Vera: Garnet

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Revision as of 10:38, 18 November 2022 by Spectrazzz (talk | contribs) (removed unreleased banner)
← No.21: XXI Roland: Flambeau →

Debuts in The Last Spark patch. · Rank: S-Rank · Class: Tank · Element: Physical (15%) Lightning (85%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

A frame that Vera has used in the past with an advanced and aggressive design suited for combat against Constructs. It has only recently made its way onto official records, and uses a special flag spear as a weapon.
Physical (15%) Lightning (85%)
Vera
Garnet
31 Oct
164cm
44kg
B
17
Review
2126
301
398
172
S
Tank
Banner Spear
Phoenix
Cerberus
Bionic Dog

Memory Builds ◇ Vera: Garnet

A list of recommended builds for Vera: Garnet can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.

Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions.
However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.

Memory Placement
01
02
03
04
05
06
Tifa x4 / Einsteina x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Lightning Fall: Core Passive +1 x6
Key Notes
  • Vera: Garnet's main build
  • Ultima Awakening Set
Usage
Details
  • All-purpose set
  • Lets Vera deal high damage while still providing debuff support.
  • Used when there is a sub-DPS on the team, like Selena: Tempest / Lucia: Dawn / Bianca: Veritas.
  • As Lucia: Crimson Weave is the Lightning team's main damage dealer, optimal Bottom Resonances become Class Passive instead of Core Passive if the player can afford to change them.
Memory Placement
01
02
03
04
05
06
Tifa x4 / Heisen x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Lightning Fall: Core Passive +1 x6
Key Notes
  • Secondary build
Usage
Details
  • Ideal when Vera is the only DPS on the team.
    • The other two characters are just providing QTE support.
    • Equip one character with Einsteina in this case.
  • Phantom Pain Cage strategies where Vera is the only DPS utilize this set.
    • It can be used in general content if you don't have an invested Lightning sub-DPS.
  • As Lucia: Crimson Weave is the Lightning team's main damage, dealer optimal Bottom Resonances become Class Passive instead of Core Passive if the player can afford to change them.
Memory Placement
01
02
03
04
05
06
Tifa x4 / Cottie x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Lightning Fall: Core Passive +1 x6
Key Notes
  • Niche build
Usage
Details
  • Used in high difficulty content where survival is more important than clearing speed.
  • Can be used for more Signature Moves on stages with high survival pressure.
  • Used in a select few Phantom Pain Cage strategies if Vera is at SSS-Rank or above.
  • As Lucia: Crimson Weave is the Lightning team's main damage dealer, optimal Bottom Resonances become Class Passive instead of Core Passive if the player can afford to change them.
Memory Placement
01
02
03
04
05
06
Da Vinci x4 / Einsteina x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Tank: Class Passive +1 x6
Key Notes
  • Niche build
Usage
Details
  • Used in some single-rotation strategies with Lucia: Crimson Weave.
    • Vera needs to use Lightning Fall to apply her Lightning resistance debuff.

Weapon Resonance ◇ Vera: Garnet

Recommended 6★ weapon resonances for Vera: Garnet can be found here listed in order of priority.


1. Thunder Shake
Inflicts Thunder effect upon dealing Lightning DMG. Thunder: reduces the target's Lightning Resistance by 8% for 8s. Repeated triggering refreshes the duration.
2. Dead Line Timing
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
3. Resonant Echo
The duration of effect inflicted by Tank class skill increases to 8s.
4. Incandescence
Weapon's final ATK is increased by 15% at the start of battle. No duration limit.
Priority
HIGH:
  • Thunder Shake
  • Dead Line Timing

LOW:

  • Resonant Echo
  • Incandescence
Notes
Minimum recommended amount: 2
  • 1st priority: Thunder Shake
  • 2nd priority: Dead Line Timing
  • Pick between Resonant Echo and Incandescence depending on the situation.

Skills & Passives

Red Orb

Reaper Sweep

Automatically uses this attack upon switch-in.
Vera: Garnet spins her spear, gaining a shield equal to 10% of her max HP and dealing 230% / 460% / 690% Physical DMG (Lightning DMG instead upon a 3-Ping) to nearby enemies based on the number of orbs pinged.
Yellow Orb

Lightning Fury

Vera: Garnet spins around her spear to pull nearby enemies in and deal 190% / 380% / 570% Physical DMG (Lightning DMG instead upon on a 3-Ping) based on the number of orbs pinged.
Blue Orb

Thunderflash Stab

Thrusts forward and pierces the enemies ahead, dealing 180% / 360% / 540% Physical DMG (Lightning DMG instead on a 3-Ping) based on the number of orbs pinged.
Basic Attack

Spear Dance

Basic Attack: Vera: Garnet wields her spear to deal a total of 860% Physical DMG. The next Basic Attack after a 3-Ping will trigger Spear Lunge, dealing 310% / 230% / 200% Lightning DMG for Red/Yellow/Blue Ping respectively. Garnet's Basic Attack after Dodge can start from the 3rd hit of her Basic Attack combo.
Core

Lightning Fall

Core Passive: Spear Lunge grants 1 Electric Charge. Press and hold the Basic Attack button to consume Electric Charge and perform Lightning Fall to pull in a large area of enemies ahead, deal 600% Lightning DMG, and inflict Turbulence Interference (reduces enemies' Lightning Resistance by 15%)for 8s. Electric Charge consumed, doubles the DMG of Thunderfall. Gains Super Armor when performing Lightning Fall.
Signature

Shining Piercer

Signature Move: Consumes 50 Energy to hurl her spear with full force, dealing 1500% Lightning DMG to enemies in front.
QTE

Victorious War Flag

QTE: Plunges her spear into the ground and unfurls the war flag, dealing 600% Lightning DMG followed by a total of 200% Lightning DMG to enemies within range for 8s.
Leader

Rumbling Advance

Lightning DMG of all members increases by 10% and Tank's DMG increases by 5%.
Class

Tank

Attacks reduce the target's Extra DMG Reduction by 20% for 5s.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

Eternal Battlefield

Passive: Performs Victorious War Flag when switched out. Signature - Shining Piercer costs 20% less Energy and Lightning Fall can be performed immediately after Signature - Shining Piercer.
SSS-Rank

Unyielding Breacher

Passive: When Vera: Garnet has a shield, gains Super Armor and Extra DMG Reduction increases by 50%. The effect of Turbulence Interference increases by 10%. Signature - Shining Piercer deals 100% more DMG.
SSS+ Rank

Goddess of War

Passive: Lightning Fall grants a shield equal to 20% of max HP. Lightning Fall deals 25% more DMG.

Related Frames

← No.21: XXI Roland: Flambeau →