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|- <!--Abilities--> |
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|Basic=Deceptive Performance |
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|Basic=Deceptive Performance |
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|Basic Attack Detail=Basic Attack: Launches multiple attacks using the chain blade, dealing <span style="color:#FF6549;">570%</span> Physical DMG in total. Tap the white Signal Orb before the end of the 2nd/3rd/4th hit to connect with combo 1 / 2 / 3.<Br><span style="color:#FF6549;">Combo 1 - Frenzied Dance</span>: Turns around and kicks the target up, dealing 110% Physical DMG and generating 10 <span style="color:#FF6549;">Deception Points</span>.<Br><span style="color:#FF6549;">Combo 2 - Dazzling Blade</span>: Dashes forward and spins multiple times, dealing 135% Physical DMG and generating 20 <span style="color:#FF6549;">Deception Points</span>. Gains Super Armor while casting this combo.<Br><span style="color:#FF6549;">Combo 3 - Quenched Chain</span>: Leaps up to launch multiple attacks with gun and chain blade, dealing 170% Fire DMG and generating 30 <span style="color:#FF6549;">Deception Points</span>.<Br>During <span style="color:#FF6549;">Apex of Trickery</span>: Attacks multiple times with the ignited blade, dealing <span style="color:#FF6549;">900%</span> Fire DMG at the cost of 25 <span style="color:#FF6549;">Trickery Points</span>. |
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|Basic Attack Detail=Basic Attack: Launches multiple attacks using the chain blade, dealing <span style="color:#FF6549;">570%</span> Physical DMG in total. Tap the white Signal Orb before the end of the 2nd / 3rd / 4th hit to connect with combo 1 / 2 / 3.<Br><span style="color:#FF6549;">Combo 1 - Frenzied Dance</span>: Turns around and kicks the target up, dealing 110% Physical DMG and generating 10 <span style="color:#FF6549;">Deception Points</span>.<Br><span style="color:#FF6549;">Combo 2 - Dazzling Blade</span>: Dashes forward and spins multiple times, dealing 135% Physical DMG and generating 20 <span style="color:#FF6549;">Deception Points</span>. Gains Super Armor while casting this combo.<Br><span style="color:#FF6549;">Combo 3 - Quenched Chain</span>: Leaps up to launch multiple attacks with gun and chain blade, dealing 170% Fire DMG and generating 30 <span style="color:#FF6549;">Deception Points</span>.<Br>During <span style="color:#FF6549;">Apex of Trickery</span>: Attacks multiple times with the ignited blade, dealing <span style="color:#FF6549;">900%</span> Fire DMG at the cost of 25 <span style="color:#FF6549;">Trickery Points</span>. |
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|Signature=Apex of Trickery |
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|Signature=Apex of Trickery |
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|Signature Detail=Signature Move: Consumes 100 energy to launch multiple area attacks with chain blade to deal <span style="color:#FF6549;">1600%</span> Fire DMG and enter the <span style="color:#FF6549;">Apex of Trickery</span> state, gaining 150 <span style="color:#FF6549;">Trickery Points</span> and 1 <span style="color:#FF6549;">Incinerating Orb</span>. <Br>During <span style="color:#FF6549;">Apex of Trickery</span>, 5 <span style="color:#FF6549;">Trickery Points</span> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <span style="color:#FF6549;">Trickery Points</span>. Once all <span style="color:#FF6549;">Trickery Points</span> are used up, Roland leaves <span style="color:#FF6549;">Apex of Trickery</span> and the <span style="color:#FF6549;">Incinerating Orb</span> also disappears. <Br><span style="color:#FF6549;">Incinerating Orb</span>: Fires multiple incinerating bullets forward, dealing <span style="color:#FF6549;">1100%</span> Fire DMG in total at the cost of 1 <span style="color:#FF6549;">Incinerating Orb</span>. Gains Super Armor while casting this move. |
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|Signature Detail=Signature Move: Consumes 100 energy to launch multiple area attacks with chain blade to deal <span style="color:#FF6549;">1600%</span> Fire DMG and enter the <span style="color:#FF6549;">Apex of Trickery</span> state, gaining 150 <span style="color:#FF6549;">Trickery Points</span> and 1 <span style="color:#FF6549;">Incinerating Orb</span>. <Br>During <span style="color:#FF6549;">Apex of Trickery</span>, 5 <span style="color:#FF6549;">Trickery Points</span> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <span style="color:#FF6549;">Trickery Points</span>. Once all <span style="color:#FF6549;">Trickery Points</span> are used up, Roland leaves <span style="color:#FF6549;">Apex of Trickery</span> and the <span style="color:#FF6549;">Incinerating Orb</span> also disappears. <Br><span style="color:#FF6549;">Incinerating Orb</span>: Fires multiple incinerating bullets forward, dealing <span style="color:#FF6549;">1100%</span> Fire DMG in total at the cost of 1 <span style="color:#FF6549;">Incinerating Orb</span>. Gains Super Armor while casting this move. |
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|Counter=Chainblade Tango |
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|Counter=Chainblade Tango |
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|Counter Detail=Continuously holding the dodge button will consume stamina and allow Roland to evade an enemy’s <span style="color:#FF6549;">All-Out Attack</span>. When successful, Roland counterattacks with his powerful <span style="color:#FF6549;">Chainblade Tango</span>, snatching the target with his chain blade and flinging them into the air, then slamming them down behind him. <span style="color:#FF6549;">Chainblade Tango</span> deals <span style="color:#FF6549;">6%/8%/10%/12%</span> of the target's max HP as Fire DMG and reduces their Execution meter by <span style="color:#FF6549;">15%/20%/25%/30%</span> based on Roland’s class rank, and deals <span style="color:#FF6549;">165%</span> Fire DMG to nearby targets. |
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|Counter Detail=Continuously holding the dodge button will consume stamina and allow Roland to evade an enemy’s <span style="color:#FF6549;">All-Out Attack</span>. When successful, Roland counterattacks with his powerful <span style="color:#FF6549;">Chainblade Tango</span>, snatching the target with his chain blade and flinging them into the air, then slamming them down behind him. <span style="color:#FF6549;">Chainblade Tango</span> deals <span style="color:#FF6549;">6% / 8% / 10% / 12%</span> of the target's max HP as Fire DMG and reduces their Execution meter by <span style="color:#FF6549;">15% / 20% / 25% / 30%</span> based on Roland’s class rank, and deals <span style="color:#FF6549;">165%</span> Fire DMG to nearby targets. |
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Level 9 — Increases Execution meter reduction rate by {{o|10%}} (does not apply to Counter and Parry).<br>Level 18 — Increases Execution meter reduction rate to {{o|20%}} (does not apply to Counter and Parry). |
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Level 9 — Increases Execution meter reduction rate by {{o|10%}} (does not apply to Counter and Parry).<br>Level 18 — Increases Execution meter reduction rate to {{o|20%}} (does not apply to Counter and Parry). |