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|SSS+ Rank Detail=The Extra DMG Bonus of {{o|Signature - Zero Point Bloom}} increases by {{o|100%}}. {{o|Blooming Shot}} generates {{o|5%}} Energy. If the backstep successfully dodges an attack, generates additional {{o|10%}} Energy. |
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|SSS+ Rank Detail=The Extra DMG Bonus of {{o|Signature - Zero Point Bloom}} increases by {{o|100%}}. {{o|Blooming Shot}} generates {{o|5%}} Energy. If the backstep successfully dodges an attack, generates additional {{o|10%}} Energy. |
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- Gameplay Tips |
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{{Header Full|How to play}} |
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=====Hypnos - Fundamentals===== |
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* Within 1 second of performing any 3-Ping, hold Basic Attack to enter <span style="color:#5DC4C5;">Tactical Stance</span> and deal continuous Ice DMG to nearby enemies |
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** <span style="color:#5DC4C5;">Tactical Stance</span> gunshots are considered Basic Attacks, and will generate Signal Orbs when they hit enemies |
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* Release Basic Attack during <span style="color:#5DC4C5;">Tactical Stance</span> to perform a backstep and trigger <span style="color:#A0C5F9;">Blooming Shot</span>, dealing Ice DMG in a straight line |
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** This backstep has invincibility frames and is considered a dodge, so it can be used to evade incoming attacks and will trigger Matrix if it is off cooldown |
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** If this backstep is timed to successfully evade an attack, the camera will dolly zoom, and the follow-up <span style="color:#A0C5F9;">Blooming Shot</span> will deal 3.5 times its original damage and have its invulnerability window extended |
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* <span style="color:#D4B920;">Yellow Orb Pings</span> have invincibility frames that can also be used to evade attacks, though they cannot trigger Matrix |
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* <span style="color:#00A0FF;">Blue Orb Pings</span> toss a frost grenade that slows enemies hit and heals Hypnos and nearby allies |
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** The healing radius of the frost grenade is much larger than its damage radius |
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=====Hypnos - Additional Information===== |
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* <span style="color:#FF476D;">Red Orb Pings</span> function as an excellent movement ability and gap-closer, and will pass Hypnos through enemies if they are close enough |
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* All orb pings have a brief Super Armor window, with the 3-Ping variants of each color lengthening the duration of this Super Armor |
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* Hypnos automatically performs a free <span style="color:#D4B920;">Yellow Orb 3-Ping</span> when switched in during combat, allowing for immediate entry into <span style="color:#5DC4C5;">Tactical Stance</span> if Basic Attack is held down |
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** The <span style="color:#D4B920;">Yellow Orb</span> invulnerability frames also allow him to evade attacks on entry if the swap-in is properly timed |
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- Videos |
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- Videos |