|
|
(19 intermediate revisions by 14 users not shown) |
Line 10: |
Line 10: |
|
[[File:Dialogue-Veritas-Icon.png|50%]] |
|
[[File:Dialogue-Veritas-Icon.png|50%]] |
|
{{Blank Space}}</p> |
|
{{Blank Space}}</p> |
|
|
{{#css:.question-img { |
|
|
background-color: #323242; |
|
|
} }} |
|
<!-------------------------------------------------------------------------- |
|
<!-------------------------------------------------------------------------- |
|
- Infobox |
|
- Infobox |
Line 21: |
Line 24: |
|
|- |
|
|- |
|
|Information=An illegally modified frame born during the time when the Construct tech was not mature. It can cause charge separation to produce lightning as a means of attack. Specializes in long-distance sniping. |
|
|Information=An illegally modified frame born during the time when the Construct tech was not mature. It can cause charge separation to produce lightning as a means of attack. Specializes in long-distance sniping. |
|
|Speciality=Piercing - Deals great area damage.<br>Mixed Damage - Able to deal Physical and Elemental DMG. |
|
|Specialty=Piercing - Deals great area damage.<br>Mixed Damage - Able to deal Physical and Elemental DMG. |
|
|Element=[[File:Element-Physical-Icon-White.png|25x25px|link=]]Physical (20%) [[File:Element-Lightning-Icon-White.png|25x25px|link=]]Lightning (80%) |
|
|Element=[[File:Element-Physical-Icon-White.png|25x25px|link=]]Physical (20%) [[File:Element-Lightning-Icon-White.png|25x25px|link=]]Lightning (80%) |
|
|+ |
|
|+ |
Line 39: |
Line 42: |
|
|Weapon=Bow |
|
|Weapon=Bow |
|
|Signature Weapon=Tonitrus |
|
|Signature Weapon=Tonitrus |
|
|Gift=Liliy Brooch |
|
|Gift=Lily Brooch |
|
|- |
|
|- |
|
|Rank Text=S-Rank |
|
|Rank Text=S-Rank |
Line 47: |
Line 50: |
|
|Army Text=P. Force |
|
|Army Text=P. Force |
|
}} |
|
}} |
|
|
{{FAQ |
|
|
|Image=Weapon-Tonitrus-Icon.png |
|
|
|Size= 60x60px |
|
|
|Question= Optimal Weapon: [[Tonitrus]] |
|
|
|Answer= Lightning DMG is increased by {{o|15%}}. When dealing Lightning DMG caused by skills to the same target {{o|5}} times, calls down a lightning strike that deals {{o|150%}} Lightning DMG. {{o|2s}} cooldown.}} |
|
|
{{FAQ |
|
|
|Image=CUB-Toniris-Icon.png |
|
|
|Size= 60x60px |
|
|
|Question= Optimal CUB: [[Toniris]] |
|
|
|Answer= Toniris will rush forward, dealing damage, gathering all enemies in its path and applying Explosion for 8s. Lightning element attacks will trigger the Explosion, dealing AOE damage.}} |
|
<!-------------------------------------------------------------------------- |
|
<!-------------------------------------------------------------------------- |
|
- PP Recommended Memory Sets |
|
- PP Recommended Memory Sets |
|
---------------------------------------------------------------------------> |
|
--------------------------------------------------------------------------- |
|
{{Recommended Memory Sets | 3}} |
|
{{Recommended Memory Sets | 3}} |
|
<center>[[File:Memory-Heisen-Icon-1.png|25x25px|link=]][[Heisen]] ◇[[File:Memory-Frederick-Icon-1.png|25x25px|link=]][[Frederick]] ◇[[File:Memory-Condelina-Icon-1.png|25x25px|link=]][[Condelina]] ◇[[File:Memory-Hanna-Icon-1.png|25x25px|link=]][[Hanna]] ◇[[File:Memory-Darwin-Icon-1.png|25x25px|link=]][[Darwin]]</center> |
|
<center>[[File:Memory-Heisen-Icon-1.png|25x25px|link=]][[Heisen]] ◇[[File:Memory-Frederick-Icon-1.png|25x25px|link=]][[Frederick]] ◇[[File:Memory-Condelina-Icon-1.png|25x25px|link=]][[Condelina]] ◇[[File:Memory-Hanna-Icon-1.png|25x25px|link=]][[Hanna]] ◇[[File:Memory-Darwin-Icon-1.png|25x25px|link=]][[Darwin]]</center> |
|
|
|
|
<div style="height: 13px;"></div> |
|
|
|
{{Important Info<!---Insert Text Below This Line-----> |
|
|
<!-- | |
|
|
===== Phantom Pain Cage Set: ===== |
|
|
It may be more ideal to use one of the following sets for PPC: |
|
|
|
|
|
4 [[File:Memory-Hanna-Icon-1.png|25x25px|link=]][[Hanna]] (Bottom), 2 [[File:Memory-Darwin-Icon-1.png|25x25px|link=]][[Darwin]] (Top) |
|
|
<br> 4 [[File:Memory-Hanna-Icon-1.png|25x25px|link=]][[Hanna]] (Bottom), 2 [[File:Memory-Mozart-Icon-1.png|25x25px|link=]][[Mozart]] (Top) |
|
|
<br><br> Mozart is used over Darwin because it is ideal in Pain Cage burst. It takes advantage of Hanna's 3-Ping Matrix proc and provides a 15% DMG increase during the Matrix duration. On the other hand, Darwin provides only a 9% DMG increase from a 3-Ping. Mozart also has the benefit of being easier to Resonate, and can even be left at level 25 for this purpose, though that will result in a lower chance to inflict critical hits. Resonating Mozart will also grant an extra 40 ATK over Darwin (It a waste of resources and not recommended to try to Resonate +60 ATK onto the two Darwins).}} --> |
|
|
<!-------------------------------------------------------------------------- |
|
|
- Builds |
|
|
---------------------------------------------------------------------------> |
|
|
{{:Build:Veritas}} |
|
<!-------------------------------------------------------------------------- |
|
<!-------------------------------------------------------------------------- |
|
- Skills |
|
- Skills |
Line 64: |
Line 89: |
|
|- <!--Orbs--> |
|
|- <!--Orbs--> |
|
<!--------Red Orb-----------> |
|
<!--------Red Orb-----------> |
|
|Red Orb=Thunder Spike |
|
|Red Orb=Thunder Spike — '''{{b|Ping Red Orb}}''' |
|
|Red Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in. Switch-in fulfills the first half of this character's Core Passive.</span> <br>Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front. Deals <span style="color:#FF6549;">240% / 480% / 720%</span> Physical DMG based on number of orbs pinged. Deals Lightning DMG on a 3-Ping. |
|
|Red Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in. Switch-in fulfills the first half of this character's Core Passive.</span> <br>Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) <br>- Deals {{o|240% / 480% / 720%}} Physical DMG based on the number of orbs pinged. |
|
<!-------Yellow Orb---------> |
|
<!-------Yellow Orb---------> |
|
|Yellow Orb=Lightning Flash |
|
|Yellow Orb=Lightning Flash — '''{{b|Ping Yellow Orb}}''' |
|
|Yellow Orb Detail=Flash hops to the sky and shoots a charged arrow at the target. The arrow explodes on hit and deals <span style="color:#FF6549;">100% / 200% / 300%</span> Physical DMG based on the number of orbs pinged. The explosion will create a zone of lightning that reduces the Movement Speed of targets in zone by 20% / 35% / 50% and deals <span style="color:#FF6549;">40% / 60% / 80%</span> Lightning DMG per second for 3/5/7 seconds. |
|
|Yellow Orb Detail=Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second. <br>- The charged arrow deals {{o|100% / 200% / 300%}} Physical DMG based on the number of orbs pinged. <br>- The lightning zone reduces the movement speed of targets inside by {{o|20% / 35% / 50%}} and deals {{o|40% / 60% / 80%}} Lightning DMG per second over {{o|3 / 5 / 7s}} based on the number of orbs pinged. |
|
<!--------Blue Orb----------> |
|
<!--------Blue Orb----------> |
|
|Blue Orb=Magnetic Thunder |
|
|Blue Orb=Magnetic Thunder |
|
|Blue Orb Detail=Detonates the energy in the arrow tip and knocks back nearby targets, dealing <span style="color:#FF6549;">40% / 80% / 120%</span> Physical DMG based on the number of orbs pinged. Gains Electro Charge for 8 seconds, causing Veritas' Basic Attack to shoot 1 extra lightning arrow that deals <span style="color:#FF6549;">16% / 32% / 48%</span> Lightning DMG; Red Orbs and Core Passive to shoot 2 extra lightning arrows that deal <span style="color:#FF6549;">24% / 48% / 72%</span> Lightning DMG each. |
|
|Blue Orb Detail='''Blue Orb — {{b|Ping Blue Orb}}'''<br>Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains Electro Charge. <br>- Deals {{o|40% / 80% / 120%}} Physical DMG based on the number of orbs pinged.<br><br>'''Blue Orb — {{b|Electro Charge + Tap Basic Attack / Ping Red Orb / Trigger Core Passive}}'''<br>In {{o|Electro Charge}}, Basic Attacks shoot 1 additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create {{o|2}} additional lightning arrows that deal Lightning DMG. <br>- In {{o|Electro Charge}}, each lightning arrow from Basic Attacks deals {{o|16% / 32% / 48%}} Lightning DMG based on the number of orbs pinged. <br>- Each lightning arrow from Red Orbs or Core Passive deals {{o|24% / 48% / 72%}} Lightning DMG based on the number of orbs pinged. <br>- {{o|Electro Charge}} lasts 8s. |
|
|- <!--Abilities--> |
|
|- <!--Abilities--> |
|
<!-------Basic Attack-------> |
|
<!-------Basic Attack-------> |
|
|Basic=Voltaic Discharge |
|
|Basic=Voltaic Discharge — {{b|Tap Basic Attack}}''' |
|
|Basic Attack Detail=Basic Attack: Quickly shoots 7 arrows at the target, dealing <span style="color:#FF6549;">560%</span> Physical DMG in total. The last arrow pierces targets. |
|
|Basic Attack Detail=Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG. <br>- Deals {{o|560%}} Physical DMG in total. |
|
<!------Signature Move------> |
|
<!------Signature Move------> |
|
|Signature=Signature - Ire of Lightning |
|
|Signature=Signature - Ire of Lightning |
|
|Signature Detail=Signature Move: Costs 100 Energy. Shoots arrows at the sky, bringing down lightning bolts temporarily. Each bolt deals <span style="color:#FF6549;">160%</span> Lightning DMG to targets within the area. After a short while, the bolt energies explode and deals <span style="color:#FF6549;">180%</span> Lightning DMG to targets within the area. |
|
|Signature Detail='''Signature Move — {{b|100 Energy + Tap Signature}}'''<br>Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area. <br>- Each lightning bolt deals {{o|160%}} Lightning DMG to targets within the area. <br>- Each explosion deals {{o|180%}} Lightning DMG to targets within the area. |
|
<!-----------QTE------------> |
|
<!-----------QTE------------> |
|
|QTE=BlitzBolt |
|
|QTE=BlitzBolt |
|
|QTE Detail=QTE: Bianca shoots 4 times at the target, dealing <span style="color:#FF6549;">160%</span> Lightning DMG per hit. |
|
|QTE Detail=Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG. <br>- Each wave deals {{o|160%}} Lightning DMG. |
|
|- <!--Passives--> |
|
|- <!--Passives--> |
|
<!-------Core Passive-------> |
|
<!-------Core Passive-------> |
|
|Core=Critical Moment |
|
|Core=Critical Moment |
|
|Core Detail=Core Passive: Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter into sniping mode. During so, Veritas' Basic Attack shoots a long-ranged lightning arrow that deals <span style="color:#FF6549;">500%</span> Lightning DMG. Veritas exits sniping mode if 6 lightning arrows are shot or if 6 seconds passes. Dodging in sniping mode will lower the charge time of the next Basic Attack. Veritas will not gain Signal Orbs through Basic Attacks during sniping mode. |
|
|Core Detail='''Core Passive — {{b|Red 3-Ping + Ping Blue Orb}}'''<br>Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter {{o|Sniping Form}}.<br><br>'''Core Passive — {{b|Sniping Form + Tap Basic Attack}}'''<br>While in {{o|Sniping Form}}, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits {{o|Sniping Form}} if 6 lightning arrows are shot or after 6s. Basic Attacks no longer generate Signal Orbs in Sniping Form. <br>- Each lightning arrow deals {{o|500%}} Lightning DMG.<br><br>'''Core Passive — {{b|Sniping Form + Tap Dodge}}'''<br>Dodging in {{o|Sniping Form}} will reduce the charge time of the next Basic Attack. |
|
|Core Activation=[[File:Skill-Veritas-Core.png|center|400px]] |
|
|
<!-------Leader Skill-------> |
|
<!-------Leader Skill-------> |
|
|Leader=Leader - Blood and Thunder |
|
|Leader=Leader - Blood and Thunder |
|
|Leader Detail=Lightning DMG increases by <span style="color:#FF6549;">10%</span>. ATK of Attacker Constructs increases by <span style="color:#FF6549;">5%</span>. |
|
|Leader Detail=Increases Lighting DMG of all members by {{o|10%}}. Increases ATK of all Attacker Omniframes in the team by {{o|5%}}. |
|
<!-------SS Passive---------> |
|
<!-------SS Passive---------> |
|
|SS Rank=Fulminology |
|
|SS Rank=Fulminology |
|
|SS Rank Detail=Passive: Veritas's Extra DMG Bonus to targets pierced by her Red Orb skill increases by <span style="color:#FF6549;">10% </span> for 8 seconds. |
|
|SS Rank Detail=Extra DMG Bonus against targets pierced by the Red Orb skill increases by {{o|10%}} for {{o|8s}}. |
|
<!-------SSS Passive--------> |
|
<!-------SSS Passive--------> |
|
|SSS Rank=Executioner |
|
|SSS Rank=Executioner |
|
|SSS Rank Detail=Passive: Veritas' Extra DMG Bonus to targets within her Yellow Orb skill's zone of lightning increases by <span style="color:#FF6549;">15%</span>. |
|
|SSS Rank Detail=Extra DMG bonus against targets within the Yellow Orb skill's lightning zone increses by {{o|15%}}. |
|
<!-------SSS+ Passive-------> |
|
<!-------SSS+ Passive-------> |
|
|SSS+ Rank=Greased Lightning |
|
|SSS+ Rank=Greased Lightning |
|
|SSS+ Rank Detail=Passive: Lightning DMG increases by <span style="color:#FF6549;">20%</span> while Core Passive is active.}} |
|
|SSS+ Rank Detail=Lightning DMG increases by {{o|20%}} while Core Passive is active. |
|
|
}} |
|
|
<!-------------------------------------------------------------------------- |
|
|
- Core Passive |
|
|
---------------------------------------------------------------------------> |
|
|
{{Core String:Veritas}} |
|
|
<!-------------------------------------------------------------------------- |
|
|
- Leap |
|
|
---------------------------------------------------------------------------> |
|
|
{{Header Full|Character Leap}} |
|
|
''This character's Leap is implemented during the [[Blazing Simulacrum]] patch.'' |
|
|
{{Character Ascension |
|
|
|Frame=Veritas |
|
|
|- <!--Enhancements--> |
|
|
|Ascension 1=Overclocked Magnetic Storm |
|
|
|Ascension 1 Type=Yellow Orb |
|
|
|Ascension 1 Detail=Base DMG of [[File:Skill-Veritas-Orb-Yellow.png|24px|link=]]'''Lightning Flash''' increases by {{o|30%}}.<br><br><u>'''Level 9'''</u> - [[File:Skill-Veritas-Orb-Yellow.png|24px|link=]]'''Lightning Flash''' pulls in nearby enemies.<br><u>'''Level 18'''</u> - Bianca: Veritas can also enter {{o|Sniping Mode}} by pinging Yellow Orbs after a Red 3-Ping.<br>'''Passive: Light Trail’s Flash''' added: Bianca: Veritas can quickly ping Yellow Orbs after a Red 3-Ping. This action is able to evade enemy attacks.<br>'''Passive: Gravity Trap''' added: Effect of {{o|Executioner}} increases to {{o|25%}}. |
|
|
|Ascension 2=Instant Spike |
|
|
|Ascension 2 Type=Core |
|
|
|Ascension 2 Detail=Base DMG of lightning arrows fired while in {{o|Sniping Mode}} increases by {{o|20%}}. Base DMG of lightning arrows fired while Bianca: Veritas has Electro Charge increases by {{o|20%}}.<br><br><u>'''Level 9'''</u> - After entering {{o|Sniping Mode}} and firing three lightning arrows, hold Basic Attack to charge power and fire Finale Arrows, exiting {{o|Sniping Mode}} early. Fires {{o|1 / 2 / 3}} Finale Arrows based on the time spent charging. Each Finale Arrow deals {{o|725%}} Lightning DMG. While charging, Bianca: Veritas gains Super Armor.<br>'''Passive: Thunderbolt Mirage''' added: Bianca: Veritas can quickly ping Blue Signal Orbs after a Red 3-Ping. This action is able to evade enemy attacks.<br>'''Passive: Chain Magnetism''' added: The first target to be hit by Bianca: Veritas’ lightning arrow will be marked and immobilized (except Bosses) until Bianca: Veritas exits Sniping Mode or the target is defeated. If another lightning arrow hits the marked target, the immobilization effect will be spread to nearby unaffected targets (except Bosses). This effect lasts for 2.5s. Triggering this effect again refreshes the duration.<br><u>'''Level 18'''</u> - Exiting {{o|Sniper Mode}} by firing either 6 lightning arrows or Finale Arrows is followed up by '''Resounding Grace''', a 6-hit AOE attack that locks on to the target’s position and deals {{o|600%}} DMG in total. Bianca: Veritas is immune to all incoming attacks and DMG while performing '''Resounding Grace'''.<br>'''Passive: Fulmination’s Awe''' added: Effect of {{o|Fulminology}} increases to {{o|20%}}. |
|
|
|Ascension 3=Indignant Bolt |
|
|
|Ascension 3 Type=Signature Move |
|
|
|Ascension 3 Detail=Base DMG of [[File:Skill-Veritas-Signature.png|24px|link=]]'''Ire of Lightning''' increases by {{o|15%}}.<br><br><u>'''Level 9'''</u> - Every lightning arrow fired while in {{o|Sniping Mode}} additionally grants 4 Energy. Furthermore, every lightning arrow grants one Red Signal Orb. Bianca: Veritas can gain up to 3 Red Signal Orbs this way every time she enters the battlefield.<br><u>'''Level 18'''</u> - Performing [[File:Skill-Veritas-Signature.png|24px|link=]]'''Ire of Lightning''' rearranges Bianca: Veritas’s Signal Orbs so that Red Signal Orbs will be pushed to the front (up to 3 Red Signal Orbs).<br>'''Passive: Reverse Surge''' added: Bianca: Veritas gains 76 Energy when she enters the battlefield for the first time. Every subsequent entry grants 18 Energy.<br>'''Passive: Vow of Thunder''' added: Effect of {{o|Greased Lightning}} increases to {{o|30%}}. |
|
|
}} |
|
|
<!-------------------------------------------------------------------------- |
|
|
- Videos |
|
|
---------------------------------------------------------------------------> |
|
|
{{Header Full|Videos}} |
|
|
[[Video:【PUNISHING: Gray Raven-CN】Bianca Veritas Showcase|300px]] |
|
|
[[Video:【PUNISHING: Gray Raven-CN】Bianca Veritas Moveset ビアンカ 真理 モーション集|300px]] |
|
|
<!-------------------------------------------------------------------------- |
|
|
- Bottom Nav |
|
|
---------------------------------------------------------------------------> |
|
{{Character Bottom Nav}} |
|
{{Character Bottom Nav}} |
|
|
__INDEX__ |