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|Information=A frame Vera used in the past. Designed as an advanced, decisive countermeasure against hostile Constructs, it was finally introduced as an official unit not long ago. Its weapon is a specially forged banner spear.
|Information=A frame Vera used in the past. Designed as an advanced, decisive countermeasure against hostile Constructs, it was finally introduced as an official unit not long ago. Its weapon is a specially forged banner spear.
|Specialty='''Burst''' — Deals massive DMG is a short time.<br>'''Resistance Reduction''' — Able to reduce the Resistance of enemies.
|Specialty='''Burst''' — Deals massive DMG in a short time.<br>'''Resistance Reduction''' — Able to reduce the Resistance of enemies.
|Element=[[File:Element-Physical-Icon-White.png|25x25px|link=]]Physical (15%) [[File:Element-Lightning-Icon-White.png|25x25px|link=]]Lightning (85%)
|Element=[[File:Element-Physical-Icon-White.png|25x25px|link=]]Physical (15%) [[File:Element-Lightning-Icon-White.png|25x25px|link=]]Lightning (85%)
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|Gift Text=Bionic Dog
|Gift Text=Bionic Dog
}}
}}
{{FAQ
|Image=Weapon-Phoenix-Icon.png
|Size= 60x60px
|Question= Optimal Weapon: [[Phoenix]]
|Answer= Lightning DMG increases by {{o|15%}}. {{o|Victorious War Flag}} and Signature Move {{o|Shining Piercer}} can create another stack of {{o|Electric Charge}}. When {{o|Victorious War Flag}} is on the field, deploying Vera: Garnet will consume all of {{o|Electric Charge}} to cast {{o|Lightning Fall}}. Create another stack of {{o|Electric Charge}} afterward.}}
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- PP Recommended Memory Sets
- PP Recommended Memory Sets
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- Builds
- Builds
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{{:Build:Garnet}}
{{Build:Garnet}}
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- Skills
- Skills
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|Weapon=BannerSpear
|Weapon=BannerSpear
|- <!--Orbs-->
|- <!--Orbs-->
|Red Orb=Reaper Sweep
|Red Orb=Reaper Sweep — '''{{b|Ping Red Orb}}'''
|Red Orb Detail=<span style="color:#6db135;">Automatically uses this attack upon switch-in.</span><br>Vera: Garnet spins her spear, gaining a shield equal to <span style="color:#FF6549;">10%</span> of her max HP and dealing <span style="color:#FF6549;">230% / 460% / 690%</span> Physical DMG (Lightning DMG instead upon a 3-Ping) to nearby enemies based on the number of orbs pinged.
|Red Orb Detail=<span style="color:#6db135;">Automatically uses this attack upon switch-in.</span><br>Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged. <br>- Gains Shield equal to {{o|10%}} of her max HP. <br>- Deals {{o|230% / 460% / 690%}} Physical DMG based on the number of orbs pinged.
|Yellow Orb=Lightning Fury
|Yellow Orb=Lightning Fury — '''{{b|Ping Yellow Orb}}'''
|Yellow Orb Detail=Vera: Garnet spins around her spear to pull nearby enemies in and deal <span style="color:#FF6549;">190% / 380% / 570%</span> wide-area Physical DMG (Lightning DMG instead upon on a 3-Ping) based on the number of orbs pinged.
|Yellow Orb Detail=Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping). <br>- Deals {{o|190% / 380% / 570%}} Physical DMG based on the number of orbs pinged.
|Blue Orb=Thunderflash Stab
|Blue Orb=Thunderflash Stab — '''{{b|Ping Blue Orb}}'''
|Blue Orb Detail=Thrusts forward and pierces the enemies ahead, dealing <span style="color:#FF6549;">180% / 360% / 540%</span> Physical DMG (Lightning DMG instead upon a 3-Ping) based on the number of orbs pinged.
|Blue Orb Detail=Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping). <br>- Deals {{o|180% / 360% / 540%}} Physical DMG based on the number of orbs pinged.
|- <!--Abilities-->
|- <!--Abilities-->
|Basic=Spear Dance
|Basic=Spear Dance
|Basic Attack Detail=Basic Attack: Vera: Garnet wields her spear to deal a total of <span style="color:#FF6549;">860%</span> Physical DMG. The next Basic Attack after a 3-Ping will trigger <span style="color:#FF6549;">Spear Lunge</span>, dealing <span style="color:#FF6549;">310% / 230% / 200%</span> Lightning DMG for Red/Yellow/Blue Ping respectively. Garnet's Basic Attack after Dodge can start from the 3rd hit of her Basic Attack combo.
|Basic Attack Detail='''Basic Attack — {{b|Tap Basic Attack}}'''<br>Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo. <br>- Deals {{o|860%}} Physical DMG in total.<br><br>'''Spear Lunge — {{b|Any 3-Ping + Tap Basic Attack}}'''<br>The next Basic Attack after a 3-Ping will trigger {{o|Spear Lunge}}, dealing Lightning DMG. <br>- Deals {{o|310% / 230% / 200%}} Lightning DMG for Red / YeIIow / BIue Orbs pinged.
|Signature=Shining Piercer
|Signature=Shining Piercer
|Signature Detail=Signature Move: Consumes 50 Energy to hurl her spear with full force, dealing <span style="color:#FF6549;">1500%</span> Lightning DMG to enemies in front.
|Signature Detail='''Signature Move {{b|50 Energy + Tap Signature}}'''<br>Hurls the spear with full force, dealing Lightning DMG to enemies in front. <br>- Deals {{o|1500%}} Lightning DMG in total.
|QTE=Victorious War Flag
|QTE=Victorious War Flag
|QTE Detail=QTE: Plunges her spear into the ground and unfurls the war flag, dealing <span style="color:#FF6549;">600%</span> Lightning DMG followed by a total of <span style="color:#FF6549;">200%</span> Lightning DMG to enemies within range for 8s.
|QTE Detail=Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range. <br>- Deals {{o|600%}} Lightning DMG upon the first hit. <br>- Deals {{o|200%}} Lightning DMG in total over {{o|8}}s.
|- <!--Passives-->
|- <!--Passives-->
|Core=Lightning Fall
|Core=Lightning Fall
|Core Detail=Core Passive: <span style="color:#FF6549;">Spear Lunge</span> grants 1 <span style="color:#FF6549;">Electric Charge</span>. It can stack up to 3 times. Press and hold the Basic Attack button to consume <span style="color:#FF6549;">Electric Charge</span> and perform <span style="color:#FF6549;">Lightning Fall</span> to pull in a large area of enemies ahead, deal <span style="color:#FF6549;">600%</span> Lightning DMG, and inflict <span style="color:#FF6549;">Turbulence Interference</span> (reduces enemies' Lightning Resistance by <span style="color:#FF6549;">15%</span>) for 8s. For each stack of <span style="color:#FF6549;">Electric Charge</span> consumed, doubles the DMG of <span style="color:#FF6549;">Lightning Fall</span>. Gains Super Armor when performing <span style="color:#FF6549;">Lightning Fall</span>.
|Core Detail='''Electric Charge — {{b|Cast Spear Lunge}}'''<br>{{o|Spear Lunge}} grants 1 {{o|Electric Charge}}, stacking up to 3 times.<br><br>'''Lightning Fall — {{b|Electric Charge present + Press and hold Basic Attack}}'''<br>When there is at least 1 {{o|Electric Charge}}, press and hold the Basic Attack button to consume {{o|Electric Charge}} and cast {{o|Lightning Fall}} to pull in a large area of enemies ahead, deal Lightning DMG, and inflict {{o|Turbulence Interference}} (reduces enemies' Lightning Resistance). Every additional stack of {{o|Electric Charge}} consumed will double the DMG of {{o|Lightning Fall}}. Gains Super Armor when casting Lightning Fall. <br>- Lightning Fall deals {{o|600%}} Lightning DMG. <br>- {{o|Turbulence Interference}}: Reduces enemies' Lightning Resistance by {{o|15%}} for {{o|8}}s.
|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]]
|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]]
|Leader=Rumbling Advance
|Leader=Rumbling Advance
|Leader Detail=Lightning DMG of all members increases by <span style="color:#FF6549;">10%</span> and Tank's damage increases by <span style="color:#FF6549;">5%</span>.
|Leader Detail=Increases Lightning DMG of all members by {{o|10%}}. Increases DMG of all Tank Omniframes in the team by {{o|5%}}.
|SS Rank=Eternal Battlefield
|SS Rank=Eternal Battlefield
|SS Rank Detail=Passive: Performs <span style="color:#FF6549;">Victorious War Flag</span> when switched out. <span style="color:#FF6549;">Signature - Shining Piercer</span> costs <span style="color:#FF6549;">20%</span> less Energy and <span style="color:#FF6549;">Lightning Fall</span> can be performed immediately after <span style="color:#FF6549;">Signature - Shining Piercer</span>.
|SS Rank Detail=Performs {{o|Victorious War Flag}} when switched out. {{o|Signature - Shining Piercer}} costs {{o|20%}} less Energy and {{o|Lightning Fall}} can be cast immediately after {{o|Signature - Shining Piercer}}.
|SSS Rank=Unyielding Breacher
|SSS Rank=Unyielding Breacher
|SSS Rank Detail=Passive: When Vera: Garnet has a shield, gains Super Armor and Extra DMG Reduction increases by <span style="color:#FF6549;">50%</span>. The effect of <span style="color:#FF6549;">Turbulence Interference</span> increases by <span style="color:#FF6549;">10%</span>. <span style="color:#FF6549;">Signature - Shining Piercer</span> deals <span style="color:#FF6549;">100%</span> more DMG.
|SSS Rank Detail=When Vera: Garnet has Shield, she gains Super Armor and her Extra DMG Reduction increases by {{o|50%}}. The effect of {{o|Turbulence Interference}} increases by {{o|10%}}. Extra DMG Bonus of {{o|Signature - Shining Piercer}} increases by {{o|100%}}.
|SSS+ Rank=Goddess of War
|SSS+ Rank=Goddess of War
|SSS+ Rank Detail=Passive: <span style="color:#FF6549;">Lightning Fall</span> grants a shield equal to <span style="color:#FF6549;">20%</span> of max HP. <span style="color:#FF6549;">Lightning Fall</span> deals <span style="color:#FF6549;">25%</span> more DMG.
|SSS+ Rank Detail={{o|Lightning Fall}} grants self Shield equal to {{o|20%}} of max HP to self. The Extra DMG Bonus of {{o|Lightning Fall }}increases by {{o|25%}}.
}}
}}
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- Ascension
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{{Header Full|Character Leap}}
''This character's Leap is implemented during the [[Polaris Bond]] patch.''
{{Character Ascension
|Frame=Garnet
|- <!--Enhancements-->
|Ascension 1=Channeling Pursuit
|Ascension 1 Type=Orb
|Ascension 1 Detail=Before the animation of a Red or Yellow 3-Ping ends, Signal Orbs can be additionally input once to add {{o|Thunderbolt}} to the final hit of the current Red or Yellow 3-Ping. During the animation of a Blue 3-Ping, Signal Orbs can be additionally input once to immediately use [Spear Lunge] and add {{o|Thunderbolt}}. {{o|Thunderbolt}} deals {{o|300% / 600% / 900%}} Lightning DMG based on the number of orbs pinged during the additional input.<br><br><u><b>Level 9</b></u>: Upon the additional input of a 3-Ping during the animation of a 3-Ping, gain 1 stack of {{o|Lightning Conduit}}. Maximum {{o|Lightning Conduit}} stacks: {{o|2}}. When performing [Spear Lunge], {{o|Lightning Conduit}} stacks are consumed to grant additional [Electric Charge].<br><br><u><b>Level 18</b></u>: Upon consuming {{o|Lightning Conduit}} stacks, each stack of {{o|Lightning Conduit}} recovers {{o|2}} Signal Orbs of the same random color.<br>[Passive: Eternal Battlefield] added effect: Upon consuming {{o|Lightning Conduit}} stacks, each stack of {{o|Lightning Conduit}} recovers {{o|16}} Energy.
<!-- Ascension 2-->
|Ascension 2=Rumbling Might
|Ascension 2 Type=Core
|Ascension 2 Detail=When performed with maximum [Electric Charge] stacks, Base DMG of [Lightning Fall] increases by {{o|30%}}.<br><br><u><b>Level 9</b></u>: Upon switch-in, the first cast of [Lightning Fall] grants {{o|20}} Energy. Performing [Lightning Fall] with maximum [Electric Charge] stacks rearranges Signal Orbs into 3-Pings.<br><br><u><b>Level 18</b></u>: When performed with maximum [Electric Charge] stacks, Extra DMG Bonus of [Lightning Fall] increases by {{o|30%}}.<br>[Passive: Unyielding Breacher] added effect: Lightning Resistance Reduction effect of {{o|Turbulence Interference}} inflicted by Vera: Garnet increases by {{o|10%}}.
<!-- Ascension 3-->
|Ascension 3=Refulgent Piercer
|Ascension 3 Type=Signature
|Ascension 3 Detail=While performing [Shining Piercer], a 3-Ping can be additionally input to end the animation early and perform {{o|Refulgent Piercer}} that pierces the enemy, dealing {{o|2500%}} Lightning DMG, and gaining a stack of [Electric Charge]. Vera: Garnet then smites the enemy with thunderbolt, dealing {{o|600%}} Lightning DMG.<br>[Passive: Eternal Battlefield] added effect: [Lightning Fall] can be cast immediately after {{o|Refulgent Piercer}}.<br><br><u><b>Level 9</b></u>: Upon performing QTE, recover Energy to {{o|20}} if Vera: Garnet has less than {{o|20}} Energy. Upon using [Shining Piercer], trigger all available QTEs.<br><br><u><b>Level 18</b></u>: While performing {{o|Refulgent Piercer}}, a 3-Ping can be additionally input to increase the skill’s Extra DMG Bonus by {{o|50%}}.<br>[Passive: Goddess of War] added effect: When performing {{o|Refulgent Piercer}}, Base DMG of {{o|Refulgent Piercer}} increases by {{o|30%}} for every stack of [Electric Charge] Vera: Garnet currently has.
}}
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- Gameplay Tips
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{{Header Full|How to play}}<big>
=====Garnet - Fundamentals=====
*Build <span style="color:#AE7FCB;">Electric Charge</span> stacks by using <span style="color:#FF6549;">follow-up attacks</span>:
**After a 3-Ping the next Basic Attack will trigger a <span style="color:#FF6549;">follow-up attack</span>
**<span style="color:#AE7FCB;">Electric Charge</span> can only be stacked up to 3 times

*Hold the Basic Attack button with any number of <span style="color:#AE7FCB;">Electric Charge</span> stacks to trigger <span style="color:#EE273C;">Lightning Fall</span>
**Performing <span style="color:#EE273C;">Lightning Fall</span> consumes all <span style="color:#AE7FCB;">Electric Charge</span> stacks to deal massive Lightning DMG
**The damage of <span style="color:#EE273C;">Lightning Fall</span> increases exponentially for each stack consumed (x2/x4/x8)

=====Garnet - Additional Information=====
*If the Signature Weapon [[Phoenix]] is equipped:
**Using Signature Move and QTE will generate a stack of <span style="color:#AE7FCB;">Electric Charge</span>
**If the flag created by her QTE is still active when switching to Garnet she automatically performs <span style="color:#EE273C;">Lightning Fall</span> and then obtains another <span style="color:#AE7FCB;">Electric Charge</span> stack

*If Garnet has reached SS rank:
**Performs her QTE automatically when switching out, without entering cooldown
**<span style="color:#EE273C;">Lightning Fall</span> can be used immediately after Signature Move, greatly speeding up the animation

*Advanced techniques:
**Dodging shortly after a <span style="color:#FF476D;">Red Orb Ping</span> or a <span style="color:#D4B920;">Yellow Orb Ping</span> can be useful to skip the long animation
**After a 3-Ping, the next Basic Attack will always be a <span style="color:#FF6549;">follow-up attack</span> regardless of what happens in between (dodge cancels/getting hit/using Signature Move/waiting)
**Holding Basic Attack with a stored <span style="color:#FF6549;">follow-up attack</span> will perform the start of the attack, granting 1 <span style="color:#AE7FCB;">Electric Charge</span> stack and immediately perform <span style="color:#EE273C;">Lightning Fall</span> after
**Always performing <span style="color:#EE273C;">Lightning Fall</span> with 3 stacks is optimal for DPS and is generally recommended, but in certain cases using less stacks can be more efficient (to finish a low health enemy, for example)
**<span style="color:#EE273C;">Lightning Fall</span> moves Garnet forward by quite a distance, making it possible to miss enemies completely if it's performed too close to them
**The <span style="color:#FF6549;">follow-up attacks</span> can generate orbs like Basic Attacks, so skipping the <span style="color:#FF476D;">Red</span> and <span style="color:#D4B920;">Yellow</span> 3-Ping animations to perform the follow-up sooner can results in more orbs generated overall
**At SS and with Signature Weapon [[Phoenix]] equipped, a quick combo to execute a max stack <span style="color:#EE273C;">Lightning Fall</span> is:<br>3-Ping -> Dodge -> Follow-Up -> 3-Ping -> Dodge -> Follow-Up -> Signature Move -> Lightning Fall
</big>
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- Videos
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{{Header Full|Videos}}
[[Video:【PUNISHING: Gray Raven-CN】Vera Flare Showcase|300px]]
[[Video:【PUNISHING: Gray Raven-CN】Vera Flare Moveset ヴィラ モーション集|300px]]
{{Character Bottom Nav}}
{{Character Bottom Nav}}
__INDEX__
__INDEX__

Latest revision as of 09:59, 16 November 2023

← No.21: XXI Roland: Flambeau →

Debuts in The Last Spark patch. · Rank: S-Rank · Class: Tank · Element: Physical (15%) Lightning (85%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

A frame Vera used in the past. Designed as an advanced, decisive countermeasure against hostile Constructs, it was finally introduced as an official unit not long ago. Its weapon is a specially forged banner spear.
Burst — Deals massive DMG in a short time.
Resistance Reduction — Able to reduce the Resistance of enemies.
Physical (15%) Lightning (85%)
Vera
Garnet
31 Oct
164cm
44kg
B
17
Review
2126
301
398
172
S-Rank
Tank
Banner Spear
Phoenix
Cerberus
Bionic Dog

Optimal Weapon: Phoenix

Lightning DMG increases by 15%. Victorious War Flag and Signature Move Shining Piercer can create another stack of Electric Charge. When Victorious War Flag is on the field, deploying Vera: Garnet will consume all of Electric Charge to cast Lightning Fall. Create another stack of Electric Charge afterward.

Memory Builds ◇ Vera: Garnet

A list of recommended builds for Vera: Garnet can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.

Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions.
However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.

Memory Placement
01
02
03
04
05
06
Tifa x4 / Einsteina x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Lightning Fall: Core Passive +1 x6
Key Notes
  • Vera: Garnet's main build
  • Ultima Awakening Set
Usage
Details
  • All-purpose set
  • Lets Vera deal high damage while still providing debuff support.
  • Used when there is a sub-DPS on the team, like Selena: Tempest / Lucia: Dawn / Bianca: Veritas.
  • As Lucia: Crimson Weave is the Lightning team's main damage dealer, optimal Bottom Resonances become Class Passive instead of Core Passive if the player can afford to change them.
Memory Placement
01
02
03
04
05
06
Tifa x4 / Heisen x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Lightning Fall: Core Passive +1 x6
Key Notes
  • Secondary build
Usage
Details
  • Ideal when Vera is the only DPS on the team.
    • The other two characters are just providing QTE support.
    • Equip one character with Einsteina in this case.
  • Phantom Pain Cage strategies where Vera is the only DPS utilize this set.
    • It can be used in general content if you don't have an invested Lightning sub-DPS.
  • As Lucia: Crimson Weave is the Lightning team's main damage, dealer optimal Bottom Resonances become Class Passive instead of Core Passive if the player can afford to change them.
Memory Placement
01
02
03
04
05
06
Tifa x4 / Cottie x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Lightning Fall: Core Passive +1 x6
Key Notes
  • Niche build
Usage
Details
  • Used in high difficulty content where survival is more important than clearing speed.
  • Can be used for more Signature Moves on stages with high survival pressure.
  • Used in a select few Phantom Pain Cage strategies if Vera is at SSS-Rank or above.
  • As Lucia: Crimson Weave is the Lightning team's main damage dealer, optimal Bottom Resonances become Class Passive instead of Core Passive if the player can afford to change them.
Memory Placement
01
02
03
04
05
06
Da Vinci x4 / Einsteina x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Tank: Class Passive +1 x6
Key Notes
  • Niche build
Usage
Details
  • Used in some single-rotation strategies with Lucia: Crimson Weave.
    • Vera needs to use Lightning Fall to apply her Lightning resistance debuff.

Weapon Resonance ◇ Vera: Garnet

Recommended 6★ weapon resonances for Vera: Garnet can be found here listed in order of priority.


1. Thunder Shake
Inflicts Thunder effect upon dealing Lightning DMG. Thunder: reduces the target's Lightning Resistance by 8% for 8s. Repeated triggering refreshes the duration.
2. Dead Line Timing
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
3. Resonant Echo
The duration of effect inflicted by Tank class skill increases to 8s.
4. Incandescence
Weapon's final ATK is increased by 15% at the start of battle. No duration limit.
Priority
HIGH:
  • Thunder Shake
  • Dead Line Timing

LOW:

  • Resonant Echo
  • Incandescence
Notes
Minimum recommended amount: 2
  • 1st priority: Thunder Shake
  • 2nd priority: Dead Line Timing
  • Pick between Resonant Echo and Incandescence depending on the situation.

Skills & Passives

Red Orb

Reaper Sweep — Ping Red Orb

Automatically uses this attack upon switch-in.
Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.
- Gains Shield equal to 10% of her max HP.
- Deals 230% / 460% / 690% Physical DMG based on the number of orbs pinged.
Yellow Orb

Lightning Fury — Ping Yellow Orb

Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).
- Deals 190% / 380% / 570% Physical DMG based on the number of orbs pinged.
Blue Orb

Thunderflash Stab — Ping Blue Orb

Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).
- Deals 180% / 360% / 540% Physical DMG based on the number of orbs pinged.
Basic Attack

Spear Dance

Basic Attack — Tap Basic Attack
Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.
- Deals 860% Physical DMG in total.

Spear Lunge — Any 3-Ping + Tap Basic Attack
The next Basic Attack after a 3-Ping will trigger Spear Lunge, dealing Lightning DMG.
- Deals 310% / 230% / 200% Lightning DMG for Red / YeIIow / BIue Orbs pinged.
Core

Lightning Fall

Electric Charge — Cast Spear Lunge
Spear Lunge grants 1 Electric Charge, stacking up to 3 times.

Lightning Fall — Electric Charge present + Press and hold Basic Attack
When there is at least 1 Electric Charge, press and hold the Basic Attack button to consume Electric Charge and cast Lightning Fall to pull in a large area of enemies ahead, deal Lightning DMG, and inflict Turbulence Interference (reduces enemies' Lightning Resistance). Every additional stack of Electric Charge consumed will double the DMG of Lightning Fall. Gains Super Armor when casting Lightning Fall.
- Lightning Fall deals 600% Lightning DMG.
- Turbulence Interference: Reduces enemies' Lightning Resistance by 15% for 8s.
Signature

Shining Piercer

Signature Move — 50 Energy + Tap Signature
Hurls the spear with full force, dealing Lightning DMG to enemies in front.
- Deals 1500% Lightning DMG in total.
QTE

Victorious War Flag

Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.
- Deals 600% Lightning DMG upon the first hit.
- Deals 200% Lightning DMG in total over 8s.
Leader

Rumbling Advance

Increases Lightning DMG of all members by 10%. Increases DMG of all Tank Omniframes in the team by 5%.
Class

Tank

Attacks reduce the target's Extra DMG Reduction by 20% for 5s.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

Eternal Battlefield

Performs Victorious War Flag when switched out. Signature - Shining Piercer costs 20% less Energy and Lightning Fall can be cast immediately after Signature - Shining Piercer.
SSS-Rank

Unyielding Breacher

When Vera: Garnet has Shield, she gains Super Armor and her Extra DMG Reduction increases by 50%. The effect of Turbulence Interference increases by 10%. Extra DMG Bonus of Signature - Shining Piercer increases by 100%.
SSS+ Rank

Goddess of War

Lightning Fall grants self Shield equal to 20% of max HP to self. The Extra DMG Bonus of Lightning Fall increases by 25%.

Character Leap

This character's Leap is implemented during the Polaris Bond patch.

Channeling Pursuit

Channeling Pursuit

Before the animation of a Red or Yellow 3-Ping ends, Signal Orbs can be additionally input once to add Thunderbolt to the final hit of the current Red or Yellow 3-Ping. During the animation of a Blue 3-Ping, Signal Orbs can be additionally input once to immediately use [Spear Lunge] and add Thunderbolt. Thunderbolt deals 300% / 600% / 900% Lightning DMG based on the number of orbs pinged during the additional input.

Level 9: Upon the additional input of a 3-Ping during the animation of a 3-Ping, gain 1 stack of Lightning Conduit. Maximum Lightning Conduit stacks: 2. When performing [Spear Lunge], Lightning Conduit stacks are consumed to grant additional [Electric Charge].

Level 18: Upon consuming Lightning Conduit stacks, each stack of Lightning Conduit recovers 2 Signal Orbs of the same random color.
[Passive: Eternal Battlefield] added effect: Upon consuming Lightning Conduit stacks, each stack of Lightning Conduit recovers 16 Energy.
Rumbling Might

Rumbling Might

When performed with maximum [Electric Charge] stacks, Base DMG of [Lightning Fall] increases by 30%.

Level 9: Upon switch-in, the first cast of [Lightning Fall] grants 20 Energy. Performing [Lightning Fall] with maximum [Electric Charge] stacks rearranges Signal Orbs into 3-Pings.

Level 18: When performed with maximum [Electric Charge] stacks, Extra DMG Bonus of [Lightning Fall] increases by 30%.
[Passive: Unyielding Breacher] added effect: Lightning Resistance Reduction effect of Turbulence Interference inflicted by Vera: Garnet increases by 10%.
Refulgent Piercer

Refulgent Piercer

While performing [Shining Piercer], a 3-Ping can be additionally input to end the animation early and perform Refulgent Piercer that pierces the enemy, dealing 2500% Lightning DMG, and gaining a stack of [Electric Charge]. Vera: Garnet then smites the enemy with thunderbolt, dealing 600% Lightning DMG.
[Passive: Eternal Battlefield] added effect: [Lightning Fall] can be cast immediately after Refulgent Piercer.

Level 9: Upon performing QTE, recover Energy to 20 if Vera: Garnet has less than 20 Energy. Upon using [Shining Piercer], trigger all available QTEs.

Level 18: While performing Refulgent Piercer, a 3-Ping can be additionally input to increase the skill’s Extra DMG Bonus by 50%.
[Passive: Goddess of War] added effect: When performing Refulgent Piercer, Base DMG of Refulgent Piercer increases by 30% for every stack of [Electric Charge] Vera: Garnet currently has.

How to play

Garnet - Fundamentals
  • Build Electric Charge stacks by using follow-up attacks:
    • After a 3-Ping the next Basic Attack will trigger a follow-up attack
    • Electric Charge can only be stacked up to 3 times
  • Hold the Basic Attack button with any number of Electric Charge stacks to trigger Lightning Fall
    • Performing Lightning Fall consumes all Electric Charge stacks to deal massive Lightning DMG
    • The damage of Lightning Fall increases exponentially for each stack consumed (x2/x4/x8)
Garnet - Additional Information
  • If the Signature Weapon Phoenix is equipped:
    • Using Signature Move and QTE will generate a stack of Electric Charge
    • If the flag created by her QTE is still active when switching to Garnet she automatically performs Lightning Fall and then obtains another Electric Charge stack
  • If Garnet has reached SS rank:
    • Performs her QTE automatically when switching out, without entering cooldown
    • Lightning Fall can be used immediately after Signature Move, greatly speeding up the animation
  • Advanced techniques:
    • Dodging shortly after a Red Orb Ping or a Yellow Orb Ping can be useful to skip the long animation
    • After a 3-Ping, the next Basic Attack will always be a follow-up attack regardless of what happens in between (dodge cancels/getting hit/using Signature Move/waiting)
    • Holding Basic Attack with a stored follow-up attack will perform the start of the attack, granting 1 Electric Charge stack and immediately perform Lightning Fall after
    • Always performing Lightning Fall with 3 stacks is optimal for DPS and is generally recommended, but in certain cases using less stacks can be more efficient (to finish a low health enemy, for example)
    • Lightning Fall moves Garnet forward by quite a distance, making it possible to miss enemies completely if it's performed too close to them
    • The follow-up attacks can generate orbs like Basic Attacks, so skipping the Red and Yellow 3-Ping animations to perform the follow-up sooner can results in more orbs generated overall
    • At SS and with Signature Weapon Phoenix equipped, a quick combo to execute a max stack Lightning Fall is:
      3-Ping -> Dodge -> Follow-Up -> 3-Ping -> Dodge -> Follow-Up -> Signature Move -> Lightning Fall

Videos

Related Frames

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