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|Basic=Deceptive Performance |
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|Basic=Deceptive Performance |
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|Basic Attack Detail=Basic Attack: Launches multiple attacks using the chain blade, dealing <span style="color:#FF6549;">570%</span> Physical DMG in total. Tap the white Signal Orb before the end of the 2nd/3rd/4th hit to connect with combo 1 / 2 / 3.<Br><span style="color:#FF6549;">Combo 1 - Frenzied Dance</span>: Turns around and kicks the target up, dealing 110% Physical DMG and generating 10 <span style="color:#FF6549;">Deception Points</span>.<Br><span style="color:#FF6549;">Combo 2 - Dazzling Blade</span>: Dashes forward and spins multiple times, dealing 135% Physical DMG and generating 20 <span style="color:#FF6549;">Deception Points</span>. Gains Super Armor while casting this combo.<Br><span style="color:#FF6549;">Combo 3 - Quenched Chain</span>: Leaps up to launch multiple attacks with gun and chain blade, dealing 170% Fire DMG and generating 30 <span style="color:#FF6549;">Deception Points</span>.<Br>During <span style="color:#FF6549;">Apex of Trickery</span>: Attacks multiple times with the ignited blade, dealing <span style="color:#FF6549;">900%</span> Fire DMG at the cost of 25 <span style="color:#FF6549;">Trickery Points</span>. |
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|Basic Attack Detail=Basic Attack: Launches multiple attacks using the chain blade, dealing <span style="color:#FF6549;">570%</span> Physical DMG in total. Tap the white Signal Orb before the end of the 2nd / 3rd / 4th hit to connect with combo 1 / 2 / 3.<Br><span style="color:#FF6549;">Combo 1 - Frenzied Dance</span>: Turns around and kicks the target up, dealing 110% Physical DMG and generating 10 <span style="color:#FF6549;">Deception Points</span>.<Br><span style="color:#FF6549;">Combo 2 - Dazzling Blade</span>: Dashes forward and spins multiple times, dealing 135% Physical DMG and generating 20 <span style="color:#FF6549;">Deception Points</span>. Gains Super Armor while casting this combo.<Br><span style="color:#FF6549;">Combo 3 - Quenched Chain</span>: Leaps up to launch multiple attacks with gun and chain blade, dealing 170% Fire DMG and generating 30 <span style="color:#FF6549;">Deception Points</span>.<Br>During <span style="color:#FF6549;">Apex of Trickery</span>: Attacks multiple times with the ignited blade, dealing <span style="color:#FF6549;">900%</span> Fire DMG at the cost of 25 <span style="color:#FF6549;">Trickery Points</span>. |
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|Signature=Apex of Trickery |
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|Signature=Apex of Trickery |
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|Signature Detail=Signature Move: Consumes 100 energy to launch multiple area attacks with chain blade to deal <span style="color:#FF6549;">1600%</span> Fire DMG and enter the <span style="color:#FF6549;">Apex of Trickery</span> state, gaining 150 <span style="color:#FF6549;">Trickery Points</span> and 1 <span style="color:#FF6549;">Incinerating Orb</span>. <Br>During <span style="color:#FF6549;">Apex of Trickery</span>, 5 <span style="color:#FF6549;">Trickery Points</span> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <span style="color:#FF6549;">Trickery Points</span>. Once all <span style="color:#FF6549;">Trickery Points</span> are used up, Roland leaves <span style="color:#FF6549;">Apex of Trickery</span> and the <span style="color:#FF6549;">Incinerating Orb</span> also disappears. <Br><span style="color:#FF6549;">Incinerating Orb</span>: Fires multiple incinerating bullets forward, dealing <span style="color:#FF6549;">1100%</span> Fire DMG in total at the cost of 1 <span style="color:#FF6549;">Incinerating Orb</span>. Gains Super Armor while casting this move. |
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|Signature Detail=Signature Move: Consumes 100 energy to launch multiple area attacks with chain blade to deal <span style="color:#FF6549;">1600%</span> Fire DMG and enter the <span style="color:#FF6549;">Apex of Trickery</span> state, gaining 150 <span style="color:#FF6549;">Trickery Points</span> and 1 <span style="color:#FF6549;">Incinerating Orb</span>. <Br>During <span style="color:#FF6549;">Apex of Trickery</span>, 5 <span style="color:#FF6549;">Trickery Points</span> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <span style="color:#FF6549;">Trickery Points</span>. Once all <span style="color:#FF6549;">Trickery Points</span> are used up, Roland leaves <span style="color:#FF6549;">Apex of Trickery</span> and the <span style="color:#FF6549;">Incinerating Orb</span> also disappears. <Br><span style="color:#FF6549;">Incinerating Orb</span>: Fires multiple incinerating bullets forward, dealing <span style="color:#FF6549;">1100%</span> Fire DMG in total at the cost of 1 <span style="color:#FF6549;">Incinerating Orb</span>. Gains Super Armor while casting this move. |
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|Counter=Chainblade Tango |
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|Counter=Chainblade Tango |
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|Counter Detail=Continuously holding the dodge button will consume stamina and allow Roland to evade an enemy’s <span style="color:#FF6549;">All-Out Attack</span>. When successful, Roland counterattacks with his powerful <span style="color:#FF6549;">Chainblade Tango</span>, snatching the target with his chain blade and flinging them into the air, then slamming them down behind him. <span style="color:#FF6549;">Chainblade Tango</span> deals <span style="color:#FF6549;">6%/8%/10%/12%</span> of the target's max HP as Fire DMG and reduces their Execution meter by <span style="color:#FF6549;">15%/20%/25%/30%</span> based on Roland’s class rank, and deals <span style="color:#FF6549;">165%</span> Fire DMG to nearby targets. |
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|Counter Detail=Continuously holding the dodge button will consume stamina and allow Roland to evade an enemy’s <span style="color:#FF6549;">All-Out Attack</span>. When successful, Roland counterattacks with his powerful <span style="color:#FF6549;">Chainblade Tango</span>, snatching the target with his chain blade and flinging them into the air, then slamming them down behind him. <span style="color:#FF6549;">Chainblade Tango</span> deals <span style="color:#FF6549;">6% / 8% / 10% / 12%</span> of the target's max HP as Fire DMG and reduces their Execution meter by <span style="color:#FF6549;">15% / 20% / 25% / 30%</span> based on Roland’s class rank, and deals <span style="color:#FF6549;">165%</span> Fire DMG to nearby targets. |
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Level 9 — Increases Execution meter reduction rate by {{o|10%}} (does not apply to Counter and Parry).<br>Level 18 — Increases Execution meter reduction rate to {{o|20%}} (does not apply to Counter and Parry). |
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Level 9 — Increases Execution meter reduction rate by {{o|10%}} (does not apply to Counter and Parry).<br>Level 18 — Increases Execution meter reduction rate to {{o|20%}} (does not apply to Counter and Parry). |
Debuts in the Evernight Beat patch.
· Rank: S-Rank
· Class: Vanguard
· Element: Physical (20%) Fire (80%)
Physical (20%)
Fire (80%)
A list of recommended builds for Roland: Flambeau can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.
Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions.
However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.
Top Resonance Slot (1):
Smoldering Kick: Yellow Orb Level +1 x6
Bottom Resonance Slot (2):
Apex of Trickery: Signature Move Level + 1 x6
- Roland: Flambeau's main build
- Ultima Awakening Set
Recommended 6★ weapon resonances for Roland: Flambeau can be found here listed in order of priority.
All ATK increases by 10%.
An Entrance Skill grants 1 additional Signal Orb. Extra DMG Bonus of Signal Orb Skills increases by 10% for 8s.
All DMG increased by 15% in Matrix.
Minimum recommended amount: 1
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Swirling Flames
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Red Orb 1st hit: Quickly slashes and swipes, dealing 300% Fire DMG in total. Red Orb 2nd hit: Tap the Red Orb button before the 1st hit ends to unleash if there are at least 30 Deception Points. Spins and swipes twice, dealing 600% Fire DMG in total. During Apex of Trickery: Unleashes a chaotic spin with chain blade, dealing 1260% Fire DMG in total at the cost of 40 Trickery Points. Gains Super Armor while casting this move.
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Smoldering Kick
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Automatically uses 1st hit of this attack upon switch-in. Yellow Orb 1st hit: Dashes forward and hits the target with knee, dealing 400% Fire DMG in total. Gains Super Armor while casting this move. Yellow Orb 2nd hit: Tap the Yellow Orb button before the 1st hit ends to unleash if there are at least 30 Deception Points. Charges and kicks forward a shockwave, dealing 410% Fire DMG and stunning the target for 2s. During Apex of Trickery: Leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing 1170% Fire DMG and stunning the enemy at the cost of 40 Trickery Points. Gains Super Armor while casting this move.
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Hot Pursuit
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Blue Orb 1st hit: Launches an incendiary bomb that explodes upon hitting the target, dealing 360% area Fire DMG. Blue Orb 2nd hit: Tap the Blue Orb button before the 1st hit ends to unleash if there are at least 30 Deception Points. Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing 370% Fire DMG in total. During Apex of Trickery: Slides forward to launch multiple area attacks with chain blade, dealing 1120% Fire DMG in total at the cost of 40 Trickery Points. Gains Super Armor while casting this move.
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Deceptive Performance
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Basic Attack: Launches multiple attacks using the chain blade, dealing 570% Physical DMG in total. Tap the white Signal Orb before the end of the 2nd / 3rd / 4th hit to connect with combo 1 / 2 / 3. Combo 1 - Frenzied Dance: Turns around and kicks the target up, dealing 110% Physical DMG and generating 10 Deception Points. Combo 2 - Dazzling Blade: Dashes forward and spins multiple times, dealing 135% Physical DMG and generating 20 Deception Points. Gains Super Armor while casting this combo. Combo 3 - Quenched Chain: Leaps up to launch multiple attacks with gun and chain blade, dealing 170% Fire DMG and generating 30 Deception Points. During Apex of Trickery: Attacks multiple times with the ignited blade, dealing 900% Fire DMG at the cost of 25 Trickery Points.
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Art of Deception
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Core Passive: Attack increases by 80% in Dead Zones. Basic Attack combo DMG ratio becomes 200%. Gains 10 / 20 / 30 Deception Points (up to 90) upon triggering valid combos. Roland's Red/Yellow/Blue Orbs are unlocked when there are at least 30 Deception Points. Each time the 1st or 2nd hit of a Signal Orb skill is cast, 30 Deception Points will be consumed to generate 10 energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. Valid combos: The Basic Attack combo launched within 1s after dealing damage from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast within 10s does not consume any Deception Points or Trickery Points. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains 60 Deception Points. Signal Orbs gained from any other source would be directly converted into 10 Deception Points or 5 energy, prioritizing Deception Points.
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Apex of Trickery
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Signature Move: Consumes 100 energy to launch multiple area attacks with chain blade to deal 1600% Fire DMG and enter the Apex of Trickery state, gaining 150 Trickery Points and 1 Incinerating Orb. During Apex of Trickery, 5 Trickery Points are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra Trickery Points. Once all Trickery Points are used up, Roland leaves Apex of Trickery and the Incinerating Orb also disappears. Incinerating Orb: Fires multiple incinerating bullets forward, dealing 1100% Fire DMG in total at the cost of 1 Incinerating Orb. Gains Super Armor while casting this move.
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Astounding Fireworks
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QTE: Hangs on the chain blade and swings across the battlefield, launching 4 incendiary bombs toward the ground, dealing 640% Fire DMG in total.
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Grinning Trickster
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Fire DMG of all members increases by 10% and Vanguard Transcendant's ATK increases by 5%.
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Vanguard
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Gains 20% Extra DMG Bonus and a shield that absorbs DMG up to 20% of max HP for 10s when the character is deployed.
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Ultima Awaken
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Immediately gains 30 Deception Points upon entering battle for the first time.
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Sleight of Hand
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Passive: The Extra DMG Bonus of regular Signal Orbs increases by 15%. Gains 2 extra enhanced Signal Orbs when triggering Matrix in the regular form.
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Striking Pose
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Passive: Deception Points limit increases by 60. Gains 30 bonus Deception Points each time upon deployment. Gains 5 bonus energy after casting a basic Signal Orb skill. The Extra DMG Bonus of Signature Move increases by 100%.
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Decoy Flare
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Passive: During Apex of Trickery, Fire DMG increases by 15%, the Extra DMG Bonus of Signal Orb skills increases by 30%. After casting a Signature Move, the cooldown of Matrix is reset.
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This Transcendant's Exclusive skill is implemented during Reveries With A Whale patch.
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Finishing Move
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coming soon
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Enhanced Speed Attack
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coming soon
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Enhanced Team
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coming soon
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Enhanced Finishing Move
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coming soon
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