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- Unreleased Character |
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- Unreleased Character |
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|Gift Text=Marionette |
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|Gift Text=Marionette |
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{{FAQ |
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|Image=Weapon-Durendal-Icon.png |
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|Size= 60x60px |
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|Question= Optimal Weapon: [[Durendal]] |
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|Answer= Fire DMG increases by {{o|10%}}. The cooldown of consecutive dodge is removed. After dodging a damage, accumulates {{o|1 Combo 2 - Dazzling Blade}}, which can be cast directly toward the direction of the joystick by tapping the White Orb. Also increases Extra DMG Bonus by {{o|10%}} for {{o|8s}}. During {{o|Apex of Trickery}}, the {{o|Deception Points}} generated from this combo are converted into {{o|10 Trickery Points}} instead.}} |
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- PP Recommended Memory Sets |
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- PP Recommended Memory Sets |
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|- <!--Orbs--> |
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|- <!--Orbs--> |
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|Red Orb=Swirling Flames |
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|Red Orb=Swirling Flames |
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|Red Orb Detail=Red Orb 1st hit: Quickly slashes and swipes, dealing <span style="color:#FF6549;">300%</span> Fire DMG in total. Red Orb 2nd hit: Tap the Red Orb button before the 1st hit ends to unleash if there are at least 30 <span style="color:#FF6549;">Deception Points</span>. Spins and swipes twice, dealing <span style="color:#FF6549;">600%</span> Fire DMG in total. During <span style="color:#FF6549;">Apex of Trickery</span>: Unleashes a chaotic spin with chain blade, dealing <span style="color:#FF6549;">1260%</span> Fire DMG in total at the cost of 40 <span style="color:#FF6549;">Trickery Points</span>. Gains Super Armor while casting this move. |
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|Red Orb Detail='''Red Orb 1st Hit — {{b|Tap Red Orb}}'''<br>Quickly slashes and swipes, dealing Fire DMG. <br>- Deals {{o|300%}} Fire DMG.<br><br>'''Red Orb 2nd Hit — {{b|Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb}}'''<br>Spins and swipes twice, dealing Fire DMG. <br>- Deals {{o|600%}} Fire DMG.<br><br>'''Red Orb — {{b|Apex of Trickery state + Tap Red Orb}}'''<br>While in the {{o|Apex of Trickery}} state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with {{o|Trickery Points}}. Gains Super Armor while casting this move. <br>- Deals {{o|1260%}} Fire DMG with {{o|40 Trickery Points}}. |
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|Yellow Orb=Smoldering Kick |
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|Yellow Orb=Smoldering Kick |
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|Yellow Orb Detail=<span style="color:#6db135;">Automatically uses 1st hit of this attack upon switch-in.</span> <br>Yellow Orb 1st hit: Dashes forward and hits the target with knee, dealing <span style="color:#FF6549;">400%</span> Fire DMG in total. Gains Super Armor while casting this move.<Br>Yellow Orb 2nd hit: Tap the Yellow Orb button before the 1st hit ends to unleash if there are at least 30 <span style="color:#FF6549;">Deception Points</span>. Charges and kicks forward a shockwave, dealing <span style="color:#FF6549;">410%</span> Fire DMG and stunning the target for 2s. <br>During <span style="color:#FF6549;">Apex of Trickery</span>: Leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing <span style="color:#FF6549;">1170%</span> Fire DMG and stunning the enemy at the cost of 40 <span style="color:#FF6549;">Trickery Points</span>. Gains Super Armor while casting this move. |
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|Yellow Orb Detail='''Yellow Orb 1st Hit — {{b|Tap Yellow Orb}}'''<br><span style="color:#6db135;">Automatically uses this attack upon switch-in.</span> <br>Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move. <br>- Deals {{o|400%}} Fire DMG.<br><br>'''Yellow Orb 2nd Hit — {{b|Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb}}'''<br>Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. <br>- Deals {{o|410%}} Fire DMG. <br>- Stun lasts {{o|2}}s.<br><br>'''Yellow Orb — {{b|Apex of Trickery state + Tap Yellow Orb}}'''<br>While in the {{o|Apex of Trickery}} state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with {{o|Trickery Points}}. Gains Super Armor while casting this move. <br>- Deals {{o|1170%}} Fire DMG with {{o|40 Trickery Points}}. |
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|Blue Orb=Hot Pursuit |
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|Blue Orb=Hot Pursuit |
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|Blue Orb Detail=Blue Orb 1st hit: Launches an incendiary bomb that explodes upon hitting the target, dealing <span style="color:#FF6549;">360%</span> area Fire DMG.<Br>Blue Orb 2nd hit: Tap the Blue Orb button before the 1st hit ends to unleash if there are at least 30 <span style="color:#FF6549;">Deception Points</span>. Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing <span style="color:#FF6549;">370%</span> Fire DMG in total.<Br>During <span style="color:#FF6549;">Apex of Trickery</span>: Slides forward to launch multiple area attacks with chain blade, dealing <span style="color:#FF6549;">1120%</span> Fire DMG in total at the cost of 40 <span style="color:#FF6549;">Trickery Points</span>. Gains Super Armor while casting this move. |
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|Blue Orb Detail='''Blue Orb 1st Hit — {{b|Tap Blue Orb}}'''<br>Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. <br>- Deals {{o|360%}} Fire DMG.<br><br>'''Blue Orb 2nd Hit — {{b|Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb}}'''<br>Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG. <br>- Deals {{o|370%}} Fire DMG.<br><br>'''Blue Orb — {{b|Apex of Trickery state + Tap Blue Orb}}'''<br>While in the {{o|Apex of Trickery}} state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with {{o|Trickery Points}}. Gains Super Armor while casting this move. <br>- Deals {{o|1120%}} Fire DMG with {{o|40 Trickery Points}}. |
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|- <!--Abilities--> |
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|- <!--Abilities--> |
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|Basic=Deceptive Performance |
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|Basic=Deceptive Performance |
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|Basic Attack Detail=Basic Attack: Launches multiple attacks using the chain blade, dealing <span style="color:#FF6549;">570%</span> Physical DMG in total. Tap the white Signal Orb before the end of the 2nd / 3rd / 4th hit to connect with combo 1 / 2 / 3.<Br><span style="color:#FF6549;">Combo 1 - Frenzied Dance</span>: Turns around and kicks the target up, dealing 110% Physical DMG and generating 10 <span style="color:#FF6549;">Deception Points</span>.<Br><span style="color:#FF6549;">Combo 2 - Dazzling Blade</span>: Dashes forward and spins multiple times, dealing 135% Physical DMG and generating 20 <span style="color:#FF6549;">Deception Points</span>. Gains Super Armor while casting this combo.<Br><span style="color:#FF6549;">Combo 3 - Quenched Chain</span>: Leaps up to launch multiple attacks with gun and chain blade, dealing 170% Fire DMG and generating 30 <span style="color:#FF6549;">Deception Points</span>.<Br>During <span style="color:#FF6549;">Apex of Trickery</span>: Attacks multiple times with the ignited blade, dealing <span style="color:#FF6549;">900%</span> Fire DMG at the cost of 25 <span style="color:#FF6549;">Trickery Points</span>. |
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|Basic Attack Detail='''Basic Attack — {{b|Tap Basic Attack}}'''<br>Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the {{o|2nd / 3rd / 4th}} hit to connect with combo {{o|1 / 2 / 3}}. <br>- Deals {{o|570%}} Physical DMG in total.<br><br>'''Combo 1 - Frenzied Dance — {{b|Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb}}'''<br>Turns around and kicks the target up, dealing Physical DMG and generating {{o|Deception Points}}. <br>- Deals {{o|110%}} Physical DMG in total. <br>- Generates {{o|10 Deception Points}}.<br><br>'''Combo 2 - Dazzling Blade — {{b|Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb}}'''<br>Dashes forward and spins multiple times, dealing Physical DMG and generating {{o|Deception Points}}. Gains Super Armor while casting this combo. <br>- Deals {{o|135%}} Physical DMG in total. <br>- Generates {{o|20 Deception Points}}.<br><br>'''Combo 3 - Quenched Chain — {{b|Before the end of the 4th hit of Basic Attack + Tap white Signal Orb}}'''<br>Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating {{o|Deception Points}}. <br>- Deals {{o|170%}} Fire DMG in total. <br>- Generates {{o|30 Deception Points}}.<br><br>'''Basic Attack — {{b|Apex of Trickery state + Tap Basic Attack}}'''<br>While in the {{o|Apex of Trickery}} state, attacks multiple times with the ignited blade, dealing Fire DMG with {{o|Trickery Points}}.- Deals {{o|900%}} Fire DMG with {{o|25 Trickery Points}}. |
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|Signature=Apex of Trickery |
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|Signature=Apex of Trickery |
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|Signature Detail=Signature Move: Consumes 100 energy to launch multiple area attacks with chain blade to deal <span style="color:#FF6549;">1600%</span> Fire DMG and enter the <span style="color:#FF6549;">Apex of Trickery</span> state, gaining 150 <span style="color:#FF6549;">Trickery Points</span> and 1 <span style="color:#FF6549;">Incinerating Orb</span>. <Br>During <span style="color:#FF6549;">Apex of Trickery</span>, 5 <span style="color:#FF6549;">Trickery Points</span> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <span style="color:#FF6549;">Trickery Points</span>. Once all <span style="color:#FF6549;">Trickery Points</span> are used up, Roland leaves <span style="color:#FF6549;">Apex of Trickery</span> and the <span style="color:#FF6549;">Incinerating Orb</span> also disappears. <Br><span style="color:#FF6549;">Incinerating Orb</span>: Fires multiple incinerating bullets forward, dealing <span style="color:#FF6549;">1100%</span> Fire DMG in total at the cost of 1 <span style="color:#FF6549;">Incinerating Orb</span>. Gains Super Armor while casting this move. |
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|Signature Detail='''Signature Move — {{b|100 Energy + Tap Signature}}'''<br>Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the Apex of Trickery state, gaining {{o|Trickery Points}} and {{o|Incinerating Orb}}. <br>- Deals {{o|1600%}} Fire DMG in total. <br>- Enters the {{o|Apex of Trickery}} state, gaining {{o|150 Trickery Points}} and {{o|1 Incinerating Orb}}.<br><br>'''Signature Move — {{b|Apex of Trickery state}}'''<br>During {{o|Apex of Trickery}}, {{o|Trickery Points}} are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra {{o|Trickery Points}}. Once all {{o|Trickery Points}} are used up, Roland leaves {{o|Apex of Trickery}} and the Incinerating Orb also disappears. <br>- While in the {{o|Apex of Trickery}} state, {{o|5 Trickery Points}} are consumed every second.<br><br>'''Incinerating Orb — {{b|Ping Incinerating Orb}}'''<br>Fires multiple incinerating bullets forward, dealing Fire DMG with 1 {{o|Incinerating Orb}}. Gains Super Armor while casting this move. <br>- Deals {{o|1100%}} Fire DMG in total. |
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|QTE=Astounding Fireworks |
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|QTE=Astounding Fireworks |
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|QTE Detail=QTE: Hangs on the chain blade and swings across the battlefield, launching 4 incendiary bombs toward the ground, dealing <span style="color:#FF6549;">640%</span> Fire DMG in total. |
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|QTE Detail=Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG. <br>- Deals {{o|640%}} Fire DMG in total. |
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|Ultima Detail=Immediately gains 30 <span style="color:#FF6549;">Deception Points</span> upon entering battle for the first time. |
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|- <!--Passives--> |
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|Core=Art of Deception |
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|Core=Art of Deception |
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|Core Detail=Core Passive: Attack increases by 80% in Dead Zones. Basic Attack combo DMG ratio becomes <span style="color:#FF6549;">200%</span>. Gains 10 / 20 / 30 <span style="color:#FF6549;">Deception Points</span> (up to 90) upon triggering <span style="color:#FF6549;">valid combos</span>. Roland's Red/Yellow/Blue Orbs are unlocked when there are at least 30 <span style="color:#FF6549;">Deception Points</span>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, 30 <span style="color:#FF6549;">Deception Points</span> will be consumed to generate 10 energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <span style="color:#FF6549;">Valid combos</span>: The Basic Attack combo launched within 1s after dealing damage from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast within 10s does not consume any <span style="color:#FF6549;">Deception Points</span> or <span style="color:#FF6549;">Trickery Points</span>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains 60 <span style="color:#FF6549;">Deception Points</span>. Signal Orbs gained from any other source would be directly converted into 10 <span style="color:#FF6549;">Deception Points</span> or 5 energy, prioritizing <span style="color:#FF6549;">Deception Points</span>. |
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|Core Detail='''Core Passive — {{b|Trigger valid combos}}'''<br>The Basic Attack combo DMG ratio is adjusted. Gains {{o|Deception Points}} based on the combo type upon triggering {{o|valid combos}}. Roland's Red / Yellow / Blue Orbs are unlocked when there are a certain amount of {{o|Deception Points}}. Each time the 1st or 2nd hit of a Signal Orb skill is cast, {{o|Deception Points}} will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. {{o|Valid combos}}: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any {{o|Deception Points}} or {{o|Trickery Points}}. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains {{o|Deception Points}}. Signal Orbs gained from any other source would be directly converted into {{o|Deception Points}} or Energy, prioritizing {{o|Deception Points}}. <br>- The Basic Attack combo DMG ratio changes to {{o|200%}}. <br>- Gains {{o|10 / 20 / 30 Deception Points}} (up to {{o|90}}) based on the combo type. <br>- Red / Yellow / Blue Orbs are unlocked when there are at least {{o|30 Deception Points}}. <br>- Each time the 1st or 2nd hit of a Signal Orb skill is cast, {{o|30 Deception Points}} will be consumed to generate {{o|10}} Energy. <br>- Upon triggering Matrix, the next Signal Orb skill cast within {{o|10}}s does not consume any {{o|Deception Points}} or {{o|Trickery Points}}. <br>- Gains {{o|60 Deception Points}} when switched off battle. |
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|Leader=Grinning Trickster |
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|Leader=Grinning Trickster |
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|Leader Detail=Fire DMG of all members increases by <span style="color:#FF6549;">10%</span> and Vanguard Transcendant's ATK increases by <span style="color:#FF6549;">5%</span>. |
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|Leader Detail=Increases Fire DMG of all members by {{o|10%}}. Increases ATK of all Vanguard Uniframes in the team by {{o|5%}}. |
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|SS Rank=Sleight of Hand |
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|SS Rank=Sleight of Hand |
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|SS Rank Detail=Passive: The Extra DMG Bonus of regular Signal Orbs increases by <span style="color:#FF6549;">15%</span>. Gains 2 extra enhanced Signal Orbs when triggering Matrix in the regular form. |
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|SS Rank Detail=The Extra DMG Bonus of regular Signal Orb skills increases by {{o|15%}}. Gains {{o|2}} extra enhanced Signal Orbs when triggering Matrix in the regular form. |
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|SSS Rank=Striking Pose |
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|SSS Rank=Striking Pose |
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|SSS Rank Detail=Passive: <span style="color:#FF6549;">Deception Points</span> limit increases by 60. Gains 30 bonus <span style="color:#FF6549;">Deception Points</span> each time upon deployment. Gains 5 bonus energy after casting a basic Signal Orb skill. The Extra DMG Bonus of Signature Move increases by <span style="color:#FF6549;">100%</span>. |
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|SSS Rank Detail=The {{o|Deception Points}} limit increases by {{o|60}}. Gains {{o|30}} bonus {{o|Deception Points}} each time entering the battlefield. Gains {{o|5}} bonus Energy after casting a basic Signal Orb skill. The Extra DMG Bonus of Signature Move increases by {{o|100%}}. |
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|SSS+ Rank=Decoy Flare |
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|SSS+ Rank=Decoy Flare |
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|SSS+ Rank Detail=Passive: During <span style="color:#FF6549;">Apex of Trickery</span>, Fire DMG increases by <span style="color:#FF6549;">15%</span>, the Extra DMG Bonus of Signal Orb skills increases by <span style="color:#FF6549;">30%</span>. After casting a Signature Move, the cooldown of Matrix is reset. |
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|SSS+ Rank Detail=During {{o|Apex of Trickery}}, Fire DMG increases by {{o|15%}} and the Extra DMG Bonus of Signal Orb skills increases by {{o|30%}}. After casting a Signature Move, the cooldown of Matrix is reset. |
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