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· Class: Vanguard
· Class: Vanguard
· Element: Physical (20%) Fire (80%)
· Element: Physical (20%) Fire (80%)
[[File:Dialogue-TheatricalFlame-Icon.png|50%]]
[[File:Dialogue-Flambeau-Icon.png|50%]]
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- Unreleased Character
- Unreleased Character
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<div style="height: 18px;"></div>
{{Unreleased}}
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- Infobox
- Infobox
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{{Character
{{Character
|Name=Roland
|Name=Roland
|Frame=Theatrical Flame
|Frame=Flambeau
|Rank=S
|Rank=S
|Class=Vanguard
|Class=Vanguard
|-
|-
|Information=A former performer in the Golden Age who is sarcastic on the outside yet serious on the inside. Participated in a lot of actions as an Ascendant. Reformed into the current frame by an agent due to huge damage done to the old frame after a few number of setbacks.
|Information=-- <br> --
|Specialty='''Combo''' — Can deal various combos<br>'''Form Switch''' — Can switch Attack Modes for Signatures Moves
|Speciality=-- <br> --
|Element=[[File:Element-Physical-Icon-White.png|25x25px|link=]]Physical (20%) [[File:Element-Fire-Icon-White.png|25x25px|link=]]Fire (80%)
|Element=[[File:Element-Physical-Icon-White.png|25x25px|link=]]Physical (20%) [[File:Element-Fire-Icon-White.png|25x25px|link=]]Fire (80%)
|+
|+
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|-
|-
|Army=Unidentified
|Army=Unidentified
|Weapon=Chain Sword (T)
|Weapon=Chain Blade (T)
|Signature Weapon=Durandal
|Signature Weapon=Durendal
|Gift=--
|Gift=Marionette
|-
|-
|Rank Text=S
|Rank Text=S-Rank
|Class Text=Vanguard
|Class Text=Vanguard
|Weapon Text=Chain Sword (T)
|Weapon Text=Chain Blade (T)
|Signature Text=Durandal
|Signature Text=Durendal
|Army Text=Unidentified
|Army Text=Unidentified
|Gift Text=--
|Gift Text=Marionette
}}
}}
{{FAQ

|Image=Weapon-Durendal-Icon.png
|Size= 60x60px
|Question= Optimal Weapon: [[Durendal]]
|Answer= Fire DMG increases by {{o|10%}}. The cooldown of consecutive dodge is removed. After dodging a damage, accumulates {{o|1 Combo 2 - Dazzling Blade}}, which can be cast directly toward the direction of the joystick by tapping the White Orb. Also increases Extra DMG Bonus by {{o|10%}} for {{o|8s}}. During {{o|Apex of Trickery}}, the {{o|Deception Points}} generated from this combo are converted into {{o|10 Trickery Points}} instead.}}
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- PP Recommended Memory Sets
- PP Recommended Memory Sets
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{{Header Full|Skills & Passives}}
{{Header Full|Skills & Passives}}
{{Character Skills
{{Character Skills
|Frame=TheatricalFlame
|Frame=Flambeau
|Class=Vanguard
|Class=Vanguard
|Profession=Vanguard
|Profession=Vanguard
|Weapon=ChainSwordT
|Weapon=ChainBladeT
|- <!--Orbs-->
|- <!--Orbs-->
|Red Orb=Red Orb
|Red Orb=Swirling Flames
|Red Orb Detail='''Red Orb 1st Hit — {{b|Tap Red Orb}}'''<br>Quickly slashes and swipes, dealing Fire DMG. <br>- Deals {{o|300%}} Fire DMG.<br><br>'''Red Orb 2nd Hit — {{b|Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb}}'''<br>Spins and swipes twice, dealing Fire DMG. <br>- Deals {{o|600%}} Fire DMG.<br><br>'''Red Orb — {{b|Apex of Trickery state + Tap Red Orb}}'''<br>While in the {{o|Apex of Trickery}} state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with {{o|Trickery Points}}. Gains Super Armor while casting this move. <br>- Deals {{o|1260%}} Fire DMG with {{o|40 Trickery Points}}.
|Red Orb Detail=Stage-1: Quickly performs a downward slash and sweeping attack, dealing a total of <span style="color:#FF6549;">300%</span> Fire DMG.<Br>Stage-2: With at least 30 points of <span style="color:#FF6549;">Bluff</span> gauge and before Stage-1 ends, tap on the Red Orb to trigger. Spins and slashes twice, dealing a total of <span style="color:#FF6549;">600%</span> Fire DMG.
|Yellow Orb=Smoldering Kick
<span style="color:#FF6549;">Trick Climax</span> mode: Unleashes a chaotic cyclone using the chain sword, dealing a total of <span style="color:#FF6549;">1260%</span> Fire DMG and consumes 40 <span style="color:#FF6549;">Trickery</span> gauge. Gains Super Armor during the attack.
|Yellow Orb Detail='''Yellow Orb 1st Hit — {{b|Tap Yellow Orb}}'''<br><span style="color:#6db135;">Automatically uses this attack upon switch-in.</span> <br>Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move. <br>- Deals {{o|400%}} Fire DMG.<br><br>'''Yellow Orb 2nd Hit — {{b|Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb}}'''<br>Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. <br>- Deals {{o|410%}} Fire DMG. <br>- Stun lasts {{o|2}}s.<br><br>'''Yellow Orb — {{b|Apex of Trickery state + Tap Yellow Orb}}'''<br>While in the {{o|Apex of Trickery}} state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with {{o|Trickery Points}}. Gains Super Armor while casting this move. <br>- Deals {{o|1170%}} Fire DMG with {{o|40 Trickery Points}}.
|Yellow Orb=Yellow Orb
|Blue Orb=Hot Pursuit
|Yellow Orb Detail=<span style="color:#6db135;">Automatically uses Stage-1 of this attack upon switch-in.</span> <br>Stage-1: Lunges forward and strikes the target with the knee, dealing a total of <span style="color:#FF6549;">400%</span> Fire DMG. Gains Super Armor during the attack.<Br>Stage-2: With at least 30 points of <span style="color:#FF6549;">Bluff</span> gauge and before Stage-1 ends, tap on the Yellow Orb to trigger. Performs a charged kick, generating a shockwave and dealing <span style="color:#FF6549;">410%</span> Fire DMG and stuns for 2 seconds.
|Blue Orb Detail='''Blue Orb 1st Hit — {{b|Tap Blue Orb}}'''<br>Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. <br>- Deals {{o|360%}} Fire DMG.<br><br>'''Blue Orb 2nd Hit — {{b|Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb}}'''<br>Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG. <br>- Deals {{o|370%}} Fire DMG.<br><br>'''Blue Orb — {{b|Apex of Trickery state + Tap Blue Orb}}'''<br>While in the {{o|Apex of Trickery}} state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with {{o|Trickery Points}}. Gains Super Armor while casting this move. <br>- Deals {{o|1120%}} Fire DMG with {{o|40 Trickery Points}}.
<span style="color:#FF6549;">Trick Climax</span> mode: Performs two mid-air kicks, launching 2 fireballs at the target, dealing a total of <span style="color:#FF6549;">1170%</span> Fire DMG and also stuns. Consumes 40 <span style="color:#FF6549;">Trickery</span> gauge. Gains Super Armor during the attack.
|Blue Orb=Blue Orb
|Blue Orb Detail=Stage-1: Fires an explosive round. The round detonates on impact, dealing <span style="color:#FF6549;">360%</span> Fire DMG.<Br>Stage-2: With at least 30 points of <span style="color:#FF6549;">Bluff</span> gauge and before Stage-1 ends, tap on the Blue Orb to trigger. Fires an enhanced explosive round. The round detonates on impact and pulls targets together and detonates for the second time, dealing a total of <span style="color:#FF6549;">370%</span> Fire DMG.
<span style="color:#FF6549;">Trick Climax</span> mode: Shuffles forward and swings the chain sword multiple times, dealing a total of <span style="color:#FF6549;">1120%</span> Fire AOE DMG and consumes 40 <span style="color:#FF6549;">Trickery</span> gauge. Gains Super Armor during the attack.
|- <!--Abilities-->
|- <!--Abilities-->
|Basic=Basic Attack
|Basic=Deceptive Performance
|Basic Attack Detail='''Basic Attack — {{b|Tap Basic Attack}}'''<br>Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the {{o|2nd / 3rd / 4th}} hit to connect with combo {{o|1 / 2 / 3}}. <br>- Deals {{o|570%}} Physical DMG in total.<br><br>'''Combo 1 - Frenzied Dance — {{b|Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb}}'''<br>Turns around and kicks the target up, dealing Physical DMG and generating {{o|Deception Points}}. <br>- Deals {{o|110%}} Physical DMG in total. <br>- Generates {{o|10 Deception Points}}.<br><br>'''Combo 2 - Dazzling Blade — {{b|Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb}}'''<br>Dashes forward and spins multiple times, dealing Physical DMG and generating {{o|Deception Points}}. Gains Super Armor while casting this combo. <br>- Deals {{o|135%}} Physical DMG in total. <br>- Generates {{o|20 Deception Points}}.<br><br>'''Combo 3 - Quenched Chain — {{b|Before the end of the 4th hit of Basic Attack + Tap white Signal Orb}}'''<br>Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating {{o|Deception Points}}. <br>- Deals {{o|170%}} Fire DMG in total. <br>- Generates {{o|30 Deception Points}}.<br><br>'''Basic Attack — {{b|Apex of Trickery state + Tap Basic Attack}}'''<br>While in the {{o|Apex of Trickery}} state, attacks multiple times with the ignited blade, dealing Fire DMG with {{o|Trickery Points}}.- Deals {{o|900%}} Fire DMG with {{o|25 Trickery Points}}.
|Basic Attack Detail=Basic Attack: Performs multiple combos with the weapon, dealing a total of <span style="color:#FF6549;">570%</span> Physical DMG. Tap on the white Signal Orb before combo 2/3/4 ends to perform Follow-Up 1/2/3.
|Signature=Apex of Trickery
<span style="color:#FF6549;">Follow-Up 1: Delusion</span>: Turns around and slashes the target, followed by an upwards kick, dealing a total of <span style="color:#FF6549;">110%</span> Physical DMG and generating 10 <span style="color:#FF6549;">Bluff</span> points.<Br><span style="color:#FF6549;">Follow-Up 2: Dazzling Blade</span>: Lunges forward and performs a roundhouse attack multiple times, dealing a total of <span style="color:#FF6549;">135%</span> Physical DMG and generating 20 <span style="color:#FF6549;">Bluff</span> points and gains Super Armor during the attack.<Br><span style="color:#FF6549;">Follow-Up 3: Tempered Chain</span>: Spins around and leaps, attacking with both firearm and chain sword, dealing a total of <span style="color:#FF6549;">170%</span> Physical DMG and generating 30 <span style="color:#FF6549;">Bluff</span> points.
|Signature Detail='''Signature Move — {{b|100 Energy + Tap Signature}}'''<br>Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the Apex of Trickery state, gaining {{o|Trickery Points}} and {{o|Incinerating Orb}}. <br>- Deals {{o|1600%}} Fire DMG in total. <br>- Enters the {{o|Apex of Trickery}} state, gaining {{o|150 Trickery Points}} and {{o|1 Incinerating Orb}}.<br><br>'''Signature Move — {{b|Apex of Trickery state}}'''<br>During {{o|Apex of Trickery}}, {{o|Trickery Points}} are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra {{o|Trickery Points}}. Once all {{o|Trickery Points}} are used up, Roland leaves {{o|Apex of Trickery}} and the Incinerating Orb also disappears. <br>- While in the {{o|Apex of Trickery}} state, {{o|5 Trickery Points}} are consumed every second.<br><br>'''Incinerating Orb — {{b|Ping Incinerating Orb}}'''<br>Fires multiple incinerating bullets forward, dealing Fire DMG with 1 {{o|Incinerating Orb}}. Gains Super Armor while casting this move. <br>- Deals {{o|1100%}} Fire DMG in total.
<span style="color:#FF6549;">Trick Climax</span> mode: Performs multiple combos with the flaming blade, dealing a total of <span style="color:#FF6549;">900%</span> Fire DMG and consumes 25 <span style="color:#FF6549;">Trickery</span>.
|QTE=Astounding Fireworks
|Signature=Signature Move
|QTE Detail=Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG. <br>- Deals {{o|640%}} Fire DMG in total.
|Signature Detail=Signature Move: Costs 100 Energy. Performs multiple strikes by swinging the chain sword, dealing a total of <span style="color:#FF6549;">1600%</span> Fire DMG. Enters <span style="color:#FF6549;">Trick Climax</span> mode and gains 150 <span style="color:#FF6549;">Trickery</span> gauge, while also granting 1 <span style="color:#FF6549;">Blaze Orb</span>. 5 <span style="color:#FF6549;">Trickery</span> is drained every second during <span style="color:#FF6549;">Trick Climax</span>. Basic Attack and Signal Orbs are enhanced. <span style="color:#FF6549;">Trickery</span> is drained further as they are performed. Exits <span style="color:#FF6549;">Trick Climax</span> mode when <span style="color:#FF6549;">Trickery</span> is drained. The <span style="color:#FF6549;">Blaze Orb</span> will also be removed.<Br><span style="color:#FF6549;">Blaze Orb</span>: Fires multiple blazing projectiles ahead, dealing a total of <span style="color:#FF6549;">1100%</span> Fire DMG and expends 1 <span style="color:#FF6549;">Blaze Orb</span>. Gains Super Armor during the attack.
|QTE=QTE
|QTE Detail=QTE: Emerges from mid-air and swings across the battlefield with the chain sword, firing 4 explosive rounds at the ground and dealing a total of <span style="color:#FF6549;">640%</span> Fire DMG.
|- <!--Passives-->
|- <!--Passives-->
|Core=Core Passive
|Core=Art of Deception
|Core Detail='''Core Passive — {{b|Trigger valid combos}}'''<br>The Basic Attack combo DMG ratio is adjusted. Gains {{o|Deception Points}} based on the combo type upon triggering {{o|valid combos}}. Roland's Red / Yellow / Blue Orbs are unlocked when there are a certain amount of {{o|Deception Points}}. Each time the 1st or 2nd hit of a Signal Orb skill is cast, {{o|Deception Points}} will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. {{o|Valid combos}}: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any {{o|Deception Points}} or {{o|Trickery Points}}. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains {{o|Deception Points}}. Signal Orbs gained from any other source would be directly converted into {{o|Deception Points}} or Energy, prioritizing {{o|Deception Points}}. <br>- The Basic Attack combo DMG ratio changes to {{o|200%}}. <br>- Gains {{o|10 / 20 / 30 Deception Points}} (up to {{o|90}}) based on the combo type. <br>- Red / Yellow / Blue Orbs are unlocked when there are at least {{o|30 Deception Points}}. <br>- Each time the 1st or 2nd hit of a Signal Orb skill is cast, {{o|30 Deception Points}} will be consumed to generate {{o|10}} Energy. <br>- Upon triggering Matrix, the next Signal Orb skill cast within {{o|10}}s does not consume any {{o|Deception Points}} or {{o|Trickery Points}}. <br>- Gains {{o|60 Deception Points}} when switched off battle.
|Core Detail=Core Passive: Attack increases by <span style="color:#FF6549;">80%</span> in Catastrophe Zones. Basic Attack combo DMG rate is adjusted to <span style="color:#FF6549;">200%</span>. Gain 10/20/30 <span style="color:#FF6549;">Bluff</span> points when performing Follow-Ups, up to a limit of 90 points. With at least 30 <span style="color:#FF6549;">Bluff</span> points, the Red, Yellow and Blue Orbs will be active. There are 2 stages when triggering them, each consuming 30 <span style="color:#FF6549;">Bluff</span> points and converted to 10 Signature Move Energy.<Br><span style="color:#FF6549;">Follow-Up Combo</span>: Trigger the Follow-Up button within 1 second after performing a Basic Attack. When Matrix is triggered, the next Signal Orb will not consume <span style="color:#FF6549;">Bluff</span> or <span style="color:#FF6549;">Trickery</span> for 10 seconds. Basic Attacks will not generate Signal Orbs. Gains 60 <span style="color:#FF6549;">Bluff</span> points when switching out of battle. Signal Orbs obtained via other methods will be converted to 10 <span style="color:#FF6549;">Bluff</span> points of 5 Signature Move Energy, with <span style="color:#FF6549;">Bluff</span> points as priority.
|Leader=Leader Skill
|Leader=Grinning Trickster
|Leader Detail=All team members' Fire DMG increases by <span style="color:#FF6549;">10%</span>, Attack of Vanguards increases by <span style="color:#FF6549;">5%</span>.
|Leader Detail=Increases Fire DMG of all members by {{o|10%}}. Increases ATK of all Vanguard Uniframes in the team by {{o|5%}}.
|SS Rank=SS-Passive
|SS Rank=Sleight of Hand
|SS Rank Detail=Passive: Signal Orb DMG during Normal mode increases by <span style="color:#FF6549;">15%</span>. When triggering Matrix during Normal mode, gain an enhanced Signal Orb effect twice.
|SS Rank Detail=The Extra DMG Bonus of regular Signal Orb skills increases by {{o|15%}}. Gains {{o|2}} extra enhanced Signal Orbs when triggering Matrix in the regular form.
|SSS Rank=SSS-Passive
|SSS Rank=Striking Pose
|SSS Rank Detail=Passive: <span style="color:#FF6549;">Bluff</span> gauge limit increases by 60. Gains 30 <span style="color:#FF6549;">Bluff</span> points when entering the battlefield. Gains additional 5 Signature Move Energy when expending Signal Orbs in Normal mode. Signature Move additional DMG increases by <span style="color:#FF6549;">100%</span>.
|SSS Rank Detail=The {{o|Deception Points}} limit increases by {{o|60}}. Gains {{o|30}} bonus {{o|Deception Points}} each time entering the battlefield. Gains {{o|5}} bonus Energy after casting a basic Signal Orb skill. The Extra DMG Bonus of Signature Move increases by {{o|100%}}.
|SSS+ Rank=SSS+ Passive
|SSS+ Rank=Decoy Flare
|SSS+ Rank Detail=Passive: Fire DMG increases by <span style="color:#FF6549;">15%</span> during <span style="color:#FF6549;">Trick Climax</span>. Signal Orb DMG increases by <span style="color:#FF6549;">30%</span>. Matrix cooldown resets when triggering Signature Move.
|SSS+ Rank Detail=During {{o|Apex of Trickery}}, Fire DMG increases by {{o|15%}} and the Extra DMG Bonus of Signal Orb skills increases by {{o|30%}}. After casting a Signature Move, the cooldown of Matrix is reset.
}}
}}
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- Trancendant Exclusive Skills
- Uniframe Exclusive Skills
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{{Header Full|Trancendant Exclusive Skills}}
{{Header Full|Uniframe Exclusive Skills}}
''This Transcendant's Exclusive skill is implemented during [[Wandering Dream with Whale]] patch.''
''This Uniframe's Exclusive skill is implemented during [[Reveries With A Whale]] patch.''
{{Trancendant Exclusive Skills
{{Uniframe Exclusive Skills
|Frame=TheatricalFlame
|Frame=Flambeau
|-
|-
|Speed Attack=Tango Chainblade
|Counter=Chainblade Tango
|Counter Detail=Continuously holding the dodge button will consume stamina and allow Roland to evade an enemy’s <span style="color:#FF6549;">All-Out Attack</span>. When successful, Roland counterattacks with his powerful <span style="color:#FF6549;">Chainblade Tango</span>, snatching the target with his chain blade and flinging them into the air, then slamming them down behind him. <span style="color:#FF6549;">Chainblade Tango</span> deals <span style="color:#FF6549;">6%/8%/10%/12%</span> of the target's max HP as Fire DMG and reduces their Execution meter by <span style="color:#FF6549;">15%/20%/25%/30%</span> based on Roland’s class rank, and deals <span style="color:#FF6549;">165%</span> Fire DMG to nearby targets.
|Speed Attack Detail=Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's {{o|All-out Attack}}. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <span style="color:#FF6549;">Tango Chainblade</span>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <span style="color:#FF6549;">Tango Chainblade</span> will deal the enemy Fire DMG equal to <span style="color:#FF6549;">6% / 8% / 10% / 12%</span> of the target's max HP and depletes <span style="color:#FF6549;">15% / 20% / 25% / 30%</span> of its Finisher Gauge, while dealing <span style="color:#FF6549;">300%</span> Fire DMG to other surrounding targets.


Level 9 — Increases Execution meter reduction rate by {{o|10%}} (does not apply to Counter and Parry).<br>Level 18 — Increases Execution meter reduction rate to {{o|20%}} (does not apply to Counter and Parry).
Level 9 — Increases Finisher Gauge rate by {{o|10%}} (does not apply to Counter and Parry).<br>Level 18 — Increases Finisher Gauge reduction rate to {{o|20%}} (does not apply to Counter and Parry).
|Finishing Move=Curtain Call
|Execution=Farewell Finale
|Execution Detail=After reducing an enemy’s Execution meter to 0, tap on the basic attack button while within range of the target to unleash the Execution Move: <span style="color:#FF6549;">Farewell Finale</span>. Roland raises his leg to trip the enemy and steps on them, delivering a shot straight to the target’s head and eliminating them. This knocks nearby enemies into the air and deals <span style="color:#FF6549;">600%</span> Fire DMG.
|Finishing Move Detail=Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move {{o|Curtain Call}}, tapping Basic Attack will perform the Finishing Move {{o|Curtain Call}}: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing {{o|800%}} Fire DMG.


Level 9 — Increases Execution meter reduction rate by {{o|10%}} (does not apply to Counter and Parry).<br>Level 18 — Increases Execution meter reduction rate to {{o|20%}} (does not apply to Counter and Parry).
Level 9 — Increases Finisher Gauge reduction rate by {{o|10%}} (does not apply to Counter and Parry).<br>Level 18 — Increases Finisher Gauge reduction rate to {{o|20%}} (does not apply to Counter and Parry).
|Enhanced Speed Attack Detail=The landing spot can be adjusted with the left joystick after grabbing an enemy with Speed Attack - Tango Chainblade. Gains an Incinerating Orb. (8s cooldown; only 1 Incinerating Orb will be granted at a time by this effect.)
|Counter Enhancement Detail=After snatching an enemy with <span style="color:#FF6549;">Chainblade Tango</span>, you can use the joystick to aim the direction where the target will be slammed down. This grants Roland 1 <span style="color:#FF6549;">Blaze Orb</span> (8s cooldown). Blaze Orbs gained in this manner stack with Roland's Signature Move, but not with each other.
(Unlock requirement: '''Chainlade Tango''' reaches Lv 9.)
(Unlock requirement: '''Tango Chainblade''' reaches Lv.9.)
|Team Strengthening Detail=After any Transcendant uses their Execution Move, heals the user for <span style="color:#FF6549;">20%</span> of their max HP and increases the Fire DMG of all Transcendants by <span style="color:#FF6549;">10%</span> for 15s.
|Enhanced Team Detail=After any Uniframe in the team finishes an enemy, restores {{o|20%}} of self max HP and increases Fire DMG of all Uniframes in the team by {{o|10%}} for 15s.
(Unlock requirement: Both '''Chainblade Tango''' and '''Farewell Finale''' reach Lv 18.)
(Unlock requirement: Both ''' Tango Chainblade''' and '''Curtain Call''' reach Lv.18.)
|Execution Enhancement Detail=Tapping the basic attack button immediately after hitting an enemy with any of Roland’s chainblade or melee attacks drags them within range of his Execution Move. After using <span style="color:#FF6549;">Farewell Finale</span> and switching to a different character, Roland will swing his chainblade across the battlefield and fire 8 explosive rounds that deal <span style="color:#FF6549;">1600%</span> Fire DMG in total.
|Enhanced Finishing Move Detail=When Roland's chain blade or Technique Attack hits an enemy, tapping the Basic Attack button immediately will pull in enemies that are not in range of the Finishing Move and finish them off. After performing Finishing Move - Curtain Call, he will swing his chain blade back and forth across the battlefield and fire 8 incendiary bombs the next time he exits the field, dealing a total of {{o|1600%}} Fire DMG.
(Unlock requirement: '''Farewell Finale''' reaches Lv 9.)
(Unlock requirement: '''Curtain Call''' reaches Lv.9.)
}}
}}
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- Videos
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{{Header Full|Videos}}
[[Video:【PUNISHING: Gray Raven-CN】Roland Showcase|300px]]
[[Video:【PUNISHING: Gray Raven-CN】Roland Moveset ロラン モーション集|300px]]
{{Character Bottom Nav}}
{{Character Bottom Nav}}
__INDEX__
__INDEX__

Latest revision as of 16:43, 19 February 2024

← Vera: Garnet Liv: Empyrea →

Debuts in the Evernight Beat patch. · Rank: S-Rank · Class: Vanguard · Element: Physical (20%) Fire (80%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

A former performer in the Golden Age who is sarcastic on the outside yet serious on the inside. Participated in a lot of actions as an Ascendant. Reformed into the current frame by an agent due to huge damage done to the old frame after a few number of setbacks.
Combo — Can deal various combos
Form Switch — Can switch Attack Modes for Signatures Moves
Physical (20%) Fire (80%)
Roland
Flambeau
2 May
178cm
70kg
AB
19
Review
1896
284
429
191
S-Rank
Vanguard
Chain Blade (T)
Durendal
Unidentified
Marionette

Optimal Weapon: Durendal

Fire DMG increases by 10%. The cooldown of consecutive dodge is removed. After dodging a damage, accumulates 1 Combo 2 - Dazzling Blade, which can be cast directly toward the direction of the joystick by tapping the White Orb. Also increases Extra DMG Bonus by 10% for 8s. During Apex of Trickery, the Deception Points generated from this combo are converted into 10 Trickery Points instead.

Memory Builds ◇ Roland: Flambeau

A list of recommended builds for Roland: Flambeau can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.
Memory Placement
01
02
03
04
05
06
Jack x6
Memory Resonance
Top Resonance Slot (1):
Smoldering Kick: Yellow Orb Level +1 x6

Bottom Resonance Slot (2):
Apex of Trickery: Signature Move Level + 1 x6
Key Notes
  • Roland: Flambeau's main build
  • Ultima Awakening Set
Usage
Details
  • General-purpose set

Weapon Resonance ◇ Roland: Flambeau

Recommended 6★ weapon resonances for Roland: Flambeau can be found here listed in order of priority.


1. Limit Break
All ATK increases by 10%.
2. Overload Signal
An Entrance Skill grants 1 additional Signal Orb. Extra DMG Bonus of Signal Orb Skills increases by 10% for 8s.
3. Matrix Outburst
All DMG increased by 15% in Matrix.
Priority
HIGH:
  • Limit Break

MEDIUM:

  • Overload Signal

LOW:

  • Matrix Outburst
Notes
Minimum recommended amount: 1

Skills & Passives

Red Orb

Swirling Flames

Red Orb 1st Hit — Tap Red Orb
Quickly slashes and swipes, dealing Fire DMG.
- Deals 300% Fire DMG.

Red Orb 2nd Hit — Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb
Spins and swipes twice, dealing Fire DMG.
- Deals 600% Fire DMG.

Red Orb — Apex of Trickery state + Tap Red Orb
While in the Apex of Trickery state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move.
- Deals 1260% Fire DMG with 40 Trickery Points.
Yellow Orb

Smoldering Kick

Yellow Orb 1st Hit — Tap Yellow Orb
Automatically uses this attack upon switch-in.
Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.
- Deals 400% Fire DMG.

Yellow Orb 2nd Hit — Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb
Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.
- Deals 410% Fire DMG.
- Stun lasts 2s.

Yellow Orb — Apex of Trickery state + Tap Yellow Orb
While in the Apex of Trickery state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with Trickery Points. Gains Super Armor while casting this move.
- Deals 1170% Fire DMG with 40 Trickery Points.
Blue Orb

Hot Pursuit

Blue Orb 1st Hit — Tap Blue Orb
Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.
- Deals 360% Fire DMG.

Blue Orb 2nd Hit — Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb
Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.
- Deals 370% Fire DMG.

Blue Orb — Apex of Trickery state + Tap Blue Orb
While in the Apex of Trickery state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move.
- Deals 1120% Fire DMG with 40 Trickery Points.
Basic Attack

Deceptive Performance

Basic Attack — Tap Basic Attack
Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the 2nd / 3rd / 4th hit to connect with combo 1 / 2 / 3.
- Deals 570% Physical DMG in total.

Combo 1 - Frenzied Dance — Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb
Turns around and kicks the target up, dealing Physical DMG and generating Deception Points.
- Deals 110% Physical DMG in total.
- Generates 10 Deception Points.

Combo 2 - Dazzling Blade — Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb
Dashes forward and spins multiple times, dealing Physical DMG and generating Deception Points. Gains Super Armor while casting this combo.
- Deals 135% Physical DMG in total.
- Generates 20 Deception Points.

Combo 3 - Quenched Chain — Before the end of the 4th hit of Basic Attack + Tap white Signal Orb
Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating Deception Points.
- Deals 170% Fire DMG in total.
- Generates 30 Deception Points.

Basic Attack — Apex of Trickery state + Tap Basic Attack
While in the Apex of Trickery state, attacks multiple times with the ignited blade, dealing Fire DMG with Trickery Points.- Deals 900% Fire DMG with 25 Trickery Points.
Core

Art of Deception

Core Passive — Trigger valid combos
The Basic Attack combo DMG ratio is adjusted. Gains Deception Points based on the combo type upon triggering valid combos. Roland's Red / Yellow / Blue Orbs are unlocked when there are a certain amount of Deception Points. Each time the 1st or 2nd hit of a Signal Orb skill is cast, Deception Points will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. Valid combos: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any Deception Points or Trickery Points. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains Deception Points. Signal Orbs gained from any other source would be directly converted into Deception Points or Energy, prioritizing Deception Points.
- The Basic Attack combo DMG ratio changes to 200%.
- Gains 10 / 20 / 30 Deception Points (up to 90) based on the combo type.
- Red / Yellow / Blue Orbs are unlocked when there are at least 30 Deception Points.
- Each time the 1st or 2nd hit of a Signal Orb skill is cast, 30 Deception Points will be consumed to generate 10 Energy.
- Upon triggering Matrix, the next Signal Orb skill cast within 10s does not consume any Deception Points or Trickery Points.
- Gains 60 Deception Points when switched off battle.
Signature

Apex of Trickery

Signature Move — 100 Energy + Tap Signature
Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the Apex of Trickery state, gaining Trickery Points and Incinerating Orb.
- Deals 1600% Fire DMG in total.
- Enters the Apex of Trickery state, gaining 150 Trickery Points and 1 Incinerating Orb.

Signature Move — Apex of Trickery state
During Apex of Trickery, Trickery Points are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra Trickery Points. Once all Trickery Points are used up, Roland leaves Apex of Trickery and the Incinerating Orb also disappears.
- While in the Apex of Trickery state, 5 Trickery Points are consumed every second.

Incinerating Orb — Ping Incinerating Orb
Fires multiple incinerating bullets forward, dealing Fire DMG with 1 Incinerating Orb. Gains Super Armor while casting this move.
- Deals 1100% Fire DMG in total.
QTE

Astounding Fireworks

Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.
- Deals 640% Fire DMG in total.
Leader

Grinning Trickster

Increases Fire DMG of all members by 10%. Increases ATK of all Vanguard Uniframes in the team by 5%.
Class

Vanguard

Gains 20% Extra DMG Bonus and a shield that absorbs DMG up to 20% of max HP for 10s when the character is deployed.
Awakening

Ultima Awaken

Immediately gains 30 Deception Points upon entering battle for the first time.
SS-Rank

Sleight of Hand

The Extra DMG Bonus of regular Signal Orb skills increases by 15%. Gains 2 extra enhanced Signal Orbs when triggering Matrix in the regular form.
SSS-Rank

Striking Pose

The Deception Points limit increases by 60. Gains 30 bonus Deception Points each time entering the battlefield. Gains 5 bonus Energy after casting a basic Signal Orb skill. The Extra DMG Bonus of Signature Move increases by 100%.
SSS+ Rank

Decoy Flare

During Apex of Trickery, Fire DMG increases by 15% and the Extra DMG Bonus of Signal Orb skills increases by 30%. After casting a Signature Move, the cooldown of Matrix is reset.

Uniframe Exclusive Skills

This Uniframe's Exclusive skill is implemented during Reveries With A Whale patch.

Speed Attack

Tango Chainblade

Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's All-out Attack. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move Tango Chainblade, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, Tango Chainblade will deal the enemy Fire DMG equal to 6% / 8% / 10% / 12% of the target's max HP and depletes 15% / 20% / 25% / 30% of its Finisher Gauge, while dealing 300% Fire DMG to other surrounding targets.

Level 9 — Increases Finisher Gauge rate by 10% (does not apply to Counter and Parry).
Level 18 — Increases Finisher Gauge reduction rate to 20% (does not apply to Counter and Parry).

Ultimate

Curtain Call

Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move Curtain Call, tapping Basic Attack will perform the Finishing Move Curtain Call: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing 800% Fire DMG.

Level 9 — Increases Finisher Gauge reduction rate by 10% (does not apply to Counter and Parry).
Level 18 — Increases Finisher Gauge reduction rate to 20% (does not apply to Counter and Parry).

Enhanced Speed Attack

Enhanced Speed Attack

The landing spot can be adjusted with the left joystick after grabbing an enemy with Speed Attack - Tango Chainblade. Gains an Incinerating Orb. (8s cooldown; only 1 Incinerating Orb will be granted at a time by this effect.)

(Unlock requirement: Tango Chainblade reaches Lv.9.)

Enhanced Team

Enhanced Team

After any Uniframe in the team finishes an enemy, restores 20% of self max HP and increases Fire DMG of all Uniframes in the team by 10% for 15s.

(Unlock requirement: Both Tango Chainblade and Curtain Call reach Lv.18.)

Enhanced Finishing Move

Enhanced Finishing Move

When Roland's chain blade or Technique Attack hits an enemy, tapping the Basic Attack button immediately will pull in enemies that are not in range of the Finishing Move and finish them off. After performing Finishing Move - Curtain Call, he will swing his chain blade back and forth across the battlefield and fire 8 incendiary bombs the next time he exits the field, dealing a total of 1600% Fire DMG.

(Unlock requirement: Curtain Call reaches Lv.9.)

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