|- <!--Orbs-->
|Red Orb=Swirling Flames
|Red Orb Detail='''Red Orb 1st hit:Hit — {{b|Tap Red Orb}}'''<br>Quickly slashes and swipes, dealing <spanFire style="color:#FF6549;"DMG. <br>- Deals {{o|300%</span>}} Fire DMG in total. <br><br>'''Red Orb 2nd hit:Hit Tap— the{{b|Before Red Orb button before the 1st hit ends to+ unleash if there are atAt least 30 <span style="color:#FF6549;">Deception Points + Tap Red Orb}}'''</spanbr>. Spins and swipes twice, dealing <spanFire style="color:#FF6549;"DMG. <br>- Deals {{o|600%</span>}} Fire DMG in total.<br><br>'''Red DuringOrb <span— style="color:#FF6549;">{{b|Apex of Trickery state + Tap Red Orb}}'''</spanbr>:While Unleashesin the {{o|Apex of Trickery}} state, unleashes a chaotic spin with chainChain bladeBlade, dealing <span style="color:#FF6549;">1260%</span> Fire DMG in total at the cost of 40 <spanwith style="color:#FF6549;">{{o|Trickery Points</span>}}. Gains Super Armor while casting this move. <br>- Deals {{o|1260%}} Fire DMG with {{o|40 Trickery Points}}.
|Yellow Orb=Smoldering Kick
|Yellow Orb Detail='''Yellow Orb 1st Hit — {{b|Tap Yellow Orb}}'''<br><span style="color:#6db135;">Automatically uses 1st hit of this attack upon switch-in.</span> <br>Yellow Orb 1st hit: Dashes forward and hits the target with knee, dealing <span style="color:#FF6549;">400%</span> Fire DMG in total. Gains Super Armor while casting this move. <Brbr>- Deals {{o|400%}} Fire DMG.<br><br>'''Yellow Orb 2nd hit:Hit Tap— the{{b|Before Yellow Orb button before the 1st hit ends to+ unleashAt ifleast there30 areDeception atPoints least+ 30Tap <spanYellow style="color:#FF6549;">Deception PointsOrb}}'''</spanbr>. Charges and kicks forward a shockwave, dealing <span style="color:#FF6549;">410%</span> Fire DMG and stunning the target. for<br>- 2sDeals {{o|410%}} Fire DMG. <br>During- Stun lasts {{o|2}}s.<br><span style="color:#FF6549;"br>'''Yellow Orb — {{b|Apex of Trickery state + Tap Yellow Orb}}'''</spanbr>:While in the {{o|Apex of Trickery}} state, Leapsleaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing <span style="color:#FF6549;">1170%</span> Fire DMG and stunning the enemy atwith the cost of 40 <span style="color:#FF6549;">{{o|Trickery Points</span>}}. Gains Super Armor while casting this move. <br>- Deals {{o|1170%}} Fire DMG with {{o|40 Trickery Points}}.
|Blue Orb=Hot Pursuit
|Blue Orb Detail='''Blue Orb 1st hit:Hit — {{b|Tap Blue Orb}}'''<br>Launches an incendiary bomb that explodes upon hitting the target, dealing <spanAOE Fire DMG. style="color:#FF6549;">360%</spanbr>- areaDeals {{o|360%}} Fire DMG.<Brbr><br>'''Blue Orb 2nd hit:Hit Tap— the{{b|Before Blue Orb button before the 1st hit ends to+ unleash if there are atAt least 30 <span style="color:#FF6549;">Deception Points + Tap Blue Orb}}'''</spanbr>. Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing <spanFire style="color:#FF6549;"DMG. <br>- Deals {{o|370%</span>}} Fire DMG in total.<Brbr>During <span style="color:#FF6549;"br>'''Blue Orb — {{b|Apex of Trickery state + Tap Blue Orb}}'''</spanbr>:While in the {{o|Apex of Trickery}} state, Slidesslides forward to launch multiple area attacks with chainthe bladeChain Blade, dealing <span style="color:#FF6549;">1120%</span> Fire DMG in total at the costwith of 40 <span style="color:#FF6549;">{{o|Trickery Points</span>}}. Gains Super Armor while casting this move. <br>- Deals {{o|1120%}} Fire DMG with {{o|40 Trickery Points}}.
|- <!--Abilities-->
|Basic=Deceptive Performance
|Basic Attack Detail='''Basic Attack: — {{b|Tap Basic Attack}}'''<br>Launches multiple attacks using the chainChain bladeBlade, dealing <span style="color:#FF6549;">570%</span> Physical DMG in total. Tap the white Signal Orb before the end of the {{o|2nd / 3rd / 4th}} hit to connect with combo {{o|1 / 2 / 3}}. <Brbr><span- style="color:#FF6549;"Deals {{o|570%}} Physical DMG in total.<br><br>'''Combo 1 - Frenzied Dance — {{b|Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb}}'''</spanbr>: Turns around and kicks the target up, dealing 110% Physical DMG and generating 10{{o|Deception Points}}. <spanbr>- style="color:#FF6549;"Deals {{o|110%}} Physical DMG in total. <br>- Generates {{o|10 Deception Points</span>}}.<Brbr><span style="color:#FF6549;"br>'''Combo 2 - Dazzling Blade — {{b|Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb}}'''</spanbr>: Dashes forward and spins multiple times, dealing 135% Physical DMG and generating 20 <span style="color:#FF6549;">{{o|Deception Points</span>}}. Gains Super Armor while casting this combo. <Brbr>- Deals {{o|135%}} Physical DMG in total. <spanbr>- style="color:#FF6549;"Generates {{o|20 Deception Points}}.<br><br>'''Combo 3 - Quenched Chain — {{b|Before the end of the 4th hit of Basic Attack + Tap white Signal Orb}}'''</spanbr>: Leaps up to launch multiple attacks with the gun and chainChain bladeBlade, dealing 170% Fire DMG and generating 30{{o|Deception Points}}. <spanbr>- style="color:#FF6549;"Deals {{o|170%}} Fire DMG in total. <br>- Generates {{o|30 Deception Points}}.</spanbr>.<Brbr>During'''Basic <spanAttack style="color:#FF6549;">— {{b|Apex of Trickery state + Tap Basic Attack}}'''</spanbr>:While Attacksin the {{o|Apex of Trickery}} state, attacks multiple times with the ignited blade, dealing <spanFire DMG style="color:#FF6549;">with {{o|Trickery Points}}.- Deals {{o|900%</span>}} Fire DMG at the cost ofwith {{o|25 <span style="color:#FF6549;">Trickery Points</span>}}.
|Signature=Apex of Trickery
|Signature Detail='''Signature Move: Consumes— {{b|100 energyEnergy to+ launchTap Signature}}'''<br>Launches multiple area attacks with chainthe bladeChain Blade to deal <span style="color:#FF6549;">1600%</span> Fire DMG and enter the Apex of Trickery state, gaining {{o|Trickery Points}} and {{o|Incinerating Orb}}. <spanbr>- style="color:#FF6549;"Deals {{o|1600%}} Fire DMG in total. <br>- Enters the {{o|Apex of Trickery</span>}} state, gaining {{o|150 <span style="color:#FF6549;">Trickery Points</span>}} and {{o|1 <span style="color:#FF6549;">Incinerating Orb}}.</spanbr>. <Brbr>During'''Signature <spanMove style="color:#FF6549;">— {{b|Apex of Trickery state}}'''</spanbr>,During 5{{o|Apex <spanof style="color:#FF6549;">Trickery}}, {{o|Trickery Points</span>}} are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <span style="color:#FF6549;">{{o|Trickery Points</span>}}. Once all <span style="color:#FF6549;">{{o|Trickery Points</span>}} are used up, Roland leaves <span style="color:#FF6549;">{{o|Apex of Trickery</span>}} and the <span style="color:#FF6549;">Incinerating Orb</span> also disappears. <Brbr><span- style="color:#FF6549;"While in the {{o|Apex of Trickery}} state, {{o|5 Trickery Points}} are consumed every second.<br><br>'''Incinerating Orb — {{b|Ping Incinerating Orb}}'''</spanbr>: Fires multiple incinerating bullets forward, dealing <span style="color:#FF6549;">1100%</span> Fire DMG in total at the cost ofwith 1 <span style="color:#FF6549;">{{o|Incinerating Orb</span>}}. Gains Super Armor while casting this move. <br>- Deals {{o|1100%}} Fire DMG in total.
|QTE=Astounding Fireworks
|QTE Detail=QTE: Hangs on the chainChain bladeBlade and swings across the battlefield, launching 4 incendiary bombs toward the ground, dealingthat <spandeal style="color:#FF6549;"Fire DMG. <br>- Deals {{o|640%</span>}} Fire DMG in total.
|Ultima Detail=Immediately gains 30 <span style="color:#FF6549;">Deception Points</span> upon entering battle for the first time.
|- <!--Passives-->
|Core=Art of Deception
|Core Detail='''Core Passive: Attack— increases{{b|Trigger byvalid 80% in Dead Zones.combos}}'''<br>The Basic Attack combo DMG ratio becomesis <span style="color:#FF6549;">200%</span>adjusted. Gains 10 / 20 / 30 <span style="color:#FF6549;">{{o|Deception Points</span>}} (upbased toon 90)the combo type upon triggering <span style="color:#FF6549;">{{o|valid combos</span>}}. Roland's Red / Yellow / Blue Orbs are unlocked when there are ata leastcertain 30amount <spanof style="color:#FF6549;">{{o|Deception Points</span>}}. Each time the 1st or 2nd hit of a Signal Orb skill is cast, 30 <span style="color:#FF6549;">{{o|Deception Points</span>}} will be consumed to generate 10 energyEnergy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <span style="color:#FF6549;">{{o|Valid combos</span>}}: The Basic Attack combo launched within 1s after dealing damageDMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast within 10s does not consume any <span style="color:#FF6549;">{{o|Deception Points</span>}} or <span style="color:#FF6549;">{{o|Trickery Points</span>}}. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains 60 <span style="color:#FF6549;">{{o|Deception Points</span>}}. Signal Orbs gained from any other source would be directly converted into 10{{o|Deception Points}} or Energy, prioritizing {{o|Deception Points}}. <spanbr>- style="color:#FF6549;"The Basic Attack combo DMG ratio changes to {{o|200%}}. <br>- Gains {{o|10 / 20 / 30 Deception Points}} (up to {{o|90}}) based on the combo type. <br>- Red /span Yellow / Blue Orbs are unlocked when there are at least {{o|30 Deception Points}}. <br>- Each time the 1st or 52nd energyhit of a Signal Orb skill is cast, prioritizing{{o|30 <spanDeception style="color:#FF6549;"Points}} will be consumed to generate {{o|10}} Energy. <br>- Upon triggering Matrix, the next Signal Orb skill cast within {{o|10}}s does not consume any {{o|Deception Points}} or {{o|Trickery Points}}. </spanbr>- Gains {{o|60 Deception Points}} when switched off battle.
|Leader=Grinning Trickster
|Leader Detail=Increases Fire DMG of all members increases by <span style="color:#FF6549;">{{o|10%</span>}}. andIncreases ATK of all Vanguard Uniframes' ATKin increasesthe byteam <spanby style="color:#FF6549;">{{o|5%</span>}}.
|SS Rank=Sleight of Hand
|SS Rank Detail=Passive: The Extra DMG Bonus of regular Signal OrbsOrb skills increases by <span style="color:#FF6549;">{{o|15%</span>}}. Gains {{o|2}} extra enhanced Signal Orbs when triggering Matrix in the regular form.
|SSS Rank=Striking Pose
|SSS Rank Detail=Passive: <spanThe style="color:#FF6549;">{{o|Deception Points</span>}} limit increases by {{o|60}}. Gains {{o|30}} bonus <span style="color:#FF6549;">{{o|Deception Points</span>}} each time uponentering deploymentthe battlefield. Gains {{o|5}} bonus energyEnergy after casting a basic Signal Orb skill. The Extra DMG Bonus of Signature Move increases by <span style="color:#FF6549;">{{o|100%</span>}}.
|SSS+ Rank=Decoy Flare
|SSS+ Rank Detail=Passive: During <span style="color:#FF6549;">{{o|Apex of Trickery</span>}}, Fire DMG increases by <span style="color:#FF6549;">{{o|15%</span>,}} and the Extra DMG Bonus of Signal Orb skills increases by <span style="color:#FF6549;">{{o|30%</span>}}. After casting a Signature Move, the cooldown of Matrix is reset.
}}
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