Debuts in the Echo Aria patch.
· Rank: A-Rank
· Class: Supporter
· Element: Physical (20%) Ice (80%)
Information
As a Strike Hawk member, Wanshi always has a sleepy look. But once you get to know him better, you will realize he can be very trustworthy when things have gone bad.
Specialty
Heal — Able to heal friendly force Snipe — Able to precisely snipe the enemy after dodge
A list of recommended builds for Wanshi: Hypnos can be found here. Each tab represents one build — click the tabs below to view each one. See here for more information about Ultima Awakening and resonance slots.
Recommended 6★ weapon resonances for Wanshi: Hypnos can be found here listed in order of priority.
1. Glorious Spear
When using the healing skill or effect, increases the full ATK of the healed target by 10% for 8s, CD for 10s.
2. Superconducting Axial Ray
Increases Full ATK of all characters of the team by 8%. This effect cannot be stacked.
3. Dead Line Timing
Gain 2 extra random signal orbs when come out, and 3 same signal orbs every 45s (also can gain signal orbs during background operation).
Priority
HIGH:
Glorious Spear
Superconducting Axial Ray
LOW:
Dead Line Timing
Notes
Minimum recommended amount: 2
Skills & Passives
Red Orb
Frost Spin — Ping Red Orb
Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor. - Deals 170% / 340% / 510% Physical DMG based on the number of orbs pinged.
Yellow Orb
Baseline Control — Ping Yellow Orb
Automatically uses a 3-Ping version of this attack upon switch-in. Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor. - Deals 190% / 380% / 570% Physical DMG based on the number of orbs pinged.
Blue Orb
Frost Explosion — Ping Blue Orb
Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor. - Deals 140% / 280% / 420% Ice DMG based on the number of orbs pinged. - Heals HP equal to 30% / 60% / 90% of Wanshi: Hypnos's ATK based on the number of orbs pinged.
Basic Attack
Frost Wings
Basic Attack — Tap Basic Attack Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping. - Deals 350% Physical DMG and 360% Ice DMG in total.
Basic Attack — Any 3-Ping + Press and hold Basic Attack After any 3-Ping, press Basic Attack within 1s to enter Tactical Stance, and keep holding the Basic Attack button to maintain it and deal Ice DMG. - Every round of shots fired under this stance deals 100% Ice DMG.
Core
Cold Snap
Core Passive — Tactical Stance + Release Basic Attack Releasing the Basic Attack button during Tactical Stance will trigger Blooming Shot, dealing Ice DMG in a straight line. - Deals 200% Ice DMG in total.
Core Passive — Tactical Stance + Release Basic Attack + Successful Dodge The backstep of Blooming Shot is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG. - Deals 700% Ice DMG in total.
Signature
Zero Point Bloom
Signature Move — 80 Energy + Tap Signature Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front. - Deals 1400% Ice DMG in total.
QTE
Hypnotic Gift
Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing
allies in a large area and granting them Frost Crystal that increases their Ice DMG. - Grenade deals 360% Ice DMG upon explosion and 200% continuous Ice DMG in total. - Heals allies in a large area for HP equal to 100% of Wanshi: Hypnos' ATK. - Frost Crystal: Increases Ice DMG by 10% for 8s.
Leader
Resonance of Clarity
Increases HP of all members by 10% and Ice DMG of all members by 5%.
Class
Support
Healing amount increases by 20%.
Awakening
Ultima Awaken
Gains 3 Signal Orbs when entering battle.
SS-Rank
Tactical Rest
The Extra DMG Bonus of Blooming Shot increases by 50%. Automatically gains 5% Energy every second while on standby.
SSS-Rank
Improved Frost
The Ice DMG Bonus of the Frost Crystal effect from Hypnotic Gift increases to 20%.
SSS+ Rank
Suppression Reload
The Extra DMG Bonus of Signature - Zero Point Bloom increases by 100%. Blooming Shot generates 5% Energy. If the backstep successfully dodges an attack, generates additional 10% Energy.