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{{#css:.question-img { |
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- Builds |
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- Builds |
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{{:Build:Garnet}} |
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{{Build:Garnet}} |
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- Skills |
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- Skills |
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|Weapon=BannerSpear |
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|Weapon=BannerSpear |
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|- <!--Orbs--> |
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|- <!--Orbs--> |
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|Red Orb=Reaper Sweep |
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|Red Orb=Reaper Sweep — '''{{b|Ping Red Orb}}''' |
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|Red Orb Detail=<span style="color:#6db135;">Automatically uses this attack upon switch-in.</span><br>Vera: Garnet spins her spear, gaining a shield equal to <span style="color:#FF6549;">10%</span> of her max HP and dealing <span style="color:#FF6549;">230% / 460% / 690%</span> Physical DMG (Lightning DMG instead upon a 3-Ping) to nearby enemies based on the number of orbs pinged. |
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|Red Orb Detail=<span style="color:#6db135;">Automatically uses this attack upon switch-in.</span><br>Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged. <br>- Gains Shield equal to {{o|10%}} of her max HP. <br>- Deals {{o|230% / 460% / 690%}} Physical DMG based on the number of orbs pinged. |
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|Yellow Orb=Lightning Fury |
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|Yellow Orb=Lightning Fury — '''{{b|Ping Yellow Orb}}''' |
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|Yellow Orb Detail=Vera: Garnet spins around her spear to pull nearby enemies in and deal <span style="color:#FF6549;">190% / 380% / 570%</span> wide-area Physical DMG (Lightning DMG instead upon on a 3-Ping) based on the number of orbs pinged. |
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|Yellow Orb Detail=Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping). <br>- Deals {{o|190% / 380% / 570%}} Physical DMG based on the number of orbs pinged. |
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|Blue Orb=Thunderflash Stab |
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|Blue Orb=Thunderflash Stab — '''{{b|Ping Blue Orb}}''' |
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|Blue Orb Detail=Thrusts forward and pierces the enemies ahead, dealing <span style="color:#FF6549;">180% / 360% / 540%</span> Physical DMG (Lightning DMG instead upon a 3-Ping) based on the number of orbs pinged. |
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|Blue Orb Detail=Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping). <br>- Deals {{o|180% / 360% / 540%}} Physical DMG based on the number of orbs pinged. |
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|- <!--Abilities--> |
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|- <!--Abilities--> |
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|Basic=Spear Dance |
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|Basic=Spear Dance |
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|Basic Attack Detail=Basic Attack: Vera: Garnet wields her spear to deal a total of <span style="color:#FF6549;">860%</span> Physical DMG. The next Basic Attack after a 3-Ping will trigger <span style="color:#FF6549;">Spear Lunge</span>, dealing <span style="color:#FF6549;">310% / 230% / 200%</span> Lightning DMG for Red/Yellow/Blue Ping respectively. Garnet's Basic Attack after Dodge can start from the 3rd hit of her Basic Attack combo. |
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|Basic Attack Detail='''Basic Attack — {{b|Tap Basic Attack}}'''<br>Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo. <br>- Deals {{o|860%}} Physical DMG in total.<br><br>'''Spear Lunge — {{b|Any 3-Ping + Tap Basic Attack}}'''<br>The next Basic Attack after a 3-Ping will trigger {{o|Spear Lunge}}, dealing Lightning DMG. <br>- Deals {{o|310% / 230% / 200%}} Lightning DMG for Red / YeIIow / BIue Orbs pinged. |
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|Signature=Shining Piercer |
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|Signature=Shining Piercer |
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|Signature Detail=Signature Move: Consumes 50 Energy to hurl her spear with full force, dealing <span style="color:#FF6549;">1500%</span> Lightning DMG to enemies in front. |
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|Signature Detail='''Signature Move — {{b|50 Energy + Tap Signature}}'''<br>Hurls the spear with full force, dealing Lightning DMG to enemies in front. <br>- Deals {{o|1500%}} Lightning DMG in total. |
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|QTE=Victorious War Flag |
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|QTE=Victorious War Flag |
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|QTE Detail=QTE: Plunges her spear into the ground and unfurls the war flag, dealing <span style="color:#FF6549;">600%</span> Lightning DMG followed by a total of <span style="color:#FF6549;">200%</span> Lightning DMG to enemies within range for 8s. |
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|QTE Detail=Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range. <br>- Deals {{o|600%}} Lightning DMG upon the first hit. <br>- Deals {{o|200%}} Lightning DMG in total over {{o|8}}s. |
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|- <!--Passives--> |
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|- <!--Passives--> |
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|Core=Lightning Fall |
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|Core=Lightning Fall |
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|Core Detail=Core Passive: <span style="color:#FF6549;">Spear Lunge</span> grants 1 <span style="color:#FF6549;">Electric Charge</span>. It can stack up to 3 times. Press and hold the Basic Attack button to consume <span style="color:#FF6549;">Electric Charge</span> and perform <span style="color:#FF6549;">Lightning Fall</span> to pull in a large area of enemies ahead, deal <span style="color:#FF6549;">600%</span> Lightning DMG, and inflict <span style="color:#FF6549;">Turbulence Interference</span> (reduces enemies' Lightning Resistance by <span style="color:#FF6549;">15%</span>) for 8s. For each stack of <span style="color:#FF6549;">Electric Charge</span> consumed, doubles the DMG of <span style="color:#FF6549;">Lightning Fall</span>. Gains Super Armor when performing <span style="color:#FF6549;">Lightning Fall</span>. |
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|Core Detail='''Electric Charge — {{b|Cast Spear Lunge}}'''<br>{{o|Spear Lunge}} grants 1 {{o|Electric Charge}}, stacking up to 3 times.<br><br>'''Lightning Fall — {{b|Electric Charge present + Press and hold Basic Attack}}'''<br>When there is at least 1 {{o|Electric Charge}}, press and hold the Basic Attack button to consume {{o|Electric Charge}} and cast {{o|Lightning Fall}} to pull in a large area of enemies ahead, deal Lightning DMG, and inflict {{o|Turbulence Interference}} (reduces enemies' Lightning Resistance). Every additional stack of {{o|Electric Charge}} consumed will double the DMG of {{o|Lightning Fall}}. Gains Super Armor when casting Lightning Fall. <br>- Lightning Fall deals {{o|600%}} Lightning DMG. <br>- {{o|Turbulence Interference}}: Reduces enemies' Lightning Resistance by {{o|15%}} for {{o|8}}s. |
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|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]] |
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|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]] |
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|Leader=Rumbling Advance |
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|Leader=Rumbling Advance |
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|Leader Detail=Lightning DMG of all members increases by <span style="color:#FF6549;">10%</span> and Tank's damage increases by <span style="color:#FF6549;">5%</span>. |
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|Leader Detail=Increases Lightning DMG of all members by {{o|10%}}. Increases DMG of all Tank Omniframes in the team by {{o|5%}}. |
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|SS Rank=Eternal Battlefield |
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|SS Rank=Eternal Battlefield |
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|SS Rank Detail=Passive: Performs <span style="color:#FF6549;">Victorious War Flag</span> when switched out. <span style="color:#FF6549;">Signature - Shining Piercer</span> costs <span style="color:#FF6549;">20%</span> less Energy and <span style="color:#FF6549;">Lightning Fall</span> can be performed immediately after <span style="color:#FF6549;">Signature - Shining Piercer</span>. |
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|SS Rank Detail=Performs {{o|Victorious War Flag}} when switched out. {{o|Signature - Shining Piercer}} costs {{o|20%}} less Energy and {{o|Lightning Fall}} can be cast immediately after {{o|Signature - Shining Piercer}}. |
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|SSS Rank=Unyielding Breacher |
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|SSS Rank=Unyielding Breacher |
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|SSS Rank Detail=Passive: When Vera: Garnet has a shield, gains Super Armor and Extra DMG Reduction increases by <span style="color:#FF6549;">50%</span>. The effect of <span style="color:#FF6549;">Turbulence Interference</span> increases by <span style="color:#FF6549;">10%</span>. <span style="color:#FF6549;">Signature - Shining Piercer</span> deals <span style="color:#FF6549;">100%</span> more DMG. |
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|SSS Rank Detail=When Vera: Garnet has Shield, she gains Super Armor and her Extra DMG Reduction increases by {{o|50%}}. The effect of {{o|Turbulence Interference}} increases by {{o|10%}}. Extra DMG Bonus of {{o|Signature - Shining Piercer}} increases by {{o|100%}}. |
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|SSS+ Rank=Goddess of War |
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|SSS+ Rank=Goddess of War |
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|SSS+ Rank Detail=Passive: <span style="color:#FF6549;">Lightning Fall</span> grants a shield equal to <span style="color:#FF6549;">20%</span> of max HP. <span style="color:#FF6549;">Lightning Fall</span> deals <span style="color:#FF6549;">25%</span> more DMG. |
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|SSS+ Rank Detail={{o|Lightning Fall}} grants self Shield equal to {{o|20%}} of max HP to self. The Extra DMG Bonus of {{o|Lightning Fall }}increases by {{o|25%}}. |
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- Ascension |
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{{Header Full|Character Leap}} |
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''This character's Leap is implemented during the [[Polaris Bond]] patch.'' |
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{{Character Ascension |
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|Frame=Garnet |
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|- <!--Enhancements--> |
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|Ascension 1=Channeling Pursuit |
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|Ascension 1 Type=Orb |
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|Ascension 1 Detail=Before the animation of a Red or Yellow 3-Ping ends, Signal Orbs can be additionally input once to add {{o|Thunderbolt}} to the final hit of the current Red or Yellow 3-Ping. During the animation of a Blue 3-Ping, Signal Orbs can be additionally input once to immediately use [Spear Lunge] and add {{o|Thunderbolt}}. {{o|Thunderbolt}} deals {{o|300% / 600% / 900%}} Lightning DMG based on the number of orbs pinged during the additional input.<br><br><u><b>Level 9</b></u>: Upon the additional input of a 3-Ping during the animation of a 3-Ping, gain 1 stack of {{o|Lightning Conduit}}. Maximum {{o|Lightning Conduit}} stacks: {{o|2}}. When performing [Spear Lunge], {{o|Lightning Conduit}} stacks are consumed to grant additional [Electric Charge].<br><br><u><b>Level 18</b></u>: Upon consuming {{o|Lightning Conduit}} stacks, each stack of {{o|Lightning Conduit}} recovers {{o|2}} Signal Orbs of the same random color.<br>[Passive: Eternal Battlefield] added effect: Upon consuming {{o|Lightning Conduit}} stacks, each stack of {{o|Lightning Conduit}} recovers {{o|16}} Energy. |
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<!-- Ascension 2--> |
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|Ascension 2=Rumbling Might |
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|Ascension 2 Type=Core |
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|Ascension 2 Detail=When performed with maximum [Electric Charge] stacks, Base DMG of [Lightning Fall] increases by {{o|30%}}.<br><br><u><b>Level 9</b></u>: Upon switch-in, the first cast of [Lightning Fall] grants {{o|20}} Energy. Performing [Lightning Fall] with maximum [Electric Charge] stacks rearranges Signal Orbs into 3-Pings.<br><br><u><b>Level 18</b></u>: When performed with maximum [Electric Charge] stacks, Extra DMG Bonus of [Lightning Fall] increases by {{o|30%}}.<br>[Passive: Unyielding Breacher] added effect: Lightning Resistance Reduction effect of {{o|Turbulence Interference}} inflicted by Vera: Garnet increases by {{o|10%}}. |
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<!-- Ascension 3--> |
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|Ascension 3=Refulgent Piercer |
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|Ascension 3 Type=Signature |
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|Ascension 3 Detail=While performing [Shining Piercer], a 3-Ping can be additionally input to end the animation early and perform {{o|Refulgent Piercer}} that pierces the enemy, dealing {{o|2500%}} Lightning DMG, and gaining a stack of [Electric Charge]. Vera: Garnet then smites the enemy with thunderbolt, dealing {{o|600%}} Lightning DMG.<br>[Passive: Eternal Battlefield] added effect: [Lightning Fall] can be cast immediately after {{o|Refulgent Piercer}}.<br><br><u><b>Level 9</b></u>: Upon performing QTE, recover Energy to {{o|20}} if Vera: Garnet has less than {{o|20}} Energy. Upon using [Shining Piercer], trigger all available QTEs.<br><br><u><b>Level 18</b></u>: While performing {{o|Refulgent Piercer}}, a 3-Ping can be additionally input to increase the skill’s Extra DMG Bonus by {{o|50%}}.<br>[Passive: Goddess of War] added effect: When performing {{o|Refulgent Piercer}}, Base DMG of {{o|Refulgent Piercer}} increases by {{o|30%}} for every stack of [Electric Charge] Vera: Garnet currently has. |
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