A list of recommended builds for Selena: Tempest can be found here. Each tab represents one build — click the tabs below to view each one. See here for more information about Ultima Awakening and resonance slots.
Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions. However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Ex — Tactical Adjustment: HP +75, ATK +15
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Sonic Vortex / Roaring Thunder: Blue / Red Orb Level +1
Bottom Resonance Slot (2): Ex — Tactical Adjustment: HP +75, ATK +15
Allows some of the fastest low level Phantom Pain Cage clears with Signal Orbs only
Any mixture of Red/Blue Orb resonance is fine
Weapon Resonance ◇ Selena: Tempest
Recommended 6★ weapon resonances for Selena: Tempest can be found here listed in order of priority.
1. Limit Break
All ATK increases by 10%.
2. Overload Signal
An Entrance Skill grants 1 additional Signal Orb. Extra DMG Bonus of Signal Orb Skills increases by 10% for 8s.
3. Matrix Outburst
All DMG increased by 15% in Matrix.
Priority
HIGH:
Limit Break
MEDIUM:
Overload Signal
LOW:
Matrix Outburst
Notes
Minimum recommended amount: 1
Skills & Passives
Red Orb
Red Orb
Automatically uses a 3-Ping version of this attack upon switch-in. Leaps and plunges the cello blade into the ground, summoning a lightning strike on the target, dealing 240% / 480% / 720% Lightning DMG.
Yellow Orb
Yellow Orb
Attacks forward with the bow, dealing 240% / 480% / 720% Lightning DMG. Gains Super Armor during the move.
Blue Orb
Blue Orb
Twirls backwards while leaving behind an electrical vortex, drawing enemies in and dealing 240% / 480% / 720% Lightning DMG.
Basic Attack
Basic Attack
Basic Attack: Continuously attacks with the cello blade, dealing a total of 852% Physical DMG.
Core
Core Passive
Core Passive: Attack increases by 80% while in Catastrophe Zones. 3-Pings grant a Triad of the corresponding color. Expending orbs after that will trigger a Chord.
Same Triad and Chord colors: Apply Concerto to the target: Deals 200% Lightning DMG and target's DMG is decreased by 30% for 8 seconds.
Different Triad and Chord colors: Applies Solo to self: DMG increases by 20% for 8 seconds. Gains Temperament charges corresponding to the number of orbs expended to trigger Chord.
Signature
Signature Move
Signature Move: While Temperament is active, expend 60 Energy to enter Chaotic Sea of Memory state. Solo buff duration is renewed. Gains Staccato Orbs corresponding to the Temperament charge for 6 seconds, increasing Movement Speed by 30% and 50% DMG reduction. Basic Attacks or directly consuming Staccato Orbs will unleash sound waves, striking twice and dealing a total of 650% Lightning DMG. Exit Signature Move when all Staccato Orbs have been expended or when the duration has expired.
QTE
QTE
QTE: Swiftly attacks the target, dealing a total of 640% Lightning DMG.
Leader
Leader Skill
All team members' Lightning DMG increases by 10%, Attack of Vanguards increases by 5%.
Class
Vanguard
Gains 20% Extra DMG Bonus and a shield that absorbs DMG up to 20% of max HP for 10s when the character is deployed.
Awakening
Ultima Awaken
Gains 3 Signal Orbs when entering battle.
SS-Rank
SS Passive
Passive: Lightning DMG increases by 10%. Concerto is converted into a 12 meter radius AOE around self.
SSS-Rank
SSS Passive
Passive: Solo and Concerto are triggered together when triggering a Chord. Solo DMG buff increases by 10%. Concerto DMG increases by 50%.
SSS+ Rank
SSS+ Passive
Passive: Lightning DMG increases by 10%. Signature Move DMG increases by 20%.