No.21: XXI

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Debuts in the Inscription of Labyrinth patch. · Rank: A-Rank · Class: Tank · Element: Physical (20%) Dark (80%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

This character is currently unreleased in Global.
In addition, while this character's frame name is official, it is subject to change upon Global release.

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Physical (20%) Dark (80%)
No. 21
XXI
21 Jan
154cm
42kg
O
22
Review
1560
232
294
138
A
Tank
Collab Bot
Growl
Cerberus
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Memory Builds ◇ No.21: XXI

A list of recommended builds for No.21: XXI can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.

Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions.
However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.

Memory Placement
01
02
03
04
05
06
Bathlon x4 / Einsteina x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Tank: Class Skill Level +1 x6
Key Notes
  • No.21: XXI's main build
  • Ultima Awakening Set
Usage
Details
  • General-purpose QTE support set
  • Allows XXI to debuff on QTE.
  • Can also be used for DPS on high difficulty stages.

Weapon Resonance ◇ No.21: XXI

Recommended 6★ weapon resonances for No.21: XXI can be found here listed in order of priority.


1. Tenebrion Shock
Inflicts Dark Wave effect upon dealing Dark damage. Dark Wave: reduces the target's Dark resistance by 8% for 8s. Repeated triggering refreshes the duration.
2. Dead Line Timing
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
3. Resonant Echo
The duration of effect inflicted by Tank class skill increases to 8s.
4. Boundary's Annihilation
On QTE, shields the Construct in control for 10% of the skill user's max HP for 5s.
Priority
HIGH:
  • Tenebrion Shock

MEDIUM:

  • Dead Line Timing
  • Resonant Echo

LOW:

  • Boundary's Annihilation
Notes
Minimum recommended amount: 1
  • Boundary's Annihilation is mainly equipped in Phantom Pain Cage to keep 100% HP for the highest possible score.

Skills & Passives

Red Orb

Red Orb

Automatically uses a 3-Ping version of this attack upon switch-in.
Leaps into the air and places a Twilight Field on target's location. The Twilight Field will pull all enemies in a large area once upon generation, dealing 100% / 200% / 300% Physical DMG. DMG is converted to Dark element on a 3-Ping. The field lasts for 1.5/3.5/6 seconds and continuously draws in enemies.
No. 21 enters Stagnation upon 3-Ping chains and is able to perform a Forced Evasion while unleashing 3 Twilight Matrices on the target.

Collab Bot: Whenever No. 21 generates a Twilight Matrix, unleashes a gravitational wave on the Twilight Field, pulling targets in a large area once and dealing 70% Dark DMG.

Yellow Orb

Yellow Orb

Leaps according to the directional button and unleashes a Twilight Saw, dealing a total of 140% / 280% / 420% Physical DMG. DMG is converted to Dark element on a 3-Ping.
No. 21 enters Stagnation upon 3-Ping chains and is able to perform Forced Evasion while unleashing 3 Twilight Matrices on the target.
Blue Orb

Blue Orb

Enters Overload Superposition state. Copies the next 1/2/4 Basic Attacks and Shadow Prism Attacks. The effect cannot be stacked.

Collab Bot: Immediately performs a sprint attack at the current target, dealing a total of 40% of No. 21's Attack as Physical DMG and reducing the target's DMG dealt by 20% for 5 seconds. The effect can only be triggered once every 2 seconds.

Basic Attack

Basic Attack

Basic Attack: Fires continuously with the beam cannons, dealing a total of 348% Physical DMG.

Collab Bot: Performs self-regulated attacks on the current target, dealing 20% of No. 21's attack as Physical DMG. The collaborative bot will always be on-field.

Core

Core Passive

Core Passive: Gathers 1 point of Shadow Prism energy for each Basic Attack performed. Perform a Shadow Prism attack upon the next Basic Attack when there are 4 points of energy and generate 1 Twilight Matrix on the target's location, knocking them down and dealing 48% Dark DMG. The Shadow Prism energy will reset once a Shadow Prism attack is performed. The Shadow Matrix lasts for 3 seconds and grants 2 Signature Move Energy to No. 21. A Resonance Pulse will trigger when the Collab Bot's positional wave interacts with the Twilight Matrix, destroying it and dealing 16% Dark DMG AOE. No. 21 recovers 40 evasion energy for each Twilight Matrix generated.
Forced evasion: When No. 21 is staggered (got hit, knocked down or Stagnation), spends 1.4x evasion (350) to perform a Forced Evasion, removing all abnormal effects and unleashes 1 Twilight Matrix on the target's location. Forced Evasion grants 2 seconds of Super Armor and 15% of No. 21's HP as shield.
Signature

Signature Move

Signature Move: Costs 120 Energy. Unleashes an Enhanced Twilight Field on target's location and enters Quick Attack mode, emptying all of No. 21's Signal Orbs and Shadow Prism energy while granting unlimited Blue Orbs and extreme attack speed. During Quick Attack mode, Basic Attacks deal 20% Dark DMG. Shadow Prism attacks can be triggered and will generate Twilight Matrices. When Quick Attack mode ends, the Twilight Field explodes, dealing 600% Dark DMG and emptying all of No. 21's Signal Orbs, Signature Move Energy and Blue Orb buff at the same time. The explosion DMG of each Twilight Matrix during Quick Attack mode increases by 40%. When the total number of generated Twilight Matrices reaches 6, an S-rating Signature Move is awarded, granting up to 300% increased Twilight Matrix explosion DMG.

Collab Bot: Projects onto No. 21's space and inflicts Stillness onto all enemies. The Collab Bot will not be able to trigger other abilities during Signature Move.

QTE

QTE

QTE: Summons a Twilight Field on target's location, dealing 40% Dark DMG and unleashes 3 Twilight Matrices.
Leader

Leader Skill

All members' maximum evasion limit and DMG increases by 250% and 5%.
Class

Tank

Attacks reduce the target's Extra DMG Reduction by 20% for 5s.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

SS Passive

Passive: DMG increases by 5% when No. 21 has a shield active. DMG taken decreases by 10% if there is no shield. Blue 3-Ping chains will immediately regenerate full Shadow Prism energy.
SSS-Rank

SSS Passive

Passive: Matrices grant decreased 20% DMG taken and evasion recovery rate increases by 25% for all allies on-field for 2 seconds, up to 3 stacks. Triggering the effect again does not refresh its duration. Twilight Field now applies Chain Fusion (Dark Resistance decreases by 10% for 5 seconds) to targets within.
SSS+ Rank

SSS+ Passive

Passive: When the Signature Move rating is S, the Twilight Filed explosion DMG further increases by 210%. When the Collab Bot attacks, all allies on-field gain 2% of No. 21's HP as shield, up to 10%.

Related Frames

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