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|Red Orb Detail=Stage-1: Quickly slashes and swipes, dealing <span style="color:#FF6549;">300%</span> Fire DMG in total. Red Orb 2nd hit: Tap the Red Orb button before the 1st hit ends to unleash if there are at least 30 <span style="color:#FF6549;">Deception Points</span>. Spins and swipes twice, dealing <span style="color:#FF6549;">600%</span> Fire DMG in total. During <span style="color:#FF6549;">Apex of Trickery</span>: Unleashes a chaotic spin with chain blade, dealing <span style="color:#FF6549;">1260%</span> Fire DMG in total at the cost of 40 <span style="color:#FF6549;">Trickery Points</span> . Gains Super Armor while casting this move. |
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|Red Orb Detail=Stage-1: Quickly slashes and swipes, dealing <span style="color:#FF6549;">300%</span> Fire DMG in total. Red Orb 2nd hit: Tap the Red Orb button before the 1st hit ends to unleash if there are at least 30 <span style="color:#FF6549;">Deception Points</span>. Spins and swipes twice, dealing <span style="color:#FF6549;">600%</span> Fire DMG in total. During <span style="color:#FF6549;">Apex of Trickery</span>: Unleashes a chaotic spin with chain blade, dealing <span style="color:#FF6549;">1260%</span> Fire DMG in total at the cost of 40 <span style="color:#FF6549;">Trickery Points</span> . Gains Super Armor while casting this move. |
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|Yellow Orb=Smoldering Kick |
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|Yellow Orb=Smoldering Kick |
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|Yellow Orb Detail=<span style="color:#6db135;">Automatically uses Stage-1 of this attack upon switch-in.</span> <br>Yellow Orb 1st hit: Dashes forward and hits the target with knee, dealing <span style="color:#FF6549;">400%</span> Fire DMG in total. Gains Super Armor while casting this move.<Br>Yellow Orb 2nd hit: Tap the Yellow Orb button before the 1st hit ends to unleash if there are at least 30 <span style="color:#FF6549;">Deception Points</span>. Charges and kicks forward a shockwave, dealing <span style="color:#FF6549;">410%</span> Fire DMG and stunning the target for 2s. During <span style="color:#FF6549;">Apex of Trickery</span>: Leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing <span style="color:#FF6549;">1170%</span> Fire DMG and stunning the enemy at the cost of <span style="color:#FF6549;">Trickery Points</span>. Gains Super Armor while casting this move. |
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|Yellow Orb Detail=<span style="color:#6db135;">Automatically uses 1st hit of this attack upon switch-in.</span> <br>Yellow Orb 1st hit: Dashes forward and hits the target with knee, dealing <span style="color:#FF6549;">400%</span> Fire DMG in total. Gains Super Armor while casting this move.<Br>Yellow Orb 2nd hit: Tap the Yellow Orb button before the 1st hit ends to unleash if there are at least 30 <span style="color:#FF6549;">Deception Points</span>. Charges and kicks forward a shockwave, dealing <span style="color:#FF6549;">410%</span> Fire DMG and stunning the target for 2s. During <span style="color:#FF6549;">Apex of Trickery</span>: Leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing <span style="color:#FF6549;">1170%</span> Fire DMG and stunning the enemy at the cost of <span style="color:#FF6549;">Trickery Points</span>. Gains Super Armor while casting this move. |
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|Blue Orb=Hot Pursuit |
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|Blue Orb=Hot Pursuit |
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|Blue Orb Detail=Blue Orb 1st hit: Launches an incendiary bomb that explodes upon hitting the target, dealing <span style="color:#FF6549;">360%</span> area Fire DMG.<Br>Blue Orb 2nd hit: Tap the Blue Orb button before the 1st hit ends if there are at least 30 <span style="color:#FF6549;">Deception Points</span>. Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing <span style="color:#FF6549;">370%</span> Fire DMG in total. |
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|Blue Orb Detail=Blue Orb 1st hit: Launches an incendiary bomb that explodes upon hitting the target, dealing <span style="color:#FF6549;">360%</span> area Fire DMG.<Br>Blue Orb 2nd hit: Tap the Blue Orb button before the 1st hit ends if there are at least 30 <span style="color:#FF6549;">Deception Points</span>. Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing <span style="color:#FF6549;">370%</span> Fire DMG in total.<Br>During <span style="color:#FF6549;">Apex of Trickery</span>: Slides forward to launch multiple area attacks with chain blade, dealing <span style="color:#FF6549;">1120%</span> Fire DMG in total at the cost of 40 <span style="color:#FF6549;">Trickery Points</span>. Gains Super Armor while casting this move. |
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During <span style="color:#FF6549;">Apex of Trickery</span>: Slides forward to launch multiple area attacks with chain blade, dealing <span style="color:#FF6549;">1120%</span> Fire DMG in total at the cost of 40 <span style="color:#FF6549;">Trickery Points</span>. Gains Super Armor while casting this move. |
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|- <!--Abilities--> |
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|- <!--Abilities--> |
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|Basic=Basic Attack |
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|Basic=Deceptive Performance |
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|Basic Attack Detail=Basic Attack: Launches multiple attacks using the chain blade, dealing <span style="color:#FF6549;">570%</span> Physical DMG in total. Tap the white Signal Orb before the end of the 2nd/3rd/4th hit to connect with combo 1/2/3.<Br><span style="color:#FF6549;">Combo 1 - Frenzied Dance</span>: Turns around and kicks the target up, dealing 110% Physical DMG and generating 10 <span style="color:#FF6549;">Deception Points</span>.<Br><span style="color:#FF6549;">Combo 2 - Dazzling Blade</span>: Dashes forward and spins multiple times, dealing 135% Physical DMG and generating 20 <span style="color:#FF6549;">Deception Points</span>. Gains Super Armor while casting this combo<Br><span style="color:#FF6549;">Combo 3 - Quenched Chain</span>: Leaps up to launch multiple attacks with gun and chain blade, dealing 170% Fire DMG and generating 30 <span style="color:#FF6549;">Deception Points</span>.<Br>During <span style="color:#FF6549;">Apex of Trickery</span>: Attacks multiple times with the ignited blade, dealing <span style="color:#FF6549;">900%</span> Fire DMG at the cost of 25 <span style="color:#FF6549;">Trickery Points</span>. |
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|Basic Attack Detail=Basic Attack: Performs multiple combos with the weapon, dealing a total of <span style="color:#FF6549;">570%</span> Physical DMG. Tap on the white Signal Orb before combo 2/3/4 ends to perform Follow-Up 1/2/3. |
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|Signature=Apex of Trickery |
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<span style="color:#FF6549;">Follow-Up 1: Delusion</span>: Turns around and slashes the target, followed by an upwards kick, dealing a total of <span style="color:#FF6549;">110%</span> Physical DMG and generating 10 <span style="color:#FF6549;">Bluff</span> points.<Br><span style="color:#FF6549;">Follow-Up 2: Dazzling Blade</span>: Lunges forward and performs a roundhouse attack multiple times, dealing a total of <span style="color:#FF6549;">135%</span> Physical DMG and generating 20 <span style="color:#FF6549;">Bluff</span> points and gains Super Armor during the attack.<Br><span style="color:#FF6549;">Follow-Up 3: Tempered Chain</span>: Spins around and leaps, attacking with both firearm and chain sword, dealing a total of <span style="color:#FF6549;">170%</span> Physical DMG and generating 30 <span style="color:#FF6549;">Bluff</span> points. |
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|Signature Detail=Signature Move: Consumes 100 energy to launch multiple area attascks with chain blade to deal <span style="color:#FF6549;">1600%</span> Fire DMG and enter the <span style="color:#FF6549;"> Apex of Trickery</span> state, gaining 150 <span style="color:#FF6549;">Trickery Points</span> and 1 <span style="color:#FF6549;"> Incinerating Orb</span>. <Br>During <span style="color:#FF6549;"> Apex of Trickery</span> , 5 <span style="color:#FF6549;"> Trickery Points</span> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <span style="color:#FF6549;">Trickery Points</span>. Once all <span style="color:#FF6549;"> Trickery Points</span> are used up, Roland leaves <span style="color:#FF6549;"> Apex of Trickery</span> and the <span style="color:#FF6549;"> Incinerating Orb</span> also disappears. <Br><span style="color:#FF6549;"> Incinerating Orb</span>: Fires multiple incinerating bullets forward, dealing <span style="color:#FF6549;">1100%</span> Fire DMG in total at the cost of 1 <span style="color:#FF6549;"> Incinerating Orb</span>. Gains Super Armor while casting this move. |
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<span style="color:#FF6549;">Trick Climax</span> mode: Performs multiple combos with the flaming blade, dealing a total of <span style="color:#FF6549;">900%</span> Fire DMG and consumes 25 <span style="color:#FF6549;">Trickery</span>. |
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|QTE=Astounding Fireworks |
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|Signature=Signature Move |
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|QTE Detail=QTE: Hangs on the chain blade and swings across the battlefield, launching 4 incendiary bombs toward the ground , dealing <span style="color:#FF6549;">640%</span> Fire DMG in total. |
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|Signature Detail=Signature Move: Costs 100 Energy. Performs multiple strikes by swinging the chain sword, dealing a total of <span style="color:#FF6549;">1600%</span> Fire DMG . Enters <span style="color:#FF6549;"> Trick Climax</span> mode and gains 150 <span style="color:#FF6549;">Trickery</span> gauge, while also granting 1 <span style="color:#FF6549;"> Blaze Orb</span>. 5 <span style="color:#FF6549;">Trickery</span> is drained every second during <span style="color:#FF6549;"> Trick Climax</span>. Basic Attack and Signal Orbs are enhanced . <span style="color:#FF6549;">Trickery</span> is drained further as they are performed. Exits <span style="color:#FF6549;"> Trick Climax</span> mode when <span style="color:#FF6549;">Trickery</span> is drained. The <span style="color:#FF6549;"> Blaze Orb</span> will also be removed.<Br><span style="color:#FF6549;"> Blaze Orb</span>: Fires multiple blazing projectiles ahead, dealing a total of <span style="color:#FF6549;">1100%</span> Fire DMG and expends 1 <span style="color:#FF6549;"> Blaze Orb</span>. Gains Super Armor during the attack. |
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|QTE=QTE |
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|QTE Detail=QTE: Emerges from mid-air and swings across the battlefield with the chain sword, firing 4 explosive rounds at the ground and dealing a total of <span style="color:#FF6549;">640%</span> Fire DMG. |
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|- <!--Passives--> |
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|- <!--Passives--> |
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|Core=Core Passive |
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|Core=Art of Deception |
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|Core Detail=Core Passive: Attack increases by <span style="color:#FF6549;">80%</span> in Catastrophe Zones. Basic Attack combo DMG rate is adjusted to <span style="color:#FF6549;">200%</span>. Gain 10/20/30 <span style="color:#FF6549;">Bluff</span> points when performing Follow-Ups, up to a limit of 90 points. With at least 30 <span style="color:#FF6549;">Bluff</span> points, the Red, Yellow and Blue Orbs will be active. There are 2 stages when triggering them, each consuming 30 <span style="color:#FF6549;">Bluff</span> points and converted to 10 Signature Move Energy.<Br><span style="color:#FF6549;">Follow-Up Combo</span>: Trigger the Follow-Up button within 1 second after performing a Basic Attack. When Matrix is triggered, the next Signal Orb will not consume <span style="color:#FF6549;">Bluff</span> or <span style="color:#FF6549;">Trickery</span> for 10 seconds. Basic Attacks will not generate Signal Orbs. Gains 60 <span style="color:#FF6549;">Bluff</span> points when switching out of battle. Signal Orbs obtained via other methods will be converted to 10 <span style="color:#FF6549;">Bluff</span> points of 5 Signature Move Energy, with <span style="color:#FF6549;">Bluff</span> points as priority. |
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|Core Detail=Core Passive: Attack increases by 80% in Dead Zones. Basic Attack combo DMG ratio becomes <span style="color:#FF6549;">200%</span>. Gains 10/20/30 <span style="color:#FF6549;">Deception Points</span> (up to 90) upon triggering <span style="color:#FF6549;">valid combos</span>. Roland's Red/Yellow/Blue Orbs are unlocked when there are at least 30 <span style="color:#FF6549;">Deception Points</span>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, 30 <span style="color:#FF6549;">Deception Points</span> will be consumed to geenrate 10 energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <span style="color:#FF6549;">Valid combos</span>: The Basic Attack combo launched within 1s after dealing damage from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast within 10s does not consume any <span style="color:#FF6549;">Deception Points</span> or <span style="color:#FF6549;">Trickery Points</span>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains 60<span style="color:#FF6549;">Deception Points</span>. Signal Orbs gained from any other source would be directly converted into 10 <span style="color:#FF6549;">Deception Points</span> or 5 energy, prioritizing <span style="color:#FF6549;">Deception Points</span>. |
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|Leader=Leader Skill |
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|Leader=Grinning Trickster |
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|Leader Detail=All team members' Fire DMG increases by <span style="color:#FF6549;">10%</span>, Attack of Vanguards increases by <span style="color:#FF6549;">5%</span>. |
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|Leader Detail=Fire DMG of all members increases by <span style="color:#FF6549;">10%</span> and Vanguard Transcendant's ATK increases by <span style="color:#FF6549;">5%</span>. |
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|SS Rank=SS-Passive |
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|SS Rank=Sleight of Hand |
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|SS Rank Detail=Passive: Signal Orb DMG during Normal mode increases by <span style="color:#FF6549;">15%</span>. When triggering Matrix during Normal mode, gain an enhanced Signal Orb effect twice. |
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|SS Rank Detail=Passive: The Extra DMG Bonus of regular Signal Orbs increases by <span style="color:#FF6549;">15%</span>. Gains 2 extra enhanced Signal Orbs when triggering Matrix in the regular form. |
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|SSS Rank=SSS-Passive |
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|SSS Rank=Striking Pose |
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|SSS Rank Detail=Passive: <span style="color:#FF6549;">Bluff</span> gauge limit increases by 60. Gains 30 <span style="color:#FF6549;">Bluff</span> points when entering the battlefield. Gains additional 5 Signature Move Energy when expending Signal Orbs in Normal mode. Signature Move additional DMG increases by <span style="color:#FF6549;">100%</span>. |
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|SSS Rank Detail=Passive: <span style="color:#FF6549;">Deception Points</span> limit increases by 60. Gains 30 bonus <span style="color:#FF6549;">Deception Points</span> each time upon deployment. Gains 5 bonus energy after casting a basic Signal Orb skill. The Extra DMG Bonus of Signature Move increases by <span style="color:#FF6549;">100%</span>. |
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|SSS+ Rank=SSS+ Passive |
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|SSS+ Rank=Decoy Flare |
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|SSS+ Rank Detail=Passive: Fire DMG increases by <span style="color:#FF6549;">15%</span> during <span style="color:#FF6549;">Trick Climax</span>. Signal Orb DMG increases by <span style="color:#FF6549;">30%</span>. Matrix cooldown resets when triggering Signature Move. |
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|SSS+ Rank Detail=Passive: During <span style="color:#FF6549;">Apex of Trickery</span>, Fire DMG increases by <span style="color:#FF6549;">15%</span>, the Extra DMG Bonus of Signal Orb skills increases by <span style="color:#FF6549;">30%</span>. After casting a Signature Move, the cooldown of Matrix is reset. |
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}} |
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}} |
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