, and then timing the subsequent Instant Dodge to dodge that attack, allows XXI to dodge attacks while both dealing damage and expending essentially zero Dodge Energy
When XXI's Dodge Gauge is completely drained, dropped Twilight Matrices will not grant Dodge Energy until XXI's natural Dodge Energy regeneration restarts
If XXI gets knocked down in challenge content and is low on Dodge Energy, it may be wiser to wait out the knockdown invulnerability to allow her Dodge Energy to regenerate, since XXI's damage output is dependent on maintaining a healthy Dodge Gauge to Instant Dodge with after Red Orb 3-Pings and Yellow Orb 3-Pings
XXI's Co-Bot remains on-field and attacks with the on-field character, allowing XXI to debuff enemies with her Tank Class passive even while XXI is off-field
The Co-Bot will remain on-field performing attacks even if XXI dies, however it will no longer apply the Tank Class passive if she is dead