Debuts in the Recitative de Fantasia patch.
· Rank: S-Rank
· Class: Amplifier
· Element: Physical (10%) Dark (90%)
Information
Selena's backup frame. Made with the support of an artist from WGAA, it is free-spirited and lively like its namesake, but the sentiments it embodies are earnest and solemn.
Specialty
Amplification — Enhances teammates Burst — Deals massive DMG in a short time
Each phantom unleashed by Selena: Capriccio on the field will make Selena: Capriccio deal 5% more Extra DMG. This effect can be stacked up to 6 times. Upon casting a Reprise: Echo, Selena: Capriccio gains 12 additional Signature Energy.
A list of recommended builds for Selena: Capriccio can be found here. Each tab represents one build — click the tabs below to view each one. See here for more information about Ultima Awakening and resonance slots.
Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions. However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.
Recommended at SSS+ Rank or SSS-Rank with Dead Line Timing Weapon Resonance
General set, can sub-DPS and support.
Weapon Resonance ◇ Selena: Capriccio
Recommended 6★ weapon resonances for Selena: Capriccio can be found here listed in order of priority.
1. Glorious Spear
When using the healing skill or effect, increases the full ATK of the healed target by 10% for 8s, CD for 10s.
2. Superconducting Axial Ray
Increases full ATK of all characters of the team by 8%, which will be the only effect.
3. Dead Line Timing
Gain 2 extra random signal orbs when come out, and 3 same signal orbs every 45s (also can gain signal orbs during background operation).
Priority
HIGH:
Glorious Spear
Superconducting Axial Ray
LOW:
Dead Line Timing
Notes
Minimum recommended amount: 2
Skills & Passives
Red Orb
Butterflies' Serenade
Automatically uses a 3-Ping version of this attack upon switch-in. Selena: Capriccio quickly dashes forward, dealing 168%/336%/504% Physical DMG based on the number of Orbs pinged (Dark DMG instead upon a 3-Ping, and Selena: Capriccio will dash forward again, dealing 90% Dark DMG.
Yellow Orb
Ruinous March
Selena: Capriccio draws her blade to deal 112% / 224% / 336% Physical DMG based on the number of Orbs pinged (Dark DMG instead upon a 3-Ping, and Selena: Capriccio will dash forward again, dealing 144% Dark DMG).
Blue Orb
Nebula Rondo
Selena: Capriccio plays her flute sword as she spins and jumps backward, pulling enemies in a small area close and removing her own Hit status, dealing 182% / 364% / 546% Physical DMG (Dark DMG instead upon a 3-Ping).
Basic Attack
Andante Strike
Basic Attack: Selena: Capriccio launches consecutive attacks with the flute sword, dealing 976% Physical DMG in total.
Core
Phantasia
Core Passive: When Selena: Capriccio casts a 3-Ping, you can move the joystick after her action to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will cast Reprise: Echo instead. Reprise: Echo cast from Red/Yellow/Blue Orbs pinged deals 620% / 410% / 600% Dark DMG. When Selena: Capriccio casts a Shooting Star, you may move the joystick after her action to cast an additional Reprise: Twin Stars, dealing 180% Dark DMG while summoning a phantom at the original location.
Signature
Dream Cosmos Suite
Signature Move: Consumes 80 Energy to activate Realm of Capriccio, gaining 50% Extra DMG Reduction. Selena: Capriccio gains 5 Shooting Stars. Each time a Shooting Star is cast, Selena: Capriccio will dash toward the target, dealing 160% Dark DMG. When all Shooting Stars are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast Reprise: Twin Stars again, then she will play her flute sword to trigger Time Lag Calculation and order all phantoms to attack the enemy, each phantom dealing 340% Dark DMG. Meanwhile, the Realm of Capriccio will be detonated, dealing a total of 1360% Dark DMG while leaving a phantom behind, healing ally units within the range for HP equals to 30% of Selena: Capriccio's ATK per second over 5s. At the end of Realm of Capriccio, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.
QTE
Lingering Bladesong
QTE: Selena: Capriccio leaps into battle and plays her flute sword, dealing 600% Dark DMG and restoring HP equal to 60% of her ATK.
Leader
Famed Concertmaster
All members’ ATK and HP increases by 10% and 5% respectively.
Class
Amplifier
All switched-in members gain an extra 10% ATK and 10% Elemental DMG Bonus of the Amplifier's element for 10s.
Awakening
Ultima Awaken
Gains 3 Signal Orbs when entering battle.
SS-Rank
Immortal Song
Passive: Upon entering battle, Selena: Capriccio heals herself for HP equal to 30% of her ATK. When Selena: Capriccio casts Realm of Capriccio to heal ally units, the excess healing will be converted into Song of Protection for 3s. When Selena: Capriccio os within Realm of Capriccio, she gains 10% bonus Dark DMG.
SSS-Rank
Dark Star Shines
Passive: Amplifier Class skill increases by 100%, and the Dark DMG Bonus of Dark Radiation is increased to 20%. The Extra DMG Bonus of Core Passive - Phantasia increases by 20%. The healing duration of Realm of Capriccio is extended by 5s.
SSS+ Rank
Adored By Stars
Passive: Each time a team member casts a 3-Ping, Selena: Capriccio gains 12 Signature Energy. The Extra DMG Bonus of Signature Move - Dream Cosmos Suite increases by 50%.
How to play
Capriccio - Fundamentals
Pressing or holding a direction while using 3-Pings or Signature Move orbs will summon an Echo:
The Echo will perform the same action that was used to create it
Capriccio will move in the selected direction when summoning an Echo
Casting Signature Move will hide all current orbs and replace them with 5 Shooting Star orbs:
Each Shooting Star orb can be used to summon an Echo
When all Shooting Star orbs have been used, Time Lag Calculation is triggered and all the Echoes will perform a coordinated attack for massive damage
A phantom is created afterwards that heals the entire team over time
Capriccio's Amplifier Class Skill gives every member of the team 10% ATK bonus and 10% Dark DMG bonus for 10 seconds upon entering the field:
Switching characters often is recommended to make full use of the Class Skill
Both Dark DMG and ATK bonuses double at SSS rank
Capriccio - Additional Information
Signature Move details:
Capriccio gains 50% damage reduction for the duration
After using Signature Move all orbs will be returned, sorted in the order of Red-Blue-Yellow
Capriccio can still generate orbs with Basic Attacks, even if they are temporarily hidden
To make full use of her Amplifier Class Skill:
Activate Signature Move and use all Shooting Star orbs within 10 seconds of Capriccio taking the field, Time Lag Calculation will help extend the buff duration to the rest of the animation
This means activating her Signature Move within 5 seconds from her switch in, as using all the Shooting Star orbs takes around 5 more seconds
Advanced techniques:
Holding a direction while switching to Capriccio will summon an Echo, as the switch-in attack is considered a 3-Ping
It's possible to dodge immediately after summoning an Echo to skip the animation, as the Echo will still carry out the attack
Doing this for a Red Orb 3-Ping will however result in reduced damage
During her Signature Move, it's recommended to dash through the enemy and back for each Shooting Star orb to deal maximum damage
This can be accomplished easily by holding back on the joystick while looking at the enemy and using all five Shooting Star orbs