Watanabe: Astral

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A frame specially designed to control spacecraft. It was used by Watanabe when he served in the Task Force. · Rank: A-Rank · Class: Attacker · Element: Physical (50%) Dark (50%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

A frame specially designed to control spacecraft. It was used by Watanabe when he served in the Task Force.
Physical (50%) Dark (50%)
Watanabe
Astral
12 Apr
185cm
76kg
O
26
Review
1544
215
345
145
A-Rank
Attacker
Dagger
Peacemaker
Forsaken
MRE Ratns.

Memory Builds ◇ Watanabe: Astral

A list of recommended builds for Watanabe: Astral can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.

Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions.
However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.

Memory Placement
01
02
03
04
05
06
Bathlon x4 / Cottie x2


Memory Resonance
Note: Top and Bottom memory slots can be assumed to be resonated to x6 of the below effects unless specified in orange.
Top Resonance Slot (1):
Ex — Precision Attack: ATK +15, CRIT +15

Bottom Resonance Slot (2):
Signature - Supernova Blast: Signature Move Level + 1
Key Notes
  • Watanabe: Astral's main build
  • Ultima Awakening Set
Usage
Details
  • DPS set with more frequent Signature Moves
  • Recommended if you're planning to get Luna: Laurel, as Astral won't have much use in competitive content in that case.
  • Any mix of Signature Move/Core Passive Memory Resonance works.
  • Leap set
Memory Placement
01
02
03
04
05
06
Bathlon x4 / Darwin x2


Memory Resonance
Note: Top and Bottom memory slots can be assumed to be resonated to x6 of the below effects unless specified in orange.
Top Resonance Slot (1):
Ex — Precision Attack: ATK +15, CRIT +15

Bottom Resonance Slot (2):
Cosmic Wave: Core Passive +1
Key Notes
  • Alternative DPS set
Details

Weapon Resonance ◇ Watanabe: Astral

Recommended 6★ weapon resonances for Watanabe: Astral can be found here listed in order of priority.


1. Dead Line Timing
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
2. Matrix Lightning
After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is decreased by 10% in Matrix.
3. Glorious Afterglow
Final ATK of the weapon increases by 30% for 8s upon a 3-ping. Duration resets upon a repeated trigger.
Priority
HIGH:
  • Dead Line Timing
  • Matrix Lightning

MEDIUM:

  • Glorious Afterglow
Notes
Minimum recommended amount: 2
  • Glorious Afterglow sometimes replaces Deadline Timing in Phantom Pain Cage.
  • Leave Glorious Afterglow for last.
  • Focus on Tank and Support/Amplifier resonances first before unlocking the third Attacker resonance.

Skills & Passives

Red Orb

Comet Tail

Hops back and throws darts in a fan-shaped area, dealing 200% / 400% / 600% Physical DMG based on the number of orbs pinged. Triggers Trailblade after clearing. Deals Dark DMG instead on a 3-Ping.
Yellow Orb

Celestial Centrifuge

Automatically uses a 3-Ping version of this attack upon switch-in. Switch-in fulfills the first half of this character's Core Passive.
Spins forward into the air, draws in, and slashes at surrounding targets. Based on the number of orbs pinged, deals 40% / 80% / 120% Physical DMG per hit, then deals 50% / 100% / 150% Physical DMG when landing. Deals Dark DMG instead on a 3-Ping.
Blue Orb

Meteoric Strike

Swiftly moves to attack from the target’s rear, dealing 150% / 300% / 450% Physical DMG based on the number of orbs pinged. DMG will be converted into Dark DMG when performing a 3-Ping.
Basic Attack

Death Star

Basic Attack: Slashes at the target, dealing 600% Physical DMG in total. After dodging or pinging a Red Orb, Basic Attacks will trigger Trailblade, dealing 200% Physical DMG.
Core

Cosmic Wave

Core Passive: Pinging a Red Orb after any 3-Ping transforms Watanabe into a shadow that launches consecutive attacks in front of him, dealing 60% Dark DMG per hit. Enters enhanced shadow form at the end of the attack, during which Basic Attacks will deal additional 300% Dark DMG and Trailblade will deal additional 100% Dark DMG for 5 seconds.
Signature

Signature - Supernova Blast

Signature Move: Costs 100 Energy. Transforms into shadow and damages targets, dealing 600% Dark DMG per hit.
QTE

Shadow Cross

QTE: Watanabe dives at the target, splitting into shadows when he lands and attacks again, dealing 300% Dark DMG per hit.
Leader

Leader - Nameless Shadow

Dark DMG of all members increases by 10% and Attack of Attacker Constructs increases by 5%.
Class

Attacker

Extra DMG Bonus increases by 20%.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

Killing Floor

Passive: Watanabe deals 10% Extra DMG to targets hit by a Blue Orb skill for 4 seconds.
SSS-Rank

Chaser

Passive: Watanabe deals 10% Extra DMG to targets hit by Trailblade.
SSS+ Rank

Fallen Star

Passive: Dark DMG increases by 20% while Core Passive is active.
Hidden Skill
Cosmic Wave
Any 3-Ping
Red Ping
Technique
When pinging a Red Orb after any 3-Ping, transforms into shadow and launches consecutive attacks to deal Dark DMG at the area ahead. When finished, enters enhanced shadow form that allows Basic Attacks to deal additional Dark DMG and Chasing Blade to deal additional Dark DMG. Lasts 5s.

Character Ascension

This character's Ascension is implemented during the Cinder Burns patch.

Fallen Star Reverbation

Fallen Star Reverbation

Increases the base DMG of Meteoric Strike by 20%.

Level 9: Pulls in nearby enemies during a Blue 3-ping.
Level 18: After a Blue 3-ping, increases the Extra DMG Bonus of Shadow Blades by 20% for 4s. Using Meteoric Strike extends the duration of enhanced shadow form by 1s.

Satellite Blade

Satellite Blade

Triggering Trailblade during enhanced shadow form places two Shadow Blades on the target and restores 100 Dodge Gauge. Each Shadow Blade deals 120% Dark DMG (up to 6 stacks per target).

Level 9: Increases the base DMG when Cosmic Wave is triggered by 50% for each additional Red Orb pinged. Increases the base DMG of Trailblade by 20% during enhanced shadow form.
Level 18: After dodging or pinging a Red Orb during enhanced shadow form, hold Basic Attack to unleash Dusk Blades that deal DMG based on the number of Shadow Blades attached to the target. Each Shadow Blade causes 150% Dark DMG. On the sixth Dusk Blade, the DMG is increased to 300% and the duration of enhanced shadow form is extended by 2s.

Origin Collapse

Origin Collapse

Increases Dark DMG by 10% during Supernova Blast.

Level 9: Freezes the duration of enhanced shadow form during Supernova Blast. Increases Base DMG of Supernova Blast by 15%.
Level 18: If Supernova Blast is used during enhanced shadow form, every instance of DMG triggers an additional 150% Dark DMG.

Related Frames

← Kamui: Bastion Ayla: Brilliance →