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{{Character Top Nav}} |
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{{Character Top Nav}} |
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- Embed Data (Do Not Edit) |
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<p style="display:none;">Debuts in the Evernight Beat patch. |
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· Rank: S-Rank |
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· Class: Vanguard |
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· Element: Physical (20%) Fire (80%) |
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[[File:Dialogue-Flambeau-Icon.png|50%]] |
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{{Blank Space}}</p> |
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{{#css:.question-img { |
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background-color: #323242; |
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} }} |
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<!-------------------------------------------------------------------------- |
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- Unreleased Character |
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<div style="height: 18px;"></div> |
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<!-------------------------------------------------------------------------- |
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<!-------------------------------------------------------------------------- |
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- Infobox |
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- Infobox |
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<div style="height: 13px;"></div> |
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{{Character |
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{{Character |
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|Name=Roland |
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|Name=Roland |
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|Frame=TheatricalFlame |
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|Frame=Flambeau |
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|Rank=S |
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|Rank=S |
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|Class=Pioneer |
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|Class=Vanguard |
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|Information=A former performer in the Golden Age who is sarcastic on the outside yet serious on the inside. Participated in a lot of actions as an Ascendant. Reformed into the current frame by an agent due to huge damage done to the old frame after a few number of setbacks. |
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|Information=-- <br> -- |
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|Specialty='''Combo''' — Can deal various combos<br>'''Form Switch''' — Can switch Attack Modes for Signatures Moves |
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|Speciality=-- <br> -- |
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|Element=Physical (20%) / Fire (80%) |
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|Element=[[File:Element-Physical-Icon-White.png|25x25px|link=]]Physical (20%) [[File:Element-Fire-Icon-White.png|25x25px|link=]]Fire (80%) |
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|Service Time=Unknown |
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|Service Time=Unknown |
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|Army=Unidentified |
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|Army=Unidentified |
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|Weapon=CompositerChainSword |
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|Weapon=Chain Blade (T) |
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|Signature Weapon=-- |
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|Signature Weapon=Durendal |
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|Gift=-- |
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|Gift=Marionette |
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|Rank Text=S |
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|Rank Text=S-Rank |
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|Class Text=Pioneer |
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|Class Text=Vanguard |
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|Weapon Text=Chain Sword |
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|Weapon Text=Chain Blade (T) |
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|Signature Text=-- |
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|Signature Text=Durendal |
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|Army Text=Unidentified |
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|Army Text=Unidentified |
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|Gift Text=-- |
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|Gift Text=Marionette |
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}} |
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}} |
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{{FAQ |
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<div style="height: 13px;"></div> |
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|Image=Weapon-Durendal-Icon.png |
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|Size= 60x60px |
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|Question= Optimal Weapon: [[Durendal]] |
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|Answer= Fire DMG increases by {{o|10%}}. The cooldown of consecutive dodge is removed. After dodging a damage, accumulates {{o|1 Combo 2 - Dazzling Blade}}, which can be cast directly toward the direction of the joystick by tapping the White Orb. Also increases Extra DMG Bonus by {{o|10%}} for {{o|8s}}. During {{o|Apex of Trickery}}, the {{o|Deception Points}} generated from this combo are converted into {{o|10 Trickery Points}} instead.}} |
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<!-------------------------------------------------------------------------- |
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- PP Recommended Memory Sets |
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- PP Recommended Memory Sets |
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{{Recommended Memory Sets}} |
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<center>[[File:Memory-Jack-Icon-1.png|25x25px|link=]][[Jack]]</center> |
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<!-------------------------------------------------------------------------- |
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- Builds |
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{{:Build:Theatrical_Flame}} |
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{{Header Full|【Punishing Pub】Recommended Memory Sets [https://img.nga.178.com/attachments/mon_202107/02/jcQ2o-65h3X12ZakT3cS32e-333.jpg Ver.20210608]}} |
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<center> |
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[[File:PP-TheatricalFlame-1.png|400px]] |
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</center> |
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- Skills |
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- Skills |
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{{Header Full|Skills & Passives}} |
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{{Header Full|Skills & Passives}} |
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{{Character Skills |
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{{Character Skills |
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|Frame=FrameName |
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|Frame=Flambeau |
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|Class=ClassName |
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|Class=Vanguard |
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|Profession=ClassName |
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|Profession=Vanguard |
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|Weapon=ChainBladeT |
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|- <!--Orbs--> |
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|- <!--Orbs--> |
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|Red Orb=RedOrbName |
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|Red Orb=Swirling Flames |
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|Red Orb Detail='''Red Orb 1st Hit — {{b|Tap Red Orb}}'''<br>Quickly slashes and swipes, dealing Fire DMG. <br>- Deals {{o|300%}} Fire DMG.<br><br>'''Red Orb 2nd Hit — {{b|Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb}}'''<br>Spins and swipes twice, dealing Fire DMG. <br>- Deals {{o|600%}} Fire DMG.<br><br>'''Red Orb — {{b|Apex of Trickery state + Tap Red Orb}}'''<br>While in the {{o|Apex of Trickery}} state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with {{o|Trickery Points}}. Gains Super Armor while casting this move. <br>- Deals {{o|1260%}} Fire DMG with {{o|40 Trickery Points}}. |
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|Red Orb Detail=RedOrbDescription |
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|Yellow Orb=YellowOrbName |
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|Yellow Orb=Smoldering Kick |
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|Yellow Orb Detail='''Yellow Orb 1st Hit — {{b|Tap Yellow Orb}}'''<br><span style="color:#6db135;">Automatically uses this attack upon switch-in.</span> <br>Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move. <br>- Deals {{o|400%}} Fire DMG.<br><br>'''Yellow Orb 2nd Hit — {{b|Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb}}'''<br>Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. <br>- Deals {{o|410%}} Fire DMG. <br>- Stun lasts {{o|2}}s.<br><br>'''Yellow Orb — {{b|Apex of Trickery state + Tap Yellow Orb}}'''<br>While in the {{o|Apex of Trickery}} state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with {{o|Trickery Points}}. Gains Super Armor while casting this move. <br>- Deals {{o|1170%}} Fire DMG with {{o|40 Trickery Points}}. |
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|Yellow Orb Detail=YellowOrbDescription |
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|Blue Orb=BlueOrbName |
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|Blue Orb=Hot Pursuit |
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|Blue Orb Detail='''Blue Orb 1st Hit — {{b|Tap Blue Orb}}'''<br>Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. <br>- Deals {{o|360%}} Fire DMG.<br><br>'''Blue Orb 2nd Hit — {{b|Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb}}'''<br>Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG. <br>- Deals {{o|370%}} Fire DMG.<br><br>'''Blue Orb — {{b|Apex of Trickery state + Tap Blue Orb}}'''<br>While in the {{o|Apex of Trickery}} state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with {{o|Trickery Points}}. Gains Super Armor while casting this move. <br>- Deals {{o|1120%}} Fire DMG with {{o|40 Trickery Points}}. |
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|Blue Orb Detail=BlueOrbDescription |
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|- <!--Abilities--> |
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|- <!--Abilities--> |
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|Basic=BasicAttackName |
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|Basic=Deceptive Performance |
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|Basic Attack Detail='''Basic Attack — {{b|Tap Basic Attack}}'''<br>Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the {{o|2nd / 3rd / 4th}} hit to connect with combo {{o|1 / 2 / 3}}. <br>- Deals {{o|570%}} Physical DMG in total.<br><br>'''Combo 1 - Frenzied Dance — {{b|Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb}}'''<br>Turns around and kicks the target up, dealing Physical DMG and generating {{o|Deception Points}}. <br>- Deals {{o|110%}} Physical DMG in total. <br>- Generates {{o|10 Deception Points}}.<br><br>'''Combo 2 - Dazzling Blade — {{b|Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb}}'''<br>Dashes forward and spins multiple times, dealing Physical DMG and generating {{o|Deception Points}}. Gains Super Armor while casting this combo. <br>- Deals {{o|135%}} Physical DMG in total. <br>- Generates {{o|20 Deception Points}}.<br><br>'''Combo 3 - Quenched Chain — {{b|Before the end of the 4th hit of Basic Attack + Tap white Signal Orb}}'''<br>Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating {{o|Deception Points}}. <br>- Deals {{o|170%}} Fire DMG in total. <br>- Generates {{o|30 Deception Points}}.<br><br>'''Basic Attack — {{b|Apex of Trickery state + Tap Basic Attack}}'''<br>While in the {{o|Apex of Trickery}} state, attacks multiple times with the ignited blade, dealing Fire DMG with {{o|Trickery Points}}.- Deals {{o|900%}} Fire DMG with {{o|25 Trickery Points}}. |
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|Basic Attack Detail=BasicAttackDescription |
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|Signature=SignatureMoveName |
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|Signature=Apex of Trickery |
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|Signature Detail='''Signature Move — {{b|100 Energy + Tap Signature}}'''<br>Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the Apex of Trickery state, gaining {{o|Trickery Points}} and {{o|Incinerating Orb}}. <br>- Deals {{o|1600%}} Fire DMG in total. <br>- Enters the {{o|Apex of Trickery}} state, gaining {{o|150 Trickery Points}} and {{o|1 Incinerating Orb}}.<br><br>'''Signature Move — {{b|Apex of Trickery state}}'''<br>During {{o|Apex of Trickery}}, {{o|Trickery Points}} are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra {{o|Trickery Points}}. Once all {{o|Trickery Points}} are used up, Roland leaves {{o|Apex of Trickery}} and the Incinerating Orb also disappears. <br>- While in the {{o|Apex of Trickery}} state, {{o|5 Trickery Points}} are consumed every second.<br><br>'''Incinerating Orb — {{b|Ping Incinerating Orb}}'''<br>Fires multiple incinerating bullets forward, dealing Fire DMG with 1 {{o|Incinerating Orb}}. Gains Super Armor while casting this move. <br>- Deals {{o|1100%}} Fire DMG in total. |
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|Signature Detail=SignatureMoveDescription |
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|QTE=Astounding Fireworks |
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|QTE=QTEName |
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|QTE Detail=Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG. <br>- Deals {{o|640%}} Fire DMG in total. |
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|QTE Detail=QTEDescription |
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|- <!--Passives--> |
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|- <!--Passives--> |
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|Core=CorePassiveName |
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|Core=Art of Deception |
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|Core Detail='''Core Passive — {{b|Trigger valid combos}}'''<br>The Basic Attack combo DMG ratio is adjusted. Gains {{o|Deception Points}} based on the combo type upon triggering {{o|valid combos}}. Roland's Red / Yellow / Blue Orbs are unlocked when there are a certain amount of {{o|Deception Points}}. Each time the 1st or 2nd hit of a Signal Orb skill is cast, {{o|Deception Points}} will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. {{o|Valid combos}}: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any {{o|Deception Points}} or {{o|Trickery Points}}. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains {{o|Deception Points}}. Signal Orbs gained from any other source would be directly converted into {{o|Deception Points}} or Energy, prioritizing {{o|Deception Points}}. <br>- The Basic Attack combo DMG ratio changes to {{o|200%}}. <br>- Gains {{o|10 / 20 / 30 Deception Points}} (up to {{o|90}}) based on the combo type. <br>- Red / Yellow / Blue Orbs are unlocked when there are at least {{o|30 Deception Points}}. <br>- Each time the 1st or 2nd hit of a Signal Orb skill is cast, {{o|30 Deception Points}} will be consumed to generate {{o|10}} Energy. <br>- Upon triggering Matrix, the next Signal Orb skill cast within {{o|10}}s does not consume any {{o|Deception Points}} or {{o|Trickery Points}}. <br>- Gains {{o|60 Deception Points}} when switched off battle. |
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|Core Detail=CorePassiveDescription |
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|Leader=Grinning Trickster |
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|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]] |
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|Leader Detail=Increases Fire DMG of all members by {{o|10%}}. Increases ATK of all Vanguard Uniframes in the team by {{o|5%}}. |
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|Leader=LeaderSkillName |
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|SS Rank=Sleight of Hand |
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|Leader Detail=LeaderSkillDescription |
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|SS Rank Detail=The Extra DMG Bonus of regular Signal Orb skills increases by {{o|15%}}. Gains {{o|2}} extra enhanced Signal Orbs when triggering Matrix in the regular form. |
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|SS Rank=SSPassiveName |
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|SSS Rank=Striking Pose |
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|SS Rank Detail=SSPassiveDescription |
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|SSS Rank Detail=The {{o|Deception Points}} limit increases by {{o|60}}. Gains {{o|30}} bonus {{o|Deception Points}} each time entering the battlefield. Gains {{o|5}} bonus Energy after casting a basic Signal Orb skill. The Extra DMG Bonus of Signature Move increases by {{o|100%}}. |
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|SSS Rank=SSSPassiveName |
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|SSS Rank Detail=SSSPassiveDescription |
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|SSS+ Rank=Decoy Flare |
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|SSS+ Rank Detail=During {{o|Apex of Trickery}}, Fire DMG increases by {{o|15%}} and the Extra DMG Bonus of Signal Orb skills increases by {{o|30%}}. After casting a Signature Move, the cooldown of Matrix is reset. |
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|SSS+ Rank=SSSPlusPassiveName |
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|SSS+ Rank Detail=SSSPlusPassiveDescription |
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}} |
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- Uniframe Exclusive Skills |
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{{Header Full|Uniframe Exclusive Skills}} |
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''This Uniframe's Exclusive skill is implemented during [[Reveries With A Whale]] patch.'' |
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{{Uniframe Exclusive Skills |
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|Frame=Flambeau |
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|Speed Attack=Tango Chainblade |
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|Speed Attack Detail=Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's {{o|All-out Attack}}. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <span style="color:#FF6549;">Tango Chainblade</span>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <span style="color:#FF6549;">Tango Chainblade</span> will deal the enemy Fire DMG equal to <span style="color:#FF6549;">6% / 8% / 10% / 12%</span> of the target's max HP and depletes <span style="color:#FF6549;">15% / 20% / 25% / 30%</span> of its Finisher Gauge, while dealing <span style="color:#FF6549;">300%</span> Fire DMG to other surrounding targets. |
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Level 9 — Increases Finisher Gauge rate by {{o|10%}} (does not apply to Counter and Parry).<br>Level 18 — Increases Finisher Gauge reduction rate to {{o|20%}} (does not apply to Counter and Parry). |
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|Finishing Move=Curtain Call |
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|Finishing Move Detail=Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move {{o|Curtain Call}}, tapping Basic Attack will perform the Finishing Move {{o|Curtain Call}}: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing {{o|800%}} Fire DMG. |
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Level 9 — Increases Finisher Gauge reduction rate by {{o|10%}} (does not apply to Counter and Parry).<br>Level 18 — Increases Finisher Gauge reduction rate to {{o|20%}} (does not apply to Counter and Parry). |
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|Enhanced Speed Attack Detail=The landing spot can be adjusted with the left joystick after grabbing an enemy with Speed Attack - Tango Chainblade. Gains an Incinerating Orb. (8s cooldown; only 1 Incinerating Orb will be granted at a time by this effect.) |
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(Unlock requirement: '''Tango Chainblade''' reaches Lv.9.) |
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|Enhanced Team Detail=After any Uniframe in the team finishes an enemy, restores {{o|20%}} of self max HP and increases Fire DMG of all Uniframes in the team by {{o|10%}} for 15s. |
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(Unlock requirement: Both ''' Tango Chainblade''' and '''Curtain Call''' reach Lv.18.) |
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|Enhanced Finishing Move Detail=When Roland's chain blade or Technique Attack hits an enemy, tapping the Basic Attack button immediately will pull in enemies that are not in range of the Finishing Move and finish them off. After performing Finishing Move - Curtain Call, he will swing his chain blade back and forth across the battlefield and fire 8 incendiary bombs the next time he exits the field, dealing a total of {{o|1600%}} Fire DMG. |
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(Unlock requirement: '''Curtain Call''' reaches Lv.9.) |
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}} |
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<!-------------------------------------------------------------------------- |
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- Videos |
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---------------------------------------------------------------------------> |
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{{Header Full|Videos}} |
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[[Video:【PUNISHING: Gray Raven-CN】Roland Showcase|300px]] |
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[[Video:【PUNISHING: Gray Raven-CN】Roland Moveset ロラン モーション集|300px]] |
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{{Character Bottom Nav}} |
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__INDEX__ |