|Information=Selena's alternative frame whose completion was facilitated by an artist from the Arts Association. As the name suggests it carries a fantastical sound, but the emotions contained within it are anything but false.
|Information=-- <br> --
|Speciality='''Amplify''' — Can buff teammates.<br>'''Burst''' — Can deal large amounts of damage quickly.
Debuts in the Recitative de Fantasia patch.
· Rank: S-Rank
· Class: Amplifier
· Element: Physical (10%) Dark (90%)
This character is currently unreleased in Global.
In addition, while this character's frame name is official, it is subject to change upon Global release.
Information
Selena's alternative frame whose completion was facilitated by an artist from the Arts Association. As the name suggests it carries a fantastical sound, but the emotions contained within it are anything but false.
A list of recommended builds for Selena: Capriccio can be found here. Each tab represents one build — click the tabs below to view each one. See here for more information about Ultima Awakening and resonance slots.
Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions. However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Ex — Tactical Adjustment: HP +75, ATK +15
Bottom Resonance Slot (2): Amplifier: Class Skill Level +1
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Ex — Tactical Adjustment: HP +75, ATK +15
Bottom Resonance Slot (2): Amplifier: Class Skill Level +1
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Ex — Tactical Adjustment: HP +75, ATK +15
Bottom Resonance Slot (2): Amplifier: Class Skill Level +1
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Ex — Tactical Adjustment: HP +75, ATK +15
Bottom Resonance Slot (2): Amplifier: Class Skill Level +1
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Ex — Tactical Adjustment: HP +75, ATK +15
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Ex — Tactical Adjustment: HP +75, ATK +15
Bottom Resonance Slot (2): Amplifier: Class Skill Level +1
Recommended at SSS+ Rank or SSS-Rank with Dead Line Timing Weapon Resonance
General set, can sub-DPS and support.
Weapon Resonance ◇ Selena: Capriccio
Recommended 6★ weapon resonances for Selena: Capriccio can be found here listed in order of priority.
1. Glorious Spear
When using the healing skill or effect, increases the full ATK of the healed target by 10% for 8s, CD for 10s.
2. Superconducting Axial Ray
Increases full ATK of all characters of the team by 8%, which will be the only effect.
3. Dead Line Timing
Gain 2 extra random signal orbs when come out, and 3 same signal orbs every 45s (also can gain signal orbs during background operation).
Priority
HIGH:
Glorious Spear
Superconducting Axial Ray
LOW:
Dead Line Timing
Notes
Minimum recommended amount: 2
Skills & Passives
Red Orb
Red Orb
Automatically uses a 3-Ping version of this attack upon switch-in. Selena rushes forward and pierces the target, dealing 168% / 336% / 504% Physical DMG corresponding to the number of Orbs pinged. 3-Pings convert Physical DMG to Dark DMG, additionally, Selena charges forward, dealing 90% Dark DMG.
Yellow Orb
Yellow Orb
Selena brandishes her sword, dealing 112% / 224% / 336% Physical DMG. 3-Pings convert Physical DMG to Dark DMG, additionally, Selena charges forward, dealing 144% Dark DMG.
Blue Orb
Blue Orb
Selena blows her flute, twirls and then leaps back, drawing in nearby enemies and breaking out of stun, dealing 182% / 364% / 546% Physical DMG. 3-Pings convert Physical DMG to Dark DMG.
Basic Attack
Basic Attack
Basic Attack: Selena continuously attacks with her flute-sword, dealing 976% Physical DMG.
Core
Core Passive
Core Passive: When Selena performs a 3-Ping, moving the directional stick summons a shadow remnant which continues executing the initial Signal Orb skill used. Selena activates Ensemble - Reverb and Red/Yellow/Blue Orbs deal 620% / 410% / 600% Dark DMG. When Selena expends Shooting Star Orbs, moving the directional stick activates Ensemble - Binary Star, dealing 180% Dark DMG and summoning a shadow remnant.
Signature
Signature Move
Signature Move: Costs 80 Energy. Selena enters Capriccio Zone, increasing her Extra DMG Reduction by 50%. Selena gains 5 Shooting Star Orbs. Every time a Shooting Star Orb is expended, Selena charges toward the target, dealing 160% Dark DMG. When Shooting Star Orbs have been used up, Selena will control all her shadow remnants, activating Ensemble - Binary Star. Selena then blows her flute, commanding her present shadow remnants to pursue and attack the enemies, with each shadow remnant dealing 340% Dark DMG while triggering the zone to explode, dealing a total of 1360% Dark DMG and leaving behind 1 shadow remnant for 5 seconds. Surrounding allies are healed for 30% of Selena’s Attack every second for 5 seconds. When Capriccio Zone ends, Signal Orbs rearrange into a Red, Yellow, and Blue sequence.
QTE
QTE
QTE: Selena leaps and blows her flute, dealing 600% Dark DMG and heals for 60% of her attack.
Leader
Leader Skill
All team members’ Attack and HP increases by 10% and 5%.
Class
Amplifier
All switched-in members gain an extra 10% ATK and 10% Elemental DMG Bonus of the Amplifier's element for 10s.
Awakening
Ultima Awaken
Gains 3 Signal Orbs when entering battle.
SS-Rank
SS-Passive
Passive: When Selena enters the field, she recovers HP equal to 30% of her Attack. When Selena enters Capriccio Zone and heals her allies, excess healing above full HP converts to Musical Protection, lasting for 3 seconds. When Selena is in Capriccio Zone, she gains a 10% increase in Dark DMG.
SSS-Rank
SSS-Passive
Passive: Amplifier Class skill effect increases by 100%, Dark Radiation’s Dark DMG increases by 20%. Core Passive - [Core Passive name] Extra DMG Bonus increases by 20%. Capriccio Zone’s healing ability lasts for 5 seconds more.
SSS+ Rank
SSS+ Passive
Passive: When team members perform 3-Pings, Selena gains 12 Signature Move Energy. Signature Move - [Signature Move name] Extra DMG Bonus increases by 50%.