|Red Orb Detail=Stage-1: Quickly slashes and swipes, dealing <span style="color:#FF6549;">300%</span> Fire DMG in total. Red Orb 2nd hit: Tap the Red Orb button before the 1st hit ends to unleash if there are at least 30 <span style="color:#FF6549;">Deception Points</span>. Spins and swipes twice, dealing <span style="color:#FF6549;">600%</span> Fire DMG in total. During <span style="color:#FF6549;">Apex of Trickery</span>: Unleashes a chaotic spin with chain blade, dealing <span style="color:#FF6549;">1260%</span> Fire DMG in total at the cost of 40 <span style="color:#FF6549;">Trickery Points</span> . Gains Super Armor while casting this move.
|Yellow Orb=Smoldering Kick
|Yellow Orb Detail=<span style="color:#6db135;">Automatically uses Stage-11st hit of this attack upon switch-in.</span> <br>Yellow Orb 1st hit: Dashes forward and hits the target with knee, dealing <span style="color:#FF6549;">400%</span> Fire DMG in total. Gains Super Armor while casting this move.<Br>Yellow Orb 2nd hit: Tap the Yellow Orb button before the 1st hit ends to unleash if there are at least 30 <span style="color:#FF6549;">Deception Points</span>. Charges and kicks forward a shockwave, dealing <span style="color:#FF6549;">410%</span> Fire DMG and stunning the target for 2s. During <span style="color:#FF6549;">Apex of Trickery</span>: Leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing <span style="color:#FF6549;">1170%</span> Fire DMG and stunning the enemy at the cost of <span style="color:#FF6549;">Trickery Points</span>. Gains Super Armor while casting this move.
|Blue Orb=Hot Pursuit
|Blue Orb Detail=Blue Orb 1st hit: Launches an incendiary bomb that explodes upon hitting the target, dealing <span style="color:#FF6549;">360%</span> area Fire DMG.<Br>Blue Orb 2nd hit: Tap the Blue Orb button before the 1st hit ends if there are at least 30 <span style="color:#FF6549;">Deception Points</span>. Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing <span style="color:#FF6549;">370%</span> Fire DMG in total.<Br>During <span style="color:#FF6549;">Apex of Trickery</span>: Slides forward to launch multiple area attacks with chain blade, dealing <span style="color:#FF6549;">1120%</span> Fire DMG in total at the cost of 40 <span style="color:#FF6549;">Trickery Points</span>. Gains Super Armor while casting this move.
During <span style="color:#FF6549;">Apex of Trickery</span>: Slides forward to launch multiple area attacks with chain blade, dealing <span style="color:#FF6549;">1120%</span> Fire DMG in total at the cost of 40 <span style="color:#FF6549;">Trickery Points</span>. Gains Super Armor while casting this move.
|- <!--Abilities-->
|Basic=BasicDeceptive AttackPerformance
|Basic Attack Detail=Basic Attack: Launches multiple attacks using the chain blade, dealing <span style="color:#FF6549;">570%</span> Physical DMG in total. Tap the white Signal Orb before the end of the 2nd/3rd/4th hit to connect with combo 1/2/3.<Br><span style="color:#FF6549;">Combo 1 - Frenzied Dance</span>: Turns around and kicks the target up, dealing 110% Physical DMG and generating 10 <span style="color:#FF6549;">Deception Points</span>.<Br><span style="color:#FF6549;">Combo 2 - Dazzling Blade</span>: Dashes forward and spins multiple times, dealing 135% Physical DMG and generating 20 <span style="color:#FF6549;">Deception Points</span>. Gains Super Armor while casting this combo<Br><span style="color:#FF6549;">Combo 3 - Quenched Chain</span>: Leaps up to launch multiple attacks with gun and chain blade, dealing 170% Fire DMG and generating 30 <span style="color:#FF6549;">Deception Points</span>.<Br>During <span style="color:#FF6549;">Apex of Trickery</span>: Attacks multiple times with the ignited blade, dealing <span style="color:#FF6549;">900%</span> Fire DMG at the cost of 25 <span style="color:#FF6549;">Trickery Points</span>.
|Basic Attack Detail=Basic Attack: Performs multiple combos with the weapon, dealing a total of <span style="color:#FF6549;">570%</span> Physical DMG. Tap on the white Signal Orb before combo 2/3/4 ends to perform Follow-Up 1/2/3.
|Signature=Apex of Trickery
<span style="color:#FF6549;">Follow-Up 1: Delusion</span>: Turns around and slashes the target, followed by an upwards kick, dealing a total of <span style="color:#FF6549;">110%</span> Physical DMG and generating 10 <span style="color:#FF6549;">Bluff</span> points.<Br><span style="color:#FF6549;">Follow-Up 2: Dazzling Blade</span>: Lunges forward and performs a roundhouse attack multiple times, dealing a total of <span style="color:#FF6549;">135%</span> Physical DMG and generating 20 <span style="color:#FF6549;">Bluff</span> points and gains Super Armor during the attack.<Br><span style="color:#FF6549;">Follow-Up 3: Tempered Chain</span>: Spins around and leaps, attacking with both firearm and chain sword, dealing a total of <span style="color:#FF6549;">170%</span> Physical DMG and generating 30 <span style="color:#FF6549;">Bluff</span> points.
|Signature Detail=Signature Move: CostsConsumes 100 Energy.energy to Performslaunch multiple strikesarea byattascks swinging thewith chain sword,blade dealingto a total ofdeal <span style="color:#FF6549;">1600%</span> Fire DMG . Entersand enter the <span style="color:#FF6549;"> TrickApex Climaxof Trickery</span> mode andstate, gainsgaining 150 <span style="color:#FF6549;">Trickery Points</span> gauge, while also grantingand 1 <span style="color:#FF6549;"> BlazeIncinerating Orb</span>. 5<Br>During <span style="color:#FF6549;"> Apex of Trickery</span> , is drained every second during5 <span style="color:#FF6549;"> TrickTrickery ClimaxPoints</span> are consumed every second. Basic AttackAttacks and Signal OrbsOrb skills are enhanced . but cost extra <span style="color:#FF6549;">Trickery Points</span> is drained further as they are performed. ExitsOnce all <span style="color:#FF6549;"> TrickTrickery ClimaxPoints</span> modeare used up, Roland whenleaves <span style="color:#FF6549;"> Apex of Trickery</span> isand drained. Thethe <span style="color:#FF6549;"> BlazeIncinerating Orb</span> will also be removeddisappears. <Br><span style="color:#FF6549;"> BlazeIncinerating Orb</span>: Fires multiple blazingincinerating projectilesbullets aheadforward, dealing a total of <span style="color:#FF6549;">1100%</span> Fire DMG andin expendstotal at the cost of 1 <span style="color:#FF6549;"> BlazeIncinerating Orb</span>. Gains Super Armor duringwhile thecasting this attackmove. ▼
<span style="color:#FF6549;">Trick Climax</span> mode: Performs multiple combos with the flaming blade, dealing a total of <span style="color:#FF6549;">900%</span> Fire DMG and consumes 25 <span style="color:#FF6549;">Trickery</span>.
|QTE=Astounding Fireworks
|Signature=Signature Move
|QTE Detail=QTE: EmergesHangs fromon mid-airthe chain blade and swings across the battlefield with the chain sword, firinglaunching 4 explosiveincendiary roundsbombs attoward the ground and, dealing a total of <span style="color:#FF6549;">640%</span> Fire DMG in total. ▼
▲|Signature Detail=Signature Move: Costs 100 Energy. Performs multiple strikes by swinging the chain sword, dealing a total of <span style="color:#FF6549;">1600%</span> Fire DMG. Enters <span style="color:#FF6549;">Trick Climax</span> mode and gains 150 <span style="color:#FF6549;">Trickery</span> gauge, while also granting 1 <span style="color:#FF6549;">Blaze Orb</span>. 5 <span style="color:#FF6549;">Trickery</span> is drained every second during <span style="color:#FF6549;">Trick Climax</span>. Basic Attack and Signal Orbs are enhanced. <span style="color:#FF6549;">Trickery</span> is drained further as they are performed. Exits <span style="color:#FF6549;">Trick Climax</span> mode when <span style="color:#FF6549;">Trickery</span> is drained. The <span style="color:#FF6549;">Blaze Orb</span> will also be removed.<Br><span style="color:#FF6549;">Blaze Orb</span>: Fires multiple blazing projectiles ahead, dealing a total of <span style="color:#FF6549;">1100%</span> Fire DMG and expends 1 <span style="color:#FF6549;">Blaze Orb</span>. Gains Super Armor during the attack.
|QTE=QTE
▲|QTE Detail=QTE: Emerges from mid-air and swings across the battlefield with the chain sword, firing 4 explosive rounds at the ground and dealing a total of <span style="color:#FF6549;">640%</span> Fire DMG.
|- <!--Passives-->
|Core=CoreArt Passiveof Deception
|Core Detail=Core Passive: Attack increases by <span style="color:#FF6549;">80%</span> in CatastropheDead Zones. Basic Attack combo DMG rateratio is adjusted tobecomes <span style="color:#FF6549;">200%</span>. GainGains 10/20/30 <span style="color:#FF6549;">BluffDeception Points</span> points(up whento performing90) Follow-Ups,upon uptriggering to<span astyle="color:#FF6549;">valid limitcombos</span>. ofRoland's 90Red/Yellow/Blue points.Orbs Withare unlocked when there are at least 30 <span style="color:#FF6549;">BluffDeception Points</span>. points,Each time the Red,1st Yellowor and2nd Bluehit Orbsof willa beSignal active.Orb Thereskill areis 2 stages when triggering themcast, each consuming 30 <span style="color:#FF6549;">BluffDeception Points</span> pointswill andbe convertedconsumed to geenrate 10 Signatureenergy. MoveThe Energycombos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill.<Br> <span style="color:#FF6549;">Follow-UpValid Combocombos</span>: TriggerThe theBasic Follow-UpAttack combo buttonlaunched within 1 second1s after performingdealing adamage from Basic AttackAttacks. WhenUpon triggering Matrix is triggered, the next Signal Orb willskill cast within 10s does not consume any <span style="color:#FF6549;">BluffDeception Points</span> or <span style="color:#FF6549;">Trickery Points</span>. forRoland 10cannot seconds.gain Signal Orbs from Basic Attacks. willWhen nothe generateis Signalswitched Orbs.off Gainsbattle, he 60gains 60<span style="color:#FF6549;">BluffDeception Points</span> points when switching out of battle. Signal Orbs obtainedgained viafrom any other methodssource willwould be directly converted tointo 10 <span style="color:#FF6549;">BluffDeception Points</span> points ofor 5 Signature Move Energyenergy, withprioritizing <span style="color:#FF6549;">BluffDeception Points</span> points as priority.
|Leader=LeaderGrinning SkillTrickster
|Leader Detail=AllFire teamDMG members'of Fireall DMGmembers increases by <span style="color:#FF6549;">10%</span>, Attackand ofVanguard Transcendant's VanguardsATK increases by <span style="color:#FF6549;">5%</span>.
|SS Rank=SS-PassiveSleight of Hand
|SS Rank Detail=Passive: SignalThe OrbExtra DMG duringBonus Normalof moderegular Signal Orbs increases by <span style="color:#FF6549;">15%</span>. WhenGains triggering2 Matrixextra duringenhanced NormalSignal mode,Orbs gainwhen antriggering enhancedMatrix Signalin Orbthe effectregular twiceform.
|SSS Rank=SSS-PassiveStriking Pose
|SSS Rank Detail=Passive: <span style="color:#FF6549;">BluffDeception Points</span> gauge limit increases by 60. Gains 30 bonus <span style="color:#FF6549;">BluffDeception Points</span> pointseach whentime enteringupon the battlefielddeployment. Gains additional 5 Signaturebonus Moveenergy Energyafter whencasting expendinga basic Signal OrbsOrb inskill. NormalThe mode.Extra SignatureDMG MoveBonus additionalof DMGSignature Move increases by <span style="color:#FF6549;">100%</span>.
|SSS+ Rank=SSS+Decoy PassiveFlare
|SSS+ Rank Detail=Passive: Fire DMG increases byDuring <span style="color:#FF6549;">15%Apex of Trickery</span>, duringFire DMG increases by <span style="color:#FF6549;">Trick Climax15%</span>., the Extra DMG Bonus of Signal Orb DMGskills increases by <span style="color:#FF6549;">30%</span>. MatrixAfter cooldowncasting a resetsSignature whenMove, triggeringthe Signaturecooldown Moveof Matrix is reset.
}}
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