· Class: Tank
· Element: Physical (15%) Lightning (85%)
[[File:Dialogue-FlareGarnet-Icon.png|50%]]
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- Unreleased Character
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{{Unreleased}}
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- Infobox
{{Character
|Name=Vera
|Frame=FlareGarnet
|Rank=S
|Class=Tank
|-
|Information=A frame Vera used in the past. Designed as an advanced, decisive countermeasure against hostile Constructs, it was finally introduced as an official unit not long ago. Its weapon is a specially forged banner spear.
|Information=-- <br> -- <br> --
|Specialty='''Burst''' — Deals massive DMG in a short time.<br>'''Resistance Reduction''' — Able to reduce the Resistance of enemies.
|Speciality=-- <br> -- <br> --
|Element=[[File:Element-Physical-Icon-White.png|25x25px|link=]]Physical (15%) [[File:Element-Lightning-Icon-White.png|25x25px|link=]]Lightning (85%)
|+
|Weapon=Banner Spear
|Signature Weapon=Phoenix
|Gift=Military--Grade Bionic Dog
|-
|Rank Text=S-Rank
|Class Text=Tank
|Weapon Text=Banner Spear
|Signature Text=Phoenix
|Army Text=Cerberus
|Gift Text=--Bionic Dog
}}
{{FAQ
|Image=Weapon-Phoenix-Icon.png
|Size= 60x60px
|Question= Optimal Weapon: [[Phoenix]]
|Answer= Lightning DMG increases by {{o|15%}}. {{o|Victorious War Flag}} and Signature Move {{o|Shining Piercer}} can create another stack of {{o|Electric Charge}}. When {{o|Victorious War Flag}} is on the field, deploying Vera: Garnet will consume all of {{o|Electric Charge}} to cast {{o|Lightning Fall}}. Create another stack of {{o|Electric Charge}} afterward.}}
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- PP Recommended Memory Sets
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{{Recommended Memory Sets | 3}}
<center>[[File:Memory-Tifa-Icon-1.png|25x25px|link=]][[Tifa]] ◇[[File:Memory-Einsteina-Icon-1.png|25x25px|link=]][[Einsteina]] ◇[[File:Memory-Heisen-Icon-1.png|25x25px|link=]][[Heisen]] ◇[[File:Memory-Cottie-Icon-1.png|25x25px|link=]][[Cottie]]</center>
▲<!--------------------------------------------------------------------------
- Builds
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{{Build:Garnet}}
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- Skills
{{Header Full|Skills & Passives}}
{{Character Skills
|Frame=FlareGarnet
|Class=Tank
|Profession=Tank
|Weapon=BannerSpear
|- <!--Orbs-->
|Red Orb=Reaper Sweep — '''{{b|Ping Red Orb}}'''
|Red Orb=RedOrbName
|Red Orb Detail=<span style="color:#6db135;">Automatically uses this attack upon switch-in.</span><br>Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged. <br>- Gains Shield equal to {{o|10%}} of her max HP. <br>- Deals {{o|230% / 460% / 690%}} Physical DMG based on the number of orbs pinged.
|Red Orb Detail=Twirls the spear and gains <span style="color:#FF6549;">10%</span> HP of shield and deal <span style="color:#FF6549;">230% / 460% / 690%</span> physical DMG. DMG is converted to Lightning element on a 3-Ping.
|Yellow Orb=YellowOrbNameLightning Fury — '''{{b|Ping Yellow Orb}}'''
|Yellow Orb Detail=SpinsVera: Garnet spins around theher spear, pullingto pull nearby enemies in and dealsdeal <spanwide style="color:#FF6549;"AOE Physical DMG (Lightning DMG instead on a 3-Ping). <br>- Deals {{o|190% / 380% / 570%</span>}} Physical DMG based on the number of orbs pinged.
|Blue Orb=Thunderflash Stab — '''{{b|Ping Blue Orb}}'''
|Blue Orb=BlueOrbName
|Blue Orb Detail=Thrusts forward and pierces targetsthe enemies ahead, dealing <spanPhysical style="color:#FF6549;"DMG (Lightning DMG instead on a 3-Ping). <br>- Deals {{o|180% / 360% / 540%</span>}} Physical DMG. DMGbased ison convertedthe tonumber Lightningof element onorbs a 3-Pingpinged.
|- <!--Abilities-->
|Basic=BasicAttackNameSpear Dance
|Basic Attack Detail='''Basic Attack: Performs— a{{b|Tap seriesBasic ofAttack}}'''<br>Vera: Garnet wields her spear attacksto deal Physical DMG. After dodging, dealingshe acan totalstart from the 3rd hit of <spanher style="color:#FF6549;"Basic Attack combo. <br>- Deals {{o|860%</span>}} Physical DMG in total.<br><br>'''Spear ImmediatelyLunge — {{b|Any 3-Ping + Tap Basic Attack}}'''<br>The performingnext Basic Attack after anya 3-Ping will trigger a{{o|Spear <span style="color:#FF6549;">Follow-up</span>Lunge}}, dealing <spanLightning style="color:#FF6549;"DMG. <br>- Deals {{o|310% / 230% / 200%</span>}} Lightning DMG for Red /Yellow/Blue OrbsYeIIow respectively./ ImmediatelyBIue entersOrbs the third combo after dodgingpinged.
|Signature=SignatureMoveNameShining Piercer
|Signature Detail='''Signature Move: Costs— {{b|50 Energy. + Tap Signature}}'''<br>Hurls the spear atwith full force, dealing <spanLightning style="color:#FF6549;"DMG to enemies in front. <br>- Deals {{o|1500%</span>}} Lightning DMG aheadin total.
|QTE=QTENameVictorious War Flag
|QTE Detail=QTE: Plunges andthe placesspear into the battleground standardand intounfurls the groundwar flag, dealing <spanLightning style="color:#FF6549;"DMG followed by Lightning DMG over time to enemies within range. <br>- Deals {{o|600%</span>}} Lightning DMG andupon athe totalfirst ofhit. <span style="color:#FF6549;"br>- Deals {{o|200%</span>}} AOELightning DMG overtimein fortotal 8over seconds{{o|8}}s.
|- <!--Passives-->
|Core=CorePassiveNameLightning Fall
|Core Detail='''Electric Charge — {{b|Cast Spear Lunge}}'''<br>{{o|Spear Lunge}} grants 1 {{o|Electric Charge}}, stacking up to 3 times.<br><br>'''Lightning Fall — {{b|Electric Charge present + Press and hold Basic Attack}}'''<br>When there is at least 1 {{o|Electric Charge}}, press and hold the Basic Attack button to consume {{o|Electric Charge}} and cast {{o|Lightning Fall}} to pull in a large area of enemies ahead, deal Lightning DMG, and inflict {{o|Turbulence Interference}} (reduces enemies' Lightning Resistance). Every additional stack of {{o|Electric Charge}} consumed will double the DMG of {{o|Lightning Fall}}. Gains Super Armor when casting Lightning Fall. <br>- Lightning Fall deals {{o|600%}} Lightning DMG. <br>- {{o|Turbulence Interference}}: Reduces enemies' Lightning Resistance by {{o|15%}} for {{o|8}}s.
|Core Detail=<span style="color:#6db135;">Automatically uses this attack upon switch-in.</span> <br>Core Passive: Gains 1 stack of <span style="color:#FF6549;">Electric Charge</span> when performing a <span style="color:#FF6549;">Follow-up</span>, up to 3 stacks. Press and hold the Basic Attack button when there is a stack available to perform <span style="color:#FF6549;">Thunderfall</span>, dealing <span style="color:#FF6549;">600%</span> Lightning DMG and inflicting <span style="color:#FF6549;">Interference</span> (Lightning Resistance decreases by <span style="color:#FF6549;">15%</span> for 8 seconds). DMG of <span style="color:#FF6549;">Thunderfall</span> is doubled for each stack consumed.
|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]]
|Leader=LeaderSkillNameRumbling Advance
|Leader Detail=All team members'Increases Lightning DMG increasesof byall <spanmembers style="color:#FF6549;">by {{o|10%</span>,}}. AttackIncreases DMG of all Tank ConstructsOmniframes increasesin bythe <spanteam by style="color:#FF6549;">{{o|5%</span>}}.
|SS Rank=SSPassiveNameEternal Battlefield
|SS Rank Detail=Passive:Performs QTE{{o|Victorious attacksWar willFlag}} automaticallywhen be performed upon switchingswitched out,. {{o|Signature Move- EnergyShining costPiercer}} decreasescosts by <span style="color:#FF6549;">{{o|20%</span>.}} <spanless style="color:#FF6549;">Thunderfall</span>Energy and {{o|Lightning Fall}} can be performedcast immediately after activating {{o|Signature Move- Shining Piercer}}.
|SSS Rank=SSSPassiveNameUnyielding Breacher
|SSS Rank Detail=PassiveWhen Vera: GainsGarnet has Shield, she gains Super Armor and reducesher Extra DMG takenReduction increases by <span style="color:#FF6549;">{{o|50%</span>}}. whenThe aeffect shieldof is{{o|Turbulence active. <span style="color:#FF6549;">Interference</span>}} Lightningincreases Resistanceby reduction{{o|10%}}. isExtra increasedDMG toBonus <span style="color:#FF6549;">25%</span>.of {{o|Signature Move- LightningShining DMGPiercer}} increases by <span style="color:#FF6549;">{{o|100%</span>}}.
|SSS+ Rank=SSSPlusPassiveNameGoddess of War
|SSS+ Rank Detail=Passive: <span{{o|Lightning style="color:#FF6549;">Thunderfall</span>Fall}} grants <spanself style="color:#FF6549;">Shield equal to {{o|20%</span>}} of max HP ofto shieldself. <spanThe style="color:#FF6549;">Thunderfall</span>Extra DMG Bonus of {{o|Lightning DMGFall }}increases by <span style="color:#FF6549;">{{o|25%</span>}}.
}}
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- Ascension
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{{Header Full|Character Leap}}
''This character's Leap is implemented during the [[Polaris Bond]] patch.''
{{Character Ascension
|Frame=Garnet
|- <!--Enhancements-->
|Ascension 1=Channeling Pursuit
|Ascension 1 Type=Orb
|Ascension 1 Detail=Before the animation of a Red or Yellow 3-Ping ends, Signal Orbs can be additionally input once to add {{o|Thunderbolt}} to the final hit of the current Red or Yellow 3-Ping. During the animation of a Blue 3-Ping, Signal Orbs can be additionally input once to immediately use [Spear Lunge] and add {{o|Thunderbolt}}. {{o|Thunderbolt}} deals {{o|300% / 600% / 900%}} Lightning DMG based on the number of orbs pinged during the additional input.<br><br><u><b>Level 9</b></u>: Upon the additional input of a 3-Ping during the animation of a 3-Ping, gain 1 stack of {{o|Lightning Conduit}}. Maximum {{o|Lightning Conduit}} stacks: {{o|2}}. When performing [Spear Lunge], {{o|Lightning Conduit}} stacks are consumed to grant additional [Electric Charge].<br><br><u><b>Level 18</b></u>: Upon consuming {{o|Lightning Conduit}} stacks, each stack of {{o|Lightning Conduit}} recovers {{o|2}} Signal Orbs of the same random color.<br>[Passive: Eternal Battlefield] added effect: Upon consuming {{o|Lightning Conduit}} stacks, each stack of {{o|Lightning Conduit}} recovers {{o|16}} Energy.
<!-- Ascension 2-->
|Ascension 2=Rumbling Might
|Ascension 2 Type=Core
|Ascension 2 Detail=When performed with maximum [Electric Charge] stacks, Base DMG of [Lightning Fall] increases by {{o|30%}}.<br><br><u><b>Level 9</b></u>: Upon switch-in, the first cast of [Lightning Fall] grants {{o|20}} Energy. Performing [Lightning Fall] with maximum [Electric Charge] stacks rearranges Signal Orbs into 3-Pings.<br><br><u><b>Level 18</b></u>: When performed with maximum [Electric Charge] stacks, Extra DMG Bonus of [Lightning Fall] increases by {{o|30%}}.<br>[Passive: Unyielding Breacher] added effect: Lightning Resistance Reduction effect of {{o|Turbulence Interference}} inflicted by Vera: Garnet increases by {{o|10%}}.
<!-- Ascension 3-->
|Ascension 3=Refulgent Piercer
|Ascension 3 Type=Signature
|Ascension 3 Detail=While performing [Shining Piercer], a 3-Ping can be additionally input to end the animation early and perform {{o|Refulgent Piercer}} that pierces the enemy, dealing {{o|2500%}} Lightning DMG, and gaining a stack of [Electric Charge]. Vera: Garnet then smites the enemy with thunderbolt, dealing {{o|600%}} Lightning DMG.<br>[Passive: Eternal Battlefield] added effect: [Lightning Fall] can be cast immediately after {{o|Refulgent Piercer}}.<br><br><u><b>Level 9</b></u>: Upon performing QTE, recover Energy to {{o|20}} if Vera: Garnet has less than {{o|20}} Energy. Upon using [Shining Piercer], trigger all available QTEs.<br><br><u><b>Level 18</b></u>: While performing {{o|Refulgent Piercer}}, a 3-Ping can be additionally input to increase the skill’s Extra DMG Bonus by {{o|50%}}.<br>[Passive: Goddess of War] added effect: When performing {{o|Refulgent Piercer}}, Base DMG of {{o|Refulgent Piercer}} increases by {{o|30%}} for every stack of [Electric Charge] Vera: Garnet currently has.
}}
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- Gameplay Tips
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{{Header Full|How to play}}<big>
=====Garnet - Fundamentals=====
*Build <span style="color:#AE7FCB;">Electric Charge</span> stacks by using <span style="color:#FF6549;">follow-up attacks</span>:
**After a 3-Ping the next Basic Attack will trigger a <span style="color:#FF6549;">follow-up attack</span>
**<span style="color:#AE7FCB;">Electric Charge</span> can only be stacked up to 3 times
*Hold the Basic Attack button with any number of <span style="color:#AE7FCB;">Electric Charge</span> stacks to trigger <span style="color:#EE273C;">Lightning Fall</span>
**Performing <span style="color:#EE273C;">Lightning Fall</span> consumes all <span style="color:#AE7FCB;">Electric Charge</span> stacks to deal massive Lightning DMG
**The damage of <span style="color:#EE273C;">Lightning Fall</span> increases exponentially for each stack consumed (x2/x4/x8)
=====Garnet - Additional Information=====
*If the Signature Weapon [[Phoenix]] is equipped:
**Using Signature Move and QTE will generate a stack of <span style="color:#AE7FCB;">Electric Charge</span>
**If the flag created by her QTE is still active when switching to Garnet she automatically performs <span style="color:#EE273C;">Lightning Fall</span> and then obtains another <span style="color:#AE7FCB;">Electric Charge</span> stack
*If Garnet has reached SS rank:
**Performs her QTE automatically when switching out, without entering cooldown
**<span style="color:#EE273C;">Lightning Fall</span> can be used immediately after Signature Move, greatly speeding up the animation
*Advanced techniques:
**Dodging shortly after a <span style="color:#FF476D;">Red Orb Ping</span> or a <span style="color:#D4B920;">Yellow Orb Ping</span> can be useful to skip the long animation
**After a 3-Ping, the next Basic Attack will always be a <span style="color:#FF6549;">follow-up attack</span> regardless of what happens in between (dodge cancels/getting hit/using Signature Move/waiting)
**Holding Basic Attack with a stored <span style="color:#FF6549;">follow-up attack</span> will perform the start of the attack, granting 1 <span style="color:#AE7FCB;">Electric Charge</span> stack and immediately perform <span style="color:#EE273C;">Lightning Fall</span> after
**Always performing <span style="color:#EE273C;">Lightning Fall</span> with 3 stacks is optimal for DPS and is generally recommended, but in certain cases using less stacks can be more efficient (to finish a low health enemy, for example)
**<span style="color:#EE273C;">Lightning Fall</span> moves Garnet forward by quite a distance, making it possible to miss enemies completely if it's performed too close to them
**The <span style="color:#FF6549;">follow-up attacks</span> can generate orbs like Basic Attacks, so skipping the <span style="color:#FF476D;">Red</span> and <span style="color:#D4B920;">Yellow</span> 3-Ping animations to perform the follow-up sooner can results in more orbs generated overall
**At SS and with Signature Weapon [[Phoenix]] equipped, a quick combo to execute a max stack <span style="color:#EE273C;">Lightning Fall</span> is:<br>3-Ping -> Dodge -> Follow-Up -> 3-Ping -> Dodge -> Follow-Up -> Signature Move -> Lightning Fall
</big>
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- Videos
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{{Header Full|Videos}}
[[Video:【PUNISHING: Gray Raven-CN】Vera Flare Showcase|300px]]
[[Video:【PUNISHING: Gray Raven-CN】Vera Flare Moveset ヴィラ モーション集|300px]]
{{Character Bottom Nav}}
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