· Class: Vanguard
· Element: Physical (20%) Fire (80%)
[[File:Dialogue-TheatricalFlameFlambeau-Icon.png|50%]]
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- Unreleased Character
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<div style="height: 18px;"></div>
{{Unreleased}}
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- Infobox
{{Character
|Name=Roland
|Frame=Theatrical FlameFlambeau
|Rank=S
|Class=Vanguard
|-
|Information=A former performer in the Golden Age who is sarcastic on the outside yet serious on the inside. Participated in a lot of actions as an Ascendant. Reformed into the current frame by an agent due to huge damage done to the old frame after a few number of setbacks.
|Information=-- <br> --
|Specialty='''Combo''' — Can deal various combos<br>'''Form Switch''' — Can switch Attack Modes for Signatures Moves
|Speciality=-- <br> --
|Element=[[File:Element-Physical-Icon-White.png|25x25px|link=]]Physical (20%) [[File:Element-Fire-Icon-White.png|25x25px|link=]]Fire (80%)
|+
|-
|Army=Unidentified
|Weapon=Chain SwordBlade (T)
|Signature Weapon=DurandalDurendal
|Gift=--Marionette
|-
|Rank Text=S-Rank
|Class Text=Vanguard
|Weapon Text=Chain SwordBlade (T)
|Signature Text=DurandalDurendal
|Army Text=Unidentified
|Gift Text=--Marionette
}}
{{FAQ
|Image=Weapon-Durendal-Icon.png
|Size= 60x60px
|Question= Optimal Weapon: [[Durendal]]
|Answer= Fire DMG increases by {{o|10%}}. The cooldown of consecutive dodge is removed. After dodging a damage, accumulates {{o|1 Combo 2 - Dazzling Blade}}, which can be cast directly toward the direction of the joystick by tapping the White Orb. Also increases Extra DMG Bonus by {{o|10%}} for {{o|8s}}. During {{o|Apex of Trickery}}, the {{o|Deception Points}} generated from this combo are converted into {{o|10 Trickery Points}} instead.}}
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- PP Recommended Memory Sets
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{{Recommended Memory Sets}}
<center>[[File:Memory-Jack-Icon-1.png|25x25px|link=]][[Jack]]</center>
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- Builds
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{{:Build:Theatrical_Flame}}
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- Skills
{{Header Full|Skills & Passives}}
{{Character Skills
|Frame=TheatricalFlameFlambeau
|Class=Vanguard
|Profession=Vanguard
|Weapon=ChainSwordTChainBladeT
|- <!--Orbs-->
|Red Orb=RedSwirling OrbFlames
|Red Orb Detail='''Red Orb 1st Hit — {{b|Tap Red Orb}}'''<br>Quickly slashes and swipes, dealing Fire DMG. <br>- Deals {{o|300%}} Fire DMG.<br><br>'''Red Orb 2nd Hit — {{b|Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb}}'''<br>Spins and swipes twice, dealing Fire DMG. <br>- Deals {{o|600%}} Fire DMG.<br><br>'''Red Orb — {{b|Apex of Trickery state + Tap Red Orb}}'''<br>While in the {{o|Apex of Trickery}} state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with {{o|Trickery Points}}. Gains Super Armor while casting this move. <br>- Deals {{o|1260%}} Fire DMG with {{o|40 Trickery Points}}.
|Red Orb Detail=Stage-1: Quickly performs a downward slash and sweeping attack, dealing a total of <span style="color:#FF6549;">300%</span> Fire DMG.<Br>Stage-2: With at least 30 points of <span style="color:#FF6549;">Bluff</span> gauge and before Stage-1 ends, tap on the Red Orb to trigger. Spins and slashes twice, dealing a total of <span style="color:#FF6549;">600%</span> Fire DMG.
|Yellow Orb= YellowSmoldering OrbKick▼
<span style="color:#FF6549;">Trick Climax</span> mode: Unleashes a chaotic cyclone using the chain sword, dealing a total of <span style="color:#FF6549;">1260%</span> Fire DMG and consumes 40 <span style="color:#FF6549;">Trickery</span> gauge. Gains Super Armor during the attack.
|Yellow Orb Detail='''Yellow Orb 1st Hit — {{b|Tap Yellow Orb}}'''<br><span style="color:#6db135;">Automatically uses this attack upon switch-in.</span> <br>Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move. <br>- Deals {{o|400%}} Fire DMG.<br><br>'''Yellow Orb 2nd Hit — {{b|Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb}}'''<br>Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. <br>- Deals {{o|410%}} Fire DMG. <br>- Stun lasts {{o|2}}s.<br><br>'''Yellow Orb — {{b|Apex of Trickery state + Tap Yellow Orb}}'''<br>While in the {{o|Apex of Trickery}} state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with {{o|Trickery Points}}. Gains Super Armor while casting this move. <br>- Deals {{o|1170%}} Fire DMG with {{o|40 Trickery Points}}.
|Blue Orb= BlueHot OrbPursuit▼
|Yellow Orb Detail=<span style="color:#6db135;">Automatically uses Stage-1 of this attack upon switch-in.</span> <br>Stage-1: Lunges forward and strikes the target with the knee, dealing a total of <span style="color:#FF6549;">400%</span> Fire DMG. Gains Super Armor during the attack.<Br>Stage-2: With at least 30 points of <span style="color:#FF6549;">Bluff</span> gauge and before Stage-1 ends, tap on the Yellow Orb to trigger. Performs a charged kick, generating a shockwave and dealing <span style="color:#FF6549;">410%</span> Fire DMG and stuns for 2 seconds.
|Blue Orb Detail='''Blue Orb 1st Hit — {{b|Tap Blue Orb}}'''<br>Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. <br>- Deals {{o|360%}} Fire DMG.<br><br>'''Blue Orb 2nd Hit — {{b|Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb}}'''<br>Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG. <br>- Deals {{o|370%}} Fire DMG.<br><br>'''Blue Orb — {{b|Apex of Trickery state + Tap Blue Orb}}'''<br>While in the {{o|Apex of Trickery}} state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with {{o|Trickery Points}}. Gains Super Armor while casting this move. <br>- Deals {{o|1120%}} Fire DMG with {{o|40 Trickery Points}}.
<span style="color:#FF6549;">Trick Climax</span> mode: Performs two mid-air kicks, launching 2 fireballs at the target, dealing a total of <span style="color:#FF6549;">1170%</span> Fire DMG and also stuns. Consumes 40 <span style="color:#FF6549;">Trickery</span> gauge. Gains Super Armor during the attack.
|Blue Orb Detail=Stage-1: Fires an explosive round. The round detonates on impact, dealing <span style="color:#FF6549;">360%</span> Fire DMG.<Br>Stage-2: With at least 30 points of <span style="color:#FF6549;">Bluff</span> gauge and before Stage-1 ends, tap on the Blue Orb to trigger. Fires an enhanced explosive round. The round detonates on impact and pulls targets together and detonates for the second time, dealing a total of <span style="color:#FF6549;">370%</span> Fire DMG.
<span style="color:#FF6549;">Trick Climax</span> mode: Shuffles forward and swings the chain sword multiple times, dealing a total of <span style="color:#FF6549;">1120%</span> Fire AOE DMG and consumes 40 <span style="color:#FF6549;">Trickery</span> gauge. Gains Super Armor during the attack.
|- <!--Abilities-->
|Basic=BasicDeceptive AttackPerformance
|Basic Attack Detail='''Basic Attack — {{b|Tap Basic Attack}}'''<br>Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the {{o|2nd / 3rd / 4th}} hit to connect with combo {{o|1 / 2 / 3}}. <br>- Deals {{o|570%}} Physical DMG in total.<br><br>'''Combo 1 - Frenzied Dance — {{b|Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb}}'''<br>Turns around and kicks the target up, dealing Physical DMG and generating {{o|Deception Points}}. <br>- Deals {{o|110%}} Physical DMG in total. <br>- Generates {{o|10 Deception Points}}.<br><br>'''Combo 2 - Dazzling Blade — {{b|Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb}}'''<br>Dashes forward and spins multiple times, dealing Physical DMG and generating {{o|Deception Points}}. Gains Super Armor while casting this combo. <br>- Deals {{o|135%}} Physical DMG in total. <br>- Generates {{o|20 Deception Points}}.<br><br>'''Combo 3 - Quenched Chain — {{b|Before the end of the 4th hit of Basic Attack + Tap white Signal Orb}}'''<br>Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating {{o|Deception Points}}. <br>- Deals {{o|170%}} Fire DMG in total. <br>- Generates {{o|30 Deception Points}}.<br><br>'''Basic Attack — {{b|Apex of Trickery state + Tap Basic Attack}}'''<br>While in the {{o|Apex of Trickery}} state, attacks multiple times with the ignited blade, dealing Fire DMG with {{o|Trickery Points}}.- Deals {{o|900%}} Fire DMG with {{o|25 Trickery Points}}.
|Basic Attack Detail=Basic Attack: Performs multiple combos with the weapon, dealing a total of <span style="color:#FF6549;">570%</span> Physical DMG. Tap on the white Signal Orb before combo 2/3/4 ends to perform Follow-Up 1/2/3.
|Signature=Apex of Trickery
<span style="color:#FF6549;">Follow-Up 1: Delusion</span>: Turns around and slashes the target, followed by an upwards kick, dealing a total of <span style="color:#FF6549;">110%</span> Physical DMG and generating 10 <span style="color:#FF6549;">Bluff</span> points.<Br><span style="color:#FF6549;">Follow-Up 2: Dazzling Blade</span>: Lunges forward and performs a roundhouse attack multiple times, dealing a total of <span style="color:#FF6549;">135%</span> Physical DMG and generating 20 <span style="color:#FF6549;">Bluff</span> points and gains Super Armor during the attack.<Br><span style="color:#FF6549;">Follow-Up 3: Tempered Chain</span>: Spins around and leaps, attacking with both firearm and chain sword, dealing a total of <span style="color:#FF6549;">170%</span> Physical DMG and generating 30 <span style="color:#FF6549;">Bluff</span> points.
|Signature Detail='''Signature Move — {{b|100 Energy + Tap Signature}}'''<br>Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the Apex of Trickery state, gaining {{o|Trickery Points}} and {{o|Incinerating Orb}}. <br>- Deals {{o|1600%}} Fire DMG in total. <br>- Enters the {{o|Apex of Trickery}} state, gaining {{o|150 Trickery Points}} and {{o|1 Incinerating Orb}}.<br><br>'''Signature Move — {{b|Apex of Trickery state}}'''<br>During {{o|Apex of Trickery}}, {{o|Trickery Points}} are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra {{o|Trickery Points}}. Once all {{o|Trickery Points}} are used up, Roland leaves {{o|Apex of Trickery}} and the Incinerating Orb also disappears. <br>- While in the {{o|Apex of Trickery}} state, {{o|5 Trickery Points}} are consumed every second.<br><br>'''Incinerating Orb — {{b|Ping Incinerating Orb}}'''<br>Fires multiple incinerating bullets forward, dealing Fire DMG with 1 {{o|Incinerating Orb}}. Gains Super Armor while casting this move. <br>- Deals {{o|1100%}} Fire DMG in total.
<span style="color:#FF6549;">Trick Climax</span> mode: Performs multiple combos with the flaming blade, dealing a total of <span style="color:#FF6549;">900%</span> Fire DMG and consumes 25 <span style="color:#FF6549;">Trickery</span>.
|QTE=Astounding Fireworks
|Signature=Signature Move
|QTE Detail=Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG. <br>- Deals {{o|640%}} Fire DMG in total.
|Signature Detail=Signature Move: Costs 100 Energy. Performs multiple strikes by swinging the chain sword, dealing a total of <span style="color:#FF6549;">1600%</span> Fire DMG. Enters <span style="color:#FF6549;">Trick Climax</span> mode and gains 150 <span style="color:#FF6549;">Trickery</span> gauge, while also granting 1 <span style="color:#FF6549;">Blaze Orb</span>. 5 <span style="color:#FF6549;">Trickery</span> is drained every second during <span style="color:#FF6549;">Trick Climax</span>. Basic Attack and Signal Orbs are enhanced. <span style="color:#FF6549;">Trickery</span> is drained further as they are performed. Exits <span style="color:#FF6549;">Trick Climax</span> mode when <span style="color:#FF6549;">Trickery</span> is drained. The <span style="color:#FF6549;">Blaze Orb</span> will also be removed.<Br><span style="color:#FF6549;">Blaze Orb</span>: Fires multiple blazing projectiles ahead, dealing a total of <span style="color:#FF6549;">1100%</span> Fire DMG and expends 1 <span style="color:#FF6549;">Blaze Orb</span>. Gains Super Armor during the attack.
|QTE=QTE
|QTE Detail=QTE: Emerges from mid-air and swings across the battlefield with the chain sword, firing 4 explosive rounds at the ground and dealing a total of <span style="color:#FF6549;">640%</span> Fire DMG.
|- <!--Passives-->
|Core=CoreArt Passiveof Deception
|Core Detail='''Core Passive — {{b|Trigger valid combos}}'''<br>The Basic Attack combo DMG ratio is adjusted. Gains {{o|Deception Points}} based on the combo type upon triggering {{o|valid combos}}. Roland's Red / Yellow / Blue Orbs are unlocked when there are a certain amount of {{o|Deception Points}}. Each time the 1st or 2nd hit of a Signal Orb skill is cast, {{o|Deception Points}} will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. {{o|Valid combos}}: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any {{o|Deception Points}} or {{o|Trickery Points}}. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains {{o|Deception Points}}. Signal Orbs gained from any other source would be directly converted into {{o|Deception Points}} or Energy, prioritizing {{o|Deception Points}}. <br>- The Basic Attack combo DMG ratio changes to {{o|200%}}. <br>- Gains {{o|10 / 20 / 30 Deception Points}} (up to {{o|90}}) based on the combo type. <br>- Red / Yellow / Blue Orbs are unlocked when there are at least {{o|30 Deception Points}}. <br>- Each time the 1st or 2nd hit of a Signal Orb skill is cast, {{o|30 Deception Points}} will be consumed to generate {{o|10}} Energy. <br>- Upon triggering Matrix, the next Signal Orb skill cast within {{o|10}}s does not consume any {{o|Deception Points}} or {{o|Trickery Points}}. <br>- Gains {{o|60 Deception Points}} when switched off battle.
|Core Detail=Core Passive: Attack increases by <span style="color:#FF6549;">80%</span> in Catastrophe Zones. Basic Attack combo DMG rate is adjusted to <span style="color:#FF6549;">200%</span>. Gain 10/20/30 <span style="color:#FF6549;">Bluff</span> points when performing Follow-Ups, up to a limit of 90 points. With at least 30 <span style="color:#FF6549;">Bluff</span> points, the Red, Yellow and Blue Orbs will be active. There are 2 stages when triggering them, each consuming 30 <span style="color:#FF6549;">Bluff</span> points and converted to 10 Signature Move Energy.<Br><span style="color:#FF6549;">Follow-Up Combo</span>: Trigger the Follow-Up button within 1 second after performing a Basic Attack. When Matrix is triggered, the next Signal Orb will not consume <span style="color:#FF6549;">Bluff</span> or <span style="color:#FF6549;">Trickery</span> for 10 seconds. Basic Attacks will not generate Signal Orbs. Gains 60 <span style="color:#FF6549;">Bluff</span> points when switching out of battle. Signal Orbs obtained via other methods will be converted to 10 <span style="color:#FF6549;">Bluff</span> points of 5 Signature Move Energy, with <span style="color:#FF6549;">Bluff</span> points as priority.
|Leader=LeaderGrinning SkillTrickster
|Leader Detail=All team members'Increases Fire DMG increasesof byall <spanmembers by style="color:#FF6549;">{{o|10%</span>,}}. AttackIncreases ATK of Vanguardsall increasesVanguard byUniframes <spanin the team by style="color:#FF6549;">{{o|5%</span>}}.
|SS Rank=SS-PassiveSleight of Hand
|SS Rank Detail=Passive:The Signal OrbExtra DMG duringBonus Normalof moderegular Signal Orb skills increases by <span style="color:#FF6549;">{{o|15%</span>}}. WhenGains triggering{{o|2}} Matrixextra duringenhanced NormalSignal mode,Orbs gainwhen antriggering enhancedMatrix Signalin Orbthe effectregular twiceform.
|SSS Rank=SSS-PassiveStriking Pose
|SSS Rank Detail=Passive:The <span{{o|Deception style="color:#FF6549;">Bluff</span> gaugePoints}} limit increases by {{o|60}}. Gains {{o|30}} <spanbonus style="color:#FF6549;">Bluff</span>{{o|Deception pointsPoints}} wheneach time entering the battlefield. Gains additional {{o|5}} Signature Movebonus Energy whenafter expendingcasting Signala Orbsbasic inSignal NormalOrb modeskill. The Extra DMG Bonus of Signature Move additional DMG increases by <span style="color:#FF6549;">{{o|100%</span>}}.
|SSS+ Rank=SSS+Decoy PassiveFlare
|SSS+ Rank Detail=Passive:During {{o|Apex of Trickery}}, Fire DMG increases by <span style="color:#FF6549;">{{o|15%</span>}} duringand <spanthe style="color:#FF6549;">TrickExtra Climax</span>.DMG Bonus of Signal Orb DMGskills increases by <span style="color:#FF6549;">{{o|30%</span>}}. MatrixAfter cooldowncasting a resetsSignature whenMove, triggeringthe Signaturecooldown Moveof Matrix is reset.
}}
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- TrancendantUniframe Exclusive Skills
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{{Header Full|TrancendantUniframe Exclusive Skills}}
''This TranscendantUniframe's Exclusive skill is implemented during [[WanderingReveries DreamWith withA Whale]] patch.''
{{TrancendantUniframe Exclusive Skills
|Frame=TheatricalFlameFlambeau
|-
|Speed Attack=Tango Chainblade
|Counter=Chainblade Tango
|CounterSpeed Attack Detail=ContinuouslySpeed holdingAttack the- dodgeTango buttonChainblade: willPress consumeand staminahold andthe allowDodge Rolandbutton to evadecontinuously andepletes enemy’sDodge <spanGauge style="color:#FF6549;">and dodge an enemy's {{o|All-Outout Attack</span>}}. WhenUpon a successful Dodge, Roland: counterattacksFlambeau withwill hisperform a powerful counterattack move <span style="color:#FF6549;">Chainblade Tango Chainblade</span>, snatchinggrabbing the target with his chain blade and flinginglaunching themit into the air, thenbefore slamming themthe downtarget to the ground behind him. Depending on the Rank of Roland: Flambeau, <span style="color:#FF6549;">Chainblade Tango Chainblade</span> dealswill deal the enemy Fire DMG equal to <span style="color:#FF6549;">6% / 8% / 10% / 12%</span> of the target's max HP as Fire DMG and reduces their Execution meter bydepletes <span style="color:#FF6549;">15% / 20% / 25% / 30%</span> basedof onits Roland’sFinisher class rankGauge, andwhile dealsdealing <span style="color:#FF6549;">165300%</span> Fire DMG to nearbyother surrounding targets.
|Execution=Farewell Finale
Level 9 — Increases Finisher Gauge rate by {{o|10%}} (does not apply to Counter and Parry).<br>Level 18 — Increases Finisher Gauge reduction rate to {{o|20%}} (does not apply to Counter and Parry).
|Execution Detail=After reducing an enemy’s Execution meter to 0, tap on the basic attack button while within range of the target to unleash the Execution Move: <span style="color:#FF6549;">Farewell Finale</span>. Roland raises his leg to trip the enemy and steps on them, delivering a shot straight to the target’s head and eliminating them. This knocks nearby enemies into the air and deals <span style="color:#FF6549;">600%</span> Fire DMG.
|Finishing Move=Curtain Call
|Counter Enhancement Detail=After snatching an enemy with <span style="color:#FF6549;">Chainblade Tango</span>, you can use the joystick to aim the direction where the target will be slammed down. This grants Roland 1 <span style="color:#FF6549;">Blaze Orb</span> (8s cooldown). Blaze Orbs gained in this manner stack with Roland's Signature Move, but not with each other.
|Finishing Move Detail=Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move {{o|Curtain Call}}, tapping Basic Attack will perform the Finishing Move {{o|Curtain Call}}: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing {{o|800%}} Fire DMG.
(Unlock requirement: '''Chainlade Tango''' reaches Lv 9.) ▼
|Team Strengthening Detail=After any Transcendant uses their Execution Move, heals the user for <span style="color:#FF6549;">20%</span> of their max HP and increases the Fire DMG of all Transcendants by <span style="color:#FF6549;">10%</span> for 15s.
Level 9 — Increases Finisher Gauge reduction rate by {{o|10%}} (does not apply to Counter and Parry).<br>Level 18 — Increases Finisher Gauge reduction rate to {{o|20%}} (does not apply to Counter and Parry).
(Unlock requirement: Both '''Chainblade Tango''' and '''Farewell Finale''' reach Lv 18.) ▼
|Enhanced Speed Attack Detail=The landing spot can be adjusted with the left joystick after grabbing an enemy with Speed Attack - Tango Chainblade. Gains an Incinerating Orb. (8s cooldown; only 1 Incinerating Orb will be granted at a time by this effect.)
|Execution Enhancement Detail=Tapping the basic attack button immediately after hitting an enemy with any of Roland’s chainblade or melee attacks drags them within range of his Execution Move. After using <span style="color:#FF6549;">Farewell Finale</span> and switching to a different character, Roland will swing his chainblade across the battlefield and fire 8 explosive rounds that deal <span style="color:#FF6549;">1600%</span> Fire DMG in total.
(Unlock requirement: '''FarewellTango FinaleChainblade''' reaches Lv .9.)
|Enhanced Team Detail=After any Uniframe in the team finishes an enemy, restores {{o|20%}} of self max HP and increases Fire DMG of all Uniframes in the team by {{o|10%}} for 15s.
▲(Unlock requirement: Both ''' Chainblade Tango Chainblade''' and ''' FarewellCurtain FinaleCall''' reach Lv .18.)
|Enhanced Finishing Move Detail=When Roland's chain blade or Technique Attack hits an enemy, tapping the Basic Attack button immediately will pull in enemies that are not in range of the Finishing Move and finish them off. After performing Finishing Move - Curtain Call, he will swing his chain blade back and forth across the battlefield and fire 8 incendiary bombs the next time he exits the field, dealing a total of {{o|1600%}} Fire DMG.
▲(Unlock requirement: ''' ChainladeCurtain TangoCall''' reaches Lv .9.)
}}
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- Videos
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{{Header Full|Videos}}
[[Video:【PUNISHING: Gray Raven-CN】Roland Showcase|300px]]
[[Video:【PUNISHING: Gray Raven-CN】Roland Moveset ロラン モーション集|300px]]
{{Character Bottom Nav}}
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