Roland: Flambeau: Difference between revisions

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|Red Orb Detail=Stage-1: Quickly slashes and swipes, dealing <span style="color:#FF6549;">300%</span> Fire DMG in total. Red Orb 2nd hit: Tap the Red Orb button before the 1st hit ends to unleash if there are at least 30 <span style="color:#FF6549;">Deception Points</span>. Spins and swipes twice, dealing <span style="color:#FF6549;">600%</span> Fire DMG in total. During <span style="color:#FF6549;">Apex of Trickery</span>: Unleashes a chaotic spin with chain blade, dealing <span style="color:#FF6549;">1260%</span> Fire DMG in total at the cost of 40 <span style="color:#FF6549;">Trickery Points</span> . Gains Super Armor while casting this move.
|Yellow Orb=Smoldering Kick
|Yellow Orb Detail=<span style="color:#6db135;">Automatically uses Stage-11st hit of this attack upon switch-in.</span> <br>Yellow Orb 1st hit: Dashes forward and hits the target with knee, dealing <span style="color:#FF6549;">400%</span> Fire DMG in total. Gains Super Armor while casting this move.<Br>Yellow Orb 2nd hit: Tap the Yellow Orb button before the 1st hit ends to unleash if there are at least 30 <span style="color:#FF6549;">Deception Points</span>. Charges and kicks forward a shockwave, dealing <span style="color:#FF6549;">410%</span> Fire DMG and stunning the target for 2s. During <span style="color:#FF6549;">Apex of Trickery</span>: Leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing <span style="color:#FF6549;">1170%</span> Fire DMG and stunning the enemy at the cost of <span style="color:#FF6549;">Trickery Points</span>. Gains Super Armor while casting this move.
|Blue Orb=Hot Pursuit
|Blue Orb Detail=Blue Orb 1st hit: Launches an incendiary bomb that explodes upon hitting the target, dealing <span style="color:#FF6549;">360%</span> area Fire DMG.<Br>Blue Orb 2nd hit: Tap the Blue Orb button before the 1st hit ends if there are at least 30 <span style="color:#FF6549;">Deception Points</span>. Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing <span style="color:#FF6549;">370%</span> Fire DMG in total.<Br>During <span style="color:#FF6549;">Apex of Trickery</span>: Slides forward to launch multiple area attacks with chain blade, dealing <span style="color:#FF6549;">1120%</span> Fire DMG in total at the cost of 40 <span style="color:#FF6549;">Trickery Points</span>. Gains Super Armor while casting this move.
During <span style="color:#FF6549;">Apex of Trickery</span>: Slides forward to launch multiple area attacks with chain blade, dealing <span style="color:#FF6549;">1120%</span> Fire DMG in total at the cost of 40 <span style="color:#FF6549;">Trickery Points</span>. Gains Super Armor while casting this move.
|- <!--Abilities-->
|Basic=BasicDeceptive AttackPerformance
|Basic Attack Detail=Basic Attack: Launches multiple attacks using the chain blade, dealing <span style="color:#FF6549;">570%</span> Physical DMG in total. Tap the white Signal Orb before the end of the 2nd/3rd/4th hit to connect with combo 1/2/3.<Br><span style="color:#FF6549;">Combo 1 - Frenzied Dance</span>: Turns around and kicks the target up, dealing 110% Physical DMG and generating 10 <span style="color:#FF6549;">Deception Points</span>.<Br><span style="color:#FF6549;">Combo 2 - Dazzling Blade</span>: Dashes forward and spins multiple times, dealing 135% Physical DMG and generating 20 <span style="color:#FF6549;">Deception Points</span>. Gains Super Armor while casting this combo<Br><span style="color:#FF6549;">Combo 3 - Quenched Chain</span>: Leaps up to launch multiple attacks with gun and chain blade, dealing 170% Fire DMG and generating 30 <span style="color:#FF6549;">Deception Points</span>.<Br>During <span style="color:#FF6549;">Apex of Trickery</span>: Attacks multiple times with the ignited blade, dealing <span style="color:#FF6549;">900%</span> Fire DMG at the cost of 25 <span style="color:#FF6549;">Trickery Points</span>.
|Basic Attack Detail=Basic Attack: Performs multiple combos with the weapon, dealing a total of <span style="color:#FF6549;">570%</span> Physical DMG. Tap on the white Signal Orb before combo 2/3/4 ends to perform Follow-Up 1/2/3.
|Signature=Apex of Trickery
<span style="color:#FF6549;">Follow-Up 1: Delusion</span>: Turns around and slashes the target, followed by an upwards kick, dealing a total of <span style="color:#FF6549;">110%</span> Physical DMG and generating 10 <span style="color:#FF6549;">Bluff</span> points.<Br><span style="color:#FF6549;">Follow-Up 2: Dazzling Blade</span>: Lunges forward and performs a roundhouse attack multiple times, dealing a total of <span style="color:#FF6549;">135%</span> Physical DMG and generating 20 <span style="color:#FF6549;">Bluff</span> points and gains Super Armor during the attack.<Br><span style="color:#FF6549;">Follow-Up 3: Tempered Chain</span>: Spins around and leaps, attacking with both firearm and chain sword, dealing a total of <span style="color:#FF6549;">170%</span> Physical DMG and generating 30 <span style="color:#FF6549;">Bluff</span> points.
|Signature Detail=Signature Move: CostsConsumes 100 Energy.energy to Performslaunch multiple strikesarea byattascks swinging thewith chain sword,blade dealingto a total ofdeal <span style="color:#FF6549;">1600%</span> Fire DMG. Entersand enter the <span style="color:#FF6549;">TrickApex Climaxof Trickery</span> mode andstate, gainsgaining 150 <span style="color:#FF6549;">Trickery Points</span> gauge, while also grantingand 1 <span style="color:#FF6549;">BlazeIncinerating Orb</span>. 5<Br>During <span style="color:#FF6549;">Apex of Trickery</span>, is drained every second during5 <span style="color:#FF6549;">TrickTrickery ClimaxPoints</span> are consumed every second. Basic AttackAttacks and Signal OrbsOrb skills are enhanced. but cost extra <span style="color:#FF6549;">Trickery Points</span> is drained further as they are performed. ExitsOnce all <span style="color:#FF6549;">TrickTrickery ClimaxPoints</span> modeare used up, Roland whenleaves <span style="color:#FF6549;">Apex of Trickery</span> isand drained. Thethe <span style="color:#FF6549;">BlazeIncinerating Orb</span> will also be removeddisappears. <Br><span style="color:#FF6549;">BlazeIncinerating Orb</span>: Fires multiple blazingincinerating projectilesbullets aheadforward, dealing a total of <span style="color:#FF6549;">1100%</span> Fire DMG andin expendstotal at the cost of 1 <span style="color:#FF6549;">BlazeIncinerating Orb</span>. Gains Super Armor duringwhile thecasting this attackmove.
<span style="color:#FF6549;">Trick Climax</span> mode: Performs multiple combos with the flaming blade, dealing a total of <span style="color:#FF6549;">900%</span> Fire DMG and consumes 25 <span style="color:#FF6549;">Trickery</span>.
|QTE=Astounding Fireworks
|Signature=Signature Move
|QTE Detail=QTE: EmergesHangs fromon mid-airthe chain blade and swings across the battlefield with the chain sword, firinglaunching 4 explosiveincendiary roundsbombs attoward the ground and, dealing a total of <span style="color:#FF6549;">640%</span> Fire DMG in total.
|Signature Detail=Signature Move: Costs 100 Energy. Performs multiple strikes by swinging the chain sword, dealing a total of <span style="color:#FF6549;">1600%</span> Fire DMG. Enters <span style="color:#FF6549;">Trick Climax</span> mode and gains 150 <span style="color:#FF6549;">Trickery</span> gauge, while also granting 1 <span style="color:#FF6549;">Blaze Orb</span>. 5 <span style="color:#FF6549;">Trickery</span> is drained every second during <span style="color:#FF6549;">Trick Climax</span>. Basic Attack and Signal Orbs are enhanced. <span style="color:#FF6549;">Trickery</span> is drained further as they are performed. Exits <span style="color:#FF6549;">Trick Climax</span> mode when <span style="color:#FF6549;">Trickery</span> is drained. The <span style="color:#FF6549;">Blaze Orb</span> will also be removed.<Br><span style="color:#FF6549;">Blaze Orb</span>: Fires multiple blazing projectiles ahead, dealing a total of <span style="color:#FF6549;">1100%</span> Fire DMG and expends 1 <span style="color:#FF6549;">Blaze Orb</span>. Gains Super Armor during the attack.
|QTE=QTE
|QTE Detail=QTE: Emerges from mid-air and swings across the battlefield with the chain sword, firing 4 explosive rounds at the ground and dealing a total of <span style="color:#FF6549;">640%</span> Fire DMG.
|- <!--Passives-->
|Core=CoreArt Passiveof Deception
|Core Detail=Core Passive: Attack increases by <span style="color:#FF6549;">80%</span> in CatastropheDead Zones. Basic Attack combo DMG rateratio is adjusted tobecomes <span style="color:#FF6549;">200%</span>. GainGains 10/20/30 <span style="color:#FF6549;">BluffDeception Points</span> points(up whento performing90) Follow-Ups,upon uptriggering to<span astyle="color:#FF6549;">valid limitcombos</span>. ofRoland's 90Red/Yellow/Blue points.Orbs Withare unlocked when there are at least 30 <span style="color:#FF6549;">BluffDeception Points</span>. points,Each time the Red,1st Yellowor and2nd Bluehit Orbsof willa beSignal active.Orb Thereskill areis 2 stages when triggering themcast, each consuming 30 <span style="color:#FF6549;">BluffDeception Points</span> pointswill andbe convertedconsumed to geenrate 10 Signatureenergy. MoveThe Energycombos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill.<Br> <span style="color:#FF6549;">Follow-UpValid Combocombos</span>: TriggerThe theBasic Follow-UpAttack combo buttonlaunched within 1 second1s after performingdealing adamage from Basic AttackAttacks. WhenUpon triggering Matrix is triggered, the next Signal Orb willskill cast within 10s does not consume any <span style="color:#FF6549;">BluffDeception Points</span> or <span style="color:#FF6549;">Trickery Points</span>. forRoland 10cannot seconds.gain Signal Orbs from Basic Attacks. willWhen nothe generateis Signalswitched Orbs.off Gainsbattle, he 60gains 60<span style="color:#FF6549;">BluffDeception Points</span> points when switching out of battle. Signal Orbs obtainedgained viafrom any other methodssource willwould be directly converted tointo 10 <span style="color:#FF6549;">BluffDeception Points</span> points ofor 5 Signature Move Energyenergy, withprioritizing <span style="color:#FF6549;">BluffDeception Points</span> points as priority.
|Leader=LeaderGrinning SkillTrickster
|Leader Detail=AllFire teamDMG members'of Fireall DMGmembers increases by <span style="color:#FF6549;">10%</span>, Attackand ofVanguard Transcendant's VanguardsATK increases by <span style="color:#FF6549;">5%</span>.
|SS Rank=SS-PassiveSleight of Hand
|SS Rank Detail=Passive: SignalThe OrbExtra DMG duringBonus Normalof moderegular Signal Orbs increases by <span style="color:#FF6549;">15%</span>. WhenGains triggering2 Matrixextra duringenhanced NormalSignal mode,Orbs gainwhen antriggering enhancedMatrix Signalin Orbthe effectregular twiceform.
|SSS Rank=SSS-PassiveStriking Pose
|SSS Rank Detail=Passive: <span style="color:#FF6549;">BluffDeception Points</span> gauge limit increases by 60. Gains 30 bonus <span style="color:#FF6549;">BluffDeception Points</span> pointseach whentime enteringupon the battlefielddeployment. Gains additional 5 Signaturebonus Moveenergy Energyafter whencasting expendinga basic Signal OrbsOrb inskill. NormalThe mode.Extra SignatureDMG MoveBonus additionalof DMGSignature Move increases by <span style="color:#FF6549;">100%</span>.
|SSS+ Rank=SSS+Decoy PassiveFlare
|SSS+ Rank Detail=Passive: Fire DMG increases byDuring <span style="color:#FF6549;">15%Apex of Trickery</span>, duringFire DMG increases by <span style="color:#FF6549;">Trick Climax15%</span>., the Extra DMG Bonus of Signal Orb DMGskills increases by <span style="color:#FF6549;">30%</span>. MatrixAfter cooldowncasting a resetsSignature whenMove, triggeringthe Signaturecooldown Moveof Matrix is reset.
}}
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Revision as of 15:29, 25 December 2022

← Vera: Garnet Liv: Empyrea →

Debuts in the Evernight Beat patch. · Rank: S-Rank · Class: Vanguard · Element: Physical (20%) Fire (80%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

Originally an actor during the Golden Age, his words and actions are both made in jest and completely sincere in nature. He was once highly active across various regions of the world. After a series of twists and turns, his frame was severely damaged and remodeled by a certain Agent into its current appearance.
Physical (20%) Fire (80%)
Roland
Flambeau
2 May
178cm
70kg
AB
19
Review
1896
284
429
191
S
Vanguard
Chain Blade (T)
Durendal
Unidentified
Marionette


Memory Builds ◇ Roland: Flambeau

A list of recommended builds for Roland: Flambeau can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.

Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions.
However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.

Memory Placement
01
02
03
04
05
06
Jack x6
Memory Resonance
Top Resonance Slot (1):
Smoldering Kick: Yellow Orb Level +1 x6

Bottom Resonance Slot (2):
Apex of Trickery: Signature Move Level + 1 x6
Key Notes
  • Roland: Flambeau's main build
  • Ultima Awakening Set
Usage
Details
  • General-purpose set

Weapon Resonance ◇ Roland: Flambeau

Recommended 6★ weapon resonances for Roland: Flambeau can be found here listed in order of priority.


1. Limit Break
All ATK increases by 10%.
2. Overload Signal
An Entrance Skill grants 1 additional Signal Orb. Extra DMG Bonus of Signal Orb Skills increases by 10% for 8s.
3. Matrix Outburst
All DMG increased by 15% in Matrix.
Priority
HIGH:
  • Limit Break

MEDIUM:

  • Overload Signal

LOW:

  • Matrix Outburst
Notes
Minimum recommended amount: 1

Skills & Passives

Red Orb

Swirling Flames

Stage-1: Quickly slashes and swipes, dealing 300% Fire DMG in total. Red Orb 2nd hit: Tap the Red Orb button before the 1st hit ends to unleash if there are at least 30 Deception Points. Spins and swipes twice, dealing 600% Fire DMG in total. During Apex of Trickery: Unleashes a chaotic spin with chain blade, dealing 1260% Fire DMG in total at the cost of 40 Trickery Points . Gains Super Armor while casting this move.
Yellow Orb

Smoldering Kick

Automatically uses 1st hit of this attack upon switch-in.
Yellow Orb 1st hit: Dashes forward and hits the target with knee, dealing 400% Fire DMG in total. Gains Super Armor while casting this move.
Yellow Orb 2nd hit: Tap the Yellow Orb button before the 1st hit ends to unleash if there are at least 30 Deception Points. Charges and kicks forward a shockwave, dealing 410% Fire DMG and stunning the target for 2s. During Apex of Trickery: Leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing 1170% Fire DMG and stunning the enemy at the cost of Trickery Points. Gains Super Armor while casting this move.
Blue Orb

Hot Pursuit

Blue Orb 1st hit: Launches an incendiary bomb that explodes upon hitting the target, dealing 360% area Fire DMG.
Blue Orb 2nd hit: Tap the Blue Orb button before the 1st hit ends if there are at least 30 Deception Points. Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing 370% Fire DMG in total.
During Apex of Trickery: Slides forward to launch multiple area attacks with chain blade, dealing 1120% Fire DMG in total at the cost of 40 Trickery Points. Gains Super Armor while casting this move.
Basic Attack

Deceptive Performance

Basic Attack: Launches multiple attacks using the chain blade, dealing 570% Physical DMG in total. Tap the white Signal Orb before the end of the 2nd/3rd/4th hit to connect with combo 1/2/3.
Combo 1 - Frenzied Dance: Turns around and kicks the target up, dealing 110% Physical DMG and generating 10 Deception Points.
Combo 2 - Dazzling Blade: Dashes forward and spins multiple times, dealing 135% Physical DMG and generating 20 Deception Points. Gains Super Armor while casting this combo
Combo 3 - Quenched Chain: Leaps up to launch multiple attacks with gun and chain blade, dealing 170% Fire DMG and generating 30 Deception Points.
During Apex of Trickery: Attacks multiple times with the ignited blade, dealing 900% Fire DMG at the cost of 25 Trickery Points.
Core

Art of Deception

Core Passive: Attack increases by 80% in Dead Zones. Basic Attack combo DMG ratio becomes 200%. Gains 10/20/30 Deception Points (up to 90) upon triggering valid combos. Roland's Red/Yellow/Blue Orbs are unlocked when there are at least 30 Deception Points. Each time the 1st or 2nd hit of a Signal Orb skill is cast, 30 Deception Points will be consumed to geenrate 10 energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. Valid combos: The Basic Attack combo launched within 1s after dealing damage from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast within 10s does not consume any Deception Points or Trickery Points. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains 60Deception Points. Signal Orbs gained from any other source would be directly converted into 10 Deception Points or 5 energy, prioritizing Deception Points.
Signature

Apex of Trickery

Signature Move: Consumes 100 energy to launch multiple area attascks with chain blade to deal 1600% Fire DMG and enter the Apex of Trickery state, gaining 150 Trickery Points and 1 Incinerating Orb.
During Apex of Trickery, 5 Trickery Points are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra Trickery Points. Once all Trickery Points are used up, Roland leaves Apex of Trickery and the Incinerating Orb also disappears.
Incinerating Orb: Fires multiple incinerating bullets forward, dealing 1100% Fire DMG in total at the cost of 1 Incinerating Orb. Gains Super Armor while casting this move.
QTE

Astounding Fireworks

QTE: Hangs on the chain blade and swings across the battlefield, launching 4 incendiary bombs toward the ground, dealing 640% Fire DMG in total.
Leader

Grinning Trickster

Fire DMG of all members increases by 10% and Vanguard Transcendant's ATK increases by 5%.
Class

Vanguard

Gains 20% Extra DMG Bonus and a shield that absorbs DMG up to 20% of max HP for 10s when the character is deployed.
Awakening

Ultima Awaken

Immediately gains 30 Deception Points upon entering battle for the first time.
SS-Rank

Sleight of Hand

Passive: The Extra DMG Bonus of regular Signal Orbs increases by 15%. Gains 2 extra enhanced Signal Orbs when triggering Matrix in the regular form.
SSS-Rank

Striking Pose

Passive: Deception Points limit increases by 60. Gains 30 bonus Deception Points each time upon deployment. Gains 5 bonus energy after casting a basic Signal Orb skill. The Extra DMG Bonus of Signature Move increases by 100%.
SSS+ Rank

Decoy Flare

Passive: During Apex of Trickery, Fire DMG increases by 15%, the Extra DMG Bonus of Signal Orb skills increases by 30%. After casting a Signature Move, the cooldown of Matrix is reset.

Trancendant Exclusive Skills

This Transcendant's Exclusive skill is implemented during Reveries With A Whale patch.

Speed Attack

Speed Attack

coming soon
Ultimate

Finishing Move

coming soon
Enhanced Speed Attack

Enhanced Speed Attack

coming soon
Enhanced Team

Enhanced Team

coming soon
Enhanced Finishing Move

Enhanced Finishing Move

coming soon
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