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· Class: Tank |
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· Class: Tank |
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· Element: Physical (15%) Lightning (85%) |
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· Element: Physical (15%) Lightning (85%) |
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[[File:Dialogue-Flare-Icon.png|50%]] |
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[[File:Dialogue-Garnet-Icon.png|50%]] |
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{{#css:.question-img { |
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<!-------------------------------------------------------------------------- |
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<!-------------------------------------------------------------------------- |
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- Infobox |
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- Infobox |
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<div style="height: 13px;"></div> |
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{{Character |
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{{Character |
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|Name=Vera |
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|Name=Vera |
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|Frame=Flare |
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|Frame=Garnet |
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|Rank=S |
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|Rank=S |
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|Class=Tank |
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|Class=Tank |
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|Information=A frame Vera used in the past. Designed as an advanced, decisive countermeasure against hostile Constructs, it was finally introduced as an official unit not long ago. Its weapon is a specially forged banner spear. |
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|Information=-- <br> -- |
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|Specialty='''Burst''' — Deals massive DMG in a short time.<br>'''Resistance Reduction''' — Able to reduce the Resistance of enemies. |
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|Speciality=-- <br> -- |
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|Element=[[File:Element-Physical-Icon-White.png|25x25px|link=]]Physical (15%) [[File:Element-Lightning-Icon-White.png|25x25px|link=]]Lightning (85%) |
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|Element=[[File:Element-Physical-Icon-White.png|25x25px|link=]]Physical (15%) [[File:Element-Lightning-Icon-White.png|25x25px|link=]]Lightning (85%) |
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|Army=Cerberus |
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|Army=Cerberus |
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|Weapon=BannerSpear |
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|Weapon=Banner Spear |
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|Signature Weapon=Phoenix |
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|Signature Weapon=Phoenix |
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|Gift==-- |
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|Gift=Military-Grade Bionic Dog |
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|Rank Text=S |
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|Rank Text=S-Rank |
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|Class Text=Tank |
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|Class Text=Tank |
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|Weapon Text=Banner Spear |
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|Weapon Text=Banner Spear |
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|Signature Text=Phoenix |
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|Signature Text=Phoenix |
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|Army Text=Cerberus |
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|Army Text=Cerberus |
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|Gift Text=-- |
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|Gift Text=Bionic Dog |
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}} |
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}} |
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{{FAQ |
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|Image=Weapon-Phoenix-Icon.png |
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|Size= 60x60px |
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|Question= Optimal Weapon: [[Phoenix]] |
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|Answer= Lightning DMG increases by {{o|15%}}. {{o|Victorious War Flag}} and Signature Move {{o|Shining Piercer}} can create another stack of {{o|Electric Charge}}. When {{o|Victorious War Flag}} is on the field, deploying Vera: Garnet will consume all of {{o|Electric Charge}} to cast {{o|Lightning Fall}}. Create another stack of {{o|Electric Charge}} afterward.}} |
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- PP Recommended Memory Sets |
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- PP Recommended Memory Sets |
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{{Recommended Memory Sets | 3}} |
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{{Recommended Memory Sets | 3}} |
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<center>[[File:Memory-Tifa-Icon-1.png|25x25px|link=]][[Tifa]] ◇[[File:Memory-Einsteina-Icon-1.png|25x25px|link=]][[Einsteina]] ◇[[File:Memory-Heisen-Icon-1.png|25x25px|link=]][[Heisen]] ◇[[File:Memory-Cottie-Icon-1.png|25x25px|link=]][[Cottie]]</center> |
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<center>[[File:Memory-Tifa-Icon-1.png|25x25px|link=]][[Tifa]] ◇[[File:Memory-Einsteina-Icon-1.png|25x25px|link=]][[Einsteina]] ◇[[File:Memory-Heisen-Icon-1.png|25x25px|link=]][[Heisen]] ◇[[File:Memory-Cottie-Icon-1.png|25x25px|link=]][[Cottie]]</center> |
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<!-------------------------------------------------------------------------- |
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<div style="height: 13px;"></div> |
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- Builds |
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{{Build:Garnet}} |
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<!-------------------------------------------------------------------------- |
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- Skills |
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- Skills |
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{{Header Full|Skills & Passives}} |
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{{Header Full|Skills & Passives}} |
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{{Character Skills |
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{{Character Skills |
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|Frame=Flare |
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|Frame=Garnet |
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|Class=Tank |
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|Class=Tank |
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|Profession=Tank |
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|Profession=Tank |
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|Weapon=BannerSpear |
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|- <!--Orbs--> |
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|- <!--Orbs--> |
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|Red Orb=Reaper Sweep — '''{{b|Ping Red Orb}}''' |
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|Red Orb=RedOrbName |
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|Red Orb Detail=<span style="color:#6db135;">Automatically uses this attack upon switch-in.</span><br>Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged. <br>- Gains Shield equal to {{o|10%}} of her max HP. <br>- Deals {{o|230% / 460% / 690%}} Physical DMG based on the number of orbs pinged. |
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|Red Orb Detail=Twirls the spear and gains <span style="color:#FF6549;">10%</span> HP of shield and deal <span style="color:#FF6549;">230% / 460% / 690%</span> physical DMG. DMG is converted to Lightning element on a 3-Ping. |
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|Yellow Orb=YellowOrbName |
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|Yellow Orb=Lightning Fury — '''{{b|Ping Yellow Orb}}''' |
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|Yellow Orb Detail=Spins around the spear, pulling enemies in and deals <span style="color:#FF6549;">190% / 380% / 570%</span> Physical DMG. |
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|Yellow Orb Detail=Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping). <br>- Deals {{o|190% / 380% / 570%}} Physical DMG based on the number of orbs pinged. |
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|Blue Orb=Thunderflash Stab — '''{{b|Ping Blue Orb}}''' |
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|Blue Orb=BlueOrbName |
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|Blue Orb Detail=Thrusts forward and pierces targets ahead, dealing <span style="color:#FF6549;">180% / 360% / 540%</span> Physical DMG. DMG is converted to Lightning element on a 3-Ping. |
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|Blue Orb Detail=Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping). <br>- Deals {{o|180% / 360% / 540%}} Physical DMG based on the number of orbs pinged. |
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|- <!--Abilities--> |
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|- <!--Abilities--> |
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|Basic=BasicAttackName |
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|Basic=Spear Dance |
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|Basic Attack Detail=Basic Attack: Performs a series of spear attacks, dealing a total of <span style="color:#FF6549;">860%</span> Physical DMG. Immediately performing Basic Attack after any 3-Ping will trigger a <span style="color:#FF6549;">Follow-up</span>, dealing <span style="color:#FF6549;">310% / 230% / 200%</span> Lightning DMG for Red/Yellow/Blue Orbs respectively. Immediately enters the third combo after dodging. |
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|Basic Attack Detail='''Basic Attack — {{b|Tap Basic Attack}}'''<br>Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo. <br>- Deals {{o|860%}} Physical DMG in total.<br><br>'''Spear Lunge — {{b|Any 3-Ping + Tap Basic Attack}}'''<br>The next Basic Attack after a 3-Ping will trigger {{o|Spear Lunge}}, dealing Lightning DMG. <br>- Deals {{o|310% / 230% / 200%}} Lightning DMG for Red / YeIIow / BIue Orbs pinged. |
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|Signature=SignatureMoveName |
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|Signature=Shining Piercer |
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|Signature Detail=Signature Move: Costs 50 Energy. Hurls the spear at full force, dealing <span style="color:#FF6549;">1500%</span> Lightning DMG ahead. |
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|Signature Detail='''Signature Move — {{b|50 Energy + Tap Signature}}'''<br>Hurls the spear with full force, dealing Lightning DMG to enemies in front. <br>- Deals {{o|1500%}} Lightning DMG in total. |
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|QTE=QTEName |
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|QTE=Victorious War Flag |
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|QTE Detail=QTE: Plunges and places the battle standard into the ground, dealing <span style="color:#FF6549;">600%</span> Lightning DMG and a total of <span style="color:#FF6549;">200%</span> AOE DMG overtime for 8 seconds. |
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|QTE Detail=Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range. <br>- Deals {{o|600%}} Lightning DMG upon the first hit. <br>- Deals {{o|200%}} Lightning DMG in total over {{o|8}}s. |
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|- <!--Passives--> |
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|- <!--Passives--> |
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|Core=CorePassiveName |
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|Core=Lightning Fall |
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|Core Detail='''Electric Charge — {{b|Cast Spear Lunge}}'''<br>{{o|Spear Lunge}} grants 1 {{o|Electric Charge}}, stacking up to 3 times.<br><br>'''Lightning Fall — {{b|Electric Charge present + Press and hold Basic Attack}}'''<br>When there is at least 1 {{o|Electric Charge}}, press and hold the Basic Attack button to consume {{o|Electric Charge}} and cast {{o|Lightning Fall}} to pull in a large area of enemies ahead, deal Lightning DMG, and inflict {{o|Turbulence Interference}} (reduces enemies' Lightning Resistance). Every additional stack of {{o|Electric Charge}} consumed will double the DMG of {{o|Lightning Fall}}. Gains Super Armor when casting Lightning Fall. <br>- Lightning Fall deals {{o|600%}} Lightning DMG. <br>- {{o|Turbulence Interference}}: Reduces enemies' Lightning Resistance by {{o|15%}} for {{o|8}}s. |
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|Core Detail=Core Passive: Gains 1 stack of <span style="color:#FF6549;">Electric Charge</span> when performing a <span style="color:#FF6549;">Follow-up</span>, up to 3 stacks. Press and hold the Basic Attack button when there is a stack available to perform <span style="color:#FF6549;">Thunderfall</span>, dealing <span style="color:#FF6549;">600%</span> Lightning DMG and inflicting <span style="color:#FF6549;">Interference</span> (Lightning Resistance decreases by <span style="color:#FF6549;">15%</span> for 8 seconds). DMG of <span style="color:#FF6549;">Thunderfall</span> is doubled for each stack consumed. |
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|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]] |
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|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]] |
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|Leader=LeaderSkillName |
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|Leader=Rumbling Advance |
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|Leader Detail=All team members' Lightning DMG increases by <span style="color:#FF6549;">10%</span>, Attack of Tank Constructs increases by <span style="color:#FF6549;">5%</span>. |
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|Leader Detail=Increases Lightning DMG of all members by {{o|10%}}. Increases DMG of all Tank Omniframes in the team by {{o|5%}}. |
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|SS Rank=SSPassiveName |
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|SS Rank=Eternal Battlefield |
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|SS Rank Detail=Passive: QTE attacks will automatically be performed upon switching out, Signature Move Energy cost decreases by <span style="color:#FF6549;">20%</span>. <span style="color:#FF6549;">Thunderfall</span> can be performed after activating Signature Move. |
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|SS Rank Detail=Performs {{o|Victorious War Flag}} when switched out. {{o|Signature - Shining Piercer}} costs {{o|20%}} less Energy and {{o|Lightning Fall}} can be cast immediately after {{o|Signature - Shining Piercer}}. |
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|SSS Rank=SSSPassiveName |
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|SSS Rank=Unyielding Breacher |
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|SSS Rank Detail=Passive: Gains Super Armor and reduces DMG taken by <span style="color:#FF6549;">50%</span> when a shield is active. <span style="color:#FF6549;">Interference</span> Lightning Resistance reduction decreases to <span style="color:#FF6549;">25%</span>. Signature Move Lightning DMG increases by <span style="color:#FF6549;">100%</span>. |
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|SSS Rank Detail=When Vera: Garnet has Shield, she gains Super Armor and her Extra DMG Reduction increases by {{o|50%}}. The effect of {{o|Turbulence Interference}} increases by {{o|10%}}. Extra DMG Bonus of {{o|Signature - Shining Piercer}} increases by {{o|100%}}. |
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|SSS+ Rank=SSSPlusPassiveName |
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|SSS+ Rank=Goddess of War |
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|SSS+ Rank Detail=Passive: <span style="color:#FF6549;">Thunderfall</span> grants <span style="color:#FF6549;">20%</span> HP of shield. <span style="color:#FF6549;">Thunderfall</span> Lightning DMG increases by <span style="color:#FF6549;">25%</span>. |
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|SSS+ Rank Detail={{o|Lightning Fall}} grants self Shield equal to {{o|20%}} of max HP to self. The Extra DMG Bonus of {{o|Lightning Fall }}increases by {{o|25%}}. |
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}} |
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}} |
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- Ascension |
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{{Header Full|Character Leap}} |
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''This character's Leap is implemented during the [[Polaris Bond]] patch.'' |
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{{Character Ascension |
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|Frame=Garnet |
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|- <!--Enhancements--> |
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|Ascension 1=Channeling Pursuit |
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|Ascension 1 Type=Orb |
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|Ascension 1 Detail=Before the animation of a Red or Yellow 3-Ping ends, Signal Orbs can be additionally input once to add {{o|Thunderbolt}} to the final hit of the current Red or Yellow 3-Ping. During the animation of a Blue 3-Ping, Signal Orbs can be additionally input once to immediately use [Spear Lunge] and add {{o|Thunderbolt}}. {{o|Thunderbolt}} deals {{o|300% / 600% / 900%}} Lightning DMG based on the number of orbs pinged during the additional input.<br><br><u><b>Level 9</b></u>: Upon the additional input of a 3-Ping during the animation of a 3-Ping, gain 1 stack of {{o|Lightning Conduit}}. Maximum {{o|Lightning Conduit}} stacks: {{o|2}}. When performing [Spear Lunge], {{o|Lightning Conduit}} stacks are consumed to grant additional [Electric Charge].<br><br><u><b>Level 18</b></u>: Upon consuming {{o|Lightning Conduit}} stacks, each stack of {{o|Lightning Conduit}} recovers {{o|2}} Signal Orbs of the same random color.<br>[Passive: Eternal Battlefield] added effect: Upon consuming {{o|Lightning Conduit}} stacks, each stack of {{o|Lightning Conduit}} recovers {{o|16}} Energy. |
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<!-- Ascension 2--> |
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|Ascension 2=Rumbling Might |
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|Ascension 2 Type=Core |
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|Ascension 2 Detail=When performed with maximum [Electric Charge] stacks, Base DMG of [Lightning Fall] increases by {{o|30%}}.<br><br><u><b>Level 9</b></u>: Upon switch-in, the first cast of [Lightning Fall] grants {{o|20}} Energy. Performing [Lightning Fall] with maximum [Electric Charge] stacks rearranges Signal Orbs into 3-Pings.<br><br><u><b>Level 18</b></u>: When performed with maximum [Electric Charge] stacks, Extra DMG Bonus of [Lightning Fall] increases by {{o|30%}}.<br>[Passive: Unyielding Breacher] added effect: Lightning Resistance Reduction effect of {{o|Turbulence Interference}} inflicted by Vera: Garnet increases by {{o|10%}}. |
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<!-- Ascension 3--> |
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|Ascension 3=Refulgent Piercer |
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|Ascension 3 Type=Signature |
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|Ascension 3 Detail=While performing [Shining Piercer], a 3-Ping can be additionally input to end the animation early and perform {{o|Refulgent Piercer}} that pierces the enemy, dealing {{o|2500%}} Lightning DMG, and gaining a stack of [Electric Charge]. Vera: Garnet then smites the enemy with thunderbolt, dealing {{o|600%}} Lightning DMG.<br>[Passive: Eternal Battlefield] added effect: [Lightning Fall] can be cast immediately after {{o|Refulgent Piercer}}.<br><br><u><b>Level 9</b></u>: Upon performing QTE, recover Energy to {{o|20}} if Vera: Garnet has less than {{o|20}} Energy. Upon using [Shining Piercer], trigger all available QTEs.<br><br><u><b>Level 18</b></u>: While performing {{o|Refulgent Piercer}}, a 3-Ping can be additionally input to increase the skill’s Extra DMG Bonus by {{o|50%}}.<br>[Passive: Goddess of War] added effect: When performing {{o|Refulgent Piercer}}, Base DMG of {{o|Refulgent Piercer}} increases by {{o|30%}} for every stack of [Electric Charge] Vera: Garnet currently has. |
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}} |
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- Gameplay Tips |
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{{Header Full|How to play}}<big> |
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=====Garnet - Fundamentals===== |
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*Build <span style="color:#AE7FCB;">Electric Charge</span> stacks by using <span style="color:#FF6549;">follow-up attacks</span>: |
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**After a 3-Ping the next Basic Attack will trigger a <span style="color:#FF6549;">follow-up attack</span> |
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**<span style="color:#AE7FCB;">Electric Charge</span> can only be stacked up to 3 times |
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*Hold the Basic Attack button with any number of <span style="color:#AE7FCB;">Electric Charge</span> stacks to trigger <span style="color:#EE273C;">Lightning Fall</span> |
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**Performing <span style="color:#EE273C;">Lightning Fall</span> consumes all <span style="color:#AE7FCB;">Electric Charge</span> stacks to deal massive Lightning DMG |
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**The damage of <span style="color:#EE273C;">Lightning Fall</span> increases exponentially for each stack consumed (x2/x4/x8) |
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=====Garnet - Additional Information===== |
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*If the Signature Weapon [[Phoenix]] is equipped: |
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**Using Signature Move and QTE will generate a stack of <span style="color:#AE7FCB;">Electric Charge</span> |
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**If the flag created by her QTE is still active when switching to Garnet she automatically performs <span style="color:#EE273C;">Lightning Fall</span> and then obtains another <span style="color:#AE7FCB;">Electric Charge</span> stack |
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*If Garnet has reached SS rank: |
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**Performs her QTE automatically when switching out, without entering cooldown |
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**<span style="color:#EE273C;">Lightning Fall</span> can be used immediately after Signature Move, greatly speeding up the animation |
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*Advanced techniques: |
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**Dodging shortly after a <span style="color:#FF476D;">Red Orb Ping</span> or a <span style="color:#D4B920;">Yellow Orb Ping</span> can be useful to skip the long animation |
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**After a 3-Ping, the next Basic Attack will always be a <span style="color:#FF6549;">follow-up attack</span> regardless of what happens in between (dodge cancels/getting hit/using Signature Move/waiting) |
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**Holding Basic Attack with a stored <span style="color:#FF6549;">follow-up attack</span> will perform the start of the attack, granting 1 <span style="color:#AE7FCB;">Electric Charge</span> stack and immediately perform <span style="color:#EE273C;">Lightning Fall</span> after |
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**Always performing <span style="color:#EE273C;">Lightning Fall</span> with 3 stacks is optimal for DPS and is generally recommended, but in certain cases using less stacks can be more efficient (to finish a low health enemy, for example) |
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**<span style="color:#EE273C;">Lightning Fall</span> moves Garnet forward by quite a distance, making it possible to miss enemies completely if it's performed too close to them |
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**The <span style="color:#FF6549;">follow-up attacks</span> can generate orbs like Basic Attacks, so skipping the <span style="color:#FF476D;">Red</span> and <span style="color:#D4B920;">Yellow</span> 3-Ping animations to perform the follow-up sooner can results in more orbs generated overall |
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**At SS and with Signature Weapon [[Phoenix]] equipped, a quick combo to execute a max stack <span style="color:#EE273C;">Lightning Fall</span> is:<br>3-Ping -> Dodge -> Follow-Up -> 3-Ping -> Dodge -> Follow-Up -> Signature Move -> Lightning Fall |
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</big> |
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<!-------------------------------------------------------------------------- |
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- Videos |
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{{Header Full|Videos}} |
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[[Video:【PUNISHING: Gray Raven-CN】Vera Flare Showcase|300px]] |
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[[Video:【PUNISHING: Gray Raven-CN】Vera Flare Moveset ヴィラ モーション集|300px]] |
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{{Character Bottom Nav}} |
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{{Character Bottom Nav}} |
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__INDEX__ |